Vertex Hacking: Advanced Techniques

Started by mariokart64n, May 24, 2010, 04:23:54 PM

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Well that's not the effect I'm looking for D:

It was pretty late at night when I did the late half of it....maybe I was rushing a bit? I also think I tried too hard to keep it in the limits of the song......maybe I should redo the thing....
STILL BETTER AT VEXING THAN TEXING

July 06, 2010, 04:56:52 PM #211 Last Edit: July 06, 2010, 05:28:54 PM by LadyLegion
I converted the Brres file to DAE but it says "BrrestoDAE" and when I try to import it, Autodesk wont let it.
it says

"No appropriate import module found"
"Improper file format"

I Downloaded Collada and it still doesn't work

Quote from: LadyLegion on July 06, 2010, 04:56:52 PM
I converted the Brres file to DAE but it says "BrrestoDAE" and when I try to import it, Autodesk wont let it.
it says

"No appropriate import module found"
"Improper file format"

I Downloaded Collada and it still doesn't work


.....What version of max are you using. :I
STILL BETTER AT VEXING THAN TEXING


Quote from: LadyLegion on July 06, 2010, 05:50:43 PM
AutoDesk 3ds max 8

Thats odd. You're sure its not 2008? There's a difference......

And you ARE using the Collida he linked to in the FP?
STILL BETTER AT VEXING THAN TEXING

hm, that is weird. that error suggests the plugin wasn't able to recognize the file, like it wasn't a proper DAE file.

if you need more help, you can talk to me through MSN. I've been helping alot of people one and one. most of the problems just stem from simple confusion about what to do with files.
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

Quote from: mariokart64n on July 06, 2010, 02:48:38 AM
its hard to explain something, that you guys may have had no experience with before.

some hair is effected by a bone.. some arnt. not all hair is uneditable. example there are no hair bones for the guys, cause there hair doesnt have to move. so you can edit hair..


but if its a ponytail, it does have a bone.. can't be edited.. the bangs, probably dont move, so also can be edited..

hard to explain the concept. deals with their physics engine

Oh damn, ok then no need to explain I get the gist of it. But editing the raw vertices alone should still work right?

yes, the old method has no problem editing hair. I recommend doing that, if your able to
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

Quote from: mariokart64n on July 07, 2010, 02:04:06 AM
yes, the old method has no problem editing hair. I recommend doing that, if your able to

Actually I found a workaround, following the written tutorial that you have in spoiler tags, once you morph the model into the raw vertex set, the troublesome hair will change it's rotation and go somewhere else, if you just edit it from there and then proceed, it turns out fine, you just have to remember to edit it based on it's new rotation

I've got something even more weird now though, when I edit Sheik's arms, most of it turns out fine, but her left forearm, for some reason it gets bigger in this one area and I can't change it no matter what I do

yeah somethings, you can pre-rotate, and it'll work. but thats not always the case sadly. some things are rotated 45 degrees, or something other then 90 or 180.. causing unpredictable results.
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

Soooo....I take it you didn't like my video D:

Its alright I guess, the tutorial was a bit rushed and such. :I
STILL BETTER AT VEXING THAN TEXING

Sorry for asking a really simple, stupid question, but this is the first time that I've used this method before, so I'm not really sure what I'm doing wrong...

When I'm setting the DAE or the vertex group to target each other for the Morpher, I can only have the DAE target the vertex group, and then when I'm trying to get the vertex group to target the DAE, the DAE doesn't show up in the list of objects when I press H on my keyboard.

If I try to start with having the vertex group target the DAE, then the vertex group doesn't show up in the list when I try to get the DAE to target the vertex group, essentially the reverse of the above.

Or if I try to select the object by clicking on it instead of using H, then nothing happens.

What does this mean? I was sure that I followed the written tutorial step by step, but is there something that I could have missed that would cause this?

Again, sorry if this question has been asked and answered before or if the answer is obvious and I'm just stupid.

Quote from: Sumire Omelette on July 07, 2010, 08:54:16 PM
Sorry for asking a really simple, stupid question, but this is the first time that I've used this method before, so I'm not really sure what I'm doing wrong...

When I'm setting the DAE or the vertex group to target each other for the Morpher, I can only have the DAE target the vertex group, and then when I'm trying to get the vertex group to target the DAE, the DAE doesn't show up in the list of objects when I press H on my keyboard.

If I try to start with having the vertex group target the DAE, then the vertex group doesn't show up in the list when I try to get the DAE to target the vertex group, essentially the reverse of the above.

Or if I try to select the object by clicking on it instead of using H, then nothing happens.

What does this mean? I was sure that I followed the written tutorial step by step, but is there something that I could have missed that would cause this?

Again, sorry if this question has been asked and answered before or if the answer is obvious and I'm just stupid.

You need to use Facemorph. Perhaps watch my video, or watch part 9 of Mariokart's 12 part tutorial.
STILL BETTER AT VEXING THAN TEXING

you didnt talk in you video :\
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

Quote from: mariokart64n on July 07, 2010, 09:46:45 PM
you didnt talk in you video :\
k

But my voice is like........blah......
STILL BETTER AT VEXING THAN TEXING