Cloud Kong V4.3: Cloud ported over DK (Air Down-B completed)

Started by ♤♡◇♧, June 02, 2010, 06:28:38 PM

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She.

Like, Lock the person in place but move em up into the air a little, since I do have an idea.
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Oh sorry. :P

So pretty much like Link's FS only edited a little?

Real men use Peach

I was thinking of When Cloud dashes forward, he'll hit them at an angle like marth, but they only fly alittle ways away then do Omni Slash, and after the last blow, "teleport" ontop, slice through the foe and do the "epic" landing. then deal the proper fling damage.
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Also featuring a Deviantart page full of random images I make
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So it's pretty much like a quick beating. Hit them in one area and then quickly move to intercept and deal another blow. Am I correct?

I'm not very familiar with Final Fantasy stuff so its hard for me to tell. The "Omni Slash" has me a little lost as well.

Real men use Peach

Quote from: BlazingBarrager on August 29, 2010, 07:26:01 AM
So it's pretty much like a quick beating. Hit them in one area and then quickly move to intercept and deal another blow. Am I correct?

I'm not very familiar with Final Fantasy stuff so its hard for me to tell. The "Omni Slash" has me a little lost as well.

The general Idea. After the first hit (the fling), Cloud'll dash to the foe and right when he hits them, there's where I need the lock frame.
Kit's Youtube of Combos and Randomness
Also featuring a Deviantart page full of random images I make
Official FaceBook Page to get a hold of me, catch up with what I'm doing, or just like me!




Quote from: Sumire Omelette on August 29, 2010, 02:41:23 AM
Quote from: RydiaFromFF2 on August 29, 2010, 02:39:16 AM
Quote from: ds22 on August 29, 2010, 01:25:38 AM
And the Final Smash has this issue:
Ike's Final Smash is a trap based Final Smash, while DK's isn't (it requires a Bit to be set and crashes when set on DK).
Therefor it won't work like Ike's when put on Cloud Kong.

Erk... That won't do for my idea then.

I think I can fake a trap FS. I did it with Neku and I can do it again easily.

It won't send you into the sky like Ike's though, you'll stay there like Link.

If you can do that for me.

@RydiaFromFF2
Can you do the animation then?

So you just need to do a new final smash and then it's perfect?  AWESOME!!  This'll be the one port that I definately use ^^

Hm... Cloud's a whiny emo b... Ahem, but this seems to be shaping up, I'll be looking forward to the final version. :)

(And I didn't say I hated Cloud, he's just a little emo, he's still cool in my book.)

Quote from: SiLeNtDo0m on August 29, 2010, 02:14:48 PM
So you just need to do a new final smash and then it's perfect?  AWESOME!!  This'll be the one port that I definately use ^^
That, and maybe having this done as well:
Quote from: ds22 on August 29, 2010, 01:25:38 AM
The Side-B on the ground slides after it's finished, but only if you don't hit someone.

The Neutral-B on the ground is different from the original in the way that, when you perform it with Cloud Kong, it can't loop forever.
It now works like this:
If you tab the B button and release/don't press it in 10 frames, it will perform the weakest form.
If you hold B for more than 10 frames but release it after it until the 40th frame, it will perform the middle strength form.
If you hold it even longer, it will release the strongest form after 70 frames.
(I need help with it)

Alright, I think I can do the whole teleporty thing...

But it might not work if you pop them up but they hit a ceiling instead...

So Rydia'll animate it and I'll PSA it?

I think so yes.
But I also need help with the ground Neutral-B charge.
Could you help help me with that as well?


Quote from: Sumire Omelette on August 29, 2010, 03:24:41 PM
What kind of charge do you mean?
The original Cloud can charge his ground Neutral-B as long as you don't release the B button (something with Case Switch and 3 Cases).
Cloud Kong has a frame bound pseudo charge which works like this:
Quote from: ds22 on August 29, 2010, 01:25:38 AM
The Neutral-B on the ground is different from the original in the way that, when you perform it with Cloud Kong, it can't loop forever.
It now works like this:
If you tab the B button and release/don't press it in 10 frames, it will perform the weakest form.
If you hold B for more than 10 frames but release it after it until the 40th frame, it will perform the middle strength form.
If you hold it even longer, it will release the strongest form after 70 frames.
I want it to be more like the original Cloud one.

So a charge where you can hold it forever and you can't retain charge?