Cloud Kong V4.3: Cloud ported over DK (Air Down-B completed)

Started by ♤♡◇♧, June 02, 2010, 06:28:38 PM

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I could do it, I know how to animate it, but as "crummy" as brawlbox is, it far exceeds my Brawlbox tallent. If there was a way to see it in action and tweek it on the fly, then I'd beable to do it.. but that'd call for a Dev kit style app instead of BrawlBox
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Well I tried him out, and the only question I have is this: what are you going to do with the voice? With all the good work done to this port it still won't feel right if he sounds like Donkey Kong. Aside from that and some of the movement still being a little sluggish, its great so far.

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wel could get simple grunts from advent children, and for the Standard B we could get the classic magic sound from FF7 and make that happen. you know simple things there aren't anything really long on donkey kong's sounds that can allow him to say even two words. but this would be preferred.
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Altering the sound files aren't exactly easy, especially since you have to find the sounds in .wav format that will be able to work. It might be the thing where they would simply have to port over Ike's sounds to Donkey Kong for this hack, but it all depends on what ds22 decides to do.

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Well, i guess it can be a side project, but some fans of this hack (me)

but i need my own computer to even consider making these. but...

i can make my own .WAV files, its not hard to do.

but the problem is, that donkey kong's sounds are just simple grunts. but anyway if he has no plans then i see no point in attempting either.
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Quote from: BlazingBarrager on September 10, 2010, 09:33:37 PM
Altering the sound files aren't exactly easy, especially since you have to find the sounds in .wav format that will be able to work. It might be the thing where they would simply have to port over Ike's sounds to Donkey Kong for this hack, but it all depends on what ds22 decides to do.

...No they aren't. Find the sounds, use sound editing software to simply save it as a wav, you now have the sounds as wav files. Anyone can do that easily, I know I can and have been. XD

And Cloud sound effects would be a piece of cake to find as well.


So do we think we could make these sound effects, i do want a accurate cloud, its 95% complete. 5% when final smash is done, to give it a 110% sounds would be considered.
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Quote from: Waveshocker Sigma on September 11, 2010, 07:50:27 PM
Quote from: BlazingBarrager on September 10, 2010, 09:33:37 PM
Altering the sound files aren't exactly easy, especially since you have to find the sounds in .wav format that will be able to work. It might be the thing where they would simply have to port over Ike's sounds to Donkey Kong for this hack, but it all depends on what ds22 decides to do.

...No they aren't. Find the sounds, use sound editing software to simply save it as a wav, you now have the sounds as wav files. Anyone can do that easily, I know I can and have been. XD

And Cloud sound effects would be a piece of cake to find as well.
Okay okay. Still learning here. Sheesh...

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they are. we could replace some sounds with simple grunts from cloud, you know human like. or wait till they find a way to make the sounds longer. like they did with brstm's.

atleast a final smash can be done.
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If you need the sounds to be longer, first edit DKs by stretching the sound length so its a longer grunt/, save it and replace with Clouds. You have to do each sound separately, like one grunt would be cloud battle cry or something, I don't play Final Fantasy though I have the first crystal chronicles on the gamecube, and DK's ruffling fur sound with whatever Cloud has to say. I'm no pro at this, but I know at least some things about this kinda stuff.

September 19, 2010, 09:34:51 PM #133 Last Edit: October 31, 2010, 04:38:57 PM by faith genesis raven
Great work glad could use cloud on someone else just too many good texture for ike

I tried out the latest version of Cloud, and it is AMAZING! But I have a question. Is it supposed to freeze after finishing or exiting a regular Brawl?
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