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Author Topic: Yoshiboshi3's vertex hacks! NEW MAY 30: Im back...with something in the works...  (Read 20518 times)
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Segab
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Meowth that's bass!

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    « Reply #15 on: June 11, 2010, 01:29:39 PM »


    make the pictures smaller XD
    no
    they fit the forum frame, so that's alright.
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    Yoshiboshi3
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    Hey guys im yoshiboshi3 i maik vertex hacks

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    « Reply #16 on: June 11, 2010, 02:18:57 PM »


    make the pictures smaller XD
    no
    they fit the forum frame, so that's alright.
    I put spoilers so they dont take up so much vertical room though.
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    hypermetalsonic
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    « Reply #17 on: June 13, 2010, 10:22:24 AM »


    Koopa Troopa looks great Smiley
    Is it possible to change Yoshi's snout to look more like a beak?
    « Last Edit: June 13, 2010, 10:23:26 AM by hypermetalsonic » Logged


    Yoshiboshi3
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    Hey guys im yoshiboshi3 i maik vertex hacks

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    « Reply #18 on: June 13, 2010, 11:23:20 AM »


    Koopa Troopa looks great Smiley
    Is it possible to change Yoshi's snout to look more like a beak?

    Yeah, actually I CAN do that. I might try!
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    Thundaga_T2
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    « Reply #19 on: June 14, 2010, 12:51:18 PM »


    Instead of vertexing out the tail (sorry if thats not what you guys were saying) you should see if you can vertex his tail to point downwards instead of outwards, that way, you dont have to remove it, and it most likely wont stick out of the back of the shell.
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    Thundaga_T2 & AwesomeCasey795
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    « Reply #20 on: June 15, 2010, 10:16:24 AM »


    I like these, I got the Robloxian one (next version needs a verified sign  as the weapon Tongue).
    @Thundaga I believe you can also do that by editing the animations for FitYoshi.pac.
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    Tasty Pumpkin Clock
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    « Reply #21 on: June 18, 2010, 12:31:24 AM »


    If you're working on it then keep us posted so we know what's going on, maybe someone will be able to help out.
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    Yoshiboshi3
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    Hey guys im yoshiboshi3 i maik vertex hacks

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    « Reply #22 on: June 19, 2010, 11:33:16 AM »


    Instead of vertexing out the tail (sorry if thats not what you guys were saying) you should see if you can vertex his tail to point downwards instead of outwards, that way, you dont have to remove it, and it most likely wont stick out of the back of the shell.

    See, here' the problem. On yoshi's tail, theres one or two vertices on the very tip of his tail that are, for some reason, in the middle of the vertex cluster. The rest of the tail is in plain sight, but if I just shrink/move those there's one part still sticking out. Mariokart's meathod also for some reason doesnt work on this vertex set.
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    Tasty Pumpkin Clock
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    « Reply #23 on: June 19, 2010, 05:08:46 PM »


    So is there any way of fixing this?
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    Yoshiboshi3
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    « Reply #24 on: June 19, 2010, 06:08:43 PM »


    So is there any way of fixing this?

    Well I've been trying to get Mariokarts help, and every time I get a step further. I already made the beak, and made some shell modifications so that the legs dont look like crap anymore. However, the tail remains a problem. It wont be long before I figure out how to fix it though.
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    « Reply #25 on: June 19, 2010, 06:18:18 PM »


    Awesome, looking forward to it.
    « Last Edit: June 19, 2010, 09:20:58 PM by Apprentice Of Death » Logged

    Yoshiboshi3
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    « Reply #26 on: June 20, 2010, 12:25:19 AM »


    Awesome, looking forward to it.


    Uweeheehee

    Legs, tail, shell, beak all fixed

    Im release tommorow.
    « Last Edit: June 20, 2010, 12:39:10 AM by Yoshiboshi3 » Logged

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    « Reply #27 on: June 20, 2010, 10:28:33 AM »


    That.... is sweet.
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    Yoshiboshi3
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    « Reply #28 on: June 20, 2010, 11:31:25 AM »


    That.... is sweet.

    Theres still some random polygons that shoot places ingame but its yet another easy fix. Lemme do that really fast and then I'll release.

    Mykewl is also working on a texture pack for the koopas.
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    « Reply #29 on: June 20, 2010, 11:53:05 AM »


    Awesome. Can't wait. There aren't any real good Yoshi vertex hacks. So this'll be fantastic.
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