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« Reply #15 on: June 11, 2010, 01:29:39 PM » |
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make the pictures smaller XD
no they fit the forum frame, so that's alright.
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« Reply #16 on: June 11, 2010, 02:18:57 PM » |
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make the pictures smaller XD
no they fit the forum frame, so that's alright. I put spoilers so they dont take up so much vertical room though.
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« Reply #17 on: June 13, 2010, 10:22:24 AM » |
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Koopa Troopa looks great Is it possible to change Yoshi's snout to look more like a beak?
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« Last Edit: June 13, 2010, 10:23:26 AM by hypermetalsonic »
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« Reply #18 on: June 13, 2010, 11:23:20 AM » |
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Koopa Troopa looks great Is it possible to change Yoshi's snout to look more like a beak? Yeah, actually I CAN do that. I might try!
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« Reply #19 on: June 14, 2010, 12:51:18 PM » |
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Instead of vertexing out the tail (sorry if thats not what you guys were saying) you should see if you can vertex his tail to point downwards instead of outwards, that way, you dont have to remove it, and it most likely wont stick out of the back of the shell.
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Thundaga_T2 & AwesomeCasey795 Check out our music request thread here
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« Reply #20 on: June 15, 2010, 10:16:24 AM » |
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I like these, I got the Robloxian one (next version needs a verified sign as the weapon ). @Thundaga I believe you can also do that by editing the animations for FitYoshi.pac.
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« Reply #21 on: June 18, 2010, 12:31:24 AM » |
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If you're working on it then keep us posted so we know what's going on, maybe someone will be able to help out.
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« Reply #22 on: June 19, 2010, 11:33:16 AM » |
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Instead of vertexing out the tail (sorry if thats not what you guys were saying) you should see if you can vertex his tail to point downwards instead of outwards, that way, you dont have to remove it, and it most likely wont stick out of the back of the shell.
See, here' the problem. On yoshi's tail, theres one or two vertices on the very tip of his tail that are, for some reason, in the middle of the vertex cluster. The rest of the tail is in plain sight, but if I just shrink/move those there's one part still sticking out. Mariokart's meathod also for some reason doesnt work on this vertex set.
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« Reply #23 on: June 19, 2010, 05:08:46 PM » |
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So is there any way of fixing this?
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« Reply #24 on: June 19, 2010, 06:08:43 PM » |
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So is there any way of fixing this?
Well I've been trying to get Mariokarts help, and every time I get a step further. I already made the beak, and made some shell modifications so that the legs dont look like crap anymore. However, the tail remains a problem. It wont be long before I figure out how to fix it though.
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« Reply #25 on: June 19, 2010, 06:18:18 PM » |
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Awesome, looking forward to it.
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« Last Edit: June 19, 2010, 09:20:58 PM by Apprentice Of Death »
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« Reply #26 on: June 20, 2010, 12:25:19 AM » |
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Awesome, looking forward to it.
Uweeheehee Legs, tail, shell, beak all fixed Im release tommorow.
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« Last Edit: June 20, 2010, 12:39:10 AM by Yoshiboshi3 »
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« Reply #27 on: June 20, 2010, 10:28:33 AM » |
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That.... is sweet.
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« Reply #28 on: June 20, 2010, 11:31:25 AM » |
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That.... is sweet.
Theres still some random polygons that shoot places ingame but its yet another easy fix. Lemme do that really fast and then I'll release. Mykewl is also working on a texture pack for the koopas.
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« Reply #29 on: June 20, 2010, 11:53:05 AM » |
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Awesome. Can't wait. There aren't any real good Yoshi vertex hacks. So this'll be fantastic.
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