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Author Topic: Drako Yoshi - V1 RELEASE + Vertex for V2?  (Read 36224 times)
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Nuke
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    « Reply #60 on: June 27, 2010, 04:21:03 PM »


    Yea I think thts it it's the knockback...
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    « Reply #61 on: June 27, 2010, 05:57:58 PM »


    It's a combonation of Damage and Knockback.
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    ShadowMarth
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    « Reply #62 on: June 27, 2010, 06:57:07 PM »


    This PSA looks pretty Awesome once it's fully operational with no flaws
    then this may be one of the best PSA's for yoshi there is!
    Now if I can just get some of u to help me with my Ultimate ShadowMarth PSA that would be great!
    « Last Edit: June 27, 2010, 06:59:04 PM by ShadowMarth » Logged

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    « Reply #63 on: June 27, 2010, 09:44:36 PM »


    This thing is great! The only problem i can find is that the Up-A is WAAAY overpowered (IE: at 45 damage,  one minimal charged hit will knock them flying out of the map)
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    « Reply #64 on: June 27, 2010, 11:26:29 PM »


    this looks cool, but my only issue is that the wings look like feathery scales. Thats just one of those screenshot things that I won't notice in the actual game, though.
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    « Reply #65 on: June 28, 2010, 06:33:06 AM »


    It freezes after match.
     :'(

    Please fix.
    It could be the inclusion of the article in a result  screen
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    http://forums.kc-mm.com/index.php?topic=12143.0

    ya want extra moves on ya psa check out my tutorial.

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    « Reply #66 on: June 28, 2010, 09:06:53 AM »


    It freezes after match.
     :'(

    Please fix.
    It could be the inclusion of the article in a result  screen

    It only seems to be you, because It works fine for the rest of us. The wings disappear in the results screen. Does this happen if you quit the match, or is you win or lose it?
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    « Reply #67 on: June 28, 2010, 10:37:13 AM »


    Win Lose. Huh?

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    http://forums.kc-mm.com/index.php?topic=12143.0

    ya want extra moves on ya psa check out my tutorial.

    Best used with riivolution.

    SiLeNtDo0m
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    « Reply #68 on: June 28, 2010, 02:32:28 PM »


    Wings disappearing is my fault.  I forgot to put a generate article in the "Lose" tab for Drako XD. 

    With that said I also need to get to work with balancing the moveset a bit.  I'll tone down the damage of a few of his moves and the knockback of that Up Smash.
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    Nuke
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    « Reply #69 on: June 28, 2010, 05:18:01 PM »


    Be sure to save it differently so u won't have to start all over again  Grin... Tht would b a shame  Im srs here
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    « Reply #70 on: July 01, 2010, 03:00:49 PM »


    K I'm currently working on the following things for the Drako Yoshi v1 release:

    -Fixing up the final smash (obviously), here were the 3 problems:
    1) It did no damage but like the Ground Up B that had to do with the lack of flags which I have now changed.
    2) The animation looped endlessly, I removed the "Enter Final Smash state" and instead used intangable body collisions so hopefully it won't loop.
    3) There were no graphics.  I still gotta find out how big I want all the graphics and which graphics I want.  This won't be a problem to do though ^^

    - Nerfing the knockback, knockback growth and damage of the Up Smash

    - Nerfing the damage of the down tilt, removing the tripping rate for all the collisions but adding a "down" flag at the tip of the tail

    - Nerfing the damage and knockback of the Foward Smash

    - Nerfing the damage of the Down Smash

    - The Up A can now hit earlier (at the back of his head so he can hit enemies from behind with it).

    - Nerfing the damage of the Back Air.

    - Fixing the missing wings during some animations (particularly the "Lose" animations)

    A lot of these have been done so release should take about a week or two give or take.  Any other suggestions people are willing to add please feel free Cheesy
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    « Reply #71 on: July 01, 2010, 03:49:07 PM »


    K I'm currently working on the following things for the Drako Yoshi v1 release:

    -Fixing up the final smash (obviously), here were the 3 problems:
    1) It did no damage but like the Ground Up B that had to do with the lack of flags which I have now changed.
    2) The animation looped endlessly, I removed the "Enter Final Smash state" and instead used intangable body collisions so hopefully it won't loop.
    3) There were no graphics.  I still gotta find out how big I want all the graphics and which graphics I want.  This won't be a problem to do though ^^

    - Nerfing the knockback, knockback growth and damage of the Up Smash

    - Nerfing the damage of the down tilt, removing the tripping rate for all the collisions but adding a "down" flag at the tip of the tail

    - Nerfing the damage and knockback of the Foward Smash

    - Nerfing the damage of the Down Smash

    - The Up A can now hit earlier (at the back of his head so he can hit enemies from behind with it).

    - Nerfing the damage of the Back Air.

    - Fixing the missing wings during some animations (particularly the "Lose" animations)

    A lot of these have been done so release should take about a week or two give or take.  Any other suggestions people are willing to add please feel free Cheesy

    Your Fixing everything damage related, which is very good. I do have two suggestions though.

    1) Fix his jumps. Having a creature with wings use mostly his legs to jump makes for a pointless winged character. It may be an animation fix, but I could do that if you wanted.

    2) Make him only have 2 jumps again. His ^B is MORE than sufficiant at saving him.
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    « Reply #72 on: July 02, 2010, 05:07:19 PM »


     Good job on the moveset. It's great to have another psa hacker, there aren't very many.
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    « Reply #73 on: July 04, 2010, 09:41:21 AM »


    Still having problems with that Final Smash.  Though a couple of things are working out, there are still a couple of problems:
    1) EDIT: Ok now that I've altered all the timers and collisions, instead of it just doing 12%, it only does the final powerful hit of the Final Smash.  Although this MAY have been because of the fact that I was an idiot and put an Asynch 5 timer after an Asynch 80 timer (I changed it now to Asynch 85) so HOPEFULLY, it should work.
    2) After he uses his Final Smash, he still remains in Smash ball status so he can use it again and again and again!  EDIT: This has been fixed Cheesy The answer was extremely obvious.  All I had to do was add an "Exit Final Smash State?" at the end of the subaction and voila!

    I sense that V1 of Drako Yoshi should be on its way fairly soon...

    « Last Edit: July 05, 2010, 12:24:07 AM by SiLeNtDo0m » Logged


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    « Reply #74 on: July 05, 2010, 01:56:18 PM »


    AAAAAARGGGH!!  I was SO CLOSE!!  I'm was inches INCHES away from perfecting the Final Smash when BANG the whole thing goes pear shaped and now it FREEZES again when I select Drako.  I think it may be the MotionEtc.pac file since I even tried it with the older .pac files of Drako Yoshi (which use up less file space) and it still froze.  Does this mean I have to REDO the entire MotionEtc.pac?!

     Oh shi~ Oh shi~ Oh shi~
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