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« Reply #75 on: July 05, 2010, 03:03:47 PM » |
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Well sorta... It not as bad as it seems... Here's the easiest solution tht I found... It might take a while but at least u won't need 2 animate everything all over again... Create a seperate folder and with each animation uve changed export it to tht folder... Next open a fresh motion PAC and replace the animations with the ones uve exported... Before u do tht tho I have a question dies it freeze on the stage selection or right when u select yoshi?
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« Reply #76 on: July 05, 2010, 03:13:42 PM » |
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Well basically before it froze when I selected Yoshi. Strangely though, I made the MotionEtc.pac a bit smaller and now it freezes at the stage select screen. However, I've made it even smaller still (I took roughly 100KB off the total size) so HOPEFULLY it will work (that said though, whenever I say that it never does work XD)
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« Reply #77 on: July 05, 2010, 03:17:20 PM » |
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 lol... Hope it works this time...
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« Reply #78 on: July 06, 2010, 02:52:11 PM » |
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New vid....final smash....awesome....release....TOMORROW (if not 2 days, 3 if I'm unlucky).
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« Reply #79 on: July 06, 2010, 02:57:57 PM » |
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New vid....final smash....awesome....release....TOMORROW (if not 2 days, 3 if I'm unlucky).
OH MY GOD!!!!!! *squeal* *Looks at recolor of Drako Yoshi* ... GIMME!!!!!!
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« Last Edit: July 06, 2010, 02:58:55 PM by songeflemy »
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« Reply #80 on: July 06, 2010, 03:12:06 PM » |
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WOW Everything Looks Nice... Congrats On An Awesome PSA... 
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« Reply #81 on: July 07, 2010, 12:13:30 AM » |
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Ok, I hate to be critical, but as a PSA hacker, I love advice so here's my advice to you The Nuetral B is a little too fast to go as far as it does as fast as it does The Up A smash is way too powerfull, even if it is hard to hit, it kills at 70 damage, which is unheard of by all but gannondorf the running move is a bit powerful I would recomend changing the essance of the B moves that were unchanged(side, down) the graphics are cool and all, but frankley, yoshi's B moves are in my opinion, his worst part. Really good job on the PSA, it is great for your first time, and I would not be suprised to hear that you have been doing PSA for years. Great Great job.
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Alucard An ancient hero awakes from his long slumber. [/spoiler]
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« Reply #82 on: July 07, 2010, 11:22:12 AM » |
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Thanks Coco. I'll consider those for when I start on V1.5 or something along those lines. Here's what I'll say: 1) Okay fair enough the Neutral B is too fast. The only way to make it slower whilst travelling the same distance is to lower the frame rate speed there. 1/2 will make the animation seem choppy so I'll try 2/3 or 3/4 speed.
2) Don't worry, in V1 the Up Smash has been nerfed quite a lot. It may kill light characters at around 70-80% but heavier ones it's around 100%+
3) Ok I'll think about nerfing the Dash attack (I could do that for V1 release too). I mean, dash attacks don't usually kill on about 140% XD
4) I don't really understand. What exactly should I do? The Side B is now like Balanced Brawl Yoshi's Side B so it has invincibility whilst moving. I may also think about adding super armour to the falling part of the Down B too.
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« Reply #83 on: July 07, 2010, 12:19:24 PM » |
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Well, what I was trying to say was that I think his B moves should be changed into entirely new moves, rather than just changing the aspecs and the graphics. That's just my opinoin though.
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Alucard An ancient hero awakes from his long slumber. [/spoiler]
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« Reply #84 on: July 07, 2010, 12:46:56 PM » |
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Ah ok but that will definately have to wait a later version since at the moment I have no ideas on what to do XD
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« Reply #85 on: July 07, 2010, 02:01:53 PM » |
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« Last Edit: July 07, 2010, 02:05:00 PM by SiLeNtDo0m »
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« Reply #86 on: July 07, 2010, 02:17:05 PM » |
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new fs = siezure...
only saw the vid
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« Reply #87 on: July 07, 2010, 05:54:23 PM » |
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Great job again =)
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« Reply #88 on: July 08, 2010, 12:28:17 PM » |
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That looks amazing!!
I have a few suggestions if you would like to hear them, mostly reguarding the damage some of the moves do.
For example, Yoshi's down special's damage is still pretty high. Spam it 3 times, and your opponent is dead.
F-tilt should be weakened a little bit. Perhaps 10 or 11% damage?
His uptilt is too much of a trapmove. You should probobly make it so it cant be spammed too much.
Loved the down tilt's Down property, perfect. XD
14% for a dash attack is a little much, no?
The annotation for the video said his Foreward-Smash did 16% damage, but the video showed 25%.
Up smash is perfected.
Down smash perfected.
A possilbe tone down of his nuteral Air would be nice, to say, 8%?
Down air: NEEDS TO BE TONED DOWN!! Make at 20% at full or somewhere around there please. WAY too stron15
Nuteral B: awesome, and perfected.
Side B: Also perfected. Actually, pretty much all of his specials are perfected, other than his down special. Damage toned down please. Possibly to anywhre between 10 and 15 %
Final smash: Seizure-riffic
Okay, that is all. Again, this project is amazing, and I would love to be able to use him side by side as a normal character, so I want to help make him as balanced as possible
Keep up your amazing work!!
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« Last Edit: July 08, 2010, 12:30:08 PM by Roo525 »
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« Reply #89 on: July 08, 2010, 02:44:14 PM » |
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Thanks again Roo, I'll take that those into account when I'm doing further edits. A lot of these are small balancing issues so a V1.1 shouldn't take too long.
Also, the vid annotation meant 16% uncharged. It does 16-25% overall. Also funnily enough the D Air was one of the few moves that remains almost untouched. It's EXACTLY the same as old Yoshi's D Air but with a bit of fire.
I've also secretly been working on a couple of other minor changes too such as the midair jump (since at the moment the current one is kinda twitchy since sometimes the mometum simply doesn't happen).
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