Yoshiboshi3's Vertex guide! (Tips video added)

Started by Yoshiboshi3, June 08, 2010, 08:41:22 PM

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Great! I like it! :D
STILL BETTER AT VEXING THAN TEXING


I need help. It all works fine until I get to the morpher bit then it won't let me pick the model to morph to the vertex set.

Quote from: AdfroMan on July 31, 2010, 02:40:48 AM
I need help. It all works fine until I get to the morpher bit then it won't let me pick the model to morph to the vertex set.

Watch the video.
STILL BETTER AT VEXING THAN TEXING

I watched the video and it doesn't show my problem in it so can my offer any help.

Quote from: AdfroMan on August 01, 2010, 01:31:37 AM
I watched the video and it doesn't show my problem in it so can my offer any help.

Yeah it does...:I

You need to use Facemorph. Its the second thing the video adresses. You can't morph the vert set, you need facemorph.
STILL BETTER AT VEXING THAN TEXING



August 01, 2010, 10:13:46 PM #68 Last Edit: August 02, 2010, 01:26:35 AM by AdfroMan
Quote from: Yoshiboshi3 on August 01, 2010, 07:30:11 PM
http://www.scriptspot.com/3ds-max/scripts/meshmorpher

Watch the video at 1:04.

Thanks. I appreciate it. Hopefully I can get it to work this time.

EDIT:
I tried to watch the video but its really hard to tell what's going on because the entire screen is covered in text and its going really fast so could you please explain what to do.

Quote from: AdfroMan on August 01, 2010, 10:13:46 PM
Quote from: Yoshiboshi3 on August 01, 2010, 07:30:11 PM
http://www.scriptspot.com/3ds-max/scripts/meshmorpher

Watch the video at 1:04.

Thanks. I appreciate it. Hopefully I can get it to work this time.

EDIT:
I tried to watch the video but its really hard to tell what's going on because the entire screen is covered in text and its going really fast so could you please explain what to do.

:(

Ok, watch part 9 of Mariokart's tutorial. You can find it in the pinned topic in tutorials and guides. He explains it best.
STILL BETTER AT VEXING THAN TEXING

Okay, I was following your tutorial and Mariokart's pretty fine until I got to this point and I get totally lost:


OH CRAP! Did it mess up? Nope, thats whats supposed to happen, dont worry! Now, if you havent already, go
to dasdonkey and make the 3ds file. Now import it into 3ds max. You dont really even have to turn on the
vertex thingy. Just make sure you're selected on the vertex and click here.....

And select morpher from that list. Now, on the thing that appeared on the side, RIGHT click here...
and click pick from scene. Now click on the model thingy and then click on the arrow next to the box you
right clicked on and move your mouse up until it reaches 100. Now go to file>export selected (MAKE SURE
IT SAYS EXPORT SELECTED) and export over the DDV.3ds. Now follow the rest of the steps in the raw vertex
meathod. Check it out in brawlbox.


For instance, what is the "model thingy" that I'm supposed to click? When I do this (probably the wrong way) and replace the stuff in brawlbox, donkey kong has his same old original head.

Also, for some reason, when I imported the model it messes up when I got to Edit Poly so I can't use the Relax tool that Mariokart was using. Please help me out here.

Anyways, I'm working on Pimple (from Battletoads) over Donkey Kong, and here is what I have so far:


And here's the 3ds file up to before I "Patch Model" if anyone wants to tell me what I'm doing wrong.
http://www.mediafire.com/?lm6xdz4qvbhr4bc

Could somebody just like, send me the installer program with a keycode or something via mediafire for 3DS Max. I know I could do some cooler stuff if I knew what the heck I was doing and which vertexes were what..
Normally I'm against using dag on P2P :P But if somebody actually sent me their file of it (which was paid for) then it'd be the same as lending the cd to someone amirite? I would just need to get a keycode from what's it called? X_X