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« Reply #375 on: September 09, 2011, 09:07:37 PM » |
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That's looking great so far bro. Not sure what it is, but looks like something I would download.
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« Reply #376 on: September 12, 2011, 06:30:48 PM » |
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Video update:
Sadly, freezes if it's not in Dolphin...
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FC: 2191-7379-6272
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« Reply #377 on: September 12, 2011, 06:33:28 PM » |
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No way. :O
That's pretty neat.
Is that an OBJ, or did you import it as a DAE?
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Muslims are literally murderers
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« Reply #378 on: September 12, 2011, 06:39:13 PM » |
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No way. :O
That's pretty neat.
Is that an OBJ, or did you import it as a DAE?
If you've seen the Mario Kart Wii hacking thread, he said he'd try doing a stage with it. Well, it works You're putting a custom model into a Mario Kart Wii SZS and then extracting it for Brawl use. Neat eh? Seems like something good to use until BlackJax perfects DAE importing.
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« Reply #379 on: September 12, 2011, 06:42:38 PM » |
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1 bone, 101 textures, and unusable in game? Not very manageable, really XD.
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« Reply #380 on: September 12, 2011, 06:44:16 PM » |
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1 bone, 101 textures, and unusable in game? Not very manageable, really XD.
Hey, at least we're getting somewhere
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« Reply #381 on: September 12, 2011, 07:50:25 PM » |
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If you've seen the Mario Kart Wii hacking thread, he said he'd try doing a stage with it. Well, it works Oh, I know it works. Apparently, OBJ importing has been perfected for a while now.
A certain someone is working on getting a certain stage from a certain game into Brawl via OBJ.
I was just curious.
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Muslims are literally murderers
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« Reply #382 on: September 12, 2011, 08:18:22 PM » |
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you should make the stairs, in collisions, just a ramp. It would make navigating the stage easier. If you wanted, you could do a series of ramps and flat platforms; at the corner of each stair step turn it into a ramp, but leave the rest flat/as is.
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« Reply #383 on: September 12, 2011, 09:32:26 PM » |
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Actually, I'm gonna change those wall collisions to floor collisions.
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« Reply #384 on: September 12, 2011, 10:35:25 PM » |
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Video update:
Sadly, freezes if it's not in Dolphin... so... ur able to get it working by porting into MKW, then extracting it from MKW with the SZS thing, hex the brres file, and it works in Dolphin? O.o wow i might have to ask u to do that to a stage i have... i'll PM u later!
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« Reply #385 on: September 13, 2011, 02:58:00 PM » |
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so... ur able to get it working by porting into MKW, then extracting it from MKW with the SZS thing, hex the brres file, and it works in Dolphin? O.o wow
i might have to ask u to do that to a stage i have... i'll PM u later!
Actually, you can do it to a brres itself... otherwise, yes. Plus, I had to put it through blender to get 3ds max to import it so I could export it XD
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« Reply #386 on: September 13, 2011, 03:29:11 PM » |
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Actually, you can do it to a brres itself... otherwise, yes. Plus, I had to put it through blender to get 3ds max to import it so I could export it XD
lol actually imma let u do all of that for me, cause well i dont have SZS ^^"
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« Reply #387 on: September 13, 2011, 04:10:14 PM » |
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Progress my friends, Progress.
hopefully you can get the freezing fixed for in game and not just dolphin.
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« Reply #388 on: September 13, 2011, 05:31:56 PM » |
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SmashHackers says he fixed it.. Just waiting for him to PM it to me.
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« Reply #389 on: September 13, 2011, 05:35:59 PM » |
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SmashHackers says he fixed it.. Just waiting for him to PM it to me. Sorry I was being lazy. Ill PM it right now XD
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