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« Reply #316 on: August 24, 2010, 06:04:45 PM » |
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xD If it was one slot that would be AWESOME. Too bad, I couldn't do much with the import, the import is too hard to work with and requires a professional. D:
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« Reply #317 on: August 24, 2010, 07:43:25 PM » |
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Actually I always wondered if you could just Zero's model over Link's PSA and tree. Wouldnt that make him a oneslot? I know it would take alot of hexing and such but maybe just let the model fit the animations?
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« Reply #318 on: August 24, 2010, 08:22:22 PM » |
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Actually I always wondered if you could just Zero's model over Link's PSA and tree. Wouldnt that make him a oneslot? I know it would take alot of hexing and such but maybe just let the model fit the animations?
i heard that someone made one slot Lloyd and naruto, but i cudnt find it because it was on smashboards.
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« Reply #319 on: August 24, 2010, 09:21:06 PM » |
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If Waffle somehow manages to get the TvC model working, he will immediately replace BeyondYou as the forum's God.  I kid. I kid. XD He will be second to beyond you. I think we should go ahead and make the Final Smash The Triple Giga Attack. (Massenkou -> Rakuhouha -> Shin Massenkou). As for normal tilts and Aerials, Here is what I think. Jab: Zero performs his famous Triple Slash combo. F-Tilt: Fury Slash: Zero takes out his Saber and slash diagonally in front of himself. Pressing A once again will make him perform another, more sluggish slash. D-Tilt: Zero kicks his leg out (TvC Down-Light attack). U-Tilt: Zero hops up and slashes above himself with the Saber. Nair: Zero performs the aerial Slash attack from the MMX games. Fair: Zero kicks out with his foot, firing off a Dash Booster as he kicks out. Dair: Zero does a single, somersaulting slash (TvC Aerial Heavy), completing one revolution. It has a mediocre spike if the Saber hits the opponent diagonally to the right and left. it carries a heavy spike if the hit is directly below Zero during the somersault. Bair: Zero does an flying Roundhouse kick behind him. Uair: Zero slashes his saber upward in a motion similar to that of Mario's U-Tilt. Your thoughts?
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« Reply #320 on: August 24, 2010, 09:31:44 PM » |
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If Waffle somehow manages to get the TvC model working, he will immediately replace BeyondYou as the forum's God.  I kid. I kid. XD He will be second to beyond you. I think we should go ahead and make the Final Smash The Triple Giga Attack. (Massenkou -> Rakuhouha -> Shin Massenkou). As for normal tilts and Aerials, Here is what I think. Jab: Zero performs his famous Triple Slash combo. F-Tilt: Fury Slash: Zero takes out his Saber and slash diagonally in front of himself. Pressing A once again will make him perform another, more sluggish slash. D-Tilt: Zero kicks his leg out (TvC Down-Light attack). U-Tilt: Zero hops up and slashes above himself with the Saber. Nair: Zero performs the aerial Slash attack from the MMX games. Fair: Zero kicks out with his foot, firing off a Dash Booster as he kicks out. Dair: Zero does a single, somersaulting slash (TvC Aerial Heavy), completing one revolution. It has a mediocre spike if the Saber hits the opponent diagonally to the right and left. it carries a heavy spike if the hit is directly below Zero during the somersault. Bair: Zero does an flying Roundhouse kick behind him. Uair: Zero slashes his saber upward in a motion similar to that of Mario's U-Tilt. Your thoughts? im likink your ideas velen, a TvC style moveset would be interesting in brawl.
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« Reply #321 on: August 24, 2010, 09:36:46 PM » |
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STILL WORKING ON THE MODEL I'm so close to get it to work. >_< For some reason BrawlBox locked me out of editing the frames for the model in Preview mode. >.> Well this sucks. EDIT: I think I can edit it a little more now! let me go test... 
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« Last Edit: August 24, 2010, 09:39:13 PM by wafflehack »
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« Reply #322 on: August 24, 2010, 09:45:37 PM » |
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STILL WORKING ON THE MODEL I'm so close to get it to work. >_< For some reason BrawlBox locked me out of editing the frames for the model in Preview mode. >.> Well this sucks. EDIT: I think I can edit it a little more now! let me go test...  Would you mind providing screenshots? I want to see your work!
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« Reply #323 on: August 24, 2010, 09:49:37 PM » |
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STILL WORKING ON THE MODEL I'm so close to get it to work. >_< For some reason BrawlBox locked me out of editing the frames for the model in Preview mode. >.> Well this sucks. EDIT: I think I can edit it a little more now! let me go test...  dude thats beastly! i cant hex worth crap, i cudnt even inject a SFX hack. >.< STILL WORKING ON THE MODEL I'm so close to get it to work. >_< For some reason BrawlBox locked me out of editing the frames for the model in Preview mode. >.> Well this sucks. EDIT: I think I can edit it a little more now! let me go test...  Would you mind providing screenshots? I want to see your work! i agree.
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« Reply #324 on: August 24, 2010, 09:56:05 PM » |
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Im new so im just curious to what everyone is working on besides the PSA which seems really good but I only played x3-x6 and the x8 demo. So im not sure what all those moves are some look like TvC moves. Cant wait for thew moveset to be finished.
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« Reply #325 on: August 24, 2010, 09:57:28 PM » |
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I was only testing the animations in BrawlBox. T_T
Let me just say one thing: It's impossible to work with this thing in BrawlBox.
I tried to Move the bones, but it didn't work, and when I somehow managed to move part of the model by doing random crap, the leg wasn't even there anymore, I don't even know HOW I did it. I'll keep trying, but it looks like we need somebody to create a program to edit TvC models apparently now.
Let me just say one thing: I didn't uncheck the leg polygon, the polygons were all checked but the leg wasn't there.
And another thing: We can't open the other animations from TvC, correct?
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« Reply #326 on: August 24, 2010, 10:00:33 PM » |
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Im new so im just curious to what everyone is working on besides the PSA which seems really good but I only played x3-x6 and the x8 demo. So im not sure what all those moves are some look like TvC moves. Cant wait for thew moveset to be finished.
He actually fights like a mix of streetfighter and MMX its epic, im adding some cool tings to the psa. other than psa, more costumes,perfect csps,stages,brstms,sfx pack possibly,thp, pretty much a new character. I was only testing the animations in BrawlBox. T_T
Let me just say one thing: It's impossible to work with this thing in BrawlBox.
I tried to Move the bones, but it didn't work, and when I somehow managed to move part of the model by doing random crap, the leg wasn't even there anymore, I don't even know HOW I did it. I'll keep trying, but it looks like we need somebody to create a program to edit TvC models apparently now.
Let me just say one thing: I didn't uncheck the leg polygon, the polygons were all checked but the leg wasn't there.
And another thing: We can't open the other animations from TvC, correct?
idk ive never modded tvc, i suppose so. pokepark was possible.
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« Reply #327 on: August 24, 2010, 10:02:39 PM » |
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Im new so im just curious to what everyone is working on besides the PSA which seems really good but I only played x3-x6 and the x8 demo. So im not sure what all those moves are some look like TvC moves. Cant wait for thew moveset to be finished.
He actually fights like a mix of streetfighter and MMX its epic, im adding some cool tings to the psa. other than psa, more costumes,perfect csps,stages,brstms,sfx pack possibly,thp, pretty much a new character. I was only testing the animations in BrawlBox. T_T
Let me just say one thing: It's impossible to work with this thing in BrawlBox.
I tried to Move the bones, but it didn't work, and when I somehow managed to move part of the model by doing random crap, the leg wasn't even there anymore, I don't even know HOW I did it. I'll keep trying, but it looks like we need somebody to create a program to edit TvC models apparently now.
Let me just say one thing: I didn't uncheck the leg polygon, the polygons were all checked but the leg wasn't there.
And another thing: We can't open the other animations from TvC, correct?
idk ive never modded tvc, i suppose so. pokepark was possible. If we have imported animations... The that means only one thing: I bet we can open this thing up with another 3D animator that uses bones and can handle this model. It's possible, I suppose. Does somebody have a program that has 3D animating that can handle this model file and a .chr0 file?
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« Last Edit: August 24, 2010, 10:05:56 PM by wafflehack »
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« Reply #328 on: August 24, 2010, 10:06:57 PM » |
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Hey why ddont you guys do what you did the Megaman X model? Make his leg bigger and stuff.
hmmm I know this is off topic but since were talking about TvC what about Frank West's model when he dresses up as MegamanX?(Real mega buster) Can that model be used for MegamanX?
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« Reply #329 on: August 24, 2010, 10:08:48 PM » |
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Hey why ddont you guys do what you did the Megaman X model? Make his leg bigger and stuff.
hmmm I know this is off topic but since were talking about TvC what about Frank West's model when he dresses up as MegamanX?(Real mega buster) Can that model be used for MegamanX?
There's a few things wrong there: Since it's the same model from TvC like Zero and very related, we're not gonna get very much progress there.
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