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« Reply #90 on: July 24, 2010, 10:37:52 PM » |
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>_> See. People want the model. I mean sure everyone would settle for a vertex but...
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« Reply #91 on: July 24, 2010, 10:42:48 PM » |
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I not replacing Link.  Heres what I've worked on so far. Hopefully SS will get the helmets parts done. And the blade is being done by Kiwi. (I think)
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 My Prize: chicken noodle soup that'll be all 
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« Reply #92 on: July 24, 2010, 11:56:49 PM » |
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I not replacing Link.  Heres what I've worked on so far. Hopefully SS will get the helmets parts done. And the blade is being done by Kiwi. (I think) i have the Z-saber imported from TvC maybe we cud use that.
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I DONT TAKE REQUESTS.
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« Reply #93 on: July 25, 2010, 03:16:08 AM » |
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oh wow its lookin nice
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« Reply #94 on: July 26, 2010, 08:36:42 PM » |
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I not replacing Link.  Heres what I've worked on so far. Hopefully SS will get the helmets parts done. And the blade is being done by Kiwi. (I think) can you post more pictures of the vertex?
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« Reply #95 on: July 27, 2010, 12:55:00 PM » |
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this looks very nice, but like everyone else, i would love it if som1 got the model working. Yes i would settle for a vertex but a model would look soo much realistic . oh and by the way. are you guys going to make real zero hair? like a giant pony-tail? or just use links?
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[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #96 on: July 27, 2010, 01:04:34 PM » |
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That's The Model That BigSharkz Made Right?
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FC:4898-8419-2778
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« Reply #97 on: July 27, 2010, 01:31:22 PM » |
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That's The Model That BigSharkz Made Right?
in the pics above? no, me D1337 did, and helping with it. And if your talking about the oone on the first page he didnt make it, he imported it from tvc. But it sucks because u have to make a whole new moveset.
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I DONT TAKE REQUESTS.
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« Reply #98 on: July 27, 2010, 05:27:11 PM » |
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how hard is it to recreate a moveset...i wanna learn how to do so. I do not know how currently but i wanna try
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« Reply #99 on: July 27, 2010, 05:30:39 PM » |
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That's The Model That BigSharkz Made Right?
in the pics above? no, me D1337 did, and helping with it. And if your talking about the oone on the first page he didnt make it, he imported it from tvc. But it sucks because u have to make a whole new moveset. Hmm How Far Did you Get In The Moveset? Before Vertexing?
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FC:4898-8419-2778
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« Reply #100 on: July 27, 2010, 05:35:50 PM » |
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That's The Model That BigSharkz Made Right?
in the pics above? no, me D1337 did, and helping with it. And if your talking about the oone on the first page he didnt make it, he imported it from tvc. But it sucks because u have to make a whole new moveset. Hmm How Far Did you Get In The Moveset? Before Vertexing? the port over ROB, some moves no longer freezed, some animations, and a resized color fixed model.
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« Reply #101 on: July 27, 2010, 05:38:07 PM » |
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Thats Pretty Far..... Just A Lack Of Help, Right?
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FC:4898-8419-2778
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« Reply #102 on: July 27, 2010, 07:30:50 PM » |
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I'm a little confused by the picture up there, is that a new vertex of link to look like zero ported over ROB or is it the model from tvc like on the first page? Also for helping I can make csps and names and textures but you already have enough textures so I guess I can just do CSPs and stuff.
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« Reply #103 on: July 27, 2010, 07:36:51 PM » |
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I'm a little confused by the picture up there, is that a new vertex of link to look like zero ported over ROB or is it the model from tvc like on the first page? Also for helping I can make csps and names and textures but you already have enough textures so I guess I can just do CSPs and stuff.
i dropped the tvc model, the picture above is a v ertex edit in progress. its not ported over ROB because it can take up one slot.
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« Reply #104 on: July 27, 2010, 07:50:50 PM » |
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I'm a little confused by the picture up there, is that a new vertex of link to look like zero ported over ROB or is it the model from tvc like on the first page? Also for helping I can make csps and names and textures but you already have enough textures so I guess I can just do CSPs and stuff.
i dropped the tvc model, the picture above is a v ertex edit in progress. its not ported over ROB because it can take up one slot. Is there no character that can be mariokarted into the TvC model? Also, you're not going to have enough polygons to do what needs to be done with the model. Thats why the TvC model was exported in the first place. Personally I would like the TvC model more than a vertex, cause I don't see how you are going to piece together the hair on the front of Link's face into Zero's helmet honestly.
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 3DS Friend Code: 2895-6640-9302
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