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Author Topic: Project Zero (Change Of Plans)  (Read 152907 times)
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D1337
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« Reply #105 on: July 27, 2010, 07:52:02 PM »


So ya people see, to be a little confused about the model.
Everyone needs to know its just a VERTEXED Link as for now.

As for updates. Shadow, while editing links leg verts, I actually made his right leg look like zeros leg only prob is...I had no idea how to make the other leg look the same way and when I tried the model corrupted and I had to start the legs over.I dont have pic how it looked but I am getting closer to figuring out his leg verts. I'll try again later and take a pic this time -_-

Thats all i got for now oh and send me the model with the saber. Have you started the head yet? Or are you still doing your other projects first?
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    « Reply #106 on: July 27, 2010, 07:53:48 PM »


    I'm a little confused by the picture up there, is that a new vertex of link to look like zero ported over ROB or is it the model from tvc like on the first page? Also for helping I can make csps and names and textures but you already have enough textures so I guess I can just do CSPs and stuff.

    i dropped the tvc model, the picture above is a v ertex edit in progress. its not ported over ROB because it can take up one slot.

    Is there no character that can be mariokarted into the TvC model?

    Also, you're not going to have enough polygons to do what needs to be done with the model. Thats why the TvC model was exported in the first place.

    Personally I would like the TvC model more than a vertex, cause I don't see how you are going to piece together the hair on the front of Link's face into Zero's helmet honestly.

    if u want to make the movest be my guess.

    (facepalm) Uughh... None of u understand how f**king hard it is to make  Zero a full model replacement, plus because of the lack of help screw it.
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    « Reply #107 on: July 27, 2010, 07:55:18 PM »


    So ya people see, to be a little confused about the model.
    Everyone needs to know its just a VERTEXED Link as for now.

    As for updates. Shadow, while editing links leg verts, I actually made his right leg look like zeros leg only prob is...I had no idea how to make the other leg look the same way and when I tried the model corrupted and I had to start the legs over.I dont have pic how it looked but I am getting closer to figuring out his leg verts. I'll try again later and take a pic this time -_-

    Thats all i got for now oh and send me the model with the saber. Have you started the head yet? Or are you still doing your other projects first?

    3ds max crashed, im still trying to recover it on my old pc. I might quit hacking if i dont get max working, model hacking was my only mod talent.
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    D1337
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    « Reply #108 on: July 27, 2010, 08:02:24 PM »


    Sonavab!tch Im srs here

    Hmmm....Well if anything, I'll still try to see what i can do along the line of vertexing. though im not to sure I can get the head vertecies right.
    To be honset...If i can just the Legs and arms right i'll be alright with that.

    Maybe someone could try porting Zero's head and hair over links head. Like the knuckle and tail mods for sonic.
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    « Reply #109 on: July 27, 2010, 08:08:35 PM »


    Sonavab!tch Im srs here

    Hmmm....Well if anything, I'll still try to see what i can do along the line of vertexing. though im not to sure I can get the head vertecies right.
    To be honset...If i can just the Legs and arms right i'll be alright with that.

    Maybe someone could try porting Zero's head and hair over links head. Like the knuckle and tail mods for sonic.
    thats a great idea, i need to ask Dingo if he cud do it. hes smart on all that stuff. and max might still work, so dont give up on me yet! D:
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    D1337
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    « Reply #110 on: July 27, 2010, 08:22:52 PM »


    Of course im not counting you out yet. I can't tackle this project by myself
    ...although the amount of credit I get would make me godlike >.>....

    anyway...I also think we should remove the shield and sheath... I was thinking about vertexing it into his saber holder, but that seems like to much work for now.
    Im need to just focus on the legs for now
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    « Reply #111 on: July 27, 2010, 08:25:32 PM »


    Of course im not counting you out yet. I can't tackle this project by myself
    ...although the amount of credit I get would make me godlike >.>....

    anyway...I also think we should remove the shield and sheath... I was thinking about vertexing it into his saber holder, but that seems like to much work for now.
    Im need to just focus on the legs for now

    i cud hex them off. If i talk to dingo we can get his actual head from tvc
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    « Reply #112 on: July 27, 2010, 08:44:00 PM »


    You're right, none of us understand, cause we obviously don't do model hacks like you do because we lack the experience and equipment to do so.

    I would like to ask why we couldn't somehow put Zero over Link's Bone Tree and edit it in PSA and the FitMotion.pac. I think that would solve a lot of problems...and it could be done if Link could be vertexed using the new method to "Conform Morph" Link into Zero. Is it possible? I sure as hell don't know, but it would be just as good as having the original TvC model if it could be pulled off, plus we would have Link's bone tree we could work with. Rather than bothering with a full model replacement.

    You saw how they did with Mewtwo and Melee Ganondorf, and Melee Falco. Is it not possible to do the same with Zero on Link?
    « Last Edit: July 27, 2010, 08:45:22 PM by Velen Zaiga » Logged


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    « Reply #113 on: July 27, 2010, 08:54:30 PM »


    You're right, none of us understand, cause we obviously don't do model hacks like you do because we lack the experience and equipment to do so.

    I would like to ask why we couldn't somehow put Zero over Link's Bone Tree and edit it in PSA and the FitMotion.pac. I think that would solve a lot of problems...and it could be done if Link could be vertexed using the new method to "Conform Morph" Link into Zero. Is it possible? I sure as hell don't know, but it would be just as good as having the original TvC model if it could be pulled off, plus we would have Link's bone tree we could work with. Rather than bothering with a full model replacement.

    You saw how they did with Mewtwo and Melee Ganondorf, and Melee Falco. Is it not possible to do the same with Zero on Link?

    yes thats actually the plan, its a work in progress though that was the beta, but as u can see he doesnt have the skirt anymore.
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    « Reply #114 on: July 27, 2010, 09:02:53 PM »


    You're right, none of us understand, cause we obviously don't do model hacks like you do because we lack the experience and equipment to do so.

    I would like to ask why we couldn't somehow put Zero over Link's Bone Tree and edit it in PSA and the FitMotion.pac. I think that would solve a lot of problems...and it could be done if Link could be vertexed using the new method to "Conform Morph" Link into Zero. Is it possible? I sure as hell don't know, but it would be just as good as having the original TvC model if it could be pulled off, plus we would have Link's bone tree we could work with. Rather than bothering with a full model replacement.

    You saw how they did with Mewtwo and Melee Ganondorf, and Melee Falco. Is it not possible to do the same with Zero on Link?

    yes thats actually the plan, its a work in progress though that was the beta, but as u can see he doesnt have the skirt anymore.

    So you're using the actual TvC Model in order to do the actual morphing in order to turn Link Into Zero?
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    « Reply #115 on: July 27, 2010, 09:07:08 PM »


    You're right, none of us understand, cause we obviously don't do model hacks like you do because we lack the experience and equipment to do so.

    I would like to ask why we couldn't somehow put Zero over Link's Bone Tree and edit it in PSA and the FitMotion.pac. I think that would solve a lot of problems...and it could be done if Link could be vertexed using the new method to "Conform Morph" Link into Zero. Is it possible? I sure as hell don't know, but it would be just as good as having the original TvC model if it could be pulled off, plus we would have Link's bone tree we could work with. Rather than bothering with a full model replacement.

    You saw how they did with Mewtwo and Melee Ganondorf, and Melee Falco. Is it not possible to do the same with Zero on Link?

    yes thats actually the plan, its a work in progress though that was the beta, but as u can see he doesnt have the skirt anymore.

    So you're using the actual TvC Model in order to do the actual morphing in order to turn Link Into Zero?

    yup, it'll be a pain to make but it'll be awesome! Cheesy
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    D1337
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    « Reply #116 on: July 27, 2010, 10:31:23 PM »


    I got a few thing done.
    None of which have anything to do with the legs.
    I think kinks legs verts lie as a balanced.
    Since both his legs are in ONE verticie, if you make it bigger it affects the right leg and if you make it smaller if affects the left leg. You have to keep the verticie on the legs the same to keep them the same size.

    Oh and Velen. This is my first time vertexing, I am a noob at it. Like you i recently "lacked the tools ans equipment to do so" But now I can.
    I hope my recent post did indeed clear up your confusion Awesome Face

    I vertexed the saber and its not bad. Still needs work but im not gonna worry about it for now.




    So I took out the shield and stuff also. Next ima try his hair. if I can succeed I guess I'll try the helmet...if not then we'll do the TvC import
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    « Reply #117 on: July 27, 2010, 10:39:00 PM »


    I got a few thing done.
    None of which have anything to do with the legs.
    I think kinks legs verts lie as a balanced.
    Since both his legs are in ONE verticie, if you make it bigger it affects the right leg and if you make it smaller if affects the left leg. You have to keep the verticie on the legs the same to keep them the same size.

    Oh and Velen. This is my first time vertexing, I am a noob at it. Like you i recently "lacked the tools ans equipment to do so" But now I can.
    I hope my recent post did indeed clear up your confusion Awesome Face

    I vertexed the saber and its not bad. Still needs work but im not gonna worry about it for now.




    So I took out the shield and stuff also. Next ima try his hair. if I can succeed I guess I'll try the helmet...if not then we'll do the TvC import


    im getting max on my old pc tomorrow possibly, if i get it successfully, then i will attempt the helmet. Smiley Good work so far btw, this better get featured on kc-mm when its done.
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    « Reply #118 on: July 27, 2010, 10:40:16 PM »


    Do you want this model then?
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    « Reply #119 on: July 27, 2010, 10:41:42 PM »


    Do you want this model then?

    ya, pm it to me. maybe i can get randomTbush to replace the sword with the Z-saber import. thatd be epic.
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