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« Reply #240 on: August 17, 2010, 07:00:56 PM » |
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yes i agree. we cant make every1 of zeros move be a technique he has in his games, that would be too much work and he would b extremly overpowered. but since there are going to be less of them we should make then be really flashy and cool looking. also i agree upon the spamming idea. we wouldnt want to go through all of this work and find out people are spamming his attacks from left to right. lets make some of his techniques be able to charge. I also think it would be cool if at least one of his attacks was a long combo move, sorta like clouds Air Down B the omni-slash
You sir, are correct. Too correct in fact. Have my eyes on you... O.O
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« Reply #241 on: August 17, 2010, 07:23:18 PM » |
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Nice work.
Thanks. Also, about the breastplate on Zero, (incase you don't know.) we have to fix that tie-like thing, I can't do it, because you can't turn objects around in GIMP... Are you going to fix it? or is someone else going to? just wondering. Its on my to do list after the X stuff
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 My Prize: chicken noodle soup that'll be all 
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« Reply #242 on: August 17, 2010, 07:25:52 PM » |
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Nice work.
Thanks. Also, about the breastplate on Zero, (incase you don't know.) we have to fix that tie-like thing, I can't do it, because you can't turn objects around in GIMP... Are you going to fix it? or is someone else going to? just wondering. Its on my to do list after the X stuff Okay. Well better keep working on that Nightmare zero then. 
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« Reply #243 on: August 17, 2010, 08:16:30 PM » |
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Nice work.
Thanks. Also, about the breastplate on Zero, (incase you don't know.) we have to fix that tie-like thing, I can't do it, because you can't turn objects around in GIMP... Are you going to fix it? or is someone else going to? just wondering. Its on my to do list after the X stuff Okay. Well better keep working on that Nightmare zero then.  I could do that if I took the time to do it. I made the Zero Nightmare texture that was so popular. Why not just port it over to the current model?
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« Reply #244 on: August 18, 2010, 05:12:58 AM » |
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wait... that yello 'tie' thing just needs to be pushed in more, right? becuse if u are trying to make it red... it wouldn't be right. He has a yellow design on his chest:  I was just pointing that out in case you didnt know =P
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« Reply #245 on: August 18, 2010, 08:03:24 AM » |
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wait... that yello 'tie' thing just needs to be pushed in more, right? becuse if u are trying to make it red... it wouldn't be right. He has a yellow design on his chest:  I was just pointing that out in case you didnt know =P Yeah I know.  But I can't fix that because I can't rotate pixels in GIMP... D1337 is gonna do it, though. 
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« Reply #246 on: August 18, 2010, 11:40:12 AM » |
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ha who made it into a tie anyways.
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« Reply #247 on: August 18, 2010, 01:41:55 PM » |
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ha who made it into a tie anyways.
I think it was already like that.
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« Reply #248 on: August 19, 2010, 02:47:04 AM » |
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well som1 had tp have made it in the first place
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« Reply #249 on: August 19, 2010, 12:53:22 PM » |
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It was BeyondYou who did it. :p The model edit pushed the collision of textures together.
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« Reply #250 on: August 19, 2010, 07:31:31 PM » |
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I know we were already talking about this, but I have an Idea for an up B:
Ryūenjin and Danchien, like Kirby's Up B
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« Reply #251 on: August 20, 2010, 09:27:04 AM » |
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I know we were already talking about this, but I have an Idea for an up B:
Ryūenjin and Danchien, like Kirby's Up B
...That might not be a bad Idea, but when what would we use for a Down B?
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« Reply #252 on: August 20, 2010, 10:17:01 AM » |
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like i said couldnt we use quake blaze? well for the Air Down B at least?
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« Reply #253 on: August 20, 2010, 01:37:17 PM » |
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Well, we SHOULD have enough room for two Down B's. Ground and Arial. Ground being Gokumonken and arial maybe being Mikazukizan? I dunno  But btw, I downloaded a Cloud PSAModelTexture thing.... and it had seperate arial/grounded moves.... so we possibly could give Zero a huge variety, right?
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« Reply #254 on: August 20, 2010, 05:52:08 PM » |
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QUAKE BLAZE FOR ARIAL 
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