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Author Topic: Stage model importing help needed  (Read 3030 times)
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New Age Retro Hacker
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    « on: June 15, 2010, 02:09:56 AM »


    I tried importing the Luigi model from Brawl to change Final Destination into some kind of Luigi Destination.
    (Like this one:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4064&DiplayName=Nude Final Breastination but not naked and with Luigi). But for some reason I can't seem to get the textures of Luigi show up in the Model Preview and I can't seem to get it larger, help please?
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    DrPanda
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    « Reply #1 on: June 15, 2010, 04:36:00 AM »


    Did you import the texture data aswell?
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    New Age Retro Hacker
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    « Reply #2 on: June 15, 2010, 04:51:48 AM »


    I did so as far as I know...
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    Beyond
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    « Reply #3 on: June 15, 2010, 05:49:43 AM »


    Are all the textures named correctly? Are they the same format as they were in the .pcs/.pac?
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    New Age Retro Hacker
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    « Reply #4 on: June 15, 2010, 07:33:21 AM »


    You mean PNG format? I jsut exported them from the FitLuigi.pac and imported them in the Final destination.pac in the same location as the regular FD textures were.
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    ADJSonic
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    « Reply #5 on: June 15, 2010, 07:40:17 AM »


    O_O

    u need to rename them what they where originally before that.

    Now they said NewNode##.
    Now right click and rename what they where in Luigi's .pac then they should be fine.
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    New Age Retro Hacker
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    « Reply #6 on: June 15, 2010, 07:48:07 AM »


    You mean like FitLuigi_salo etc.? Because that's what they were already named...
    EDIT: I just noticed that if I open up the mdl0 file I tried to import via BrawlBox also doesn't have textures, is that the problem?
    « Last Edit: June 15, 2010, 07:50:59 AM by New Age Retro Hacker » Logged



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    « Reply #7 on: June 15, 2010, 08:49:52 AM »


    Did you export each separate texture then import them one by one into the TextureData[0] of the stage?

    You would have to rename every New Node you get from doing this to match.
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    New Age Retro Hacker
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    « Reply #8 on: June 15, 2010, 09:36:27 AM »


    I exported them all at the same time by exporting the TextureData[0] from the FitLuigi00.pac, then I imported the FitLuigi00.mdl0 into the Modeldata[2] from the STGFINAL.pac. Then, I deleted the texture that the platform uses (as the platform doesn't exist in the file anymore) and imported the FitLuigi00 textures one-by-one. They already were named like they are in the Luigi00.pac (ex. FitLuigiEyeLower or FitLuigi_salo).
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    « Reply #9 on: June 15, 2010, 09:40:17 AM »


    For starters.....it's better you don't export the TextureData[0] for stages....Export one png at a time.

    Go to the stage's TextureData[0] and right click -> import -> texture.

    When you do this the texture WILL NOT have a name. If this happens then you're doing it right. You have to rename the texture to the original name. Then it should work.
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    New Age Retro Hacker
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    « Reply #10 on: June 15, 2010, 09:45:43 AM »


    Thanks, it works now Smiley.
    BTW: How do I make the model bigger so that it has a good size for a stage?
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