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An update to agoaj's Super Sawndz program, built on top of lavaResawndz, a reimplementation of Jaklub's Sawndz program.
Features fixes to issues involving oversized .sawnd files, out-of-the-box WAV import support (with automatic conversion to mono), proper names in the sounds list, fixed window resizing, and more!
Features fixes to issues involving oversized .sawnd files, out-of-the-box WAV import support (with automatic conversion to mono), proper names in the sounds list, fixed window resizing, and more!



This is Takamaru's Model and Skeleton from ult adapted for use with brawl motions. Intended mainly for anyone who wants to make a custom PSA for takamaru, but doesnt want to deal with converting his skeleton for use with brawl. remove the .png from the first image to see the gif of it in motion. Uses Pit's bones for some parts of his outfit for physics so you'll need to use pits data for that if you want cloth physics.



Hi everybody!
The following post it's very simple, it's VirtualBeef's Smash 4 HUD updated to Legacy TE 2.5 and Project+
But this build includes the following:
info.pac
info_boss_battle.pac
info_corps.pac
info_corps_mg.pac
info_homerun.pac
info_mg.pac
info_training.pac
And, for first time the if_adv_mngr.pac, that it's for the Adventure Mode, all in Smash 4-ish form.
Enjoy!
The following post it's very simple, it's VirtualBeef's Smash 4 HUD updated to Legacy TE 2.5 and Project+
But this build includes the following:
info.pac
info_boss_battle.pac
info_corps.pac
info_corps_mg.pac
info_homerun.pac
info_mg.pac
info_training.pac
And, for first time the if_adv_mngr.pac, that it's for the Adventure Mode, all in Smash 4-ish form.
Enjoy!



Hello Everybody!
This is my first post, i been here for almost 3 years and this is my first post, it's very simple to explain.
It's Legacy TE 2.5 HUD with names on it.
I take base from the PM 3.5 "Brawl" HUD from SmashFighter64.
His post it's below.
https://www.dropbox.com/s/13bv0m5gxlbm8ao/PM%203.5%20Brawl%20HUD.rar?dl=0
I'm only give you "info.pac" because has troubles on corps and homerun, and show "Sandbag" name instead of "Peach", tested only on Wii.
If you want put your own music title themes, just only extract "Misc Data [140]" from your build, and replace it on the "info.pac" on the folder.
Enjoy!
This is my first post, i been here for almost 3 years and this is my first post, it's very simple to explain.
It's Legacy TE 2.5 HUD with names on it.
I take base from the PM 3.5 "Brawl" HUD from SmashFighter64.
His post it's below.
https://www.dropbox.com/s/13bv0m5gxlbm8ao/PM%203.5%20Brawl%20HUD.rar?dl=0
I'm only give you "info.pac" because has troubles on corps and homerun, and show "Sandbag" name instead of "Peach", tested only on Wii.
If you want put your own music title themes, just only extract "Misc Data [140]" from your build, and replace it on the "info.pac" on the folder.
Enjoy!









Here's KH3 Sora imported into brawlcrate/brawlbox. He is NOT rigged and has a huge filesize so feel free to do whatever you'd like with it. I separated the mesh extremely well so it's rig friendly.
I suggest you lower the poly count before rigging though!
You can download the original model here: https://www.deviantart.com/kyliestylish/art/Kingdom-Hearts-III-Sora-812248603
I suggest you lower the poly count before rigging though!
You can download the original model here: https://www.deviantart.com/kyliestylish/art/Kingdom-Hearts-III-Sora-812248603



**EDIT 2**
It was already confirmed it works. So no worries.
**EDIT***
I hope to not have forgotten any needed files, my folder was very messy. Feel free to report in that case.
This script remaps every sound of a character you enter in a txt to another of your choice. Goes through every subactions, subroutines, actions and whatever else...
There's a readme, also written by catscatscats99, included, with the details. Specially useful to switch soundbanks of a brawlex character under a minute.
Requires python to use.
Also, the video is slightly outdated, but the technique I show to copy IDs from JOJI's site is still useful.
It was already confirmed it works. So no worries.
**EDIT***
I hope to not have forgotten any needed files, my folder was very messy. Feel free to report in that case.
This script remaps every sound of a character you enter in a txt to another of your choice. Goes through every subactions, subroutines, actions and whatever else...
There's a readme, also written by catscatscats99, included, with the details. Specially useful to switch soundbanks of a brawlex character under a minute.
Requires python to use.
Also, the video is slightly outdated, but the technique I show to copy IDs from JOJI's site is still useful.



Adds 10 new PSA commands that can be used to perform arbritary memory reading/writing using Pointer Logic. Read the Commented chunk at the top of PointerWizardry.asm to learn how to use the commands and the limitations of the commands. (just open like a txt file)
Example PSA-Files showing how to use the commands effectively will be provided in a future download, however right now the code is just being released on its own for ease of use.
Things needed before this truly is gamechanging :
Find where a hitbox stores who it has previously hit, allowing custom hiteffects
Find where an article knows its owner/where an owner knows its articles.
Example PSA-Files showing how to use the commands effectively will be provided in a future download, however right now the code is just being released on its own for ease of use.
Things needed before this truly is gamechanging :
Find where a hitbox stores who it has previously hit, allowing custom hiteffects
Find where an article knows its owner/where an owner knows its articles.






WITH ANOTHER GIMMICK OF MINE, YOU WON'T BE ABLE TO EXPERIENCE SMASH BROS THE SAME WAY EVER AGAIN...
(Also, the previews won't help as much so you have to see for yourself...It's not so great for Dolphin users by the way)
How to enable cinematic view:
- When doing timed battles, the view will always be enable until the final 5 seconds of the battle.
- Personally, it's better to do stock matches with the time set.
- To disable it, you'll have to do stock matches without the time set.
I've actually done this kind of thing since last year and I just started this cinematic recently. I started with the Halo HUD and it looked pretty awesome. If you guys want me to upload that, just send me enough feedback.
(Also, the previews won't help as much so you have to see for yourself...It's not so great for Dolphin users by the way)
How to enable cinematic view:
- When doing timed battles, the view will always be enable until the final 5 seconds of the battle.
- Personally, it's better to do stock matches with the time set.
- To disable it, you'll have to do stock matches without the time set.
I've actually done this kind of thing since last year and I just started this cinematic recently. I started with the Halo HUD and it looked pretty awesome. If you guys want me to upload that, just send me enough feedback.



A meager donation, here's an AttackAirHi from my Kruna Daisy work that has ultimately gone unused. Originally when Kruna Daisy was still in development, I had considered giving her a different Uair. However, I ultimately decided to stick with her current one. I figured that this one would be too strong of an attack to include in Daisy's vertical game, which I did not intend to be very good (hence why almost all her aerial attacks to at least some degree "pull" the opponent to the ground rather than launch them).
This animation is mostly similar to Fox's, but adapted to fit a Peach model (WARNING - THERE IS NO DRESS ANIMATION). Probably super late to be releasing this - but hey, hopefully someone can find use for it. Better than it just aging in solitude on my also aging hard drive.
This animation is mostly similar to Fox's, but adapted to fit a Peach model (WARNING - THERE IS NO DRESS ANIMATION). Probably super late to be releasing this - but hey, hopefully someone can find use for it. Better than it just aging in solitude on my also aging hard drive.



Also, check out my website: http://dragongames7.wixsite.com/mainpage
This is a resource that you can use for a bunch of awesome stuff! Need to use a material with special properties, but Brawlbox won't work with it?
This does! Need some quick transparency? You can use the included material! Into movie making, and want to use a green screen affect? Simply
vertex the MDL0 to fit the desired location, and make TopN a Billboard bone! Want to make a sprite-based moveset? Import the plane a
bunch of times, and change the texture/animation/visibility for each! As this is PRIMARILY intended for the material stuff, instructions
for that are included! Enjoy! :)
This is a resource that you can use for a bunch of awesome stuff! Need to use a material with special properties, but Brawlbox won't work with it?
This does! Need some quick transparency? You can use the included material! Into movie making, and want to use a green screen affect? Simply
vertex the MDL0 to fit the desired location, and make TopN a Billboard bone! Want to make a sprite-based moveset? Import the plane a
bunch of times, and change the texture/animation/visibility for each! As this is PRIMARILY intended for the material stuff, instructions
for that are included! Enjoy! :)






BrawlCrate is a fork of BrawlBox v0.77 with a ton of new features.
This release adds support for conversion to and from the 50-Costume Code system introduced in Legacy TE 2.1.
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
This release adds support for conversion to and from the 50-Costume Code system introduced in Legacy TE 2.1.
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763



BrawlCrate is a fork of BrawlBox v0.77 with a ton of new features.
This release adds support for sawnd imports and exports, as well as support for Stock PAT0 generation.
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
This release adds support for sawnd imports and exports, as well as support for Stock PAT0 generation.
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763



It is a tool that can Moveset (PSA) compression and edit.
For simple compression, advisable to use PSA Remaker.
-Update point-
Fixed some bugs.
Added function. (Search Error Data etc)
CharSpecific TextFile has been Updated. (Can Read Offset in Extra Datas)
Another text files: http://ux.getuploader.com/iclpxnohokanko1/download/93/PSACompressor_DataFiles.zip
Usage Tips:
Since there are many functions that can be used by right click, please right click if you think that right click menu may be available.
http://imgur.com/MpOCpSm.jpg
http://imgur.com/uouhvuL.jpg
There are several other right clickable places besides these.
Usage (v0.37 Update):
https://iclpx.web.fc2.com/En.html
For simple compression, advisable to use PSA Remaker.
-Update point-
Fixed some bugs.
Added function. (Search Error Data etc)
CharSpecific TextFile has been Updated. (Can Read Offset in Extra Datas)
Another text files: http://ux.getuploader.com/iclpxnohokanko1/download/93/PSACompressor_DataFiles.zip
Usage Tips:
Since there are many functions that can be used by right click, please right click if you think that right click menu may be available.
http://imgur.com/MpOCpSm.jpg
http://imgur.com/uouhvuL.jpg
There are several other right clickable places besides these.
Usage (v0.37 Update):
https://iclpx.web.fc2.com/En.html



It is a tool specialized for PSA compression.
It is also possible to compress multiple files at once.
Usage: https://iclpx.web.fc2.com/E21.html
-Update point-
Supported to Static Article and Entry Article.
Fixed some bugs.
Caution:
It will not work unless there is data in the "PSADatas" directory near the application.
Therefore, please do not erase.
Files that can not be loaded with application "PSA Compressor" can not be read.
It does not overwrite imported files.
The file is output to the "Export" directory near the application.
Data in places that are unreadable or unsupported will be output in the initial state without being erased.
Therefore, data that became unreadable may be restored with initial value.
It is also possible to compress multiple files at once.
Usage: https://iclpx.web.fc2.com/E21.html
-Update point-
Supported to Static Article and Entry Article.
Fixed some bugs.
Caution:
It will not work unless there is data in the "PSADatas" directory near the application.
Therefore, please do not erase.
Files that can not be loaded with application "PSA Compressor" can not be read.
It does not overwrite imported files.
The file is output to the "Export" directory near the application.
Data in places that are unreadable or unsupported will be output in the initial state without being erased.
Therefore, data that became unreadable may be restored with initial value.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010