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71 August 30th, 2018

Subspace Halberdland by Kirbeast with credit to turtleclub, davidvkimball, WorseDoughnut, Yohan1044, DukeItOut, jlclpepe, Mewtwo2000, Theytah, PMDT.
[Stage - Texture, Vertex - Halberd]



Subspace Halberdland is a reskin of Halberdland from Legacy TE

Halberdland is a 1-for-1 reskin of Dreamland from Project M 3.6. Stage collisions, blast zones, spawn points, and camera are identical, making it tournament legal.

Wind effects from Whispy work, have the same timing, same sound effects, screen shake; the whole nine yards. Halberd also flies around in the background.

Credit:

- Mewtwo2000 for the original Dreamland 64 stage
- Theytah and the PMDT for the Project M 3.6 version
- jlclpepe for the BBrawl Halberd stage upon which this stage is based

462 December 2nd, 2017

Final Destination SSB4(Version 0.2.0)+SSBC Final Destination Ver. 2 by TristanLakitu, Edwguard Flows with credit to Edwguard Flows
[Stage - Texture, Vertex, Import - Final Destination]



Give Credit to
Edwguard Flows for letting Me Download
Final Destination Smash U(Beta)

Also Includes Super Smash Bros. Crusade's Final Destination Theme for Smash Bros!

https://www.youtube.com/watch?v=nsZVdplUM3Q

18 October 26th, 2017

Pizza FD by Legacy Meme Edition with credit to Theytah for making rainbow FD
[Stage - Texture - Final Destination]



Pizza FD from the legacy te livestream. if you put this on regular pm remove the _X. going in project m legacy meme edition

48 September 22nd, 2017

Project M Pokemon Stadium with No Transformations Text by squeakyboots13 with credit to PMDT
[Stage - Texture - Pokemon Stadium 2]



A simple edit to the Project M version of Pokemon Stadium 2 that replaces the Stage Type: Normal text in the background to Transformations Disabled. Also includes a variation that uses the stage textures from the original Brawl stage but with the Project M version's collisions.

This can be useful to anyone making a custom build that includes both transforming and non transforming versions using alt stage selection as a means to tell apart which stage you're playing on.

348 January 16th, 2017

Shadow Palace (Bowser Castle Alt) by Kuro with credit to People who made Bowser Castle happen
[Stage - Texture, Vertex - Mario Circuit]



What if mario was never successfull in the events of The Thousand Years Door. Due to a render I have made in the past, I decided to make a followup to that.

The queen has took over the castle, and made it more like what she is familiar with. Using her magic she turned the lava purple, letting her adversary know that bowser is no more.

The Stage is FLAT and includes a version with and without platforms.

The uses standard blastzones that are fair. The lava has also been reduced, but I also changed its texture, so that might have counteracted it.

Its fit for competitive play, but make edits if needed.

HD Textures are included!


~~~~
Please let me know if you encounter any problems, expesially on wii's. I use a dolphin, so its hard for me to test.

422 January 9th, 2017

Sunset Shore V2 [DKC:R] by Kuro, Ryztiq, soopercool101, Dranakar with credit to Scout, HyperLink, Drazerg, TheCoolGuy
[Stage - Texture, Vertex - Jungle Japes]



Everyone's favourite silhouette level is now in smash. Now Legal! Was designed to go over Jungle Japes. If you want this map over somethign else, please confirm that you are using the right ModelData[]. Music is included, but you also once again need to replace the proper song of the stage you want this to go over.

The changes in this version is including a second map that has no platforms. It also has SooperCooler approved collisions which allows it to be fair in tournament play. There is also a special Wii version that basically restores the scene data form jungle japes, the lights are brighter. The stage itself does not change though.

Lastly, the annoying bug that caused the sky to glitch out on Wii's has been fixed! hurray! Thanks to BraveDragonWolf for making that fix happen.

Note: The Legaility of this stage can be supjective. The stage is not only flat, but has blastzones that are fair and proportionate. Its not a 1 to 1 however, so its fair and legal, but might not be tournament ready. The very nature of the dark stage might not even be good for tournaments. But it cant be any worse than Pokemon stadium. So give it a try, its fun and beautiful.

Please report any further problems.

~~~Special Thanks!! These people made the stage happen

Thanks to Theytah, whom' helped improve the sun texture and improved shaders that makes the level quite beautiful to look at, yet not eye straining. He also taught me about some animations, the sun and lighthouse moves now because of him.

Thanks to Dranakar for making lights we see now, and subsequently Scout for polishing it out too. The one directional light makes the sun even more believable.

Thanks to SooperCooler for giving tips and what not on how to make stages, he is also repsonsible for ironing out my collisions and blastzones, making them fair for competitive use.

Thanks to HyperLink and Drazerg for general playtesting, making sure the stage isn't horrible and buggy.

Thanks to TheCoolGuy for spenidng a few hours with me testing out how to fix the broken sky on the wii, because of him, I go tthis out sooner. Worsedonought deserve an honourable mention, but he remained busy through the time.

39 January 31st, 2017

Expand Japes (PM Rumble Falls Retexture) by NintendoFilms
[Stage - Texture - Rumble Falls]



(This is my first post and texture hack. If I am breaking a rule, I will take down the post.)

I saw a video that was a retexture of the Omega Kongo Jungle in Smash Wii U that was full of Donkey Kong, and I decided to make something like that. It should work online, as it's just texture replacements. I used the Project M Jungle Japes for the retexture.

210 September 9th, 2016

Fourside Ω by jlclpepe with credit to Mewtwo2000 & soopercool101
[Stage - Vertex, Import - Final Destination]



Enjoy!

805 July 21st, 2016

Pirate Ship Ω by jlclpepe, DSX8
[Stage - Import - Pirate Ship]



DSX8's stage over Pirate Ship (without \".rel\"), it means the weather occasionally changes :).

Enjoy!

142 June 1st, 2016

Cherry Blossom Dreamland Improved by Blindman
[Stage - Texture - Green Greens]



For Project M 3.6

I decided to Re-do the Cherry blossom skin that was uploaded awhile ago, because I thought it could be better.

The collisions and boundaries have not been touched
(the image is from brawlbox, so scarfy is just hanging out in the center. He won't be there when you load up the stage)

24 May 28th, 2016

Don Vito's House - Viva La Bam by AlonzoDavis
[Stage - Texture, 2D - Final Destination]



YOO!!VITO!!!

57 May 26th, 2016

Imperial Capital Ayutthaya - Soul Calibur 2 by AlonzoDavis
[Stage - Import - Skyworld]



May need a few fixes but will figure it out later.

Includes Final D. stage version.

477 April 1st, 2016

PacMaze (Smash3ds) by DSX8
[Stage - Texture, Import - Flat Zone 2]



Comes with brstm, SSS icons, module file, and stage files! Uses exact camera, death, entry and spawn points used in Smash3ds.

Any issue's, let me know! Fancy colors, I know!!

178 April 14th, 2018

Living room (omega) Smash3ds by espada345
[Stage - Texture, Vertex, Import - PictoChat]



espero que les guste...... me ubiera gustado poner la animacion del perro ..... pero no se como hacerlo ...... agradeceria bastante el que ponga la animacion del perro...soy peruano csm

697 March 22nd, 2016

Last Corridor (Undertale) by InvaderXYZ with credit to Undertale, for the sprites.
[Stage - Texture, Import - Final Destination]



It's finally here! The Last Corridor/Judgement Hall Stage from Undertale! Finally you can fight Sans in the proper area! Or at least, when I release a stable sans PSA...

This comes with a .zip which contains:
- The Stage
- Cosmetics/Portraits
- Music for the Stage

I plan on eventually adding more stuff like secrets and ASGORE, but I was just too excited to share what I had so far. PM me if you have any problems. Enjoy!

125 February 26th, 2016

Smashvillain by Chirou with credit to Leffen, for being the guy we all love to hate.
[Stage - Texture - Smashville]



Just your typical, boring Smashville. Except Leffen shows up to ruin the fun! Pop the Leffen balloon and make him say his famous words (that he kinda never said)!

630 May 10th, 2019

Subspace Destination by Asylum with credit to -SQueen-, Mewtwo2000, Xenozoa425, Xerom, BRAWL PLAYER, Unit, Zevarus, and Gojilujah
[Stage - Texture, Vertex, Import - Final Destination]



[Updated December 10th, 2018]
LINK IS NOW WORKING!

Uploaded lower quality version to work on Wii.
Will be a bit different than original screenshots.

[Released February 20th, 2016]

This stage was originally created for Project M 3.6 and was based off -SQueen-'s Another Dimension Destination. This stage also contains a modified version of Mewtwo2000's and Xerom's Final Destination: B stage.

The background textures and some of the stage textures were created from scratch by me. Some of the textures were upscaled with Adobe Photoshop CS6's Oil Paint filter.

The Crazy Hand and idle animation came from BRAWL PLAYER's Final DestInation 64 Remake + Master Hand 64! stage and the injured Master Hand model came from Unit's Subspace Stairway (FLAT) stage.

I may do some slight edits in the future.
Enjoy!

95 February 2nd, 2016

N64 Battlefield (Omega) by SuperSmashClub016
[Stage - Import - Battlefield]



N64 Battlefield Omega From Super Smash Bros. 64 whit Subespace Emisary (Step: Subespace) Background.

990 March 3rd, 2016

Gaur Plains Omega (SmashU) by DSX8, Edwguard Flows
[Stage - Import - Mario Bros.]



Update2: Fixed cloud animation, regular collisions and some materials.

Update: Lighting w/ fog changes and shadow system added!

Omega version of Gaur Plains! Comes with stages, module file, and SSS Icons. Has exact Camera, Death, Entry, Respawn, and FS points from SmashU stage data.

Include a version over STGFINAL (Wifi Safe)

First pic takes you to the Album.

Enjoy

81 January 24th, 2016

Mario Circuit (Omega) by SuperSmashClub016
[Stage - Import - Battlefield]



My New Work, Is a Mario Circuit (Brawl) Omega Inspired of desing of Omega version Of SmashU

442 August 17th, 2015

Pokemon M Stadium by LazyRed with credit to Project M
[Stage - Texture - Pokemon Stadium 2]



Project M 3.6

1729 December 10th, 2015

[PM3.6] Beachville by pharoahfawcett, rihuganon
[Stage - Texture - Smashville]



*this stage was updated for 3.6b, but nothing has changed over the two versions*

updated this stage for a guy on smashboards. comes with icons and shit. have fun.

236 September 3rd, 2015

Mushroom Kingdom Adventure V2 by HeartlessSeph with credit to Mewtwo2000 for his Melee Peach's Castle from which assets were used.
[Stage - Vertex, Import - Final Destination]



Mushroom Kingdom from Melee's Adventure mode is here! It goes over Final Destination by default. For now, known issues are:

1. Stage's Lighting is not fixed (Different than Melee's Lighting)
2. The Flag at the end of the stage does not have correct textures or UVW map.

If there are any issues with the stage tell me. If you want to make any comments about the stage or make a suggestion about what stage I should make next go to my stage thread http://forums.kc-mm.com/index.php?topic=74780.15

25 July 27th, 2015

The Factory by Zigafide
[Stage - Texture, Vertex, Import - Bridge of Eldin]



This is originally over STGONLINETRAINING. I made it over online training and then ported it to STGOLDIN.
First image is the video.

76 July 26th, 2015

Result Screen Stage (No Codes) by Zigafide
[Stage - Texture, Vertex, Import - Corneria]



This is originally over STGONLINETRAINING. I made it over online training and then ported it to STGDXCORNERIA.
First image is the video.

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    • Broken downloads
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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