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Made a Snowdin Town Stage from Undertale, as well as imported Ultimate Sans and SFM Papyrus as background elements. Snow and Day-Night Cycle are added as well.
Base Stage (Deleted): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210258
Base Stage (Deleted): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210258






Happy Halloween!! New Project M Mod stage.
Sandy Grave from Castlevania Portrait of Ruin, using Mushroomy Kingdom omega.
Custom models added like skulls, platforms and background elements with new lighting, textures and animations. Hope you like!
It goes over STGMARIOPAST, no wifi safe.
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber
ENjoy :)
Sandy Grave from Castlevania Portrait of Ruin, using Mushroomy Kingdom omega.
Custom models added like skulls, platforms and background elements with new lighting, textures and animations. Hope you like!
It goes over STGMARIOPAST, no wifi safe.
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber
ENjoy :)






Battlefield con algunas animaciones en las plataformas
el stage cambia haciendo referencia a otros stages...
battlefield
halberd
delfino island
pokemon stadium
planet zebes
yoshi island (ssb64)
shadow moses island
reset bomb forest
3d land
mushroom kingdom (ssb64)
la zona de explosion (Dead0N y Dead1N) son de 320x240, si quieren cambiarla a los de project m esta en... [modeldata100]/StagePosition
el stage cambia haciendo referencia a otros stages...
battlefield
halberd
delfino island
pokemon stadium
planet zebes
yoshi island (ssb64)
shadow moses island
reset bomb forest
3d land
mushroom kingdom (ssb64)
la zona de explosion (Dead0N y Dead1N) son de 320x240, si quieren cambiarla a los de project m esta en... [modeldata100]/StagePosition



Subspace Halberdland is a reskin of Halberdland from Legacy TE
Halberdland is a 1-for-1 reskin of Dreamland from Project M 3.6. Stage collisions, blast zones, spawn points, and camera are identical, making it tournament legal.
Wind effects from Whispy work, have the same timing, same sound effects, screen shake; the whole nine yards. Halberd also flies around in the background.
Credit:
- Mewtwo2000 for the original Dreamland 64 stage
- Theytah and the PMDT for the Project M 3.6 version
- jlclpepe for the BBrawl Halberd stage upon which this stage is based
Halberdland is a 1-for-1 reskin of Dreamland from Project M 3.6. Stage collisions, blast zones, spawn points, and camera are identical, making it tournament legal.
Wind effects from Whispy work, have the same timing, same sound effects, screen shake; the whole nine yards. Halberd also flies around in the background.
Credit:
- Mewtwo2000 for the original Dreamland 64 stage
- Theytah and the PMDT for the Project M 3.6 version
- jlclpepe for the BBrawl Halberd stage upon which this stage is based












A simple edit to the Project M version of Pokemon Stadium 2 that replaces the Stage Type: Normal text in the background to Transformations Disabled. Also includes a variation that uses the stage textures from the original Brawl stage but with the Project M version's collisions.
This can be useful to anyone making a custom build that includes both transforming and non transforming versions using alt stage selection as a means to tell apart which stage you're playing on.
This can be useful to anyone making a custom build that includes both transforming and non transforming versions using alt stage selection as a means to tell apart which stage you're playing on.



It's Golden Temple from DKCR! This stage was one of my darlings during TE development (even though it's not a 1-1 (yet). I had modelled most of the stage when I found out people could rip models from the game xD That's where Kuro saved the day, this stage would not be possible without him. The platform is moving in it's own unique way, I hope you enjoy!



A 1-1 for Fountain of Dreams! Simply rename and drop this over your preffered FoD slot, as long as it uses the same rel it should work seamlessly.----------------------------------------------Huge credit to Edwguard Flows, who made the import of both versions of the great cave offensive, without either this stage would not have been possible. Since there are no water fountains the train tracks lay on top of the stage to indicate where the platforms are gonna be when the re-appear. Hope you enjoy!



A Legacy TE stage I never got around to releasing seperately. It's based off the Bridge of Eldin alt in the netplay build.
Thanks to the whole Legacy TE team for being awesome. This stage has been my personal baby since I modelled out most pieces and reworked a lot of stuff.
This still wouldn't have been possible unless the PMDT had laid the ground work with they beautiful re-rendition of Hyrule Castle.
Thanks to the whole Legacy TE team for being awesome. This stage has been my personal baby since I modelled out most pieces and reworked a lot of stuff.
This still wouldn't have been possible unless the PMDT had laid the ground work with they beautiful re-rendition of Hyrule Castle.



Peach's Retro Castle is a reskin for Peach's Castle 64 HD that is a remix of Peach's Castle 64 HD and Peach's Castle Melee. Has Collisions, Spawn Points, Camera and Blast Zones from PM 3.6. Textures are styled like Peach's Castle Melee, background is animated.
Comes with portraits for PM 3.6 SSS and Smash 3/3C SSS.
UPDATE: Changed floor texture, texture issues should be fixed on Wii. Thanks ROYPLAYER for finding the issue, then fixed. Added a SM64 Colors version too!
Credits:
-Vinci2000: Redid tower on the platform, added objects on the platform, texture work
-Dranakar: Did the first work on Peach's Retro Castle
-Yohan1044: Helping me with animations
-PETERTHEAWESOME99 For the SM64 Styled colors textures
-Mewtwo2000: Original Peach's Castle 64 stage and Peach's Castle Melee
-LlamaJuice: Peach's Castle 64 HD stage and sign from Metal Cavern HD
Comes with portraits for PM 3.6 SSS and Smash 3/3C SSS.
UPDATE: Changed floor texture, texture issues should be fixed on Wii. Thanks ROYPLAYER for finding the issue, then fixed. Added a SM64 Colors version too!
Credits:
-Vinci2000: Redid tower on the platform, added objects on the platform, texture work
-Dranakar: Did the first work on Peach's Retro Castle
-Yohan1044: Helping me with animations
-PETERTHEAWESOME99 For the SM64 Styled colors textures
-Mewtwo2000: Original Peach's Castle 64 stage and Peach's Castle Melee
-LlamaJuice: Peach's Castle 64 HD stage and sign from Metal Cavern HD






AshleyWare from the earlier PM builds, but with our favourite taxi-driver dog, Dribble added in! Dribble himself is a static image, while the rest of the stage is animated. (I tried animating him, but I suck at animating so he looked distracting in action) and the stage is static, so it should have the same collisions as Wario Land, making it a tourney legal 1-for-1 reskin! (correct me on that if AshleyWare and Wario Land have different collisions). AshleyWare itself is unchanged aside from the addition of Dribble.
why Dribble? because Ashley is overrated.
I might do more *Character*Ware reskins in future.
why Dribble? because Ashley is overrated.
I might do more *Character*Ware reskins in future.






A simple balanced version of Luigi's Mansion in Omega form with the Mansion appearing as a background object. In this one, the mansion has it's actual appearance and not in its stage form as it appears in Brawl. The mansion has also been resized to appear like how it's meant to be.
It uses Final Destination's .rel as a base and goes over Luigi's Mansion.
Whats Included:
Stage
.rel file
BRSTMS
SSS, Icons and such for Regular Brawl, Project M, and Mods with Stage Roster Expansion applied on to them,
It uses Final Destination's .rel as a base and goes over Luigi's Mansion.
Whats Included:
Stage
.rel file
BRSTMS
SSS, Icons and such for Regular Brawl, Project M, and Mods with Stage Roster Expansion applied on to them,



(This is my first post and texture hack. If I am breaking a rule, I will take down the post.)
I saw a video that was a retexture of the Omega Kongo Jungle in Smash Wii U that was full of Donkey Kong, and I decided to make something like that. It should work online, as it's just texture replacements. I used the Project M Jungle Japes for the retexture.
I saw a video that was a retexture of the Omega Kongo Jungle in Smash Wii U that was full of Donkey Kong, and I decided to make something like that. It should work online, as it's just texture replacements. I used the Project M Jungle Japes for the retexture.






Credits:
*ALM5252 -> http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209424
Just a simple edit, goes over Final Destination by default.
Enjoy!
*ALM5252 -> http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209424
Just a simple edit, goes over Final Destination by default.
Enjoy!






It's Outer Wall from Cave Story! I noticed there were a few in the vault that were created a while back in 2D forms. I wanted a 3D version of this stage so I decided to create it myself. It's got a full animating background, as well as the appearance of the Outer Wall. I also borrowed animations of the characters from A Bloody Canadian's version so we have characters and enemies appearing in the background while we brawl in this beautiful night. Credits to A Bloody Canadian for the character and enemy animations!
The stage comes in both a Normal and Omega form.
There's also a README included within the zip folder to help you around. Please report if there are any issues you encounter when playing the stage.
The stage comes in both a Normal and Omega form.
There's also a README included within the zip folder to help you around. Please report if there are any issues you encounter when playing the stage.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010