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33 August 28th, 2023

Orange Recolor Vaporwave FD by Toti with credit to those who made og Summer Drivin'
[Stage - Import - Final Destination]



I've had this recolor sitting on my drive for a while.

Based on an old version of \"Summer Drivin'\" by Nezha the Scout, Dranakar with credit to Theytah, Centrixe, SunSpirit, ChucklesDemKnuckes, PMDT, LegacyTeam
(Original stage can be found in Project Wave)

249 December 20th, 2019

Snowdin by Endersheep12345 with credit to Nibroc for Papyrus Model, Lone Devil rigging it for Brawl, Lensho for the base Snowdin Stage, Pokemaster Ely, KorytheMaril for Sans' head, Dr. Flux for Sans' body, NickirixXT/GoldenXP for Sans' idle
[Stage - Import - Battlefield]



Made a Snowdin Town Stage from Undertale, as well as imported Ultimate Sans and SFM Papyrus as background elements. Snow and Day-Night Cycle are added as well.

Base Stage (Deleted): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210258

26 September 29th, 2019

Let Us Start The Game by SpartanNine5 with credit to Me
[Stage - Texture, 2D]



P5

107 November 2nd, 2018

Sandy Grave - Castlevania by Edwguard Flows
[Stage - Texture, Import - Mushroomy Kingdom]



Happy Halloween!! New Project M Mod stage.

Sandy Grave from Castlevania Portrait of Ruin, using Mushroomy Kingdom omega.

Custom models added like skulls, platforms and background elements with new lighting, textures and animations. Hope you like!

It goes over STGMARIOPAST, no wifi safe.

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber

ENjoy :)

208 March 14th, 2020

PM FD Master Hand & Crazy Hand by Kirbeast with credit to MarioDox, WorseDoughnut, Dranakar, Scout, with credit to Diego Leal for the concept
[Stage - Vertex, Import - Subspace]



Project M Final Destination meets Master Hand & Crazy Hand in Classic mode and boss battle!

credit to MarioDox for helping me with porting
Project M Final Destiniation by WorseDoughnut, Dranakar, Scout, with credit to Diego Leal for the concept

136 August 7th, 2018

Stage Simulator by jorge_betoteck with credit to rihuganon
[Stage - Vertex, Import - Battlefield]



Battlefield con algunas animaciones en las plataformas
el stage cambia haciendo referencia a otros stages...
battlefield
halberd
delfino island
pokemon stadium
planet zebes
yoshi island (ssb64)
shadow moses island
reset bomb forest
3d land
mushroom kingdom (ssb64)
la zona de explosion (Dead0N y Dead1N) son de 320x240, si quieren cambiarla a los de project m esta en... [modeldata100]/StagePosition

175 March 14th, 2020

Subspace Halberdland by Kirbeast with credit to turtleclub, WorseDoughnut, Yohan1044, DukeItOut, jlclpepe, Mewtwo2000, Theytah, PMDT.
[Stage - Texture, Vertex - Halberd]



Subspace Halberdland is a reskin of Halberdland from Legacy TE

Halberdland is a 1-for-1 reskin of Dreamland from Project M 3.6. Stage collisions, blast zones, spawn points, and camera are identical, making it tournament legal.

Wind effects from Whispy work, have the same timing, same sound effects, screen shake; the whole nine yards. Halberd also flies around in the background.

Credit:

- Mewtwo2000 for the original Dreamland 64 stage
- Theytah and the PMDT for the Project M 3.6 version
- jlclpepe for the BBrawl Halberd stage upon which this stage is based

556 December 2nd, 2017

Final Destination SSB4(Version 0.2.0)+SSBC Final Destination Ver. 2 by TristanLakitu, Edwguard Flows with credit to Edwguard Flows
[Stage - Texture, Vertex, Import - Final Destination]



Give Credit to
Edwguard Flows for letting Me Download
Final Destination Smash U(Beta)

Also Includes Super Smash Bros. Crusade's Final Destination Theme for Smash Bros!

https://www.youtube.com/watch?v=nsZVdplUM3Q

201 May 8th, 2021

Brawl's Final Destination 1:1 for Project M by Rainbow_Land, King Draco with credit to Dranakar for help
[Stage - Texture, Vertex - Final Destination]



Updated Draco's old Brawl FD for PM so it matches the final version's camera/collisions/blastzones.

116 October 29th, 2017

Osohe Castle (Mother 3) by SirFiremanBob
[Stage - Vertex - Luigi's Mansion]



Osohe Castle from Mother 3. This stage took months to make. It has a 5 minute animation loop of characters from Mother 3 appearing in different parts of the castle.
More preview images here: https://imgur.com/a/ytNZ6

30 October 26th, 2017

Pizza FD by Legacy Meme Edition with credit to Theytah for making rainbow FD
[Stage - Texture - Final Destination]



Pizza FD from the legacy te livestream. if you put this on regular pm remove the _X. going in project m legacy meme edition

58 September 22nd, 2017

Project M Pokemon Stadium with No Transformations Text by squeakyboots13 with credit to PMDT
[Stage - Texture - Pokemon Stadium 2]



A simple edit to the Project M version of Pokemon Stadium 2 that replaces the Stage Type: Normal text in the background to Transformations Disabled. Also includes a variation that uses the stage textures from the original Brawl stage but with the Project M version's collisions.

This can be useful to anyone making a custom build that includes both transforming and non transforming versions using alt stage selection as a means to tell apart which stage you're playing on.

324 August 24th, 2017

Golden Temple - Legacy TE by Dranakar, Kuro
[Stage - Texture, Vertex, Import - Rumble Falls]



It's Golden Temple from DKCR! This stage was one of my darlings during TE development (even though it's not a 1-1 (yet). I had modelled most of the stage when I found out people could rip models from the game xD That's where Kuro saved the day, this stage would not be possible without him. The platform is moving in it's own unique way, I hope you enjoy!

333 August 24th, 2017

[PM3.6] Fountain of the Great Cave by Dranakar, Edwguard Flows
[Stage - Texture, Vertex, Import - Battlefield]



A 1-1 for Fountain of Dreams! Simply rename and drop this over your preffered FoD slot, as long as it uses the same rel it should work seamlessly.----------------------------------------------Huge credit to Edwguard Flows, who made the import of both versions of the great cave offensive, without either this stage would not have been possible. Since there are no water fountains the train tracks lay on top of the stage to indicate where the platforms are gonna be when the re-appear. Hope you enjoy!

570 May 8th, 2017

[PM 3.6] Hyrule Caslte Courtyard by Dranakar with credit to davidvkimball, Nezha, WorseDoughnut, Yohan1044 with credit to CutterKirby64 with credit to Black Boo, SmashHackers & Snoopy for the original Courtyard stage and to the PMDT for assets.
[Stage - Texture, Vertex, Import - Bridge of Eldin]



A Legacy TE stage I never got around to releasing seperately. It's based off the Bridge of Eldin alt in the netplay build.
Thanks to the whole Legacy TE team for being awesome. This stage has been my personal baby since I modelled out most pieces and reworked a lot of stuff.
This still wouldn't have been possible unless the PMDT had laid the ground work with they beautiful re-rendition of Hyrule Castle.

187 April 19th, 2017

Peach's Retro Castle by Vinci2000, PETERTHEAWESOME99, Dranakar, Yohan1044 with credit to Mewtwo2000, LlamaJuice, ROYPLAYER and PMDT
[Stage - Texture, Vertex - Rainbow Cruise]



Peach's Retro Castle is a reskin for Peach's Castle 64 HD that is a remix of Peach's Castle 64 HD and Peach's Castle Melee. Has Collisions, Spawn Points, Camera and Blast Zones from PM 3.6. Textures are styled like Peach's Castle Melee, background is animated.

Comes with portraits for PM 3.6 SSS and Smash 3/3C SSS.

UPDATE: Changed floor texture, texture issues should be fixed on Wii. Thanks ROYPLAYER for finding the issue, then fixed. Added a SM64 Colors version too!

Credits:
-Vinci2000: Redid tower on the platform, added objects on the platform, texture work
-Dranakar: Did the first work on Peach's Retro Castle
-Yohan1044: Helping me with animations
-PETERTHEAWESOME99 For the SM64 Styled colors textures
-Mewtwo2000: Original Peach's Castle 64 stage and Peach's Castle Melee
-LlamaJuice: Peach's Castle 64 HD stage and sign from Metal Cavern HD

446 January 27th, 2017

All-Star Area (smash 4) by AzLx with credit to DSX8, Ridley
[Stage - Texture, Import - All Star Room]



Textures with more contrast, others like grass and flowers were changed by others and give more realism to the area to make it look like the original smash 4. Uni to marth and roy in a box, And change coach by mewtwo. Ready for use in Project M.

25 January 18th, 2017

DribbleWare by WarioMasterDK with credit to the PMDT for the AshleyWare stage
[Stage - Texture - WarioWare, Inc.]



AshleyWare from the earlier PM builds, but with our favourite taxi-driver dog, Dribble added in! Dribble himself is a static image, while the rest of the stage is animated. (I tried animating him, but I suck at animating so he looked distracting in action) and the stage is static, so it should have the same collisions as Wario Land, making it a tourney legal 1-for-1 reskin! (correct me on that if AshleyWare and Wario Land have different collisions). AshleyWare itself is unchanged aside from the addition of Dribble.

why Dribble? because Ashley is overrated.

I might do more *Character*Ware reskins in future.

144 December 20th, 2016

Competitive Bowser's Other Castle by Kneato with credit to PMDT
[Stage - Texture, Vertex - Mario Circuit]



Bowser's Other Castle modified to be competitive friendly.

Changelist:
- Stage floor is now flat
- Lava brightness and saturation lowered
- Side chains removed
- Camera better reflects the wide horizontal blastzones
- Bug where P2 Ganon could fall through the stage is fixed

440 November 20th, 2016

Luigi's Mansion Omega (Brawl version) by Unit
[Stage - Import - Luigi's Mansion]



A simple balanced version of Luigi's Mansion in Omega form with the Mansion appearing as a background object. In this one, the mansion has it's actual appearance and not in its stage form as it appears in Brawl. The mansion has also been resized to appear like how it's meant to be.
It uses Final Destination's .rel as a base and goes over Luigi's Mansion.

Whats Included:
Stage
.rel file
BRSTMS
SSS, Icons and such for Regular Brawl, Project M, and Mods with Stage Roster Expansion applied on to them,

48 January 31st, 2017

Expand Japes (PM Rumble Falls Retexture) by NintendoFilms
[Stage - Texture - Rumble Falls]



(This is my first post and texture hack. If I am breaking a rule, I will take down the post.)

I saw a video that was a retexture of the Omega Kongo Jungle in Smash Wii U that was full of Donkey Kong, and I decided to make something like that. It should work online, as it's just texture replacements. I used the Project M Jungle Japes for the retexture.

460 September 26th, 2016

[PM 3.6] Galaxy of Dreams by Dranakar with credit to DSX8, Soopercool101
[Stage - Texture - Skyworld]



PM 3.6 Fountain of Dreams reskin with same camera, boundaries and collisions. Should be tourney legal. Huge credit to DSX8 for the import A huge thanks to Soopercool101 for helping me fix animation and other stuff

417 September 24th, 2016

Rumble Falls Ω by jlclpepe, Ambipom
[Stage - Vertex, Import - Rumble Falls]



Credits:
*ALM5252 -> http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209424

Just a simple edit, goes over Final Destination by default.
Enjoy!

264 September 9th, 2016

Fourside Ω by jlclpepe with credit to Mewtwo2000 & soopercool101
[Stage - Vertex, Import - Final Destination]



Enjoy!

249 November 20th, 2016

Outer Wall by Unit with credit to A Bloody Canadian
[Stage - Texture, Import, 2D - Yoshi's Island (Melee)]



It's Outer Wall from Cave Story! I noticed there were a few in the vault that were created a while back in 2D forms. I wanted a 3D version of this stage so I decided to create it myself. It's got a full animating background, as well as the appearance of the Outer Wall. I also borrowed animations of the characters from A Bloody Canadian's version so we have characters and enemies appearing in the background while we brawl in this beautiful night. Credits to A Bloody Canadian for the character and enemy animations!

The stage comes in both a Normal and Omega form.

There's also a README included within the zip folder to help you around. Please report if there are any issues you encounter when playing the stage.

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Some things to remember before reporting:
  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
  • Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
  • Please do not report an already reported issue. The list of current reports on this hack is below.
Please enter your report here.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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