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5 April 18th, 2018

Hulle Granz Cathedral (Camera Adjustment) by Ebola16 with credit to Pervyman Trigger and DSX8
[Stage - Vertex, Import - Skyworld]



Adjusted the camera so the Battle Portraits are less likely to overlap the characters.

4 April 18th, 2018

Five Kage Summit Venue (Camera Adjustment) by Ebola16 with credit to DSX8
[Stage - Vertex, Import - Skyworld]



Adjusted the camera so the Battle Portraits are less likely to overlap the characters.

29 March 30th, 2018

Castle of Skyworld by MarioDox
[Stage - Texture, Vertex, Import - Skyworld]



The Castle in the sky!
It's a PM 3.6's Castle Siege 1:1, using a FD base.

Has PM Cosmetics for both Skyworld and Castle siege itself.
Various rels and stage slots included.

Enjoy.

22 March 15th, 2018

Balanced Duck Hunt by MarioDox with credit to DSX8
[Stage - Vertex, Import - Skyworld]



The annoying dog's game now gets a bit more fair. Not the actual game though.


Duck hunt from SSBU in brawl now as a more competitive version if omega wasn't competitive enough.

Works over Skyworld with no rel change.

Original Omega by DSX8.

Has PM Camera and Cosmetics.
Enjoy.

56 March 14th, 2018

Balanced Gaur Plains by MarioDox with credit to DSX8, Edwguard Flows
[Stage - Vertex, Import - Skyworld]



Quiet and calm nature... Now balanced!

If the omega wasn't enough, here's a competitive version for all of your non-omega needs.

Goes over Skyworld with no rel.

Has PM Camera and Cosmetics.

Original Omega import by DSX8 and Edwguard Flows.
Enjoy.

49 March 14th, 2018

Balanced Wily's Castle by MarioDox with credit to DSX8, jaystring
[Stage - Vertex, Import - Skyworld]



Wily's Castle now perfectly competitive.
Uses the omega version with an additional moving platform that goes from right to middle and to the left with stops and waits between those three (right>middle>wait>left>wait>middle>wait>right>wait).

Goes over Skyworld with no rel.

Uses PM Camera and has cosmetics.

Original Omega by DSX8 and jaystring.
Enjoy.

91 November 25th, 2017

Skyworld Magicant by Electropolitan, davidvkimball with credit to DSX8
[Stage - Import - Skyworld]



A 1:1 Reskin of PM Skyworld. David V. Kimball cleaned up the stage, making it even more accurate. I included the usual stuff, UI and some songs. Works over Skyworld without a rel of course.

81 November 18th, 2017

Night Sky Sanctuary Zone by jetfantastic, Scout with credit to Nezha, SOJ and Noserus
[Stage - Texture, Import - Skyworld]



A new twist on Australia's favourite stage. Moonlight and stars glitter Sky Sanctuary Zone. This edit fixes the lighting and gives the stage a darker appearance.

Includes in game previews with Counterpick versions.

Big thanks to NEZHA for helping with the first version of the lighting and letting me use the Moon and Stars from Tower of Heaven, and big thanks to SOJ for fixing the final version of the lighting.

64 September 30th, 2017

Sectonia's Plateau by ProdigyX5 with credit to ɴᴇᴢʜᴀ, soopercool101, davidvkimball, WorseDoughnut with credit to Moblin, Theytah, & Ca$inoWolf
[Stage - Texture, Import - Skyworld]



*TEXTURE BUG WITH SHADOWS HAS BEEN FIXED*

Reimagined version of the Sectonia's Gem

Middle platform has been raised and you are now able to wall-jump off the sides.

No rel required

47 August 23rd, 2017

The City of Heroes Omega by MarioDox with credit to DSX8, Mewtwo2000 and BraveDragonWolf
[Stage - Import - Skyworld]



Includes also Universe's version.

I have no credit for the background, original stage and textures, I only made it an omega version.

195 August 10th, 2017

The Great Cave Offensive by Edwguard Flows
[Stage - Import - Skyworld]



Update 1: Added Fire Collision (rel file) and fixed some models issues.

Guys... I bring you the biggest map in Smash!!!

The Great Cave Offensive is here.

The stage has all the main models except the barrels and the wagon, background with new materials, spec efects for the cristals, light system and fogs. There are 2 collision versions: spike and fire collision, I prefer fire :P

Additionally, there are 2 more versions with less elements, models, effects and lights... It was hard but now it's playable with 4 players and 60fps on Wii ^^

Credits to DSX8 for the collisions. Thanks to Soopercool101 for the Fire Collision and Ebola for solved the models issue

* Versions: For Dolphin, Optimized (3-4 no high poly characters) and highly Optimized (4 characters).

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA

Enjoy :)

80 July 25th, 2017

Rifted Caverns by Scout
[Stage - Texture, Vertex - Skyworld]



Made as a challenge for my Terraform project.

What is it?
Ive started a new project called Project Terraform! My goal here is to make separate stages (not a build or a pack) that looks and feel different from their vanilla counterpart, not some easy as reskins, but full stage edits that includes casual and competitive approach into things.
But there is a catch: I will be only allowed to use brawl assets and no external modeling software aside from brawl box and vertex edits, I cannot import outside sources and I have to make any aditional texture by hand. No stage will be 1-1 to any existing brawl, smash 4, melee, flash, TE, XP, Smash2, PM, Minus and all in between. The point of this project is to prove two things: You DONT need modeling skills to make pleasing stages, and you DONT need to always reskin stages to be enjoyable. My Goal is 30 stages.
The themes of these stages do not matter, as they can be from the same game, another game or a original concept.
Dont worry about the other projects Im working in, as PT is more of a solo project for me to vent down from custom model edits, and to find hidden brawl gems.

In this stage I found interesting portal materials, its worth to experiment with these for your stages

86 January 1st, 2018

Tower of Heaven 2.5 Revamped by ProdigyX5 with credit to ɴᴇᴢʜᴀ, UmbraVivens, Theytah, soopercool101, Cahalan, Psycho Hedgie, ishmael205, Yohan1044 with credit to yuuyu_ssry, Rivals of Aether's Team, Askiisoft's Tower of Heaven, Discord Channels: Legacy TE, Brawl Vault, Custom Brawl Modding, Modding Workshop and Nezha's Cafe
[Stage - Texture - Skyworld]



Requires the Project M Skyworld Rel to be used.

The previous version in the vault had a platform in the middle that I didn't like being there so I just removed it and made it flat.

253 July 14th, 2017

King Boo's Illusion by Scout, soopercool101, Cahalan with credit to Theytah, Coolguy, senjen
[Stage - Texture, Vertex, Import - Skyworld]



Luigi's Mansion 2's Final arena is now a stage. Made entirely with custom models, with exception of the candles and the rocking horse that was ripped by senjen.
4 versions and 4 brstm made by cahalan, all the menu stuff you need for dolphin and wii's.

SPOOKYYYYYYYieee

For more info, find my discord. (Wont share :P )

207 June 24th, 2017

Tower Of Heaven (2.5) by Scout, UmbraVivens, Theytah, soopercool101, Cahalan, Psycho Hedgie, ishmael205, Yohan1044 with credit to yuuyu_ssry, Rivals of Aether's Team, Askiisoft's Tower of Heaven, Discord Channels: Legacy TE, Brawl Vault, Custom Brawl Modding, Modding Workshop and Nezha's Cafe
[Stage - Import - Skyworld]



Stage works over FD without the .rel, since its using FD as Base.

-For Palutena's stage you can import it right away if you are using PM, if not you need to convert a fd rel to function in Palutena.

My Discord \\\"Nezha's Cafe\\\": https://discord.gg/Y6jfSEw

Collabs:

Psycho Hedgie: HD resources, previews and feedback

ishmael205: Sweet Kanji for the stage franchise menu assets

Yohan1044:Gameplay footage for WoA's Version of Tower of Heaven

Theytah: Optimizations and preparations for the hazards

soopercool101: Bug Fixes and Concepts

Cahalan: BRSTM Conversion and looping of yuuyu_ssry's \\\"Tower of Heaven -Full moon Revenge-\\\" track

ObskoreStreams: Wii Versions of the icons and their bases

Credits:

yuuyu_ssry's \\\"Tower of Heaven -Full moon Revenge-\\\" track: https://soundcloud.com/yuuyu_ssry/tower-of-heaven-fmr

Rivals of Aether's Team: http://www.rivalsofaether.com/

Askiisoft's Tower of Heaven (you can play it here!): http://askiisoft.com/games/tower-of-heaven/

Discord Channels: Legacy TE, Brawl Vault, Custom Brawl Modding, Modding Workshop and Nezha's Cafe for feedback.

139 July 23rd, 2017

Burning Wasteland - Revisited (V2 Available) by BraveDragonWolf with credit to DSX8
[Stage - Texture - Skyworld]



RE-DOWNLOAD! 7/23/17

- Added spec map to the ground for proper lighting

- Death boundaries have been pushed back a little to prevent accidental suicide of AI's with certain movesets.
_______________________________


When was the last time you've been to the burning wasteland?
You should visit that place again.
-----------------------------------------
(ORIGINAL VERSION: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24658)
-------------------------

Changes:

- Added character fog

- improved character ambient

- improved flame textures

- improved stage fog


Now go roast some marshmallows...

394 September 16th, 2017

Sectonia's Gem 1.0 by Scout, soopercool101, davidvkimball, WorseDoughnut with credit to Moblin, Theytah, Ca$inoWolf, Discord Community
[Stage - Texture, Import - Skyworld]



This gem stage is outdated. But has mechanical differences in comparison to the new one so thats why I kept it as a standalone entry.

This stage was made for TE (L-Alt for Fountain of Dreams, aka STGFAMICOM_Z), unlike the first patch of 1.0,
this one has fixed cameras angles.

Thanks to Worse for making the main models, and the goldy UV's that allowed me to texture everything right!
Shout out to Theytah for the platform fix.
Soooper for helping me port this to Palutena.
Those on TE dev that tested this for us and left feedback, and the discord community!

My Discord Sever:
https://discord.gg/Y6jfSEw

TE Pack:
Brawl Vault: http://smashbros.co/build
Smash Boards: http://smashbros.co/post
Discord: http://discord.gg/legacy

BRSTM:
NotADarkKnight - Kirby Triple Deluxe: Sullied Grace - http://www.smashcustommusic.com/74024
MisterLucky - Kirby Triple Deluxe: Soul of Sectonia - http://www.smashcustommusic.com/47594

64 November 7th, 2016

Sweet Apple Acres by ななし with credit to DSX8 and model by discopears
[Stage - Import - Skyworld]


364 October 1st, 2016

[PM 3.6] Underworld by Yohan1044 with credit to WorseDoughnut and the PMDT for the stage upon which its based.
[Stage - Texture - Skyworld]



Skyworld was a little washed out up in the heavens, but it's colors really shine now that it's lost some elevation. Equiped with a new background, modified lighting, custom textures, and a mix of effects from Skywold and Castle Seige... I hope you enjoy this darker take on Kid Icarus's mostly forgotten stage.

Base Stage: Skyworld (vPM3.6)
Background model: Castle Seige (vBrawl)

Camera, collisions, and blastZones have been preserved.

Thanks to Scout for pointing me in the right direction with stage materials and shaders.
Thanks to WorseDoughnut for making me go bold with (and providing me with) the deeper cloud colors.
Thanks to David V. Kimball for the Marketing materials and branding.

337 September 26th, 2016

[PM 3.6] Galaxy of Dreams by Dranakar with credit to DSX8, Soopercool101
[Stage - Texture - Skyworld]



PM 3.6 Fountain of Dreams reskin with same camera, boundaries and collisions. Should be tourney legal. Huge credit to DSX8 for the import A huge thanks to Soopercool101 for helping me fix animation and other stuff

30 September 26th, 2016

Sonic Advanced 2 Sky Canyon Zone+ by POKE MASTER
[Stage - Texture, Import, 2D - Skyworld]



Video here:https://www.youtube.com/watch?v=I0veJ2C0vqg

Stage goes over Battlefield with no rel.

& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543

201 September 20th, 2016

Arena Ferox - Ω (WIP) by ななし with credit to DSX8
[Stage - Texture, Import - Skyworld]



日本語版でも動くはずです。

31 September 6th, 2016

Pokemon B/W - Relic Castle (Spawn Fix) by Ebola16 with credit to DSX8
[Stage - Texture, Vertex, Import - Skyworld]



The original stage contained a typo that made Players 2 and 4 spawn at the same location. I corrected the problem. DSX8's linked video shows the stage before the spawn correction was made. This stage has animated Pokemon and pillars.

166 August 28th, 2016

Ganon's Castle (OoT 3D) by ALM5252 with credit to MidnightXS for the model rip, and Mewtwo2000 for original platform(s).
[Stage - Import - Skyworld]



Hope you all enjoy the stage! In my Project M EX Build, if you hold \" Z \" on Gerudo Valley you will get this stage!

This stage is over Skyworld, so if you want to port to a different stage, please use a Skyworld .rel.

Comes with
SSS Stuff
Stage
.rel to port over Bridge of Elden

Enjoy!

46 August 24th, 2016

IMPROVED Orphan's Cradle by Ebola16 with credit to DSX8
[Stage - Vertex, Import - Skyworld]



I moved the Pokemon Trainers so they won't be covered by the center platform.

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