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\"Talk is cheap.\"
Like the competitive alt, the Battlefield reskin of Suzaku Castle got updated too! It has the lag fixes (hopefully) and a better main platform. It features also the night version of the stage. Collisions and everything else are kept intact.
Uses a BF module, though TE's edited module allows for non-moving shadows.
Enjoy.
Like the competitive alt, the Battlefield reskin of Suzaku Castle got updated too! It has the lag fixes (hopefully) and a better main platform. It features also the night version of the stage. Collisions and everything else are kept intact.
Uses a BF module, though TE's edited module allows for non-moving shadows.
Enjoy.




Suzaku Castle is a nice stage, though it's lagging issues forced users to use 2d backgrounds or lower resolution models, ruining the beautiful scenery.
The lagging issues have been reduced (maybe resolved, i dunno) and it also came with extra changes.
All platforms now have the same bottom wood piece at the same length, also they share the same look as the main platform, like Smash Ultimate's battlefield variant. The Castle on the background now is a simple sprite with high resolution so even on dolphin the differences are unnoticeable.
It also comes with a night variant. Battlefield 1:1s coming soon.
Enjoy.
The lagging issues have been reduced (maybe resolved, i dunno) and it also came with extra changes.
All platforms now have the same bottom wood piece at the same length, also they share the same look as the main platform, like Smash Ultimate's battlefield variant. The Castle on the background now is a simple sprite with high resolution so even on dolphin the differences are unnoticeable.
It also comes with a night variant. Battlefield 1:1s coming soon.
Enjoy.




This is the Dream Fencing Stage From Mario And Sonic At the 2012 London Olympic Games ported to Brawl. this is one to one with the source game in terms of lighting and such, the only thing removed was the fish as they couldn't really be seen in game. Comes With the seaside hill songs from sonic generations.



Mementos from ultimate has been ported to brawl!
For now only the hazardless version of mementos without the train and wall are here for now. P5 variant only.
the chains are not there due to issues. When the other versions of the stage (and p3/p4) variant are done the current link will be updated to include them.
The UI for the stage selection screen is only for PM.
For now only the hazardless version of mementos without the train and wall are here for now. P5 variant only.
the chains are not there due to issues. When the other versions of the stage (and p3/p4) variant are done the current link will be updated to include them.
The UI for the stage selection screen is only for PM.



*dog laugh track*
Duck Hunt got some platforms and got reskinned as Warioland for competitive gameplay. The platforms are brown like the ground just like in Ultimate, the tree and the bush are moved back and are not destruptive. The black is the same as ever and isn't as dark as GW is, allowing to make him to be seen even off-stage.
Uses a FD module.
Enjoy.
Duck Hunt got some platforms and got reskinned as Warioland for competitive gameplay. The platforms are brown like the ground just like in Ultimate, the tree and the bush are moved back and are not destruptive. The black is the same as ever and isn't as dark as GW is, allowing to make him to be seen even off-stage.
Uses a FD module.
Enjoy.



This is The Doctor's (Mario) Office from Miracle cure, now in the form of a hazardless (Possibly competitive stage).
Created by ALM5252, and retextured in HD for the Dolphin emulator.
It still works for the Wii, however the wii version lacks the HD textures.
Discord: https://discordapp.com/channels/301834770256494594/301834843673591808
Created by ALM5252, and retextured in HD for the Dolphin emulator.
It still works for the Wii, however the wii version lacks the HD textures.
Discord: https://discordapp.com/channels/301834770256494594/301834843673591808



This Has Galeem's model from smash ultimate alongside the Final Destination (Sky Only, as I haven't figured out how to animate the other BG) with brawls FD platform. Galeem is animated and his textures move like in ultimate. Should run with no issues on wii. just dont use very high poly mods as i dont know how that will fare. project M should work with this mod.



This is the Normal Version Of New Donk City Hall. It only takes place on the ground due to filesize restrictions and that its impossible to include every aspect of the stage. Two versions are available, one with Pauline and the new donkers that should work on dolphin but may cause lag or even crash the wii depending on the character and how high poly they are. And a version without Pauline and the new donkers that should not cause as much lag on wii and should work fine. Project M was not tested. The hole in the ground is cause that's where the other buildings should go. but they were not added due to file limitations.



This is the omega version of New Donk City Hall! Two versions are offered: a version for wii that is lagless without the odyssey in the background and a version with the odyssey in the background that may cause lag but is for those who want it to be closer to how the stage was in ultimate. This version will work on wii but its been included for those who want a choice/preference. Has not been tested with project M.
An new version will be in a few days that fixes the cloud texture issue and makes the stage look nicer.
An new version will be in a few days that fixes the cloud texture issue and makes the stage look nicer.



The Skyworld omega got ported to brawl!
It also comes with a platformed alt (inverted bf platform layout).
It has the same stage length as the smash 4 omegas, same boundaries, respawn points and the same aesthethic ported to brawl.
Nonetheless, it's still a beautiful stage.
Goes over Skyworld without rel ports.
Enjoy.
It also comes with a platformed alt (inverted bf platform layout).
It has the same stage length as the smash 4 omegas, same boundaries, respawn points and the same aesthethic ported to brawl.
Nonetheless, it's still a beautiful stage.
Goes over Skyworld without rel ports.
Enjoy.






There was that Pipe Plaza mod somewhere in this vault. Wherever it is, I got it and changed it up, giving it a texture overhaul, size change, and overall gameplay edit. This is a large stage, yet it doesn't ever feel like it is too often. This has the capability to be both an offensive and a defensive stage depending on who plays.
This stage is played straight across from one end of Pipe Plaza to the next. You can get up on the metal frame or down underneath of it at any time. Also, you can hang around the sides of the stage too. I wanted it to almost feel as if you had the freedom to explore the whole stage, just like in Mario Kart.
Two things to keep in mind - one, though the camera stretches out to the very boundaries of the arena, I made the KO zone almost immediately around the outside of the boundary. So going offscreen is not a good idea on this stage, because a mild hit could end that stock for you. [See where Daisy is in the third preview pic to get an idea of where you're in danger.] I have no other reason for doing this other than I wanted the whole stage available, but I also didn't want people going outside into the grass; partially because the course model is uncovered on the outer west side for some reason. But you wouldn't know that otherwise unless you deliberately moved the camera there or looked in Brawlbox. I don't know why the model's like that. Not at all noticeable in gameplay though.
The other thing is that the ramps could sometimes obscure the view, but you could use that to your advantage. But a lot of the time, there'll be too much going on to even be around there for long, and the camera tends to zoom in past the ramp anyways.
I wanted to give the stage a slant and make it a little irregular so you'd be fighting on the track at an angle, and that might also therefore mean that the playing space could end up being smaller in order to not conflict with the stage model itself. Maybe if I come back to this, that'll be something to do.
Final Destination based stage with a .rel to go over Skyworld. Can go anywhere else with an FD .rel, I'm sure.
This stage is played straight across from one end of Pipe Plaza to the next. You can get up on the metal frame or down underneath of it at any time. Also, you can hang around the sides of the stage too. I wanted it to almost feel as if you had the freedom to explore the whole stage, just like in Mario Kart.
Two things to keep in mind - one, though the camera stretches out to the very boundaries of the arena, I made the KO zone almost immediately around the outside of the boundary. So going offscreen is not a good idea on this stage, because a mild hit could end that stock for you. [See where Daisy is in the third preview pic to get an idea of where you're in danger.] I have no other reason for doing this other than I wanted the whole stage available, but I also didn't want people going outside into the grass; partially because the course model is uncovered on the outer west side for some reason. But you wouldn't know that otherwise unless you deliberately moved the camera there or looked in Brawlbox. I don't know why the model's like that. Not at all noticeable in gameplay though.
The other thing is that the ramps could sometimes obscure the view, but you could use that to your advantage. But a lot of the time, there'll be too much going on to even be around there for long, and the camera tends to zoom in past the ramp anyways.
I wanted to give the stage a slant and make it a little irregular so you'd be fighting on the track at an angle, and that might also therefore mean that the playing space could end up being smaller in order to not conflict with the stage model itself. Maybe if I come back to this, that'll be something to do.
Final Destination based stage with a .rel to go over Skyworld. Can go anywhere else with an FD .rel, I'm sure.



Palutena installed onto Skyworld a new palace for smashing!
A warioland 1:1 with Skyworld aesthethic, with same camera, blastzones, spawn positions, collisions so it's tourney legal.
Original base stage and platforms taken from http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204949.
Has Cosmetics.
Enjoy.
A warioland 1:1 with Skyworld aesthethic, with same camera, blastzones, spawn positions, collisions so it's tourney legal.
Original base stage and platforms taken from http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204949.
Has Cosmetics.
Enjoy.






Skyland is a Battlefield 1:1 reskin on the world of clouds, Skyworld. It has all the tourney legal stuff: same collisions, camera, spawn points, and so on.
Main stage model and platforms vertexed by MarioDox.
Better platforms by Yohan1044.
Lights and fog adjustments by DukeItOut.
Credit to ImNotJavin and ClipArtPanda for the Evening Skyworld reskin.
Credit to PMDT for the Battlefield stage in PM 3.6.
Part of Legacy TE.
http://www.smashbroslegacy.com
Main stage model and platforms vertexed by MarioDox.
Better platforms by Yohan1044.
Lights and fog adjustments by DukeItOut.
Credit to ImNotJavin and ClipArtPanda for the Evening Skyworld reskin.
Credit to PMDT for the Battlefield stage in PM 3.6.
Part of Legacy TE.
http://www.smashbroslegacy.com



I'd use this if you want this over your desired stage:
http://www.lakora.us/rel/
Has:
- Additional falling snow
- Improved character lighting
- Fog
http://www.lakora.us/rel/
Has:
- Additional falling snow
- Improved character lighting
- Fog



EDIT: Fixed download link. I Wasn't focused during that time...
LAST MINUTE CHANGES! Went back to look at the stage packs and found out there was an update to this stage. So at the last minute I got the water transparency fixed.
I'd use this if you want this over your desired stage:
http://www.lakora.us/rel/
Has:
- New hi-res sky texture
- Improved scenery and character lighting
- Fog
LAST MINUTE CHANGES! Went back to look at the stage packs and found out there was an update to this stage. So at the last minute I got the water transparency fixed.
I'd use this if you want this over your desired stage:
http://www.lakora.us/rel/
Has:
- New hi-res sky texture
- Improved scenery and character lighting
- Fog



I've been wanting this stage since the last two years.
I'd use this if you want this over your desired stage:
http://www.lakora.us/rel/
This has:
- Improved character lighting
- New hi-res portrait of Dracula
I'd use this if you want this over your desired stage:
http://www.lakora.us/rel/
This has:
- Improved character lighting
- New hi-res portrait of Dracula















Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
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- Please do not report an already reported issue. The list of current reports on this hack is below.
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