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72 August 10th, 2017

The Great Cave Offensive by Edwguard Flows
[Stage - Import - Skyworld]



Update 1: Added Fire Collision (rel file) and fixed some models issues.

Guys... I bring you the biggest map in Smash!!!

The Great Cave Offensive is here.

The stage has all the main models except the barrels and the wagon, background with new materials, spec efects for the cristals, light system and fogs. There are 2 collision versions: spike and fire collision, I prefer fire :P

Additionally, there are 2 more versions with less elements, models, effects and lights... It was hard but now it's playable with 4 players and 60fps on Wii ^^

Credits to DSX8 for the collisions. Thanks to Soopercool101 for the Fire Collision and Ebola for solved the models issue

* Versions: For Dolphin, Optimized (3-4 no high poly characters) and highly Optimized (4 characters).

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA

Enjoy :)

41 July 25th, 2017

Rifted Caverns by ɴᴇᴢʜᴀ
[Stage - Texture, Vertex - Skyworld]



Made as a challenge for my Terraform project.

What is it?
Ive started a new project called Project Terraform! My goal here is to make separate stages (not a build or a pack) that looks and feel different from their vanilla counterpart, not some easy as reskins, but full stage edits that includes casual and competitive approach into things.
But there is a catch: I will be only allowed to use brawl assets and no external modeling software aside from brawl box and vertex edits, I cannot import outside sources and I have to make any aditional texture by hand. No stage will be 1-1 to any existing brawl, smash 4, melee, flash, TE, XP, Smash2, PM, Minus and all in between. The point of this project is to prove two things: You DONT need modeling skills to make pleasing stages, and you DONT need to always reskin stages to be enjoyable. My Goal is 30 stages.
The themes of these stages do not matter, as they can be from the same game, another game or a original concept.
Dont worry about the other projects Im working in, as PT is more of a solo project for me to vent down from custom model edits, and to find hidden brawl gems.

In this stage I found interesting portal materials, its worth to experiment with these for your stages

35 July 23rd, 2017

Tower of Heaven 2.5 Revamped by ProdigyX5 with credit to ɴᴇᴢʜᴀ, UmbraVivens, Theytah, soopercool101, Cahalan, Psycho Hedgie, ishmael205, Yohan1044 with credit to yuuyu_ssry, Rivals of Aether's Team, Askiisoft's Tower of Heaven, Discord Channels: Legacy TE, Brawl Vault, Custom Brawl Modding, Modding Workshop and Nezha's Cafe
[Stage - Texture - Skyworld]



The previous version in the vault had a platform in the middle that I didn't like being there so I just removed it and made it flat.

112 July 14th, 2017

King Boo's Illusion by ɴᴇᴢʜᴀ, soopercool101, Cahalan with credit to Theytah, Coolguy, senjen
[Stage - Texture, Vertex, Import - Skyworld]



Luigi's Mansion 2's Final arena is now a stage. Made entirely with custom models, with exception of the candles and the rocking horse that was ripped by senjen.
4 versions and 4 brstm made by cahalan, all the menu stuff you need for dolphin and wii's.

SPOOKYYYYYYYieee

For more info, find my discord. (Wont share :P )

113 June 24th, 2017

Tower Of Heaven (2.5) by ɴᴇᴢʜᴀ, UmbraVivens, Theytah, soopercool101, Cahalan, Psycho Hedgie, ishmael205, Yohan1044 with credit to yuuyu_ssry, Rivals of Aether's Team, Askiisoft's Tower of Heaven, Discord Channels: Legacy TE, Brawl Vault, Custom Brawl Modding, Modding Workshop and Nezha's Cafe
[Stage - Import - Skyworld]



Stage works over FD without the .rel, since its using FD as Base.

-For Palutena's stage you can import it right away if you are using PM, if not you need to convert a fd rel to function in Palutena.

My Discord \\\"Nezha's Cafe\\\": https://discord.gg/Y6jfSEw

Collabs:

Psycho Hedgie: HD resources, previews and feedback

ishmael205: Sweet Kanji for the stage franchise menu assets

Yohan1044:Gameplay footage for WoA's Version of Tower of Heaven

Theytah: Optimizations and preparations for the hazards

soopercool101: Bug Fixes and Concepts

Cahalan: BRSTM Conversion and looping of yuuyu_ssry's \\\"Tower of Heaven -Full moon Revenge-\\\" track

ObskoreStreams: Wii Versions of the icons and their bases

Credits:

yuuyu_ssry's \\\"Tower of Heaven -Full moon Revenge-\\\" track: https://soundcloud.com/yuuyu_ssry/tower-of-heaven-fmr

Rivals of Aether's Team: http://www.rivalsofaether.com/

Askiisoft's Tower of Heaven (you can play it here!): http://askiisoft.com/games/tower-of-heaven/

Discord Channels: Legacy TE, Brawl Vault, Custom Brawl Modding, Modding Workshop and Nezha's Cafe for feedback.

74 July 23rd, 2017

Burning Wasteland - Revisited (V2 Available) by BraveDragonWolf with credit to DSX8
[Stage - Texture - Skyworld]



RE-DOWNLOAD! 7/23/17

- Added spec map to the ground for proper lighting

- Death boundaries have been pushed back a little to prevent accidental suicide of AI's with certain movesets.
_______________________________


When was the last time you've been to the burning wasteland?
You should visit that place again.
-----------------------------------------
(ORIGINAL VERSION: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24658)
-------------------------

Changes:

- Added character fog

- improved character ambient

- improved flame textures

- improved stage fog


Now go roast some marshmallows...

285 July 7th, 2017

Sectonia's Gem by ɴᴇᴢʜᴀ, soopercool101, davidvkimball, WorseDoughnut with credit to Moblin, Theytah, Ca$inoWolf, Discord Community
[Stage - Texture, Import - Skyworld]



Don't mind this update, just changing websites to accommodate something.

This stage was made for TE (L-Alt for Fountain of Dreams, aka STGFAMICOM_Z), unlike the first patch of 1.0,
this one has fixed cameras angles.

Thanks to Worse for making the main models, and the goldy UV's that allowed me to texture everything right!
Shout out to Theytah for the platform fix.
Soooper for helping me port this to Palutena.
Those on TE dev that tested this for us and left feedback, and the discord community!

My Discord Sever:
https://discord.gg/Y6jfSEw

TE Pack:
Brawl Vault: http://smashbros.co/build
Smash Boards: http://smashbros.co/post
Discord: http://discord.gg/legacy

BRSTM:
NotADarkKnight - Kirby Triple Deluxe: Sullied Grace - http://www.smashcustommusic.com/74024
MisterLucky - Kirby Triple Deluxe: Soul of Sectonia - http://www.smashcustommusic.com/47594

54 November 7th, 2016

Sweet Apple Acres by ななし with credit to DSX8 and model by discopears
[Stage - Import - Skyworld]


301 October 1st, 2016

[PM 3.6] Underworld by Yohan1044, davidvkimball with credit to WorseDoughnut and the PMDT for the stage upon which its based.
[Stage - Texture - Skyworld]



Skyworld was a little washed out up in the heavens, but it's colors really shine now that it's lost some elevation. Equiped with a new background, modified lighting, custom textures, and a mix of effects from Skywold and Castle Seige... I hope you enjoy this darker take on Kid Icarus's mostly forgotten stage.

Base Stage: Skyworld (vPM3.6)
Background model: Castle Seige (vBrawl)

Camera, collisions, and blastZones have been preserved.

Thanks to Scout for pointing me in the right direction with stage materials and shaders.
Thanks to WorseDoughnut for making me go bold with (and providing me with) the deeper cloud colors.
Thanks to David V. Kimball for the Marketing materials and branding.

262 September 26th, 2016

[PM 3.6] Galaxy of Dreams by Dranakar with credit to DSX8, Soopercool101
[Stage - Texture - Skyworld]



PM 3.6 Fountain of Dreams reskin with same camera, boundaries and collisions. Should be tourney legal. Huge credit to DSX8 for the import A huge thanks to Soopercool101 for helping me fix animation and other stuff

26 September 26th, 2016

Sonic Advanced 2 Sky Canyon Zone+ by POKE MASTER
[Stage - Texture, Import, 2D - Skyworld]



Video here:https://www.youtube.com/watch?v=I0veJ2C0vqg

Stage goes over Battlefield with no rel.

& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543

161 September 20th, 2016

Arena Ferox - Ω (WIP) by ななし with credit to DSX8
[Stage - Texture, Import - Skyworld]



日本語版でも動くはずです。

23 September 6th, 2016

Pokemon B/W - Relic Castle (Spawn Fix) by Ebola16 with credit to DSX8
[Stage - Texture, Vertex, Import - Skyworld]



The original stage contained a typo that made Players 2 and 4 spawn at the same location. I corrected the problem. DSX8's linked video shows the stage before the spawn correction was made. This stage has animated Pokemon and pillars.

133 August 28th, 2016

Ganon's Castle (OoT 3D) by ALM5252 with credit to MidnightXS for the model rip, and Mewtwo2000 for original platform(s).
[Stage - Import - Skyworld]



Hope you all enjoy the stage! In my Project M EX Build, if you hold \" Z \" on Gerudo Valley you will get this stage!

This stage is over Skyworld, so if you want to port to a different stage, please use a Skyworld .rel.

Comes with
SSS Stuff
Stage
.rel to port over Bridge of Elden

Enjoy!

37 August 24th, 2016

IMPROVED Orphan's Cradle by Ebola16 with credit to DSX8
[Stage - Vertex, Import - Skyworld]



I moved the Pokemon Trainers so they won't be covered by the center platform.

92 July 7th, 2016

Windy EX by CaliburZx with credit to vaanrose
[Stage - Import - Skyworld]



Windy EX.

One of my Favorite mods for SSBU, So, I ported it over for good times in Brawl. All Credit goes to vaanrose, the original creator of the Windy EX mod.

PM or Report any Problems.

Enjoy!

72 July 7th, 2016

Skyworld - Evening by ImNotJavln with credit to PMDT, and ClipArtPanda for the cross outline
[Stage - Texture - Skyworld]



My aim was to make Skyworld look prettier. I'd say it does; I recolored the clouds, stage, sky and more! It's PM compatible, and goes over the default slot.

Stage Preview and Icon included.

92 July 2nd, 2016

(Smash 4) Hyrule Castle (64) Omega by CaliburZx
[Stage - Import - Skyworld]



Hyrule Castle from Super Smash Bros 64 comes in with it's updated look in it's omega form!

PM or Report any problems

Enjoy!

46 May 26th, 2016

Imperial Capital Ayutthaya - Soul Calibur 2 by AlonzoDavis
[Stage - Import - Skyworld]



May need a few fixes but will figure it out later.

Includes Final D. stage version.

104 May 20th, 2016

(Smash 4) Smashville Omega by CaliburZx
[Stage - Import - Skyworld]



Because this stage wasn't balanced enough.

The Omega Form of Smashville from Smash U.
In case this STILL isn't balanced enough for you, I included an alternate stage called, \"Smashfield\" I was gonna add other platform layouts like town and City's, but That should suffice.

PM or Report any Problems.
Enjoy!

128 May 6th, 2016

(Smash 4) Mario Circuit (Brawl) Omega by CaliburZx
[Stage - Import - Skyworld]



Happy Birthday to me!
As a gift, enjoy these stage uploads!

The Omega version of Brawl's Mario Circuit!

PM or Report any problems
Enjoy!

184 May 10th, 2016

(Smash 4) Jungle Hijinx Omega by CaliburZx, DSX8
[Stage - Import - Skyworld]



Update 1: New lighting thanks to DSX8, redownload if you downloaded before 5/10/2016

Happy Birthday to me!
As a gift, enjoy these stage uploads!

It's the homestage for the King of Swing! In it's omega format!

PM or Report any problems
Enjoy!

224 May 4th, 2016

Ikana Valley M by ALM5252 with credit to Unkown Kokiri, DSX8, soopercool101, Edwguard Flows, Theytah, Mewtwo2000, Ryan
[Stage - Texture, Import - Skyworld]



Been wanting a Majora's Mask Stage besides Great Bay, so I fused together Gerudo Valley M and Project Z's Ikana Valley while adding Tingle and the Moon from Great Bay plus a few more tiny changes like the lighting and purple sky.

Comes with:
- SSS Stuff
- Stage with Tingle Platform
- Stage without Tingle Platform
- .rel to port over Bridge of Elden

Use a Skyworld based .rel to port over another stage!

REL porter:
http://www.lakora.us/rel/

253 April 30th, 2016

(Smash 4) Onett Omega by CaliburZx
[Stage - Import - Skyworld]



I was meaning to get around to this, was finally reminded though.
The Omega Version of Onett. Nothing special.

PM or Report any problems.
Enjoy!

127 April 23rd, 2016

(Smash 4) Gamer Omega by CaliburZx
[Stage - Import - Skyworld]



heh....
I don't know what to say.
This was supposed to go up with the upload of Normal Gamer. Guess I kinda goofed and Forgot.
Well, updated from the old version, adding things like better coloring and the Black Outline (Cel-Shade)

PM or report any problems.
Enjoy!

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    • Broken downloads
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