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1018 November 26th, 2016

Deadpool V2.5 by BraveDragonWolf with credit to IWantGames
[Character - Texture, Vertex, Import - Solid Snake]



YOU NEED THESE EXACT PSA FILES FOR IT TO PROPERLY WORK!

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212326

CHANGES:

- Added sword spec map

- Properly positioned swords (A must needed edit)

- Sharper pistol specular texture and slightly improved original pistol texture map

547 August 14th, 2016

Deadpool V2 + More Costumes by BraveDragonWolf, iwantgames
[Character - Texture, Vertex - Solid Snake]



Better read that .txt document...

Renders done by me.

Enjoy.

824 August 8th, 2016

Project M Deadpool by angelsoftheabyss with credit to BraveDragonWolf, iwantgames, Mephisto, Reaver Ind., KTH, Beyond, Albafika, SiLeNtDo0m, JCentavo, Ganon-Punch, and a million other people, LITERALLY.
[Character - Texture, Vertex, Import, Moveset (PSA) - Solid Snake]



(Second image is vid)
This PSA is to make Deadpool a faster, more combo/melee/PM based
fighter. His overall speed has been increased, his combo potential has been drastically increased etc. I'll provide a moveset changelog in here for your favorite "super hero??"
_____________________________________________
Weight: 99 => 105
To make him more prone to combo's, but live overall longer.
Run Speed: 1.525 => 1.896
To make him match the faster gameplay.
Jumpsquat: 5 => 4
Most of these changes are to adapt to faster gameplay.
Fall Speed: 1.8
Fastfall Speed: 2.9
To enforce that he's a fastfaller/combo food.
Air Mobility: 0.90 => 1.24
To showcase his new combo potential.

Aerial Attacks:
Nair - Redesigned as a combo attack, much bigger hitbox, and no sweetspot.
(Frame 5) (Landing Lag 16/8) (Early: 8%) (Late: 4%)
Fair - Startup buffed, from frame 20 to frame 7. Move is completely changed to what resembles his ftilt. Now chains into itself.
(Frame 7) (Landing Lag 22/11) (8%)
Bair - Startup buffed, to frame 5 from 11. Move reworked to kill earlier.
(Frame 5) (Landing Lag 19/10) (15%)
Uair - Move reworked to be double hit, and kill earlier.
(Frame 8) (Landing Lag 15/8) (Hit 1: 3%) (Hit 2: 7%)
Dair - Move reworked to have meteor smashing hitboxes throughout the majority of it.
(Frame 8) (Landing Lag 22/11) (2% x 6) (5%)

Smash Attacks:
Fsmash - Simply changed to deal more damage and kill move reliably, it also has much more endlag.
(Frame 3) (Hit 1: 6%) (Hit 2: 13%)
Usmash - Changed to deal Ryu's Smash 4 True Shoryuken damage early, and late. No invincibilty carried over. He also jumps a bit higher.
(Frame 6) (Early: 18%) (Late: 8.4%)
Dsmash - Changed to a multihit attack, it spikes offstage opponents as its main use.
(Frame 6) (Hits 1-4: 2/3/3%) (Hit 5: 12%)

Tilts:
Dtilt - Changed to Ike's dtilt in SSB4. Very versitile for combo's.
(Frame 7) (8%)
Utilt - Changed to Cloud's utilt in SSB4, a good combo tool.
(Frame 8) (8%)
Ftilt - Knocks at a combo angle, ftilt, fair is a good combo at middle percents.
(Frame 7) (15%)

Specials:
UP B - Fixed to grab ledge, still recovers insanely high. It also has a new hitbox upon him spawning in the aerial version. Can be b reversed midair to grab ledge, as before it just killed you.
SIDE B - Can no longer be used to stall, as he goes helpless after it ends.

Throws:
Dthrow, made into a combo move.
(6%)
Bthrow throws at a 250 angle, meaning it can spike opponents near ledge.
(13%)
Fthrow can kill, though generally at higher percents for a kill throw like 140%.
(10%)
____________________________________________
If you worked on the previous 50 Deadpool PSA's are weren't credited just PM/DM me and I'll add you. :)

1442 July 14th, 2016

Deadpool (Deadpool The Videogame) by BraveDragonWolf, iwantgames with credit to Mephisto, Reaver Ind., KTH, Beyond, Albafika, SiLeNtDo0m, JCentavo, Ganon-Punch
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Solid Snake]



HUGE THANKS TO \"IWANTGAMES\" FOR GIVING ME HIS UNFINISHED WORK AND ALSO FOR HIS MODEL OPTIMIZING!

R.I.P \"Iwantgames\"...

And also, I don't know who made \"The Punisher\" texture.


Comes with:

- CSP cosmetics

- Recolors

- Announcer call

663 April 28th, 2013

Deadpool Recolors by Chaos_Knight with credit to Beyond, johnlcb
[Character - Texture - Solid Snake]



The Merc with a Mouth needed some good ones.

Comes with CSPs, yadda, yadda, yadda.

And the red one IS slightly different from the Default color.

8774 April 23rd, 2014

Deadpool PSA V2 by Mephisto, Reaver Ind., KTH, Beyond, Albafika, SiLeNtDo0m, JCentavo, Ganon-Punch
[Character - Texture, Vertex, Moveset (PSA) - Solid Snake]



Download link fixed. I'm sorry for the delay in fixing it.


EDIT (22/4/13): Added .pac and .pcs files for a different batch of recolours. Partially so that there's more choice and partially so that it works properly in 1 player modes. ~ SDo0m

Mouthy merc returned to here.
Including the PSA, Model, Recolors, CSPs, Voice and others.

Have you feedback or question?
Please post it on my topic or send PM.
http://forums.kc-mm.com/index.php?topic=53422.0









Hey! Yeah, you! I'm down here bustin' my ass while you sit on yours watching me jump around? How is that fair?

3317 September 2nd, 2016

Deadpool Pack | New Recolors + New Model + New Css Stuff (Final PSA) by Zarks, KTH, Albafika, SiLeNtDo0m, Mephisto, JCentavo with credit to Beyond
[Character - Texture, Vertex, Import, Moveset (PSA) - Solid Snake]



*Re-upload the link

Re-download: New Css stuff by Me!!

Recolors & Css stuff: Me (cheatglitch)

Model & Texture: Beyond

PSA: Mephisto KTH BeyondYou Wolfric
SiLeNtDo0m JCentavo

4174 June 13th, 2012

Deadpool Remix by Beyond, johnlcb
[Character - Texture, Vertex, Import - Solid Snake]



- Johnlcb made a sexy new texture for my Deadpool. -

All credit to him.

3547 November 8th, 2012

Deadpool by Beyond
[Character - Texture, Import - Solid Snake]



-LegendarySMASHteam-
http://www.LSTeam.net

BANG! BANG! BANG! BANG! BANG! BANG! BANG! BANG! BANG! BANG! BANG! BANG!



6423 April 14th, 2013

Deadpool PSA Final by Mephisto, KTH, Beyond, Albafika, SiLeNtDo0m, JCentavo
[Character - Texture, Vertex, Moveset (PSA) - Solid Snake]



2013/04/15 : Download fixed
--------------------------------------------
Check me out! I'm the ghost of christmas kick your ass! -Deadpool
--------------------------------------------
This PSA is made from SilentDoom's Deadpool stuff.
Thanks

1091 January 16th, 2012

Deadpool PSA V1 by gigazard with credit to BeyondYou
[Character - Moveset (PSA) - Solid Snake]



This is my first ever PSA project.

Glitches-
1. Cant move when using grenades.

Deadpool now has the ability to run and walk much faster, his dash attack can stun opponent, and has added cool graphics to attacks.

395 December 19th, 2011

Deadpool Pack by Akito Kun with credit to Beyond You
[Character - Texture - Solid Snake]



Some Deadpool recolors and alt skins (Spawn,Cardinal and Red Hood)

831 October 10th, 2015

Deadpool recolors by KTH with credit to Beyond
[Character - Texture, Vertex - Solid Snake]



Recolors of Deadpool from MvC3 and others custom.

http://media.eventhubs.com/images/mvc3/colors/deadpool_main.jpg

You have :

- Black/Red
- Yellow
- Blue
- Green
- White

Thank you to Beyond for the permission. :3

7016 October 8th, 2012

Deadpool (Deadpool) by Beyond
[Character - Texture, Vertex - Solid Snake]



-LegendarySMASHteam-
http://www.LSTeam.net

Hey! You! I'm in your info box. Giving you info.

......

Hi. :3

227 June 17th, 2011

Deadpool recolors by NaiBeatle with credit to ChaotixNinjax
[Character - Texture - Solid Snake]



I did not make the model or the base of the texture. All credit goes to ChaotixNinjax.

I put a lot of stuff to go in with Deadpool, like CSPs, battle icons, battle names, his logo, etc

EDIT: Made a Kirby-like deadpool.

Enjoy.

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