1018 November 26th, 2016
Deadpool V2.5 by BraveDragonWolf with credit to IWantGames[Character - Texture, Vertex, Import - Solid Snake]
YOU NEED THESE EXACT PSA FILES FOR IT TO PROPERLY WORK!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212326
CHANGES:
- Added sword spec map
- Properly positioned swords (A must needed edit)
- Sharper pistol specular texture and slightly improved original pistol texture map
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212326
CHANGES:
- Added sword spec map
- Properly positioned swords (A must needed edit)
- Sharper pistol specular texture and slightly improved original pistol texture map
547 August 14th, 2016
Deadpool V2 + More Costumes by BraveDragonWolf, iwantgames[Character - Texture, Vertex - Solid Snake]
824 August 8th, 2016
Project M Deadpool by angelsoftheabyss with credit to BraveDragonWolf, iwantgames, Mephisto, Reaver Ind., KTH, Beyond, Albafika, SiLeNtDo0m, JCentavo, Ganon-Punch, and a million other people, LITERALLY.[Character - Texture, Vertex, Import, Moveset (PSA) - Solid Snake]
(Second image is vid)
This PSA is to make Deadpool a faster, more combo/melee/PM based
fighter. His overall speed has been increased, his combo potential has been drastically increased etc. I'll provide a moveset changelog in here for your favorite "super hero??"
_____________________________________________
Weight: 99 => 105
To make him more prone to combo's, but live overall longer.
Run Speed: 1.525 => 1.896
To make him match the faster gameplay.
Jumpsquat: 5 => 4
Most of these changes are to adapt to faster gameplay.
Fall Speed: 1.8
Fastfall Speed: 2.9
To enforce that he's a fastfaller/combo food.
Air Mobility: 0.90 => 1.24
To showcase his new combo potential.
Aerial Attacks:
Nair - Redesigned as a combo attack, much bigger hitbox, and no sweetspot.
(Frame 5) (Landing Lag 16/8) (Early: 8%) (Late: 4%)
Fair - Startup buffed, from frame 20 to frame 7. Move is completely changed to what resembles his ftilt. Now chains into itself.
(Frame 7) (Landing Lag 22/11) (8%)
Bair - Startup buffed, to frame 5 from 11. Move reworked to kill earlier.
(Frame 5) (Landing Lag 19/10) (15%)
Uair - Move reworked to be double hit, and kill earlier.
(Frame 8) (Landing Lag 15/8) (Hit 1: 3%) (Hit 2: 7%)
Dair - Move reworked to have meteor smashing hitboxes throughout the majority of it.
(Frame 8) (Landing Lag 22/11) (2% x 6) (5%)
Smash Attacks:
Fsmash - Simply changed to deal more damage and kill move reliably, it also has much more endlag.
(Frame 3) (Hit 1: 6%) (Hit 2: 13%)
Usmash - Changed to deal Ryu's Smash 4 True Shoryuken damage early, and late. No invincibilty carried over. He also jumps a bit higher.
(Frame 6) (Early: 18%) (Late: 8.4%)
Dsmash - Changed to a multihit attack, it spikes offstage opponents as its main use.
(Frame 6) (Hits 1-4: 2/3/3%) (Hit 5: 12%)
Tilts:
Dtilt - Changed to Ike's dtilt in SSB4. Very versitile for combo's.
(Frame 7) (8%)
Utilt - Changed to Cloud's utilt in SSB4, a good combo tool.
(Frame 8) (8%)
Ftilt - Knocks at a combo angle, ftilt, fair is a good combo at middle percents.
(Frame 7) (15%)
Specials:
UP B - Fixed to grab ledge, still recovers insanely high. It also has a new hitbox upon him spawning in the aerial version. Can be b reversed midair to grab ledge, as before it just killed you.
SIDE B - Can no longer be used to stall, as he goes helpless after it ends.
Throws:
Dthrow, made into a combo move.
(6%)
Bthrow throws at a 250 angle, meaning it can spike opponents near ledge.
(13%)
Fthrow can kill, though generally at higher percents for a kill throw like 140%.
(10%)
____________________________________________
If you worked on the previous 50 Deadpool PSA's are weren't credited just PM/DM me and I'll add you. :)
This PSA is to make Deadpool a faster, more combo/melee/PM based
fighter. His overall speed has been increased, his combo potential has been drastically increased etc. I'll provide a moveset changelog in here for your favorite "super hero??"
_____________________________________________
Weight: 99 => 105
To make him more prone to combo's, but live overall longer.
Run Speed: 1.525 => 1.896
To make him match the faster gameplay.
Jumpsquat: 5 => 4
Most of these changes are to adapt to faster gameplay.
Fall Speed: 1.8
Fastfall Speed: 2.9
To enforce that he's a fastfaller/combo food.
Air Mobility: 0.90 => 1.24
To showcase his new combo potential.
Aerial Attacks:
Nair - Redesigned as a combo attack, much bigger hitbox, and no sweetspot.
(Frame 5) (Landing Lag 16/8) (Early: 8%) (Late: 4%)
Fair - Startup buffed, from frame 20 to frame 7. Move is completely changed to what resembles his ftilt. Now chains into itself.
(Frame 7) (Landing Lag 22/11) (8%)
Bair - Startup buffed, to frame 5 from 11. Move reworked to kill earlier.
(Frame 5) (Landing Lag 19/10) (15%)
Uair - Move reworked to be double hit, and kill earlier.
(Frame 8) (Landing Lag 15/8) (Hit 1: 3%) (Hit 2: 7%)
Dair - Move reworked to have meteor smashing hitboxes throughout the majority of it.
(Frame 8) (Landing Lag 22/11) (2% x 6) (5%)
Smash Attacks:
Fsmash - Simply changed to deal more damage and kill move reliably, it also has much more endlag.
(Frame 3) (Hit 1: 6%) (Hit 2: 13%)
Usmash - Changed to deal Ryu's Smash 4 True Shoryuken damage early, and late. No invincibilty carried over. He also jumps a bit higher.
(Frame 6) (Early: 18%) (Late: 8.4%)
Dsmash - Changed to a multihit attack, it spikes offstage opponents as its main use.
(Frame 6) (Hits 1-4: 2/3/3%) (Hit 5: 12%)
Tilts:
Dtilt - Changed to Ike's dtilt in SSB4. Very versitile for combo's.
(Frame 7) (8%)
Utilt - Changed to Cloud's utilt in SSB4, a good combo tool.
(Frame 8) (8%)
Ftilt - Knocks at a combo angle, ftilt, fair is a good combo at middle percents.
(Frame 7) (15%)
Specials:
UP B - Fixed to grab ledge, still recovers insanely high. It also has a new hitbox upon him spawning in the aerial version. Can be b reversed midair to grab ledge, as before it just killed you.
SIDE B - Can no longer be used to stall, as he goes helpless after it ends.
Throws:
Dthrow, made into a combo move.
(6%)
Bthrow throws at a 250 angle, meaning it can spike opponents near ledge.
(13%)
Fthrow can kill, though generally at higher percents for a kill throw like 140%.
(10%)
____________________________________________
If you worked on the previous 50 Deadpool PSA's are weren't credited just PM/DM me and I'll add you. :)
1442 July 14th, 2016
Deadpool (Deadpool The Videogame) by BraveDragonWolf, iwantgames with credit to Mephisto, Reaver Ind., KTH, Beyond, Albafika, SiLeNtDo0m, JCentavo, Ganon-Punch[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Solid Snake]
663 April 28th, 2013
Deadpool Recolors by Chaos_Knight with credit to Beyond, johnlcb[Character - Texture - Solid Snake]
8774 April 23rd, 2014
Deadpool PSA V2 by Mephisto, Reaver Ind., KTH, Beyond, Albafika, SiLeNtDo0m, JCentavo, Ganon-Punch[Character - Texture, Vertex, Moveset (PSA) - Solid Snake]
Download link fixed. I'm sorry for the delay in fixing it.
EDIT (22/4/13): Added .pac and .pcs files for a different batch of recolours. Partially so that there's more choice and partially so that it works properly in 1 player modes. ~ SDo0m
Mouthy merc returned to here.
Including the PSA, Model, Recolors, CSPs, Voice and others.
Have you feedback or question?
Please post it on my topic or send PM.
http://forums.kc-mm.com/index.php?topic=53422.0
Hey! Yeah, you! I'm down here bustin' my ass while you sit on yours watching me jump around? How is that fair?
EDIT (22/4/13): Added .pac and .pcs files for a different batch of recolours. Partially so that there's more choice and partially so that it works properly in 1 player modes. ~ SDo0m
Mouthy merc returned to here.
Including the PSA, Model, Recolors, CSPs, Voice and others.
Have you feedback or question?
Please post it on my topic or send PM.
http://forums.kc-mm.com/index.php?topic=53422.0
Hey! Yeah, you! I'm down here bustin' my ass while you sit on yours watching me jump around? How is that fair?
3317 September 2nd, 2016
Deadpool Pack | New Recolors + New Model + New Css Stuff (Final PSA) by Zarks, KTH, Albafika, SiLeNtDo0m, Mephisto, JCentavo with credit to Beyond[Character - Texture, Vertex, Import, Moveset (PSA) - Solid Snake]
4174 June 13th, 2012
Deadpool Remix by Beyond, johnlcb[Character - Texture, Vertex, Import - Solid Snake]
3547 November 8th, 2012
Deadpool by Beyond[Character - Texture, Import - Solid Snake]
-LegendarySMASHteam-
http://www.LSTeam.net
BANG! BANG! BANG! BANG! BANG! BANG! BANG! BANG! BANG! BANG! BANG! BANG!
http://www.LSTeam.net
BANG! BANG! BANG! BANG! BANG! BANG! BANG! BANG! BANG! BANG! BANG! BANG!
6423 April 14th, 2013
Deadpool PSA Final by Mephisto, KTH, Beyond, Albafika, SiLeNtDo0m, JCentavo[Character - Texture, Vertex, Moveset (PSA) - Solid Snake]
1091 January 16th, 2012
Deadpool PSA V1 by gigazard with credit to BeyondYou[Character - Moveset (PSA) - Solid Snake]
395 December 19th, 2011
Deadpool Pack by Akito Kun with credit to Beyond You [Character - Texture - Solid Snake]
831 October 10th, 2015
Deadpool recolors by KTH with credit to Beyond[Character - Texture, Vertex - Solid Snake]
Recolors of Deadpool from MvC3 and others custom.
http://media.eventhubs.com/images/mvc3/colors/deadpool_main.jpg
You have :
- Black/Red
- Yellow
- Blue
- Green
- White
Thank you to Beyond for the permission. :3
http://media.eventhubs.com/images/mvc3/colors/deadpool_main.jpg
You have :
- Black/Red
- Yellow
- Blue
- Green
- White
Thank you to Beyond for the permission. :3
7016 October 8th, 2012
Deadpool (Deadpool) by Beyond[Character - Texture, Vertex - Solid Snake]
-LegendarySMASHteam-
http://www.LSTeam.net
Hey! You! I'm in your info box. Giving you info.
......
Hi. :3
http://www.LSTeam.net
Hey! You! I'm in your info box. Giving you info.
......
Hi. :3
227 June 17th, 2011
Deadpool recolors by NaiBeatle with credit to ChaotixNinjax[Character - Texture - Solid Snake]
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- Broken downloads
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- Usability issues (e.g. doesn't work).
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