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Update 4 (2016-03-14)
1) Added CSP, BP, CI and stock Icons
2) Added HD textures to use with Dolphin HD texture project
3) Added a new white recolor (screenshot 2 to see new gallery)
Since some of the HD textures are shared with the Brawl Costume for Wii U Marth, the download include all of them for both costume.
Let me know if you have any issues with it
Have fun!
------------------------------------------------------------
Update 3 : Created a more optimized version of the mod to fix crashing in long matches and cause less lag.
I made a very interesting discovery about the importance of the "NumNodes" value in brawlbox that has limitation that I didn't know about before.
If you want to know more about this, I made a detailed explication inside the read me file of the mod.
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Update 2 : Made some modifications in order to fix random crash on Wii with final smash. Please re-download if you had crash problems with him.
-------------------------
Update 1 : All reported bugs have been fix!
1) fix sword having weird texture in aether, great aether and final smash animation
2) fixed sword position in Wii U Ike's hand to be exactly over Brawl Ike Sword position to allow properly placed spawning of Slash FX
3) tweaked skinning of right arm to deform better in slashing animation
-------------------------------------------
It's now Wii U Ike's turn to get ported to Brawl/project M!!
Just like my other mods, I worked hard on redoing all his textures to look good in Brawl and he comes with all his Wii U recolors and has moving eyes, facial expression, yellow eyes, metal shaders, etc
He's about as much high poly as my Wii U Roy so expect the same kind of performance with him on Wii as Wii U Roy.
I fully tested him on dolphin with project M 3.6b. He was working perfectly fine but don't hesitate to send me a PM if you have any issues with him!
Have fun!
1) Added CSP, BP, CI and stock Icons
2) Added HD textures to use with Dolphin HD texture project
3) Added a new white recolor (screenshot 2 to see new gallery)
Since some of the HD textures are shared with the Brawl Costume for Wii U Marth, the download include all of them for both costume.
Let me know if you have any issues with it
Have fun!
------------------------------------------------------------
Update 3 : Created a more optimized version of the mod to fix crashing in long matches and cause less lag.
I made a very interesting discovery about the importance of the "NumNodes" value in brawlbox that has limitation that I didn't know about before.
If you want to know more about this, I made a detailed explication inside the read me file of the mod.
-------------------------
Update 2 : Made some modifications in order to fix random crash on Wii with final smash. Please re-download if you had crash problems with him.
-------------------------
Update 1 : All reported bugs have been fix!
1) fix sword having weird texture in aether, great aether and final smash animation
2) fixed sword position in Wii U Ike's hand to be exactly over Brawl Ike Sword position to allow properly placed spawning of Slash FX
3) tweaked skinning of right arm to deform better in slashing animation
-------------------------------------------
It's now Wii U Ike's turn to get ported to Brawl/project M!!
Just like my other mods, I worked hard on redoing all his textures to look good in Brawl and he comes with all his Wii U recolors and has moving eyes, facial expression, yellow eyes, metal shaders, etc
He's about as much high poly as my Wii U Roy so expect the same kind of performance with him on Wii as Wii U Roy.
I fully tested him on dolphin with project M 3.6b. He was working perfectly fine but don't hesitate to send me a PM if you have any issues with him!
Have fun!
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010