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254
April 8th, 2019
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Peach]
The download for this is fine. But for the most recent version, go here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215167
Daisy's high-speed, energetic, frantic gameplay takes another step forward with this update! Versions 1, 1.4, and 2 are obsolete and have now been deleted. NOTE: If you downloaded before 5-27-2016, re-download for a small patch. You really just need to take the new FitPeach file. I only made a small change to the Flurry Punch since the loop sequence only went through the first 2 punches. I didn't even notice it until I was working on an Attack100 for another character and ran into some issues! But in any case, that's the lone change since the initial upload of V3.
Big Credit goes to Mortimer for shrinking some of the bigger animations that were eating up file size, therein allowing me to accomplish more of the other stuff I wanted to get done!
The Kruna of Earth went through several improvements, including a fixed aerial Crystal Kick that is now reversable! It took a whole separate animation to get that accomplished since the coding wouldn't work it out by itself at all. So now, If you're facing away from the stage, you can just Up-B like any other character. Keep in mind that her actual vertical trajectory will still be delayed and poor, comparable to DK or Bowser, and opposite someone like Peach or Luigi who practically go straight up. Even so, I kept the jump switch technique in place of Peach's float just so if you wanted to change your angles with the Fair or Bair or if you wanted to attempt the Power Fair on someone behind you.
Her Flurry Punch neutral-A multijab attack now mimics Smash 4 in that she has a finisher at the end instead of just cutting off. This can actually be considered a buff or an indirect nerf depending on how you look at it, since it is a strong move at high percentages and to push people back, but it takes away the ability to combo out of the Flurry Punch and also has - like a lot of her moves - high ending lag.
And now new - boots! No more running around in heels! Vertexing turned out to be much easier than I thought it would be. Tricky for sure, but not too bad.
Several other notes in the included README.
This is likely the last version I'll do for now while I go and do other things. There's not really much else I can do at this point! She's at a good spot right now and is just about where I intended her to be.
Daisy's high-speed, energetic, frantic gameplay takes another step forward with this update! Versions 1, 1.4, and 2 are obsolete and have now been deleted. NOTE: If you downloaded before 5-27-2016, re-download for a small patch. You really just need to take the new FitPeach file. I only made a small change to the Flurry Punch since the loop sequence only went through the first 2 punches. I didn't even notice it until I was working on an Attack100 for another character and ran into some issues! But in any case, that's the lone change since the initial upload of V3.
Big Credit goes to Mortimer for shrinking some of the bigger animations that were eating up file size, therein allowing me to accomplish more of the other stuff I wanted to get done!
The Kruna of Earth went through several improvements, including a fixed aerial Crystal Kick that is now reversable! It took a whole separate animation to get that accomplished since the coding wouldn't work it out by itself at all. So now, If you're facing away from the stage, you can just Up-B like any other character. Keep in mind that her actual vertical trajectory will still be delayed and poor, comparable to DK or Bowser, and opposite someone like Peach or Luigi who practically go straight up. Even so, I kept the jump switch technique in place of Peach's float just so if you wanted to change your angles with the Fair or Bair or if you wanted to attempt the Power Fair on someone behind you.
Her Flurry Punch neutral-A multijab attack now mimics Smash 4 in that she has a finisher at the end instead of just cutting off. This can actually be considered a buff or an indirect nerf depending on how you look at it, since it is a strong move at high percentages and to push people back, but it takes away the ability to combo out of the Flurry Punch and also has - like a lot of her moves - high ending lag.
And now new - boots! No more running around in heels! Vertexing turned out to be much easier than I thought it would be. Tricky for sure, but not too bad.
Several other notes in the included README.
This is likely the last version I'll do for now while I go and do other things. There's not really much else I can do at this point! She's at a good spot right now and is just about where I intended her to be.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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