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Alternate link, only difference is that it is a .zip archive instead of .rar
https://mega.nz/#!qYdBlKhY!zcYwbfR1mKbemtVJQWoHZAuD0gbWL1hiXArtFxIfnHU
v1.2a
- Better face morphy stuff so it coincides better with KTH's model updates, still not perfect, like victory stuff is sill a bit funky, but uh... better.
- Robin will hold onto whatever sword was used last, instead of always changing back to Bronze Sword after every animation that uses it is complete.
v1.2
- Female Robin, yay.
v1.1a
- Nosferatu has a pseudo-grabbing effect. yay.
- Now it's sorta-kinda-possible to store Thunder chargeup, and like Smash 4, when you charge Thoron it doesn't just release in instantly, yay options.
v1.1
- Arcthunder exists! As such, charge time for Elthunder was downed a bit.
- Thunder chargeup increases in graphical intensity over time to help signify its different stages.
- Arcfire is sent further out.
- Bronze Sword can now be used during aerials, this is done via joystick sensitivity as opposed to how it's handled in Sm4sh, meaning you are able to choose whichever whenever, a bit difficult to get used to though, haha.
yay, Robin! ...a tad confusing that no one's actually attempted this yet, but uh... It exists now!
Let's see... It's only 'ish' due to limitations and stuff. No durability, if the Levin Sword can be used for an attack, it always will be used for that attack, no Chrom, so I needed to do a new final smash, all projectiles are fake projectiles, so they're kind funky and a bit improper, Arcthunder was cut since I've no idea how to make it work as a fake projectile, sorry. uhhh... Thunder can't be stored, it's all or nothing, like Marth/Ike's chargeups, Nosferatu can't grab things, but it will still leech HP if its hitbox connects. I thiiink that about covers it.
Robin is Male version, Reflet is Female version, PSAs and SFX are interchangeable, that is, for example, if you want Reflet to use the PM-ish moveset I did, all that really needs to be done is rename her 439.sawnd to 438.sawnd.
Robin's MotionEtc file is also identical to how Reflet's would be, so it being omitted is just to keep the download's size a bit.
Intended for use with BrawlEx, based off of Marth so if you do use BrawlEx, use his configs and module.
Robin Soundbank ID is 0x000001AF
Reflet Soundbank ID is 0x000001B0
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
https://mega.nz/#!qYdBlKhY!zcYwbfR1mKbemtVJQWoHZAuD0gbWL1hiXArtFxIfnHU
v1.2a
- Better face morphy stuff so it coincides better with KTH's model updates, still not perfect, like victory stuff is sill a bit funky, but uh... better.
- Robin will hold onto whatever sword was used last, instead of always changing back to Bronze Sword after every animation that uses it is complete.
v1.2
- Female Robin, yay.
v1.1a
- Nosferatu has a pseudo-grabbing effect. yay.
- Now it's sorta-kinda-possible to store Thunder chargeup, and like Smash 4, when you charge Thoron it doesn't just release in instantly, yay options.
v1.1
- Arcthunder exists! As such, charge time for Elthunder was downed a bit.
- Thunder chargeup increases in graphical intensity over time to help signify its different stages.
- Arcfire is sent further out.
- Bronze Sword can now be used during aerials, this is done via joystick sensitivity as opposed to how it's handled in Sm4sh, meaning you are able to choose whichever whenever, a bit difficult to get used to though, haha.
yay, Robin! ...a tad confusing that no one's actually attempted this yet, but uh... It exists now!
Let's see... It's only 'ish' due to limitations and stuff. No durability, if the Levin Sword can be used for an attack, it always will be used for that attack, no Chrom, so I needed to do a new final smash, all projectiles are fake projectiles, so they're kind funky and a bit improper, Arcthunder was cut since I've no idea how to make it work as a fake projectile, sorry. uhhh... Thunder can't be stored, it's all or nothing, like Marth/Ike's chargeups, Nosferatu can't grab things, but it will still leech HP if its hitbox connects. I thiiink that about covers it.
Robin is Male version, Reflet is Female version, PSAs and SFX are interchangeable, that is, for example, if you want Reflet to use the PM-ish moveset I did, all that really needs to be done is rename her 439.sawnd to 438.sawnd.
Robin's MotionEtc file is also identical to how Reflet's would be, so it being omitted is just to keep the download's size a bit.
Intended for use with BrawlEx, based off of Marth so if you do use BrawlEx, use his configs and module.
Robin Soundbank ID is 0x000001AF
Reflet Soundbank ID is 0x000001B0
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010