1496 June 4th, 2016
Battlefield + Omega (Smash U) by Edwguard Flows, DSX8[Stage - Texture, Import - Battlefield]
Update 04/06/16 Fixed chain material from the main platform.
After months of work .... the revamp of Battlefield U is over!!
The stage has new light system that has been remade it completely (fogs, lights, ambient lights, lighting animation,...).
Also I create a new background transition (morning,midday,afternoon,evening) like Smash U. Now the clouds have all texture animations.
There is new specular efect on the main platform. The materials, shaders and the color nodes have been ajusted. Shadow system has been created for all the platforms. Addicionally there are more background islands with the all the lighting effects.
Include the original omega version. I'll update it soon with a wifi safe version.
All the stages go over STGBATTLEFIELD and there is a Wifi Safe version using the brawl Battlefield colisions.
The stage has been optimized for 3-4 players matches without lag on the Wii. But you may have fps drops if you use heavy characters on this stage so, I created a optimized versions with less elements and lights. Try it!
Comes with SSS Icon and stage files
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
After months of work .... the revamp of Battlefield U is over!!
The stage has new light system that has been remade it completely (fogs, lights, ambient lights, lighting animation,...).
Also I create a new background transition (morning,midday,afternoon,evening) like Smash U. Now the clouds have all texture animations.
There is new specular efect on the main platform. The materials, shaders and the color nodes have been ajusted. Shadow system has been created for all the platforms. Addicionally there are more background islands with the all the lighting effects.
Include the original omega version. I'll update it soon with a wifi safe version.
All the stages go over STGBATTLEFIELD and there is a Wifi Safe version using the brawl Battlefield colisions.
The stage has been optimized for 3-4 players matches without lag on the Wii. But you may have fps drops if you use heavy characters on this stage so, I created a optimized versions with less elements and lights. Try it!
Comes with SSS Icon and stage files
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
31 May 3rd, 2016
WWE Cm punk old theme by Neon Green[Audio - Stage/Menu]
Hey everyone, another one of my WWE theme uploads.
Its Cm punks OLD theme. the reason i didnt upload his new theme is because this one i think is cooler. Might do his new one too.
Enjoy :)
(Source: WWE)Its Cm punks OLD theme. the reason i didnt upload his new theme is because this one i think is cooler. Might do his new one too.
Enjoy :)
269 August 31st, 2016
Dark Link v2 by Placebo with credit to PM Legacy Pack for OoT Dark Link (AlGeorgeRomo?)[Character - Texture, Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Link]
Thread: http://smashboards.com/threads/project-clone.434936/
I expect this to be the most popular one yet.
Updated to have sword trail on Nair, new Sword Trail graphic, and a new voice based on OoT.
Extra preview images:
http://imgur.com/1CkZnfr
http://i.imgur.com/RcMgnJT.jpg
Hate reading?:
See that Project M 3.61 CC Link? Make him more aggressive and re-purpose his projectiles for opening melee opportunities.
I expect this to be the most popular one yet.
Updated to have sword trail on Nair, new Sword Trail graphic, and a new voice based on OoT.
Extra preview images:
http://imgur.com/1CkZnfr
http://i.imgur.com/RcMgnJT.jpg
Hate reading?:
See that Project M 3.61 CC Link? Make him more aggressive and re-purpose his projectiles for opening melee opportunities.
263 May 3rd, 2016
Nero by Ebola16 with credit to jrush64[Character - Texture, Vertex, Import - Ike]
135 May 3rd, 2016
Ghirahim Final Form by Ebola16 with credit to jrush64[Character - Texture, Vertex, Import - Marth]
416 May 4th, 2020
PSA Friendly Juri Han by Ebola16 with credit to SJS and Nanobuds for the original model[Character - Texture, Import - Sheik]
Update: Added Juri PSA (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31982) version.
The original import worked over Sheik, however using it with PSAs was very difficult due to the large node and vertex counts. I reduced both of those. I also fixed some corrupt objects that caused graphical glitches and lag. Now this model works great with the Spiderman PSA too.
The original import worked over Sheik, however using it with PSAs was very difficult due to the large node and vertex counts. I reduced both of those. I also fixed some corrupt objects that caused graphical glitches and lag. Now this model works great with the Spiderman PSA too.
1628 May 2nd, 2016
Pepsi Man Recolors by RedipsTheCooler, nanobuds, Iwvi with credit to King Bowser Koopa ~ The Apex King (For original model), HypnotizeScourge (for some recolor concepts)[Character - Texture, Vertex, Import - Captain Falcon]
15 May 2nd, 2016
WWE Daniel Bryan theme by Neon Green[Audio - Stage/Menu]
Another one of my wwe theme song uploads
Hope you enjoy :)
(Source: WWE)Hope you enjoy :)
661 May 2nd, 2016
Sakuraville [ProjectM3.6] by t_Místico_t with credit to rihuganon[Stage - Texture, Import - Smashville]
--Stage is made for Project M 3.6 ONLY!--
Just a simple texture/bg swap updated for PM3.6
This was a request. I had done this a long time ago but forgot to upload it -_-...
-Stage is updated for Project M 3.6 (Yes even the moving platform was updated).
-Morning, daytime, sunset, and nighttime are also included.
-Another version included.
If any problems, pm me.
Just a simple texture/bg swap updated for PM3.6
This was a request. I had done this a long time ago but forgot to upload it -_-...
-Stage is updated for Project M 3.6 (Yes even the moving platform was updated).
-Morning, daytime, sunset, and nighttime are also included.
-Another version included.
If any problems, pm me.
269 May 2nd, 2016
Battlefield Falls [ProjectM3.6] by t_Místico_t with credit to Byond[Stage - Texture, Import - Battlefield]
338 October 6th, 2016
Distant Skyview Spring [PM3.6] by Dranakar with credit to DSX8, Soopercool101 and Hyperl!nk[Stage - Texture, Vertex, Import - Distant Planet]
For PM 3.6 ONLY! - Goes over Distant Planet
I've always hated Distant Planet as a stage, didn't like the theme, didn't like the music. So what better way to get some good music and visuals than to do another tourney legal zelda stage! :D
The stage is DSX8's and I ripped the platforms from Lost Forest Planet. Credit to DSX8 for his beautiful port, to Soopercool101 for helping me with the shadows, and to HyperL!ink for helping me with the color of the platforms!
Hope you enjoy!
I've always hated Distant Planet as a stage, didn't like the theme, didn't like the music. So what better way to get some good music and visuals than to do another tourney legal zelda stage! :D
The stage is DSX8's and I ripped the platforms from Lost Forest Planet. Credit to DSX8 for his beautiful port, to Soopercool101 for helping me with the shadows, and to HyperL!ink for helping me with the color of the platforms!
Hope you enjoy!
11 May 1st, 2016
Downtown Demolition / I'm Back To Rise!/ TJ Combo's Theme (Game Mix 1) by Nanook52 with credit to Mick Gordon[Audio - Stage/Menu]
PREVIEW SHOWS HOW IT SOUNDS EXACTLY IN GAME!! TJ Combo's Theme Custom mixed by ripping the game version, mixing with the OST version, Various versions from youtube and danger theme. Made for Smash3/Brawlvault. (warning loop start sample not divisible by 14336)
(Source: Killer Instinct (Windows 10)) 6 May 1st, 2016
Immortal Flame (Game Version) by Nanook52[Audio - Stage/Menu]
Inferno's Theme from the First Soul Caliber. Ripped from dreamcast and looped perfectly HOLY SH**T ITS DIVISBLE BY 14336!!!!
(Source: Soul Caliber) 5 May 1st, 2016
Beyond The Horizon (Game Version) by Nanook52[Audio - Stage/Menu]
Hwang's Theme from the first Soul Caliber. Ripped from Dreamcast and looped perfectly. (warning loop start sample not divisible by 14336)
(Source: Soul Caliber) 5 May 1st, 2016
Bred From The Gap (Game Version) by Nanook52[Audio - Stage/Menu]
Astaroth & Lizardman's theme from the first Soul Caliber. Ripped from Dreamcast and looped perfectly. (warning loop start sample not divisible by 14336).
(Source: Soul Caliber) 7 May 1st, 2016
The Stage Of History (Character Select) by Nanook52[Audio - Stage/Menu]
Welcome back to the stage of History...looped perfectly..(warning loop start sample not divisible by 14336)
(Source: Soul Caliber) 4 May 1st, 2016
The New Legend (Game Version) by Nanook52[Audio - Stage/Menu]
Kilik & Edge Master's theme from the first Soul Caliber. Ripped from Dreamcast and Looped perfectly. (warning loop start sample not divisible by 14336)
(Source: Soul Caliber) 4 May 1st, 2016
Bloom and Harvest (Game Version) by Nanook52[Audio - Stage/Menu]
Xianghua's Theme from the first Soul Caliber. Ripped from Dreamcast and Looped perfectly. (warning loop start sample not divisible by 14336)
(Source: Soul Caliber) 2 May 1st, 2016
Duelists (Game Version) by Nanook52[Audio - Stage/Menu]
Mitsurugi's Theme From the first Soul Caliber. Ripped from Dreamcast and looped perfectly.(warning loop start sample not divisible by 14336).
(Source: Soul Caliber) 3 May 1st, 2016
Eye To Eye~Blade to Blade (Game Version) by Nanook52[Audio - Stage/Menu]
Seong mina's Theme from the first Soul Caliber. Ripped straight from the Dreamcast and looped perfectly. (warning loop start sample not divisible by 14336). 2.5MB file
(Source: Soul Caliber) 478 May 1st, 2016
Temple of time (Warioland) [PM3.6] by Dranakar with credit to DSX8[Stage - Texture, Vertex - WarioWare, Inc.]
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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