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Author Topic: Brawlbox Resources & History  (Read 3859813 times)
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BlackJax96
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    « Reply #11445 on: July 08, 2012, 12:32:45 AM »


    Hi,BJ

    I heard you implemented movedef rebuilder. It looks great!
    If you make a program language for movedef, you may be greater than Phantom Wings.

    :O Hey Bero, thanks.
    I want to eventually make a better way to script for movesets, but I'll do that when the current model viewer editor is fully stable, fighter.pac is rebuildable, and when we know more about different events and exactly what they do.

    okay i hate to ask noob questions to you so soon after its release.
    Source Codes..i must be honest i dont know what im doing but im browsing trying to figure it out.

    what should i be doing? i think i found the place where my error is directing me to, what should i do now? again sorry for the noob question

    Oh... if you don't know C# already or if you're not willing to learn it, don't bother looking at the source, it'll just confuse you lol. Just report the errors to me and I'll try to fix them.
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    Leeon09
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    « Reply #11446 on: July 08, 2012, 12:37:37 AM »


    Ahh okay....sadface lol didnt wanna bother ya with too many issues so ill try and see if i can learn it. Until then im hoping this pic can help with my saving issue.
    Im using regular FitLink.pac and anything i change gives me this error.
    https://skydrive.live.com/redir?resid=44A739E96C957658!264 just copy and paste the whole thing =\
    « Last Edit: July 08, 2012, 12:53:53 AM by Leeon09 » Logged

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    « Reply #11447 on: July 08, 2012, 12:59:00 AM »


    Ok question about the basic brsar support that seems to exist.

    Does replacing work atm, or is it just previewing? And would it be possible for a future version to 1. have information necessary for working with Sawndz and 2. http://opensa.dantarion.com/wiki/SFX_ID_List(NTSC_AND_JPN) coded into it?
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    SouthCraft
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    « Reply #11448 on: July 08, 2012, 01:17:27 AM »


    tried to open MoveDef_Purin and this pops up
    MoveDef_FitPurin/SubRoutines/SubRoutines2//Unknown

    If i press the close button it just appear again same if i press "OK"
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    dialga151
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    « Reply #11449 on: July 08, 2012, 01:18:36 AM »


    Damn! When I try to replace a model with it DAE file the program say"Brawlbox v. 0.66b has stopped working..."
    Why??http://www.models-resource.com/wii_gamecube/pokeparkwii/sheet/2030

    DETAILS

    System.NullReferenceException: Object reference not set to an instance of an object.
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnInitialize()
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.ReplaceR aw(FileMap map)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Replace(String fileName)
       at BrawlBox.GenericWrapper.Replace()
       at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    « Last Edit: July 08, 2012, 01:21:37 AM by dialga151 » Logged

    Novarek
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    « Reply #11450 on: July 08, 2012, 03:30:34 AM »


    Damn! When I try to replace a model with it DAE file the program say"Brawlbox v. 0.66b has stopped working..."
    Why??

    Your answer are maybe in the question.
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    « Reply #11451 on: July 08, 2012, 03:41:03 AM »


    Damn! When I try to replace a model with it DAE file the program say"Brawlbox v. 0.66b has stopped working..."
    Why??resource.com/wii_gamecube/pokeparkwii/sheet/2030]http://www.models-resource.com/wii_gamecube/pokeparkwii/sheet/2030

    DETAILS

    System.NullReferenceException: Object reference not set to an instance of an object.
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnInitialize()
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.ReplaceR aw(FileMap map)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Replace(String fileName)
       at BrawlBox.GenericWrapper.Replace()
       at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    u sir... Im srs here

    first of all use the newest BB.. xD
    second, DAE's thats on that site doesnt import properly since they most likely werent made from BB or 3ds max.
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    « Reply #11452 on: July 08, 2012, 03:53:17 AM »


    Nope. That would involve REL editing, and I don't know if I'll ever get to parsing and rebuilding REL without some help from anyone else.
    you know, PW did a program named called "module editior" which can open every REL from brawl so you can look at it like a bone tree.

    sadly, you can't edit in it and it's build of ASM so we dont know what they do except for what they are in example "grIceFish" or "soArrayVector<soDamage, 1>"

    I have decided, I will start with parching so we can rebuild it like I did with PAT0 and SRT0 Im srs here need some new challanges!
    will also ask MrBean35000vr cause I know which rock he is hidden under Im srs here
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    « Reply #11453 on: July 08, 2012, 04:19:42 AM »


    Quote
    To do:
    - Kinect Skeleton Tracking

    Uuhhhhhhhh.... :O

    I assume you're just kidding around with that, but I have to ask, is there actual potential there?  That would be ridiculous...wow!

    Thank you for your continued work on BrawlBox, by the way Smiley    I see the moveset editor has made it's appearance; Exciting stuff!
    « Last Edit: July 08, 2012, 04:21:25 AM by toddtj » Logged

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    « Reply #11454 on: July 08, 2012, 04:49:41 AM »


    Uuhhhhhhhh.... :O

    I assume you're just kidding around with that, but I have to ask, is there actual potential there?  That would be ridiculous...wow!

    Thank you for your continued work on BrawlBox, by the way Smiley    I see the moveset editor has made it's appearance; Exciting stuff!
    idc if this is a bit rude or w/e... but r u dumb? Im srs here

    of course it does! with that, ppl will be able to make animations more smoother inside Brawlbox and stuff by using the 360 Kinect system. if u dont believe me, ASK THE MAIN MAN!!
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    « Reply #11455 on: July 08, 2012, 05:46:15 AM »


    just as with the importer, i'll keep waiting untill all these bugs are fixed, i dont even know what to do with this brawlbox yet so yeah xDD
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    « Reply #11456 on: July 08, 2012, 05:50:54 AM »


    I found an error regarding PAT0, so, I edited one entry:


    Then all other entries go:
    « Last Edit: July 08, 2012, 05:56:42 AM by SuperrSonic » Logged


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    « Reply #11457 on: July 08, 2012, 08:54:02 AM »


    I'd like to report something.
    This new version of brawlbox is awesome and allows me to read the Fighter.pac file, which contains data i need to modify for my projects.
    BUT !!
    If i modify something, a value for example, then i want to save, i've got an error message so i can't save modifications... i don't know how to translate it, but there are the words "instance" and "item".
    I'm about to finish my current projects and i'm blocked by something i thought impossible to happen... bad luck. Please try fo fix it.
    And, again, awesome work !
    « Last Edit: July 08, 2012, 08:55:02 AM by Chaoszard » Logged


    No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
    PSA/Moveset HERE : http://forums.kc-mm.com/index.php?topic=41974.0
    STAGES HERE : http://forums.kc-mm.com/index.php?topic=60399.0

    Flutterbombsexmachine
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    « Reply #11458 on: July 08, 2012, 09:15:10 AM »


    It would probably be really hard but is it possible to make the effects load with the moveset?
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    « Reply #11459 on: July 08, 2012, 09:15:17 AM »


    I'd like to report something.
    This new version of brawlbox is awesome and allows me to read the Fighter.pac file, which contains data i need to modify for my projects.
    BUT !!
    If i modify something, a value for example, then i want to save, i've got an error message so i can't save modifications... i don't know how to translate it, but there are the words "instance" and "item".
    I'm about to finish my current projects and i'm blocked by something i thought impossible to happen... bad luck. Please try fo fix it.
    And, again, awesome work !

    BJ already said you can't edit that file yet...


    It would probably be really hard but is it possible to make the effects load with the moveset?

    future... already said it a lot of times ^^
    epicness is yet to complete itelf!
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