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Author Topic: Brawlbox Resources & History  (Read 3859313 times)
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slawter
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« Reply #12315 on: August 19, 2012, 09:51:48 AM »


Well how did you even save with no edits? BB won't even save if you don't change anything lol

All the versions of Brawlbox ask me if I want to save when I close the program regardless if I've changed anything or not.
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Tock
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« Reply #12316 on: August 19, 2012, 10:17:52 AM »


Somehow when i import a material from one Model to another one the texturedata gets pretty much [censored]ed up please fix it :c
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    « Reply #12317 on: August 19, 2012, 10:21:48 AM »


    I get the same thing...
    But I usually prefer to hit Ctrl+S multiple times...
    (I like the safe feeling)

    Don`t disable the save button plz
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    slawter
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    « Reply #12318 on: August 19, 2012, 01:13:41 PM »


    Somehow when i import a material from one Model to another one the texturedata gets pretty much [censored]ed up please fix it :c

    That happened to me with 0.67b. It worked fine with 0.67 though.
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    DSX8
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    « Reply #12319 on: August 19, 2012, 04:53:53 PM »


    That happened to me with 0.67b. It worked fine with 0.67 though.
    lol i havent had any material issue's Tongue
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    Naruto200Man
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    « Reply #12320 on: August 19, 2012, 06:02:30 PM »


    I like how Tri stripper and Fighter.pac/Item movesets have the same amount of votes and the two other things have literally nothing.

    Also....what about adding the ability to give hitbox collisions to stages?
    Would that be possible soon or no? ._.
    I mean actual collision like an exploding platform.
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    BlueBrain
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    « Reply #12321 on: August 19, 2012, 06:16:02 PM »


    I like how Tri stripper and Fighter.pac/Item movesets have the same amount of votes and the two other things have literally nothing.

    Also....what about adding the ability to give hitbox collisions to stages?
    Would that be possible soon or no? ._.
    I mean actual collision like an exploding platform.

    REL due, REL, it has been said several times already, stage hitboxes are stored in their REL files
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    Naruto200Man
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    « Reply #12322 on: August 19, 2012, 06:21:15 PM »


    REL due, REL, it has been said several times already, stage hitboxes are stored in their REL files

    So you'd expect stagers to be begging for REL then... >_>
    Oh well guess we'll wait until BJ decides to do it.
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    frostymm
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    « Reply #12323 on: August 19, 2012, 07:20:48 PM »


    Hey am I the only one having trouble trying to PSA with the new bb? like set/add momentum making the game freeze? Or disallow vertical movement causing bb to pop an error? Or the .pac just generally not working in-game at random points? (Like even though I deleted something I added that broke it it stays broken but then I re-do it and it works somehow). Or mimicking a code exactly how it worked in Smash attacks but it not working here? Or just changing the hitboxes on an attack to find that it now teleports you randomly off the stage?

    It wouldn't bother me if I could just switch over to Smash Attacks for those things but I can't and it's kind of frustrating O.o
    I'd kinda prefer not to have to start all over and the being able to view the hitboxes thing is really nifty
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    SomeKindOfMetroid
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    « Reply #12324 on: August 20, 2012, 12:28:07 AM »


    Nice choice of avatar, BlackJax.

    And, uh, Fighter.pac hype or something I guess.
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    Vulcanus2
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    « Reply #12325 on: August 20, 2012, 09:47:43 AM »


    * Culture Invariant Float.Parse on most parse uses

    This is than only on parse uses but not on validating uses.
    Even in this version I can't enter any decimals if I don't set my region to US.
    (else I use commas instead of dots and BrawlBox doesnt seem to like that)

    I'll have the region at US as temporary fix, but please fix this sometime.
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    BlackJax96
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    « Reply #12326 on: August 20, 2012, 10:56:50 AM »


    All posts that weren't spam but I didn't respond to have been acknowledged

    Nice choice of avatar, BlackJax.

    And, uh, Fighter.pac hype or something I guess.


    Thanks and yeah

    * Culture Invariant Float.Parse on most parse uses

    This is than only on parse uses but not on validating uses.
    Even in this version I can't enter any decimals if I don't set my region to US.
    (else I use commas instead of dots and BrawlBox doesnt seem to like that)

    I'll have the region at US as temporary fix, but please fix this sometime.

    That's funny, I actually removed those because they were causing this problem for some people and it was helping some people. Now that I removed them, it's still happening?

    Damned if I do, damned if I don't.

    Can you redownload v0.67b (in case you didn't get the update) and tell me all the exact textboxes that have this problem?

    This is than only on parse uses but not on validating uses.

    And what is this line supposed to mean good sir
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    DarkPikachu
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    « Reply #12327 on: August 20, 2012, 12:03:08 PM »


    now that I can actually see the avatars...
    @BJ: your ava's awesome :3

    @Tock: your ava's better though >:3

    anyways...
    I can now post my requests I talked about Cheesy

    the img says it all here:


    and I think this one does too:
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Puraidou
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    « Reply #12328 on: August 20, 2012, 12:04:23 PM »


    Tcll, dafuq does your post mean lol? xD
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    DarkPikachu
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    « Reply #12329 on: August 20, 2012, 12:08:27 PM »


    Tcll, dafuq does your post mean lol? xD

    request 1: displaying definitions
    request 2: brbx 3D

    3D images are easy to make :3

    a brawl scene:


    UMC:
    « Last Edit: August 20, 2012, 12:10:42 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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