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« Reply #1560 on: June 22, 2011, 05:18:52 PM » |
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the point is to make models un-shaded, so the normal shading doesnt apply anymore... this is usefull for characters like mario and luigi, cuz whatever u do with those straps from their pants, u'll still see them ^^ you're prbly talking about something controlled by the shaders... or the nodes >_>
note in brbx, the shaders are named improperly... the ACTUAL shaders are part of the materials what you're looking at in brbx is the nodes
*sigh* kryal you idiot... this is exactly what I was trying to avoid DX
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« Reply #1561 on: June 22, 2011, 05:20:45 PM » |
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you're prbly talking about something controlled by the shaders... or the nodes >_>
note in brbx, the shaders are named improperly... the ACTUAL shaders are part of the materials what you're looking at in brbx is the nodes
*sigh* kryal you idiot... this is exactly what I was trying to avoid DX
That's not the problem at all. I'd post a picture if I had one. ...the "Scale All" button works now You can now scale an entire moveset up as much as you want. What it does is goes through each keyframe for the bone name you type in, removes the scale keyframes and then sets one scale keyframe right on the first frame.
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« Last Edit: June 22, 2011, 07:04:24 PM by BlackJax96 »
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« Reply #1562 on: June 22, 2011, 08:55:59 PM » |
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That's not the problem at all. I'd post a picture if I had one. ...the "Scale All" button works now You can now scale an entire moveset up as much as you want. What it does is goes through each keyframe for the bone name you type in, removes the scale keyframes and then sets one scale keyframe right on the first frame. Yay, Mass Produce Scaling.
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« Reply #1563 on: June 23, 2011, 12:06:12 AM » |
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Yay, Mass Produce Scaling.
I....I can't believe it! Yesz!!!
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Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph
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« Reply #1565 on: June 23, 2011, 02:27:37 AM » |
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Get the normals data and replace it all with 00's (not the header, though).
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #1566 on: June 23, 2011, 04:25:42 AM » |
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Get the normals data and replace it all with 00's (not the header, though).
in hex or in brlbox??
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« Reply #1568 on: June 23, 2011, 07:00:33 AM » |
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Get the normals data and replace it all with 00's (not the header, though).
Thanks, that should be help for my Doc Mario.
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« Reply #1570 on: June 23, 2011, 09:53:08 AM » |
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btw KTH I just explained in my last post that changing the normals to 0 won't work
Argh, ok.
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« Reply #1571 on: June 23, 2011, 11:05:37 AM » |
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in hex or in brlbox??
hex, unless brawlbox is suddenly showing hex now.
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« Reply #1572 on: June 23, 2011, 12:15:27 PM » |
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hex, unless brawlbox is suddenly showing hex now. what part of my previous posts do you not understand
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« Reply #1573 on: June 23, 2011, 12:42:40 PM » |
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what part of my previous posts do you not understand
Did you not see the picture of gengar?
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« Reply #1574 on: June 23, 2011, 01:35:09 PM » |
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Did you not see the picture of gengar? indeed I did
but setting the normals to 0 won't do that...
we need to disable shadows in the material's shaders
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