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43 February 21st, 2019

Gellert the water mage (OC) by CARLCGL, Eternal Yoshi with credit to EternalYoshi
[Character - Moveset (PSA) - Toon Link]



water and dark based attaks

based on simon belmont psa

305 January 9th, 2017

IMPROVED Golbez by Ebola16, Eternal Yoshi
[Character - Import - Ganondorf]



I added an alpha function to this model to properly display transparent textures. The texture quality improvement is most notable on his helmet.

220 January 1st, 2016

Big Shell (Omega) by Smerchy, Eternal Yoshi with credit to TheUltimateKoopa
[Stage - Import - Final Destination]



It's Eternal Yoshi's Big Shell V3X stage, omega-fied with removed railings and extended side blast zones. Note that because of the new blast zone positions, there are some collision issues with the struts.

Comes with SS icon/portrait/name, .rel for stage expansion slots, and a MGS2 Main Theme .brstm by TheUltimateKoopa

Happy Holidays!!

250 December 2nd, 2014

Action 511 - Eternal Yoshi's Farewell by Eternal Yoshi
[Pack - Character, Stage, Audio, SFX, Misc, Portrait]



I'm done with Smash!
So here's a pack of everything I was working on throughout the year.

Has Rough and WIP Aiai, Gray Fox, Sora, Simon Belmont, his costumes, Solidus, the VR Mission Stage, and Hollow Bastion.

My drive and passion for smash has died a few months ago and as such my drive and will to do further Brawl mods. The dream is dead and the magic is gone. I apologize if I disappointed any of you!

Thank you all for your support over the years.

In the meantime I'm gonna finish PM so I can finally move on from smash.

Goodbye everybody.

1224 April 21st, 2014

Gray Fox Bronze Version by Eternal Yoshi
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



BE SURE TO READ THE README BEFORE ASKING/REPORTING THINGS PLEASE.

This is the newest version of Gray Fox, which is the Bronze version. What I mean is that this is the third to last revision I will make for him, with Gold being the Final. This update has a bunch of new animations and new moves inspired by Raiden's Playstation All Stars Moveset. I also upgraded his Brawl model and textures to be of better quality while staying in draw count and memory limits to ensure smooth gameplay.

Changelist:
New Model
Upgraded textures
New Jab Combo(Only available when using BrawlEx)
New Ftilt1, Ftilt2, Dash Attack, DSmash, Nair, Fair, Bair, Dair, Dthrow, Bthrow, UThrow,
Neutral B, Up B & Final Smash
Has a proper Final Smash now: Blade Mode
Reanimated Utaunt, Grab, Dash Grab, Turn Grab, Grab Pummel, Grab Break, Dair Landing,
SpecialFall actions, & LandingFallSpecial
Gravity slightly higher
Ground Friction is higher; Gray Fox doesn't slide as much
Holding B when ending Side B will no longer cause him to rise
Sword trail perfected and follows sword properly
Overall hitboxes are more polished and better placed
Shield is a little smaller
Has a true Wall Jump(Only when using BrawlEx)

Gray Fox's New Neutral B is a Dive Kick.
It has lots of startup, but it's strong and sends victims at a very horizontal angle. Keep in mind that the hitboxes
are at his leg and not the blade itself.

Gray Fox's new Up B will have him do a rising slash and then an Aerial Upward Sweep.
While it doesn't go as high or as far as the old Up B, the move is more powerful and reliable and has superior
hitbox coverage with better reach and better linking hitboxes.

Gray Fox will only unleash blade mode to those who get caught in his force field, so make sure you connect with
the force field or Blade Mode will end prematurely and you'll waste the Smash Ball.

FAQ
Q:Why didn't you use the Metal Gear Rising: Revengance model?
A:Because it is far too high poly for Brawl to handle.
Also the textures are huge and combined together will likely exceed memory limits.
Even with the new Brawlbox importer, the Rising model has way too many facepoints and will lag super hard,
so instead I chose to upgrade the Assist trophy model while keeping it within memory limits and ensuring
that matches that have Gray Fox will remain smooth.

Cosmetics haven't been updated because the model is subject to change.

The included module is programmed to make Gray Fox work over slot 46 for BrawlEx. You need a hex editor to change this,
which you should know how to use if you are using BrawlEx.

Please don't put reupload this moveset or use it's assets (including animations) on Brawlvault without my permission.

I'm surprised this fit in the description.

654 June 8th, 2014

Stage roster expansion + Cbliss by DarkEagle7, Phantom Wings, ASF1nk, Eternal Yoshi
[Misc - Import - Menu]



I bring a combined pack of Cbliss + Stage roster expansion for those who have problems with these hacks.

Edited.

Now doesn't take common5.pac, contains folder menu2 with sc_selcharacter.pac and sc_selmap.pac

1331 November 17th, 2013

Gray Fox Over Metaknight Beta V1 by BraveDragonWolf, Eternal Yoshi, Thany, Kingskull95, Frusciante with credit to EternalYoshi, Thany,Kingskull95, Nanobuds and Frusciante
[Character - Texture, Vertex, Import, Moveset (PSA) - Meta Knight]



UPDATED: 11/12/13
Old Gray Fox model for less gameplay lag now included! (Dolphin Users)

Official Thread: http://forums.kc-mm.com/index.php?topic=64041.msg1193461#msg1193461
-------------------------------------------
Metal Gear Rising: Revengeance Gray Fox over metaknight!

Hello everyone, today I bring you Gray Fox over metaknight, wish I had a video. The only changes I've made so far is that I have added three new moves to fit this model's style.
I'm really looking forward to making the official moveset, which means almost all animations will be new and improved!
I alone have worked on this from the start, model was ported over metaknight by me with a little advice from "Snoopy". Be sure to read all the read me files to see what's up.

And if you have the time, please support the thread above if you'd like.

(New sheath texture re-done by me also)

396 December 25th, 2013

Big Shell V3X by Eternal Yoshi with credit to Mewtwo2000 for lighting and fog help, and Konami and Kojima Productions for making the gmae
[Stage - Texture, Vertex, Import - Final Destination]



Kept you waiting huh?

Big Shell has been tristripped meaning there will be significantly less lag in 4 player action.

While it seems to be flat, the short walls elevate the ledges and totally change how edgeguarding works. Bear in mind the close blast zones due to the architectire.

Goes over FD or an expansion stage with the help of the .rel included.

This shall be updated when the tristripper is done.

Update: PT now stands and moves on the actual stage instead of floating in the air.

DON'T REUPLOAD WITHOUT MY PERMISSION. THANKS

1263 June 13th, 2013

SSB4 Megaman with CSP BP by TheBlueBlur, Eternal Yoshi, GBC
[Character - Texture, Vertex, Moveset (PSA) - Ness]



Hi guys its TheBlueBlur here and I uploaded SSB4 Megaman with CSP and BP with Megaman V0.6 over Ness but can I just upload with CSP and the other stuff?
The CSP from SSB4 is cool is isn't with the BP. I include with CSS (the first pic) and the CSP name (the second name) and CSP Megaman (the third pic)

1459 December 31st, 2013

Simon Belmont V0.2 by Eternal Yoshi with credit to SiLeNt GeNtLeDo0m ThE 3rD for the video, pics, and the final taunt
[Character - Texture, Import, Moveset (PSA) - Toon Link]



It's been a while hasn't it? This is basically a "release what I have" release since it's been way too long since I updated.

Keep in mind that Simon hasn't been finished being given the Maya touch when it comes to animations, hence why the Final Smash still isn't complete and unmodified.

Includes a sound pack using SFX from Casltevania Judgement.

262 October 4th, 2012

Aquatic Ruin Zone by Eternal Yoshi
[Stage - Texture, Vertex, Import - Final Destination]



About time I wrapped this up. Aside from water, everything was made from 100% custom models.

Goes over FD or an expansion slot with the included .rel file.

Swimmable water not included.

4577 June 27th, 2013

Waluigi Port over Diddy Final by SouthCraft, Eternal Yoshi, MKHT, KTH, KingJigglypuff, doublek642, Snoopy, Carnage with credit to Data_Drain, SJS, ChiboSempai and Albafika for the Showcase/Video
[Character - Vertex, Kirby Hat, Moveset (PSA) - Diddy Kong]



Its not suposed to work on subspace emisary or classic its a port.
its here! the long waited with SFX! perfect port of WAA!!! now you can have either pit or Goku and Waluigi!!

1973 June 26th, 2012

Golbez by Eternal Yoshi
[Character - Import - Ganondorf]



Why has no one done this? Seriously?

He goes over Ganondorf, flowing cape and all. Shouldn't desynch.

Recolrs may or may not be made.....

510 August 4th, 2016

Strong OverPower StarKiller Over Dedede by Crashouti, Eternal Yoshi, Chibikowskie
[Character - Texture, Vertex, Import, Moveset (PSA) - King Dedede]



Here Star of the Kill ....
These code ar obligatory for working

King Dedede has Meta Knight's sounds
4A000000 80AD89E0
14000080 00000004
E0000000 80008000

King Dedede has MetaKnight IC-Constant
C2858928 00000003
2C040020 40820008
38800016 1C040038
60000000 00000000

King Dedede has 1 jabs
04B0B944 00000001

King Dedede has Multijab
04B0B94B 00000001

Over dedede ^^

747 May 8th, 2012

Raiden by Eternal Yoshi with credit to Friedslick, xxTerminatorxx, Spex, and Mewtwo 2000 for advice and support, Konami, and Hideo Kojima
[Character - Texture, Import - Marth]



It's MGS2 Raiden, as is. The DL includes 6 colors for him.

He's quite talented with the HF Blade. A deep and troubled man.

If you don't like him, DL him so you can have fun beating him up!

Raiden belongs to Konami and Kojima Productions.

PSA coming later!

446 May 8th, 2012

Solidus Snake by Eternal Yoshi with credit to Friedslick, xxTerminatorxx, Spex, and Mewtwo 2000 for advice and support, Konami, and Hideo Kojima
[Character - Texture, Import - Solid Snake]



The King of Dead Cell is here!

He's over Snake since their physical builds match unlike Ganondorf(who is too fat).

He isn't using Blades here because of that.

Collar was lowered to minimize clipping with his neck.

Solidus belongs to Konami and Kojima Productions.

PSA coming later!

474 February 19th, 2012

Jock Kong by Eternal Yoshi
[Character - Texture - Donkey Kong]



I didn't release this guy here?

Well I did now.

A classic texture that's great for the Blue slot.

2587 August 25th, 2012

Waluigi Port V3 over Diddy (OUTDATED) by SouthCraft, Eternal Yoshi, MKHT, KingJigglypuff, doublek642, Snoopy, DoctorFlux(Mariodk), Carnage with credit to _Data_Drain_, SJS, ChiboSempai
[Character - Texture, Kirby Hat, Import, Moveset (PSA) - Diddy Kong]


7183 January 1st, 2016

The Waluigi PSA [Outdated] by MKHT, Eternal Yoshi, KingJigglypuff, doublek642, Snoopy with credit to _Data_Drain_, SJS, ChiboSempai
[Character - Texture, Vertex, Kirby Hat, Import, Moveset (PSA) - Pit]



*This will not work on Project M, as this is designed for vBrawl. Wait for the revamp if you want a Project M version.*

Edit: This version of Waluigi is outdated. Get the new version here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210490

That right, its WALUIGI TIME!, get ready to brawl it out with everyone's favorite purple WAA!

for more details click here
http://forums.kc-mm.com/index.php?topic=34126.0

4898 March 18th, 2012

Sora beta v0.3 by Eternal Yoshi, Chibikowskie
[Character - Texture, Moveset (PSA) - Pit]



After a long time, Sora has been released!
And updated! And Updated again!

He has animations and moves built off of his Kingdom Hearts 2 playstyle.

Victory Poses and cliff animations haven't been modified yet.

This Entry will have the most up to date files BTW.

And the included READMENAO.txt has the changelist.

3923 December 29th, 2012

Poke Floats 2 by Eternal Yoshi with credit to Mewtwo2000 for telling me how to fix the Pokepark models/materials
[Stage - Texture, Vertex, Import - Final Destination]



Another year, another DL Link

Final Destination by default, but can go over an expansion stage by default.

Includes daytime and nighttime versions.

Sexy Shiny version and portraits included.

24 June 15th, 2011

Strike of a Blade by Eternal Yoshi with credit to Hitoshi Sakimoto for composing this tune
[Audio - Stage/Menu]



Also known as "Clash of Swords".
(Source: Final Fantasy XII)
479 May 13th, 2011

The REAL Duster (With Recolors)! by Mr. LOL, Eternal Yoshi with credit to Pik, Snoopy,EternalYoshi
[Character - Texture, Vertex, Import, Moveset (PSA) - Sheik]



Other Edit: I fixed the file settings and it's public now.

Edit: EternalYoshi has fixed the hitboxes! Many thanks to him! So redownload!

Ever wanted To play as Duster from Mother 3? Well here he is! Credit to Snoopy for his model importing guide, and Pik for the model of Duster over Little Mac. I just ported him over Sheik and made recolors.

My first port! Glitches: Stuff (like chain and final smash bow and arrow) that are part of the moveset are held weirdly. Freezes when Zelda is transforming into Sheik/Duster. Use the "FitSheik.pac" file to fix the item glitch! If you don't he will freeze when picking up items! Has a small shield at his feet. Most likely will desync wifi due to having a edited moveset file and being an import . (Note: The only edits on the moveset are the item fix and hurtbox fix).
Feel Free to make a moveset to match him! Just credit THEUltima, Pik, Snoopy, and EternalYoshi

1601 March 25th, 2011

Planet's Core by Eternal Yoshi
[Stage - Texture, Vertex, Import - Final Destination]



Edit: The DL is fine. Try clearing your Browser cookies if MF is refreshing the page or try again later.

This is loosely based off of the stage from Dissidia, using textures from that game.

A perfect stage for Cloud and Sepiroth.

2659 June 12th, 2013

Mega Man Beta V0.6 by Eternal Yoshi, GBC with credit to SSBC/MVC for the spritework I used as a guideline for animations, Velen for RMP concepts, the Project M team for that variable I used from PM Lucas, and Link1213 for the CSPs
[Character - Texture, Vertex, Import, Moveset (PSA) - Ness]



***!! Big Update in development!!***

It's Mega Man! Updated with the new model!

Do be aware that Flash stopper will malfunction in Brawl+.

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    • Broken downloads
    • Broken previews
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    • Usability issues (e.g. doesn't work).
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