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405 December 21st, 2012

Simon Belmont V0.1 by Eternal Yoshi with credit to SiLeNt GeNtLeDo0m ThE 3rD for the video, pics, and the final taunt
[Character-ImportPSATexture-Toon Link]

Sorry for the delay folks. Thankfully life goes on.

Anyway, here is the first release of Simon Belmont, made possible by SDoom making the video and helping me with a taunt.

Final Smash isn't modified yet.

SFX pack will be released when I get fitting SFX for the Whip.

129 October 4th, 2012

Aquatic Ruin Zone by Eternal Yoshi
[Stage-ImportModelTexture-Final Destination]

About time I wrapped this up. Aside from water, everything was made from 100% custom models.

Goes over FD or an expansion slot with the included .rel file.

Swimmable water not included.

(Reported: It does not work on Subspace Emissary or Classic Mode (18491 Ganonpunch))
1084 October 21st, 2012

Waluigi Port over Diddy Final by SouthCraft, EternalYoshi, marioking64DS, KTH, KingJigglypuff, doublek642, snoopy, pedro702 with credit to Data_Drain, SJS, ChiboSempai and Albafika for the Showcase/Video
[Character-KHatsModelPSA-Diddy Kong]

its here! the long waited with SFX! perfect port of WAA!!! now you can have either pit or Goku and Waluigi!!

1077 June 26th, 2012

Golbez by Eternal Yoshi
[Character-Import-Ganondorf]

Why has no one done this? Seriously?

He goes over Ganondorf, flowing cape and all. Shouldn't desynch.

Recolrs may or may not be made.....

291 May 6th, 2012

Strong OverPower StarKiller Over Dedede by Crashouti, EternalYoshi, Chibikowskie
[Character-ImportModelPSATexture-King Dedede]

Here Star of the Kill ....
These code ar obligatory for working

King Dedede has Meta Knight's sounds
4A000000 80AD89E0
14000080 00000004
E0000000 80008000

King Dedede has MetaKnight IC-Constant
C2858928 00000003
2C040020 40820008
38800016 1C040038
60000000 00000000

King Dedede has 1 jabs
04B0B944 00000001

King Dedede has Multijab
04B0B94B 00000001

Over dedede ^^

243 May 8th, 2012

Solidus Snake by Eternal Yoshi with credit to Friedslick, xxTerminatorxx, Spex, and Mewtwo 2000 for advice and support, Konami, and Hideo Kojima
[Character-ImportTexture-Snake]

The King of Dead Cell is here!

He's over Snake since their physical builds match unlike Ganondorf(who is too fat).

He isn't using Blades here because of that.

Collar was lowered to minimize clipping with his neck.

Solidus belongs to Konami and Kojima Productions.

PSA coming later!

481 May 8th, 2012

Raiden by Eternal Yoshi with credit to Friedslick, xxTerminatorxx, Spex, and Mewtwo 2000 for advice and support, Konami, and Hideo Kojima
[Character-ImportTexture-Marth]

It's MGS2 Raiden, as is. The DL includes 6 colors for him.

He's quite talented with the HF Blade. A deep and troubled man.

If you don't like him, DL him so you can have fun beating him up!

Raiden belongs to Konami and Kojima Productions.

PSA coming later!

277 February 19th, 2012

Jock Kong by Eternal Yoshi
[Character-Texture-Donkey Kong]

I didn't release this guy here?

Well I did now.

A classic texture that's great for the Blue slot.

1821 August 25th, 2012

Waluigi Port V3 over Diddy (OUTDATED) by SmbzCraft, EternalYoshi, marioking64DS, KingJigglypuff, doublek642, snoopy, mariodk, pedro702 with credit to _Data_Drain_, SJS, ChiboSempai
[Character-KHatsImportPSATexture-Diddy Kong]
1564 January 10th, 2013

Sora over King Dedede by SrsBrawler, EternalYoshi, Chibikowskie
[Character-ImportModelPSATexture-King Dedede]

Sora over Dedede, ported by me, made by Eternal Yoshi. I made this so ppl could get waluigi over pit.

1249 April 17th, 2012

Waluigi over King Dedede by PaperBrawler, EternalYoshi, marioking64DS, KingJigglypuff, doublek642, snoopy with credit to _Data_Drain_, SJS, ChiboSempai
[Character-KHatsImportModelTexture-King Dedede]

Yup. people and I love the one over Pit, but people have sora or ports over pit, so i made this over king dedede. not much to say except that the Final Smash doesnt work. Thanks waluigi team for this hack! Thanks marioking64DS for letting me upload this hack. Kirby hat included, but it doesnt have the PSA.

3148 December 9th, 2011

The Waluigi PSA by marioking64DS, EternalYoshi, KingJigglypuff, doublek642, snoopy with credit to _Data_Drain_, SJS, ChiboSempai
[Character-KHatsImportModelPSATexture-Pit]

That right, its WALUIGI TIME!, get ready to brawl it out with everyone's favorite purple WAA!

for more details click here
http://forums.kc-mm.com/index.php?topic=34126.0

3126 March 18th, 2012

Sora beta v0.3 by Eternal Yoshi, Chibikowskie
[Character-PSATexture-Pit]

After a long time, Sora has been released!
And updated! And Updated again!

He has animations and moves built off of his Kingdom Hearts 2 playstyle.

Victory Poses and cliff animations haven't been modified yet.

This Entry will have the most up to date files BTW.

And the included READMENAO.txt has the changelist.

1870 December 29th, 2012

Poke Floats 2 by EternalYoshi with credit to Mewtwo2000 for telling me how to fix the Pokepark models/materials
[Stage-ImportModelTexture-Final Destination]

Another year, another DL Link

Final Destination by default, but can go over an expansion stage by default.

Includes daytime and nighttime versions.

Sexy Shiny version and portraits included.

20 June 15th, 2011

Strike of a Blade by EternalYoshi with credit to Hitoshi Sakimoto for composing this tune
[Audio-BSTRM (Music) Looped]

Also known as "Clash of Swords".
(Source: Final Fantasy XII)
268 May 13th, 2011

The REAL Duster (With Recolors)! by THEUltima, EternalYoshi with credit to Pik, Snoopy,EternalYoshi
[Character-ImportModelPSATexture-Sheik]

Other Edit: I fixed the file settings and it's public now.

Edit: EternalYoshi has fixed the hitboxes! Many thanks to him! So redownload!

Ever wanted To play as Duster from Mother 3? Well here he is! Credit to Snoopy for his model importing guide, and Pik for the model of Duster over Little Mac. I just ported him over Sheik and made recolors.

My first port! Glitches: Stuff (like chain and final smash bow and arrow) that are part of the moveset are held weirdly. Freezes when Zelda is transforming into Sheik/Duster. Use the "FitSheik.pac" file to fix the item glitch! If you don't he will freeze when picking up items! Has a small shield at his feet. Most likely will desync wifi due to having a edited moveset file and being an import . (Note: The only edits on the moveset are the item fix and hurtbox fix).
Feel Free to make a moveset to match him! Just credit THEUltima, Pik, Snoopy, and EternalYoshi

1071 March 25th, 2011

Planet's Core by EternalYoshi
[Stage-ImportModelTexture-Final Destination]

Edit: The DL is fine. Try clearing your Browser cookies if MF is refreshing the page or try again later.

This is loosely based off of the stage from Dissidia, using textures from that game.

A perfect stage for Cloud and Sepiroth.

1880 October 28th, 2012

Mega Man Beta V0.6 by EternalYoshi, xxgbcxx with credit to SSBC/MVC for the spritework I used as a guideline for animations, Velen for RMP concepts, the Project M team for that variable I used from PM Lucas, and Link1213 for the CSPs
[Character-ImportModelPSATexture-Ness]

The DL Link is fine!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

>_<

It's Mega Man! Updated with the new model!

Do be aware that Flash stopper will malfunction in Brawl+.

155 February 13th, 2011

Adventure Island by EternalYoshi
[Stage-ImportModelTexture-Final Destination]

You should know how this goes by now.

Goes over Final Destination by default and the included .rel is only for placement over a custom slot.

148 September 20th, 2012

The Lake Shore (no shadows) by libertyernie, EternalYoshi
[Stage-ImportModel-Final Destination]

aka Lakeside Cliff.
This stage hasn't been changed since June 5, 2010, but it works just fine. (item spawning, Lucario FS work for sure)
There are no shadows in this version.
(Needs more pictures)

140 February 11th, 2011

The Glacial Peak by libertyernie, EternalYoshi with credit to Mewtwo2000
[Stage-Model-Final Destination]

Imported from SSE. Shadows added to match the collisions.

1222 September 1st, 2011

Solid Suit Samus by EternalYoshi
[Character-Texture-Zero Suit Samus]

A classic texture returns on Brawlvault!

131 January 26th, 2011

Crateria Surface by EternalYoshi
[Stage-ModelTexture-Final Destination]

This took a long time to be released.
It was in my Wii for a very long time.
The Airship had it's animated collisions working properly for months.

Anyway, This goes over Final Destination by default.

The .rel file is for the expansion stage slots.

49 January 6th, 2011

Balanced Pirate Ship NTSC-U by EternalYoshi with credit to Standardtoaster, Phantom Wings, Amazing Ampharos, and those involved with discovering and examining these stage .rels
[Misc--Other]

This is a .rel to balance out the hitboxes of Pirate Ship.

The catapult doesn't send foes quite as far, but flings them at a higher angle.

The bombs now do 30% damage instead if 55% damage and has less knockback.

The side of the ship when it tips over does less damage.

Works with any Pirate Ship texture.

148 January 7th, 2011

Balanced Port Town NTSC-U by EternalYoshi with credit to Standardtoaster, Phantom Wings, Amazing Ampharos, and those involved with discovering and examining these stage .rels
[Misc--Other]

This is a .rel to balance out the stage hitboxes of Port Town: Aero Dive.

The wall of the stage sends victims at a higher angle than before.

(32 degress instead of 0)

The cars now do 10% damage, and don't KO until 135%.

This works with any texture of Port Town.

This WILL desynch Wi-Fail.

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Query took 0.0613 sec

Gallery functionality by picano (Anthony Ianacone), design and graphics by Jack Harvest.

Original concept by Vyse.

Special thanks to LookItsLink for conversion help and Dantarion for hosting!

KittyCorp: MeowMix © 2010

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