43 February 21st, 2019
Gellert the water mage (OC) by CARLCGL, Eternal Yoshi with credit to EternalYoshi[Character - Moveset (PSA) - Toon Link]
220 January 1st, 2016
Big Shell (Omega) by Smerchy, Eternal Yoshi with credit to TheUltimateKoopa[Stage - Import - Final Destination]
It's Eternal Yoshi's Big Shell V3X stage, omega-fied with removed railings and extended side blast zones. Note that because of the new blast zone positions, there are some collision issues with the struts.
Comes with SS icon/portrait/name, .rel for stage expansion slots, and a MGS2 Main Theme .brstm by TheUltimateKoopa
Happy Holidays!!
Comes with SS icon/portrait/name, .rel for stage expansion slots, and a MGS2 Main Theme .brstm by TheUltimateKoopa
Happy Holidays!!
250 December 2nd, 2014
Action 511 - Eternal Yoshi's Farewell by Eternal Yoshi[Pack - Character, Stage, Audio, SFX, Misc, Portrait]
I'm done with Smash!
So here's a pack of everything I was working on throughout the year.
Has Rough and WIP Aiai, Gray Fox, Sora, Simon Belmont, his costumes, Solidus, the VR Mission Stage, and Hollow Bastion.
My drive and passion for smash has died a few months ago and as such my drive and will to do further Brawl mods. The dream is dead and the magic is gone. I apologize if I disappointed any of you!
Thank you all for your support over the years.
In the meantime I'm gonna finish PM so I can finally move on from smash.
Goodbye everybody.
So here's a pack of everything I was working on throughout the year.
Has Rough and WIP Aiai, Gray Fox, Sora, Simon Belmont, his costumes, Solidus, the VR Mission Stage, and Hollow Bastion.
My drive and passion for smash has died a few months ago and as such my drive and will to do further Brawl mods. The dream is dead and the magic is gone. I apologize if I disappointed any of you!
Thank you all for your support over the years.
In the meantime I'm gonna finish PM so I can finally move on from smash.
Goodbye everybody.
1224 April 21st, 2014
Gray Fox Bronze Version by Eternal Yoshi[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]
BE SURE TO READ THE README BEFORE ASKING/REPORTING THINGS PLEASE.
This is the newest version of Gray Fox, which is the Bronze version. What I mean is that this is the third to last revision I will make for him, with Gold being the Final. This update has a bunch of new animations and new moves inspired by Raiden's Playstation All Stars Moveset. I also upgraded his Brawl model and textures to be of better quality while staying in draw count and memory limits to ensure smooth gameplay.
Changelist:
New Model
Upgraded textures
New Jab Combo(Only available when using BrawlEx)
New Ftilt1, Ftilt2, Dash Attack, DSmash, Nair, Fair, Bair, Dair, Dthrow, Bthrow, UThrow,
Neutral B, Up B & Final Smash
Has a proper Final Smash now: Blade Mode
Reanimated Utaunt, Grab, Dash Grab, Turn Grab, Grab Pummel, Grab Break, Dair Landing,
SpecialFall actions, & LandingFallSpecial
Gravity slightly higher
Ground Friction is higher; Gray Fox doesn't slide as much
Holding B when ending Side B will no longer cause him to rise
Sword trail perfected and follows sword properly
Overall hitboxes are more polished and better placed
Shield is a little smaller
Has a true Wall Jump(Only when using BrawlEx)
Gray Fox's New Neutral B is a Dive Kick.
It has lots of startup, but it's strong and sends victims at a very horizontal angle. Keep in mind that the hitboxes
are at his leg and not the blade itself.
Gray Fox's new Up B will have him do a rising slash and then an Aerial Upward Sweep.
While it doesn't go as high or as far as the old Up B, the move is more powerful and reliable and has superior
hitbox coverage with better reach and better linking hitboxes.
Gray Fox will only unleash blade mode to those who get caught in his force field, so make sure you connect with
the force field or Blade Mode will end prematurely and you'll waste the Smash Ball.
FAQ
Q:Why didn't you use the Metal Gear Rising: Revengance model?
A:Because it is far too high poly for Brawl to handle.
Also the textures are huge and combined together will likely exceed memory limits.
Even with the new Brawlbox importer, the Rising model has way too many facepoints and will lag super hard,
so instead I chose to upgrade the Assist trophy model while keeping it within memory limits and ensuring
that matches that have Gray Fox will remain smooth.
Cosmetics haven't been updated because the model is subject to change.
The included module is programmed to make Gray Fox work over slot 46 for BrawlEx. You need a hex editor to change this,
which you should know how to use if you are using BrawlEx.
Please don't put reupload this moveset or use it's assets (including animations) on Brawlvault without my permission.
I'm surprised this fit in the description.
This is the newest version of Gray Fox, which is the Bronze version. What I mean is that this is the third to last revision I will make for him, with Gold being the Final. This update has a bunch of new animations and new moves inspired by Raiden's Playstation All Stars Moveset. I also upgraded his Brawl model and textures to be of better quality while staying in draw count and memory limits to ensure smooth gameplay.
Changelist:
New Model
Upgraded textures
New Jab Combo(Only available when using BrawlEx)
New Ftilt1, Ftilt2, Dash Attack, DSmash, Nair, Fair, Bair, Dair, Dthrow, Bthrow, UThrow,
Neutral B, Up B & Final Smash
Has a proper Final Smash now: Blade Mode
Reanimated Utaunt, Grab, Dash Grab, Turn Grab, Grab Pummel, Grab Break, Dair Landing,
SpecialFall actions, & LandingFallSpecial
Gravity slightly higher
Ground Friction is higher; Gray Fox doesn't slide as much
Holding B when ending Side B will no longer cause him to rise
Sword trail perfected and follows sword properly
Overall hitboxes are more polished and better placed
Shield is a little smaller
Has a true Wall Jump(Only when using BrawlEx)
Gray Fox's New Neutral B is a Dive Kick.
It has lots of startup, but it's strong and sends victims at a very horizontal angle. Keep in mind that the hitboxes
are at his leg and not the blade itself.
Gray Fox's new Up B will have him do a rising slash and then an Aerial Upward Sweep.
While it doesn't go as high or as far as the old Up B, the move is more powerful and reliable and has superior
hitbox coverage with better reach and better linking hitboxes.
Gray Fox will only unleash blade mode to those who get caught in his force field, so make sure you connect with
the force field or Blade Mode will end prematurely and you'll waste the Smash Ball.
FAQ
Q:Why didn't you use the Metal Gear Rising: Revengance model?
A:Because it is far too high poly for Brawl to handle.
Also the textures are huge and combined together will likely exceed memory limits.
Even with the new Brawlbox importer, the Rising model has way too many facepoints and will lag super hard,
so instead I chose to upgrade the Assist trophy model while keeping it within memory limits and ensuring
that matches that have Gray Fox will remain smooth.
Cosmetics haven't been updated because the model is subject to change.
The included module is programmed to make Gray Fox work over slot 46 for BrawlEx. You need a hex editor to change this,
which you should know how to use if you are using BrawlEx.
Please don't put reupload this moveset or use it's assets (including animations) on Brawlvault without my permission.
I'm surprised this fit in the description.
654 June 8th, 2014
Stage roster expansion + Cbliss by DarkEagle7, Phantom Wings, ASF1nk, Eternal Yoshi[Misc - Import - Menu]
1331 November 17th, 2013
Gray Fox Over Metaknight Beta V1 by BraveDragonWolf, Eternal Yoshi, Thany, Kingskull95, Frusciante with credit to EternalYoshi, Thany,Kingskull95, Nanobuds and Frusciante[Character - Texture, Vertex, Import, Moveset (PSA) - Meta Knight]
UPDATED: 11/12/13
Old Gray Fox model for less gameplay lag now included! (Dolphin Users)
Official Thread: http://forums.kc-mm.com/index.php?topic=64041.msg1193461#msg1193461
-------------------------------------------
Metal Gear Rising: Revengeance Gray Fox over metaknight!
Hello everyone, today I bring you Gray Fox over metaknight, wish I had a video. The only changes I've made so far is that I have added three new moves to fit this model's style.
I'm really looking forward to making the official moveset, which means almost all animations will be new and improved!
I alone have worked on this from the start, model was ported over metaknight by me with a little advice from "Snoopy". Be sure to read all the read me files to see what's up.
And if you have the time, please support the thread above if you'd like.
(New sheath texture re-done by me also)
Old Gray Fox model for less gameplay lag now included! (Dolphin Users)
Official Thread: http://forums.kc-mm.com/index.php?topic=64041.msg1193461#msg1193461
-------------------------------------------
Metal Gear Rising: Revengeance Gray Fox over metaknight!
Hello everyone, today I bring you Gray Fox over metaknight, wish I had a video. The only changes I've made so far is that I have added three new moves to fit this model's style.
I'm really looking forward to making the official moveset, which means almost all animations will be new and improved!
I alone have worked on this from the start, model was ported over metaknight by me with a little advice from "Snoopy". Be sure to read all the read me files to see what's up.
And if you have the time, please support the thread above if you'd like.
(New sheath texture re-done by me also)
396 December 25th, 2013
Big Shell V3X by Eternal Yoshi with credit to Mewtwo2000 for lighting and fog help, and Konami and Kojima Productions for making the gmae[Stage - Texture, Vertex, Import - Final Destination]
Kept you waiting huh?
Big Shell has been tristripped meaning there will be significantly less lag in 4 player action.
While it seems to be flat, the short walls elevate the ledges and totally change how edgeguarding works. Bear in mind the close blast zones due to the architectire.
Goes over FD or an expansion stage with the help of the .rel included.
This shall be updated when the tristripper is done.
Update: PT now stands and moves on the actual stage instead of floating in the air.
DON'T REUPLOAD WITHOUT MY PERMISSION. THANKS
Big Shell has been tristripped meaning there will be significantly less lag in 4 player action.
While it seems to be flat, the short walls elevate the ledges and totally change how edgeguarding works. Bear in mind the close blast zones due to the architectire.
Goes over FD or an expansion stage with the help of the .rel included.
This shall be updated when the tristripper is done.
Update: PT now stands and moves on the actual stage instead of floating in the air.
DON'T REUPLOAD WITHOUT MY PERMISSION. THANKS
1263 June 13th, 2013
SSB4 Megaman with CSP BP by TheBlueBlur, Eternal Yoshi, GBC[Character - Texture, Vertex, Moveset (PSA) - Ness]
Hi guys its TheBlueBlur here and I uploaded SSB4 Megaman with CSP and BP with Megaman V0.6 over Ness but can I just upload with CSP and the other stuff?
The CSP from SSB4 is cool is isn't with the BP. I include with CSS (the first pic) and the CSP name (the second name) and CSP Megaman (the third pic)
The CSP from SSB4 is cool is isn't with the BP. I include with CSS (the first pic) and the CSP name (the second name) and CSP Megaman (the third pic)
1459 December 31st, 2013
Simon Belmont V0.2 by Eternal Yoshi with credit to SiLeNt GeNtLeDo0m ThE 3rD for the video, pics, and the final taunt[Character - Texture, Import, Moveset (PSA) - Toon Link]
It's been a while hasn't it? This is basically a "release what I have" release since it's been way too long since I updated.
Keep in mind that Simon hasn't been finished being given the Maya touch when it comes to animations, hence why the Final Smash still isn't complete and unmodified.
Includes a sound pack using SFX from Casltevania Judgement.
Keep in mind that Simon hasn't been finished being given the Maya touch when it comes to animations, hence why the Final Smash still isn't complete and unmodified.
Includes a sound pack using SFX from Casltevania Judgement.
262 October 4th, 2012
Aquatic Ruin Zone by Eternal Yoshi[Stage - Texture, Vertex, Import - Final Destination]
4577 June 27th, 2013
Waluigi Port over Diddy Final by SouthCraft, Eternal Yoshi, MKHT, KTH, KingJigglypuff, doublek642, Snoopy, Carnage with credit to Data_Drain, SJS, ChiboSempai and Albafika for the Showcase/Video[Character - Vertex, Kirby Hat, Moveset (PSA) - Diddy Kong]
510 August 4th, 2016
Strong OverPower StarKiller Over Dedede by Crashouti, Eternal Yoshi, Chibikowskie[Character - Texture, Vertex, Import, Moveset (PSA) - King Dedede]
Here Star of the Kill ....
These code ar obligatory for working
King Dedede has Meta Knight's sounds
4A000000 80AD89E0
14000080 00000004
E0000000 80008000
King Dedede has MetaKnight IC-Constant
C2858928 00000003
2C040020 40820008
38800016 1C040038
60000000 00000000
King Dedede has 1 jabs
04B0B944 00000001
King Dedede has Multijab
04B0B94B 00000001
Over dedede ^^
These code ar obligatory for working
King Dedede has Meta Knight's sounds
4A000000 80AD89E0
14000080 00000004
E0000000 80008000
King Dedede has MetaKnight IC-Constant
C2858928 00000003
2C040020 40820008
38800016 1C040038
60000000 00000000
King Dedede has 1 jabs
04B0B944 00000001
King Dedede has Multijab
04B0B94B 00000001
Over dedede ^^
747 May 8th, 2012
Raiden by Eternal Yoshi with credit to Friedslick, xxTerminatorxx, Spex, and Mewtwo 2000 for advice and support, Konami, and Hideo Kojima[Character - Texture, Import - Marth]
446 May 8th, 2012
Solidus Snake by Eternal Yoshi with credit to Friedslick, xxTerminatorxx, Spex, and Mewtwo 2000 for advice and support, Konami, and Hideo Kojima[Character - Texture, Import - Solid Snake]
2587 August 25th, 2012
Waluigi Port V3 over Diddy (OUTDATED) by SouthCraft, Eternal Yoshi, MKHT, KingJigglypuff, doublek642, Snoopy, DoctorFlux(Mariodk), Carnage with credit to _Data_Drain_, SJS, ChiboSempai[Character - Texture, Kirby Hat, Import, Moveset (PSA) - Diddy Kong]
7183 January 1st, 2016
The Waluigi PSA [Outdated] by MKHT, Eternal Yoshi, KingJigglypuff, doublek642, Snoopy with credit to _Data_Drain_, SJS, ChiboSempai[Character - Texture, Vertex, Kirby Hat, Import, Moveset (PSA) - Pit]
*This will not work on Project M, as this is designed for vBrawl. Wait for the revamp if you want a Project M version.*
Edit: This version of Waluigi is outdated. Get the new version here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210490
That right, its WALUIGI TIME!, get ready to brawl it out with everyone's favorite purple WAA!
for more details click here
http://forums.kc-mm.com/index.php?topic=34126.0
Edit: This version of Waluigi is outdated. Get the new version here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210490
That right, its WALUIGI TIME!, get ready to brawl it out with everyone's favorite purple WAA!
for more details click here
http://forums.kc-mm.com/index.php?topic=34126.0
4898 March 18th, 2012
Sora beta v0.3 by Eternal Yoshi, Chibikowskie[Character - Texture, Moveset (PSA) - Pit]
After a long time, Sora has been released!
And updated! And Updated again!
He has animations and moves built off of his Kingdom Hearts 2 playstyle.
Victory Poses and cliff animations haven't been modified yet.
This Entry will have the most up to date files BTW.
And the included READMENAO.txt has the changelist.
And updated! And Updated again!
He has animations and moves built off of his Kingdom Hearts 2 playstyle.
Victory Poses and cliff animations haven't been modified yet.
This Entry will have the most up to date files BTW.
And the included READMENAO.txt has the changelist.
3923 December 29th, 2012
Poke Floats 2 by Eternal Yoshi with credit to Mewtwo2000 for telling me how to fix the Pokepark models/materials[Stage - Texture, Vertex, Import - Final Destination]
24 June 15th, 2011
Strike of a Blade by Eternal Yoshi with credit to Hitoshi Sakimoto for composing this tune[Audio - Stage/Menu]
Also known as "Clash of Swords".
(Source: Final Fantasy XII) 479 May 13th, 2011
The REAL Duster (With Recolors)! by Mr. LOL, Eternal Yoshi with credit to Pik, Snoopy,EternalYoshi[Character - Texture, Vertex, Import, Moveset (PSA) - Sheik]
Other Edit: I fixed the file settings and it's public now.
Edit: EternalYoshi has fixed the hitboxes! Many thanks to him! So redownload!
Ever wanted To play as Duster from Mother 3? Well here he is! Credit to Snoopy for his model importing guide, and Pik for the model of Duster over Little Mac. I just ported him over Sheik and made recolors.
My first port! Glitches: Stuff (like chain and final smash bow and arrow) that are part of the moveset are held weirdly. Freezes when Zelda is transforming into Sheik/Duster. Use the "FitSheik.pac" file to fix the item glitch! If you don't he will freeze when picking up items! Has a small shield at his feet. Most likely will desync wifi due to having a edited moveset file and being an import . (Note: The only edits on the moveset are the item fix and hurtbox fix).
Feel Free to make a moveset to match him! Just credit THEUltima, Pik, Snoopy, and EternalYoshi
Edit: EternalYoshi has fixed the hitboxes! Many thanks to him! So redownload!
Ever wanted To play as Duster from Mother 3? Well here he is! Credit to Snoopy for his model importing guide, and Pik for the model of Duster over Little Mac. I just ported him over Sheik and made recolors.
My first port! Glitches: Stuff (like chain and final smash bow and arrow) that are part of the moveset are held weirdly. Freezes when Zelda is transforming into Sheik/Duster. Use the "FitSheik.pac" file to fix the item glitch! If you don't he will freeze when picking up items! Has a small shield at his feet. Most likely will desync wifi due to having a edited moveset file and being an import . (Note: The only edits on the moveset are the item fix and hurtbox fix).
Feel Free to make a moveset to match him! Just credit THEUltima, Pik, Snoopy, and EternalYoshi
1601 March 25th, 2011
Planet's Core by Eternal Yoshi[Stage - Texture, Vertex, Import - Final Destination]
2659 June 12th, 2013
Mega Man Beta V0.6 by Eternal Yoshi, GBC with credit to SSBC/MVC for the spritework I used as a guideline for animations, Velen for RMP concepts, the Project M team for that variable I used from PM Lucas, and Link1213 for the CSPs[Character - Texture, Vertex, Import, Moveset (PSA) - Ness]
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010