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Author Topic: Brawlbox Resources & History  (Read 3859068 times)
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DSX8
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    « Reply #6615 on: November 08, 2011, 08:02:02 PM »


    yep i went over...as far as the .pac goes
    lol lower the texture size
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    animations and stuffffff

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    « Reply #6616 on: November 08, 2011, 08:26:22 PM »


    lol lower the texture size

    how do i do that??
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    DSX8
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    « Reply #6617 on: November 08, 2011, 08:27:13 PM »


    how do i do that??
    open the textures in a image editing program and lower them down to 256x256... or lower
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    « Reply #6618 on: November 08, 2011, 08:32:25 PM »


    open the textures in a image editing program and lower them down to 256x256... or lower
    ok ill try it
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    the idealist- a visionary or impractical person.

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    « Reply #6619 on: November 08, 2011, 09:03:46 PM »


    I added the source code of v0.65 for you curious people.
    I've put so much work into it. Im srs here

    If you dig around in the source code, you might also find previews of some future additions that I haven't added yet...
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    DSX8
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    « Reply #6620 on: November 08, 2011, 09:04:19 PM »


    Orly?  awesome then
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    Spex130
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    So very Spexcellent.

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    « Reply #6621 on: November 08, 2011, 09:08:38 PM »


    Hey BJ. Does this mean I can import BB-made DAE's using 2010's Autodesk Collada DAE importer?

    Because when I used 2010 the program froze.

    And when I imported using Max 8, the bones always screwed up my rigs.


    EDIT:

    Lesson learned.

    Test, then ask questions.


    I'm fine, ignore me.  Awesome Face
    « Last Edit: November 08, 2011, 09:11:41 PM by Spex130 » Logged


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    « Reply #6622 on: November 08, 2011, 09:10:05 PM »


    Hey BJ. Does this mean I can import BB-made DAE's using 2010's Autodesk Collada DAE importer?

    Because when I used 2010 the program froze.

    And when I imported using Max 8, the bones always screwed up my rigs.

    Yeah, you should've always been able to.
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    Spex130
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    So very Spexcellent.

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    « Reply #6623 on: November 08, 2011, 09:13:24 PM »


    Yeah, no. Even with the new BB my 2010 just shuts down and tries to send a report if I try to import a BB-made DAE.

    Are there any specific importing options I need checked?
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    Segtendo
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    « Reply #6624 on: November 08, 2011, 09:14:14 PM »


    That reminds me.
    What should the import settings be?
    The same as the export?
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    Spex130
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    « Reply #6625 on: November 08, 2011, 09:19:15 PM »


    Yup. I just made a Zelda.Dae using BB, then imported it into Max 8 using Feeling Software's Collada importer. I saved it as a .max file then opened it in 2010. I tried to export as dae without any edits to the .max, but it crashed as it exported.


    EDIT:

    This might just be a false alarm. I just tried to import a DAE I exported from 2010 (That worked in BB, mind you) and THAT didn't even work. I'll just go get the 2010 DAE plugin. Maybe that'll do it.
    « Last Edit: November 08, 2011, 10:20:30 PM by Spex130 » Logged


    SqLeon
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    « Reply #6626 on: November 08, 2011, 11:42:15 PM »


    With 3ds max 2010, this plugin should work. First uninstall the current one and then install that one.
    « Last Edit: November 08, 2011, 11:43:23 PM by SqLeon » Logged


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    « Reply #6627 on: November 09, 2011, 01:20:36 AM »


    I ran into the "index is out of range, must be non-negative and less than the size of the collection" error. It seems that if you remove bones from the skin modifier and add them back in too much, it causes this error, at least for me anyway. I was wondering if anyone had this error as well?

    Using 3DS Max 2012 and the most up to date BB
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    Scootaloo . says
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    « Reply #6628 on: November 09, 2011, 04:34:37 AM »


    o.o....*w* OMFG! BLACK JAX, thank you! its work for me now! I cant wait to start to work with it  Awesome Face suikaaa!
    thank you, again and good luck!  Kirby Dance
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    Puraidou
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    « Reply #6629 on: November 09, 2011, 04:37:50 AM »


    Now that it's working again.. I'll download it Tongue loving it aj. Thanks for making it possible!!! Cheesy
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