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« Reply #15 on: February 09, 2011, 04:21:21 PM » |
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Feedback: I just tested him out. He's very slow. Also, he needs more air mobility.
Well, but see, if he is fast... Well think about how much range he has... If he was fast, he would be extremely broken.:/ I'm not sure whether to make him fast or slow haha.. perhaps the stronger version will be fast enough and the balanced version will be more constricted. EDIT: about marth's UP B SFX - that was intentional. I cannot use Pit's lol
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« Reply #16 on: February 09, 2011, 04:29:34 PM » |
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Feedback: I just tested him out. He's very slow. Also, he needs more air mobility.
Well, but see, if he is fast... Well think about how much range he has... If he was fast, he would be extremely broken.:/ I'm not sure whether to make him fast or slow haha.. perhaps the stronger version will be fast enough and the balanced version will be more constricted. EDIT: about marth's UP B SFX - that was intentional. I cannot use Pit's lol Ok. Can't you import SFXs? I heard SDo0m say this.
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« Reply #17 on: February 09, 2011, 04:31:41 PM » |
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Feedback: I just tested him out. He's very slow. Also, he needs more air mobility.
Well, but see, if he is fast... Well think about how much range he has... If he was fast, he would be extremely broken.:/ I'm not sure whether to make him fast or slow haha.. perhaps the stronger version will be fast enough and the balanced version will be more constricted. EDIT: about marth's UP B SFX - that was intentional. I cannot use Pit's lol Ok. Can't you import SFXs? I heard SDo0m say this. Soon I will. I haven't had a chance to review the steps on doing that, its a PDF file hosted by ...i forgot his member name, but its a very detailed 24 paged instruction.
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« Reply #18 on: February 09, 2011, 04:32:46 PM » |
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^ I think your referring to the actual SFX hacking, not PSA SFX hacking..
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« Reply #19 on: February 09, 2011, 04:38:41 PM » |
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I edited my last feedback post a bit... Look it over.
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« Reply #20 on: February 09, 2011, 04:42:43 PM » |
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A lot more work could've been placed into it - but I have a full load of upper division courses this quarter lol. Thanks to BigBadBooya for making the up taunt animation. XD
Well that's fine. Schoolwork comes first. And I'm a fairly patient guy. I'm agreeing with most of the stuff that Data Drain is saying. Also for some reason I really don't like how he teleports to dodge. I think you lot were going for something cool like with Mewtwo from Melee and how Sephiroth teleports in KH2; but it just looks really off. He starts squishing about before disappearing and reappearing. Personally I'd be a lot happier with the same dodge/rolls as Hollows last Sephiroth (which I'm comparing this one to). The fire pillars certainly look better, but Data Drain made a great suggestion on how it would work best. Charge it up if you want a crazy 3X fire pillar move, but nothing happens till you let go of down B. Some of the animations are cool. Some are crappy, some simply aren't there (like his Neutral B) but I'm sure you can tell by yourselves what animations need touched up on. I always though the side-B was a perfect move to have... actually all of the moves are good ideas. I just wish they had more polish with tighter control. The Meteor Final smash is a good idea. Definitely keep that in. The Super Nova Final Smash is slight overkill. I can dodge it okay, but judging by how my brothers struggle with it every time I think it'd be good if there was some small indication that the explosion is JUST about to happen. like a flash of light one split second before the attack. Also, I don't think wall running should be bothered with. I can imagine it causing more problems than it's worth...
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« Reply #21 on: February 09, 2011, 06:05:45 PM » |
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Hm... I'm still testing this by the way, but so far I notice that, hit boxes show up behind Sephiroth when he does a lot of his attacks...
Some of his moves are still kinda cheap, like Hell's Gate, I still say it should make him rise up, also, it should drag the foes down with him, rather then there being upward knock back.
His up smash's hit box stays for way too long, it looks like the attack shouldn't be able to hurt you... But it does.
Same for down smash, this is bad since it's such a strong kill move... Make the hit box not last as long.
Forward smash goes very far... All the way across Battlefield.
Up tilt has a lot of kill power up close.
Side tilt could use more end lag if it misses maybe... Since it combos if you hit with it... Although, I still need to see if it's easy to shield out of.
His down B... I think it should be like Hollow's old one, only without keeping the charge for later, kinda like meteor, but with more start up, and end lag, so you can't abuse it.
Down B in the air... Seems choppy or something, it doesn't seem to look right...
I still say Heartless Angel needs to go through with the whole animation before the attack is used, and it should deal high damage.
His glide is very messed up looking...
His dodge goes too far sometimes, and seems slower then a normal dodge...
His short hop could be shorter... That might help him out a little bit actually.
The meteor final smash is overpowered, it's actually better then Super Nova...
Super Nova when facing right messes up...
Alright, I still have more testing, one more thing... I hope there will be more custom animations soon. The glide is messed up? He probably replaced FinalDash, then. I should have tested it more. the Supernova needs 2 different animations to work left and right.
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« Reply #22 on: February 09, 2011, 06:14:14 PM » |
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Hm... I'm still testing this by the way, but so far I notice that, hit boxes show up behind Sephiroth when he does a lot of his attacks...
Some of his moves are still kinda cheap, like Hell's Gate, I still say it should make him rise up, also, it should drag the foes down with him, rather then there being upward knock back.
His up smash's hit box stays for way too long, it looks like the attack shouldn't be able to hurt you... But it does.
Same for down smash, this is bad since it's such a strong kill move... Make the hit box not last as long.
Forward smash goes very far... All the way across Battlefield.
Up tilt has a lot of kill power up close.
Side tilt could use more end lag if it misses maybe... Since it combos if you hit with it... Although, I still need to see if it's easy to shield out of.
His down B... I think it should be like Hollow's old one, only without keeping the charge for later, kinda like meteor, but with more start up, and end lag, so you can't abuse it.
Down B in the air... Seems choppy or something, it doesn't seem to look right...
I still say Heartless Angel needs to go through with the whole animation before the attack is used, and it should deal high damage.
His glide is very messed up looking...
His dodge goes too far sometimes, and seems slower then a normal dodge...
His short hop could be shorter... That might help him out a little bit actually.
The meteor final smash is overpowered, it's actually better then Super Nova...
Super Nova when facing right messes up...
Alright, I still have more testing, one more thing... I hope there will be more custom animations soon. The glide is messed up? He probably replaced FinalDash, then. I should have tested it more. the Supernova needs 2 different animations to work left and right. oh i see, same thing for the meteor.
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« Reply #23 on: February 09, 2011, 06:17:13 PM » |
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okay, fixed the glide and Supernova.
The Meteor needs 2 animations too? Okay, I'll do it.
EDIT: Actually, it doesn't. It's fine.
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« Last Edit: February 09, 2011, 06:19:07 PM by Hollow »
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« Reply #24 on: February 09, 2011, 06:18:38 PM » |
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okay, fixed the glide and Supernova.
The Meteor needs 2 animations too? Okay, I'll do it.
yup, you can just use BigBadBooya's XD
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« Reply #25 on: February 09, 2011, 06:19:34 PM » |
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Actually, it doesn't. It's fine.
I'll send you the new files.
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« Reply #26 on: February 09, 2011, 06:23:02 PM » |
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Actually, it doesn't. It's fine.
I'll send you the new files.
oh ok, cool. I'll make a quick OP version. here's an email I just got "Can you please turn the new sephiroth into a godly sephiroth. Like the other sephiroth you made with side-B spammable." haha
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« Reply #27 on: February 09, 2011, 06:37:09 PM » |
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Actually, it doesn't. It's fine.
I'll send you the new files.
oh ok, cool. I'll make a quick OP version. here's an email I just got "Can you please turn the new sephiroth into a godly sephiroth. Like the other sephiroth you made with side-B spammable." haha so does this mean an OP version will be out soon? (just asking)
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« Reply #28 on: February 09, 2011, 06:39:39 PM » |
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Actually, it doesn't. It's fine.
I'll send you the new files.
oh ok, cool. I'll make a quick OP version. here's an email I just got "Can you please turn the new sephiroth into a godly sephiroth. Like the other sephiroth you made with side-B spammable." haha so does this mean an OP version will be out soon? (just asking) yup, I'm doing it right now. should be up within an hour since i have to test it.
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« Reply #29 on: February 09, 2011, 06:47:47 PM » |
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Actually, it doesn't. It's fine.
I'll send you the new files.
oh ok, cool. I'll make a quick OP version. here's an email I just got "Can you please turn the new sephiroth into a godly sephiroth. Like the other sephiroth you made with side-B spammable." haha so does this mean an OP version will be out soon? (just asking) yup, I'm doing it right now. should be up within an hour since i have to test it. *jeopardy music plays* <(thats not a rush just waiting music)
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