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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 410853 times)
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    « on: February 09, 2011, 03:33:16 PM »



    Dissidia/FFX Tidus




    VERSION 1.0 Release Date: 8-28-2011



    Here is Tidus from Final Fantasy X and Dissidia!! I worked on this for awhile and so far its near its final version.

    General Modes:
    Haste Mode: when you see a little thunder bolt on Tidus's left hand, use down taunt to activate haste move.
    it will only last for awhile depending on what moves you do. All attacks are weaker in haste mode except for specials.




    Here's the moveset that is done so far:

    Normal Attacks
    A - slash 1

    AA- slash 2

    AAA- slash 3

    Side A - Sphere Shot- Throws a fast Blitzball straight towards the opponent, knocking them back.

    Diagonal down A - kicks blitz ball based off Dissidia

    Diagonal up A - throws blitz ball diagonally

    Down A - Ike's down slash - should it be changed?

    UP A – upwards slash

    Dash Attack - Slice n Dice (does two hits)


    Smash Attacks
    UP SMASH - Quick Hit C Ground -Attacks the opponent with a series of kicks and sword attacks while rising into the air.





    Down Smash - Stick & Move (midair)


    Side Smash  - SPIRAL CUT: Flips along the ground several times and slams sword into the ground, creating a small explosion. Crushes guards.)





    Special Attacks
    B special on ground - Spell cast: wATER, WATERA, WATERGA





    B special In AIr: ENERGY RAIN: send a barrage of energy orbs at them that create an explosion




    Down B special on ground- Stick & Move throw sword at opponent



    Down B special in AIR – Power Shot – A powerful kick to the ground. Shield breaker.


    Side B special on ground - Cut and Run: Dodges back and then charges forward at the opponent.



    Side B special in Air – Charge & Assault
    Dive towards opponent and encircle them while attacking multiple times.




    UP B: REAL Jecht Shot- HOLD THE B BUTTON TO CONTINUE RISING INTO THE AIR. IF YOU LET GO THE B BUTTON HE WILL USE JECHT SHOT


    hold B to


    let go B to:



    Air Attacks
    UP A AIR: Quick Hit D Aerial- Attacks the opponent with a series of kicks and sword attacks while rising into the air.


    Forward Air A: Jecht Shot
    Kicks a Blitzball at the opponent

    Down A AIR: Dart & Weave (ARIEL): Dodges upwards towards the opponent then dives straight down while rapidly spinning sword.


    Throw Attacks
    Up throw



    Down Throw



    Side Throw: Kick foe forward then throws blitzball




    Final SMASH

    Blitz Ace
    Tidus's EX Burst is Blitz Ace, his ultimate Overdrive from Final Fantasy X. Tidus attacks the opponent with several sword thrusts before throwing a Blitzball at the opponent. The ball rebounds towards Tidus, and the player must stop a moving cursor as close to the center of Tidus's Overdrive meter as they can. The closer they are to the center the more Brave damage Tidus does as he kicks the Blitzball back at the opponent, consuming them in an explosion of light.









    UP TAUNT: FFX VICTORY ANIMATION
    I'm pretty sure you guys know how this looks already  Wink
    DOWN TAUNT: TIDUS SCENE

    SIDE TAUNT: YU YEVON PRAYER
    From FFX  Laugh

    WIN 1: FFX VICTORY
    WIN 2: TIDUS SCENE
    WIN 3: TIDUS TAKES A BREAK

    Download Link
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21976







    Final Fantasy 8: Diablos



    Diablos coding start
    Here is FF8: Diablos!!! I worked on this for about 3 days before releasing it and I literally ran out of ideas since in all the final fantasy games I've seen/played, he doesn't have that many moves. Consequently, I had to create new moves for him. Anyways, I'll get started with the moveset I have created.


    Normal Attacks
    A: Does a forward slash/scratch
    (I forgot to take a pic  Im srs here)
    Side A: Nether punch

    Up A: Devil Twister: Spins really fast to slice n dice you

    Down A: Devil Kick




    Smash Attacks

    Down Smash: Nether Blast: hits both sides (can chain)


    Up A: Shadow Burst

    Forward A: Devil Surge





    Air Attacks

    Up Air: Same
    Side Air: Same
    Back Air: Same
    Down Air: Hell's Pit





    Special Attacks

    B Special: Demi/Gravity
    save charge:




    UP B: Same
    Side B: Same

    Down B: Changed animation


    Final Smash: Same move he does in FF8 Summon








    DownLoad Link
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21002

    Diablos coding end



    Sephiroth


    Sephy coding start



    This Sephiroth PSA is basically the integral of the Sephiroth's from Kingdom Hearts 2, Final Fantasy 7, and Final Fantasy: Dissadia.



    PSA CREATORS: DIVINEOVERLORD, BIGBADBOOYA, HOLLOW, AND TORMOD



    LATEST UPDATE: 7-22-2011 BY DO



    Left Hand Version

    Right Hand Version

    Change Log Since 4.0

    Version 4.2



    -Edited all GFX
    -New Entry and some other animations by BBB
    -Revamped Down Taunt
    - Included a right hand version

    -MOre

    --------Read for Common3.pac file

    place the common3.pac file that you choose in

    private/wii/app/RSBE/pf/system/ "Place it here"


    This common3.pac file I edited will affect Sephiroths Slash and special slash graphics

    I have provided the colors you see in the folder. Choose one.


    Also, if your already using a pre-existing Common3.pac file

    I have also provided the models so you can replace the old pink slash effect with the new.

    Have fun!

    DO





    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16571
    Preview Pics of some changes







    NEW VERSION 4.0
    1.SEPHIROTH IS NOW LEFT HANDED THANKS TO TORMOD!!!!
    2. I revamped Throw Hi, Throw F, and Throw Back Animations.
    3. I revamped Attack Air Hi, B speical Air animations
    4. Edited Down Smash Hit Box for weak version
    5. Edited Meteor hit box second charge for weak versioni






    Preceding Versions Info



    here are three versions this time in terms of pure power.

    This is mainly an animation revamp of version 3.3

    Here are the changes:

    +New wait 1
    +New Wing Animations
    +Added Tormod's Grab Animations Cheesy
    +New Attack Air N animation by DO
    +I revamped Attack Air Low animations and Landing animation
    +Revamped Dash Attack
    +Fixed damages values
    +Added Physic's from Hollow's V3
    +Added Hollow's Throw Animations
    +Fixed all animations so that they are smooth transitioned.
    +Edited his external graphics for black materia
    +UP B in Air can now grab a ledge
    + Added Hollow's grab and specials from his version 3.0
    +Revamped other stuff
    +More

    + Revamped Side Smash Octoslash
    --No Charge: Sephy does one slash
    --Medium Charge: Sephy does 2 slashes
    --Full Charge: Octoslash (4 slash combo)



    THings I already know

    - when casting spells and releasing a level one charge, his wings will disappear for 13 frames and reappear, this is because of a case 0-0 being delayed to prevent spamming.
    - Balanced version may need rebalancing but I'm not sure where



    There are several Versions to this PSA that I added

    + Weak Version: Most attacks do 2-5 less damages than the normal version
    + Normal Version: Regular as version 3.3
    + OP version: Does double the damage than regular version, 100 jumps, and weights 150
    + OG version: Does Triple-Double damage than regular version, 100 jumps, and weight 200

    -------------------------------------

    There are 3 other versions in regards to UP B special

    + A version where only Heaven's Light is his up B special
    + Another Version where only Flying is his UP B special
    + Another Version where the following happens
    ---+WHEN HIS WINGS ARE OUT HE WILL FLY FOR UP B
    ---+WHEN HIS WINGS ARE NOT OUT HE WILL USE HEAVENS LIGHT FOR UP B




    Update #2---- 7-13-11

    Version 3.6 Changes.

    1. I made a new Dash attack animation from stratch based on FF7 when sephy runs up (like the way he does now) and preforms a down to high slash across the foes body.

    2. Edited throws power (only in Weak and Regular versions)

    3. I didn't change the catch animation because I think its fine the way it is and more realistic than the preceding one we had which was just Marth's B special animation. Plus, Tormod did a fantastic job with it so I'm keeping it on sephy.

    4. Weak version weights 85 and has edited Side Smash where uncharged he does the last hit of octoslash (same way hollow had it)

    5. I think the side B in air is fine.  The attack is weak doing 11 damages or less and when it ends he goes in to a "free fall" state so him moving a tiny bit forward is not a big deal. Plus, by the laws of physics, what is in motion tends to stay in motion until the exponential thrust of force ends on him. Right now, I think his "tiny bit" movement forward is more natural than him stopping in the air completely after doing "GOD speed."

    6. I don't recall sephy being able to move in air before doing Hell's gate but I can give it some end lag.

    7. I changed the Forward smash charge indicator graphics to both be light graphics rather than a dark graphic on the second charge.

    8. octoslash has been speeded up but its not over kill lol

    9. I revamped UP Smash Animation to be more smooth.

    10. Made a New Attack Air F animation

    11. Side B special in Air no longer slides after preforming the dash

    12. + More


    Now, I leave the rest to Hollow and Tormod while I take a break from Sephy and work on other stuff.

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

    -------------------------------------------
    7.11.2011 Updates applied to 3.0 REvamp BY DO/Hollow

    This is mainly an animation revamp of version 3.0

    Here are the changes:

    +New wait 1
    +Fixed all animations so that they are smooth transitioned.
    +Edited his external graphics for black materia
    +UP B in Air can now grab a ledge
    + Added Hollow's grab and specials from his version 3.0
    +Revamped other stuff

    +More



    THings I already know

    - when casting spells and releasing a level one charge, his wings will disappear for 13 frames and reappear, this is because of a case 0-0 being delayed to prevent spamming.
    - Balanced version may need rebalancing but I'm not sure where

    4.30.2011 Updates applied to 2.9 BY DO

    New 4-30-2011 @ 9:00AM updates by DivineOverlord
    +some animations are Smoother
    +New Entry
    +New Down THrow
    +New Back Throw
    +Dont remember what else is edited.

    +Fixed A+B+Walk Glitch
    +Fixed Up B landing Glitch
    +Fixed other minor issues
    +new Side B in air animation
    +fixed side tilt attack
    +Fixed Up B landing glitch
    +among other things
    +Took out the jump glide.
    +edited Attack Air Lw animation
    +Improved AAA attack
    +Improved Side B Special
    +Improved Down B special
    +Added more balance
    +Adjusted attack 13 animation
    +Play to find out!
    - B Special In Air: Heartless Angel - Attacks the entire stage but only hits the ground. JUST JUMP TO EVADE IT.
    -new wait animation
    -new dash animation
    -new run turn animation
    -new guard on, off, N animations
    -changed his side tilt
    -new side taunt
    -changed win animations
    -new end animation for Down B special
    -new entry animation
    -added end lags to his smash attacks and side tilt.
    -More accurate Side B specialand it works like Zelda's Side B special.
    ---- New Side B Cast animation in air and on ground.
    AND I CANT REMEMBER WHAT ELSE I CHANGED SO ENJOY!!!


    DIVINEOVERLORD

    This Sephiroth PSA is basically the integral of my KH Seperioth, BigBadBooya's Seperioth, and Hollow's Seperioth. We're still planning on working on this XD  

    Run, Guard animations







    Normal Attacks:

    AAA - A miniature version of Octoslash
    ----Sephiroth performs a series of attacks with his sword combo. The last strike of this will be the only one with significant knockback.

    Up Tilt :
    Sephiroth swings his sword to shoot out some rather weak air blades diagonally up.

    Down Tilt: Low Horizontal Slash


    Side Tilt:Reaper (from Final Fantasy Dissida)
    First he slashes you, if you get hit, he will preform another slash that unleashes a shockwave.




    Smash Attacks:


    Forward Smash : OctoSlash - Kingdom Hearts 2 model -  Preforms a series of slashes over a long distance.
                                  It has a low killing Power since it reaches far.
    here is one pic lol

    + Revamped Side Smash Octoslash
    --No Charge: Sephy does one slash
    --Medium Charge: Sephy does 2 slashes
    --Full Charge: Octoslash (4 slash combo)



    Up Smash: Pretty much the same as Ike's except its slower and more deadly yet riskier to use.  Wink
    Charge animation



    Down Smash: Hells Gate Ground
    Sephiroth holds his sword up and stabs it into the ground. Very similar to Ike's Neutral B, even the animation can be the same. But instead of fire, there can be that green lifestream stuff, with bits of earth/rocks cracking up, kind of like this:



    AIR Attacks:


    FORWARD AIR


    DOWN AIR: HELL'S GATE




    ATTACK AIR N:


    UP AIR: MULTI THRUST



    Special Attacks:

    Neutral B in air: Heartless Angel


    Then he unleashes his power


    IT ONLY ATTACK THE GROUND -  JUST JUMP TO EVADE IT. HITS ENTIRE STAGE.

    Neutral B on ground
    Sephiroth summons a meteor that shoots diagonally down. The longer you charge, the greater distance the meteor travels. up to 3 charges, the more you charge the greater the meteor
    1ST CHARGE



    2ND CHARGE



    3RD CHARGE





    Forward B On Ground: Shadow Flare
    WORKS LIKE ZELDA'S SPECIAL EXCEPT ITS BETTER!!!



    ANIMATION IN AIR



    Forward B in AIr: Oblivion


    Down  B in AIr: God SPeed


    Down B on ground: FLARE
    Sephiroth summons a giant pillar of fire around him. The longer you charge, the more pillars there will be, with a maximum of three (the second pillar will be in front of him, the third will be in back). These pillars pull the opponent toward them and keep the opponent trapped for a second or two while burning him (like Ness' PK Fire).



    First charge: 1 pillar that lasts for 5 hits


    Second Charge: 2 pillars


    Third Charge: 6 Pillars



    UP B in Air: Sephiroth Fly's and can grab on to a ledge this time  Awesome Face



    Up B on Ground: Heaven's Light

    Final Smash:
    If Damage is less than 100% Summons a giant meteor by BigBadBooya


    If Damage is greater than 100% Super Nova By Hollow


    Download link:


    Brawl Vault: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16571

    4 Shared: http://www.4shared.com/file/O4PughFN/Sephiroth_version_33_Revamp.html


    BONUS Textures by Data_Drain and Wolfric
    Aeon Sephy

    http://www.mediafire.com/?olyrpkmrlajjeea


    here are pics of other textures in this zip file below:
    http://www.mediafire.com/?36s4mpzu5zptiyq









    sephy coding end
    « Last Edit: September 15, 2011, 01:55:19 PM by DivineOverlord » Logged

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    « Reply #1 on: February 09, 2011, 03:36:52 PM »


    Woohoo!
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    DivineOverlord
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    « Reply #2 on: February 09, 2011, 03:39:27 PM »


    Woohoo!

    I wonder if anyone wants a stronger version haha. It kinda takes me awhile to defeat someone. XD
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    « Reply #3 on: February 09, 2011, 03:39:59 PM »


    leave that to me. lol XD
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    « Reply #4 on: February 09, 2011, 03:42:18 PM »


    leave that to me. lol XD

    Ok go for it Grin but lets keep it in the same zip file. XD
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    « Reply #5 on: February 09, 2011, 03:44:06 PM »


    I'm gonna guess you didn't put in wall-running yet...correct?
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    « Reply #6 on: February 09, 2011, 03:44:53 PM »


    I'm gonna guess you didn't put in wall-running yet...correct?
    that would need animations.
    leave that to me. lol XD

    Ok go for it Grin but lets keep it in the same zip file. XD
    Well, i was joking, I'm not sure i can because I have 6 tests in the next two days......so, no, I can't do it. Sad
    « Last Edit: February 09, 2011, 03:45:49 PM by Hollow » Logged

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    « Reply #7 on: February 09, 2011, 03:50:02 PM »


    I'm gonna guess you didn't put in wall-running yet...correct?
    that would need animations.
    leave that to me. lol XD

    Ok go for it Grin but lets keep it in the same zip file. XD
    Well, i was joking, I'm not sure i can because I have 6 tests in the next two days......so, no, I can't do it. Sad

    Dang 6 tests? I only have 1 midterm coming up haha...I'll try out the stronger version, when I get a chance.
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    « Reply #8 on: February 09, 2011, 03:54:55 PM »


    For Running on Walls you may need Wait1, Wait2, Wait3, WallCling, WallRun(Upward and downward),WallDash, Wallwalk,WallTipToe animations for it to be a "new thing".
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    « Reply #9 on: February 09, 2011, 03:56:37 PM »


    Hm... I'm still testing this by the way, but so far I notice that, hit boxes show up behind Sephiroth when he does a lot of his attacks...

    Some of his moves are still kinda cheap, like Hell's Gate, I still say it should make him rise up, also, it should drag the foes down with him, rather then there being upward knock back.

    His up smash's hit box stays for way too long, it looks like the attack shouldn't be able to hurt you... But it does.

    Same for down smash, this is bad since it's such a strong kill move... Make the hit box not last as long.

    Forward smash goes very far... All the way across Battlefield.

    Up tilt has a lot of kill power up close.

    Side tilt could use more end lag if it misses maybe... Since it combos if you hit with it... Although, I still need to see if it's easy to shield out of.

    His down B... I think it should be like Hollow's old one, only without keeping the charge for later, kinda like meteor, but with more start up, and end lag, so you can't abuse it.

    Down B in the air... Seems choppy or something, it doesn't seem to look right...

    I still say Heartless Angel needs to go through with the whole animation before the attack is used, and it should deal high damage.

    His glide is very messed up looking...

    His dodge goes too far sometimes, and seems slower then a normal dodge...

    His short hop could be shorter... That might help him out a little bit actually.

    The meteor final smash is overpowered, it's actually better then Super Nova...

    Super Nova when facing right messes up...

    Alright, I still have more testing, one more thing... I hope there will be more custom animations soon. Tongue
    « Last Edit: February 09, 2011, 04:59:02 PM by _Data_Drain_ » Logged


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    « Reply #10 on: February 09, 2011, 03:58:33 PM »


    Well, I gave him a spin. And my feelings about it are honestly a little mixed.

    That said, there's definitely a lot of fantastic work shining through this moveset, especially with some of the sweet animations (like the up taunt, that actually made me laugh). But how would you guys feel if I layed into heavy constructive criticisism if you plan on working on it any more? I feel like pointing out how it would be perfect (in my humble opinion) with a little more work, but I also don't wanna bash on your parade since it's just released.

    REGARDLESS. Fantastic work to you three. You should be proud Cheesy
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    « Reply #11 on: February 09, 2011, 04:09:15 PM »


    Feedback:
    I just tested him out. He's very slow.
    His Dodge-Side needs more movement(like sliding or so)
    Also, can you give his Up B a wing animation?
    Also, he needs more air mobility.
    DownTaunt & Side Taunt is still Marth's.
    Down-B needs a bit more controllability.

    Suggestion(s):
    When he does his down smash can you make his his face expression is as if he's grinding his teeth?
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    « Reply #12 on: February 09, 2011, 04:12:21 PM »


    Well, I gave him a spin. And my feelings about it are honestly a little mixed.

    That said, there's definitely a lot of fantastic work shining through this moveset, especially with some of the sweet animations (like the up taunt, that actually made me laugh). But how would you guys feel if I layed into heavy constructive criticisism if you plan on working on it any more? I feel like pointing out how it would be perfect (in my humble opinion) with a little more work, but I also don't wanna bash on your parade since it's just released.

    REGARDLESS. Fantastic work to you three. You should be proud Cheesy

    A lot more work could've been placed into it - but I have a full load of upper division courses this quarter lol.  Thanks to BigBadBooya for making the up taunt animation. XD
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    « Reply #13 on: February 09, 2011, 04:16:27 PM »


    Feedback:
    I just tested him out. He's very slow.
    Also, he needs more air mobility.
    Well, but see, if he is fast... Well think about how much range he has... If he was fast, he would be extremely broken.
    « Last Edit: February 09, 2011, 04:18:42 PM by _Data_Drain_ » Logged


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    « Reply #14 on: February 09, 2011, 04:19:39 PM »


    Also, his B-Up(Ground) still has Marth's B-Up SFX ID.
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