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« Reply #15 on: March 05, 2011, 01:59:39 AM » |
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Wow! Summers is looking great, all I would suggest is adding signs and more unbrellas, I think fighting on them would be nice but fighting wise, the unbrellas might get annoying. So I guess you could do it either way, I don't really mind.
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« Reply #16 on: March 05, 2011, 02:44:52 AM » |
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Looks like Delfino Island rotated to me. Come on man, take the Mario Sunshine houses out, and add buildings that look like the ones in Summers.
Those can easily be done with SBB.
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« Reply #17 on: March 05, 2011, 08:57:02 AM » |
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^ Oh yeah that too. But it still, all I think you need to do is reshape (or make) the buildings, shrink the trees, get rid of all things related to Delfino and I think your part is done. After that I will work on texturing it, because I can't do that yet. XD
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« Reply #18 on: March 05, 2011, 09:26:34 AM » |
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You could make the umbrellas like platforms. That wouldn't be annoying.
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« Last Edit: March 05, 2011, 09:30:23 AM by darkblade39 »
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Allies: Mario Vontaz, thepika98, Infernape99.
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« Reply #19 on: March 05, 2011, 11:37:08 AM » |
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OK, so I'll shrink the trees, add more beach umbrellas (and if I find a good model for it, chairs), and add signs. It should be easy, but could take some time. Also, when I'm done, I'll include a version with and without the umbrellas as platforms. As far as taking away the buildings, it should be easy. I already deleted the Star Shrine.
EDIT: I have a few questions involving Summers.... 1) Should I get rid of the volcano and the carnival island in the back (I forgot it's name)? 2) Should I get rid of the jail house on the left and all of the wanted posters? 3) Should I get rid of the park benches?
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« Last Edit: March 05, 2011, 11:43:45 AM by Guamboy27 »
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« Reply #20 on: March 05, 2011, 12:39:11 PM » |
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EDIT: I have a few questions involving Summers.... 1) Should I get rid of the volcano and the carnival island in the back (I forgot it's name)? 2) Should I get rid of the jail house on the left and all of the wanted posters? 3) Should I get rid of the park benches?
Keep all of them (besides the jail house) because in the texture, I'm making the background island into various areas from Earthbound, and the wanted posters are wanted posters with porky on them, or signs advertising magic cake. I haven't desided yet.
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« Reply #21 on: March 05, 2011, 01:20:59 PM » |
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Ok, sound good. I have a few more questions, though....
1) Can the Hotel signs be 2D?
2) Should I resize and animate Pirate Ship into a boat for the stage?
3) The palm trees don't have their own bones assigned to them, so I don't think I can shrink them... Is this OK?
Of course, I have more things I plan on doing with the stage. I'll get more pictures when I get a good amount of progress done.
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« Reply #22 on: March 05, 2011, 11:30:32 PM » |
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What you can do is make the trees from Delfino Island invisible, and I can give you these trees that I used on my Kai Plateau stage, check them out.
You should deff have a boat, that takes a big part of Summers.
Hotel signs can be 2D but you can also make 3D ones by using different models.
You need to make most of Delfino Island's stage invisible. Not just the textures, but the models as well.
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« Reply #23 on: March 06, 2011, 10:55:40 AM » |
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What you can do is make the trees from Delfino Island invisible, and I can give you these trees that I used on my Kai Plateau stage, check them out.
That'd be awesome! I already know what polygons I need to delete for the trees. I'm going to add this part... Where the jail house used to be. The boat will be next to it in the water.
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« Reply #24 on: March 06, 2011, 02:28:24 PM » |
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I made progress! Now for what I need to fix... The Floating TrainerSail Covered Boat
Fixing the trainer will be easy and, by the way, the Pokemon don't T-Stance spawn. As for the boat, I really don't know what happened... EDIT: I think I figured it out. I need the ship's textures to be CMPR. EDIT2: I got new pictures...
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« Last Edit: March 06, 2011, 03:30:40 PM by Guamboy27 »
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« Reply #25 on: March 06, 2011, 08:06:04 PM » |
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Cool, I just started looping the Summers theme from the game, Bound Together, and one of the Rock Candy albums. I'll put that up in the music section of the vault. (Or if you like we could include them in the download.)
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« Last Edit: March 06, 2011, 08:07:14 PM by MANSTA8 »
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« Reply #26 on: March 06, 2011, 11:41:51 PM » |
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this gave me a good spot for my wave race stage.
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« Reply #27 on: March 07, 2011, 09:59:32 AM » |
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so this is your topic, nice work with the target test stage, i really like it . keep it going and make more stuff
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« Reply #28 on: March 07, 2011, 07:08:44 PM » |
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Cool, I just started looping the Summers theme from the game, Bound Together, and one of the Rock Candy albums. I'll put that up in the music section of the vault. (Or if you like we could include them in the download.)
Let's put them in a pack with the stage. They don't get much downloads alone, and a lot of people hate when music hacks bump textures off the "Newest 10" list. so this is your topic, nice work with the target test stage, i really like it . keep it going and make more stuff Thanks. Anyway, I still have a lot of work to do before I send the stage over to MANSTA8 to be textured. I want to work on the boat, the lighting, the trees, and whatever else comes up. I'm also going to texture what wasn't part of Delfino Plaza myself. And, I want to add a lamppost somewhere on the right (I already know what models to use). I think my next preview will be a video rather than pictures. And for those following Icicle Mountain, the textures are starting to look good. Summers is currently my main priority.
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« Last Edit: March 07, 2011, 07:09:36 PM by Guamboy27 »
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« Reply #29 on: March 13, 2011, 01:10:03 PM » |
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Cool, I just started looping the Summers theme from the game, Bound Together, and one of the Rock Candy albums. I'll put that up in the music section of the vault. (Or if you like we could include them in the download.)
Let's put them in a pack with the stage. They don't get much downloads alone, and a lot of people hate when music hacks bump textures off the "Newest 10" list. Any more progress?
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