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« Reply #135 on: August 10, 2011, 05:34:10 AM » |
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I was more interested on more slots on the humanoid characters, specially Marth, Ike, Snake and Zero Suit Samus.
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« Reply #136 on: August 10, 2011, 05:44:07 AM » |
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I was more interested on more slots on the humanoid characters, specially Marth, Ike, Snake and Zero Suit Samus.
^This, since Marth and Ike have a lot of vertextures. Same for ZSS as well.
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« Reply #137 on: August 10, 2011, 08:05:37 AM » |
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And Peach.
Oh god, Peach.
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Asbel: "To protect those close to us!" Malik: "To be a completely badass!" Hubert: "To be a Tsundere nerd!" Richard: "To be completely FABULOUS!" All: "WE ARE THE TOGF MANLY MEN BRIGADE!" -kazemaru95421 [PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]
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« Reply #138 on: August 10, 2011, 08:17:15 AM » |
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And Peach.
Oh god, Peach. lol One would expect a touhou fan to say that xD
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« Reply #139 on: August 15, 2011, 09:04:23 AM » |
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Thought I'd prop this here for anyone who hasn't seen it. There is still hope XD
It's (Brawl Masquerade) done. However, in its current state, it has hardcoded file paths and no error checking. Believe it or not, its actually the thing I care about most, otherwise half of my programs would just randomly corrupt peoples files, randomly not work, etc.
I haven't been home and free in a long time, and since my old laptop died, all of my brawl hacking stuff is on my desktop, and ive been in LA/Florida/Vegas and busy a lot since I've been back.
Clone engine progress is dead, but I am taking all my stuff and packaging it up to give to #PMBR. BrawlMasquerade will eventually be out, although now that I think about it, there is one part I had to do manually for the stuff I brought to AX. Ill just write a guide for that haha.
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« Reply #140 on: August 15, 2011, 09:38:23 AM » |
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Thought I'd prop this here for anyone who hasn't seen it. There is still hope XD It's (Brawl Masquerade) done. However, in its current state, it has hardcoded file paths and no error checking. Believe it or not, its actually the thing I care about most, otherwise half of my programs would just randomly corrupt peoples files, randomly not work, etc.
I haven't been home and free in a long time, and since my old laptop died, all of my brawl hacking stuff is on my desktop, and ive been in LA/Florida/Vegas and busy a lot since I've been back.
Clone engine progress is dead, but I am taking all my stuff and packaging it up to give to #PMBR. BrawlMasquerade will eventually be out, although now that I think about it, there is one part I had to do manually for the stuff I brought to AX. Ill just write a guide for that haha.
Seriously though thats great news, ive been NEEDING snake slots. I wonder where dantarion will upload it, he doesnt use brawlvault.
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« Reply #141 on: August 15, 2011, 09:55:37 AM » |
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Probably to Mediafire and then post the link on SWF or something like that.
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« Reply #142 on: August 15, 2011, 02:26:42 PM » |
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Hm... So clone engine is dead...
It's sad... but Masquerade is still an amazing achievement.
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« Reply #143 on: August 15, 2011, 02:48:31 PM » |
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The Clone Engine is dead, but there still is hope. He's passing the torch to the PMBR, which includes both me and Eternal_Yoshi.
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« Reply #144 on: August 15, 2011, 03:05:18 PM » |
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To quote Sephiroth: "Do not Despair."
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« Reply #145 on: August 15, 2011, 04:14:56 PM » |
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It's great to see that Dantarion is giving you guys his old work. If I remember correctly he was working on roy over his own character slot, it'd be cool if that got implemented into project M then you guys would also be able to get other characters working from melee working off of what he left you I suppose... Though I'm not even sure how far he got with the custom slot.. so what do I know >.<
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« Reply #146 on: August 15, 2011, 05:00:55 PM » |
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I'm still getting myself hopeful for the PAL version of Masquerade. Yes, there are people who'd still rather stick to the PAL version. Deal with it.
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« Reply #147 on: August 15, 2011, 06:52:53 PM » |
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What's the point of the clone engine supposed to be? I haven't seen one PSA that looks like it belongs in Brawl, plays decently, is animated well, and has balance. Maybe I'm not looking hard enough.
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« Reply #148 on: August 15, 2011, 07:01:54 PM » |
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What's the point of the clone engine supposed to be? I haven't seen one PSA that looks like it belongs in Brawl, plays decently, is animated well, and has balance. Maybe I'm not looking hard enough.
I'd like to introduce you to a person who goes by the name of SDoOm InCaRnAtIoN. Go look him up, I think you'll be pleasantly surprised.
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Vee and Random's Bucketson | Happily married to Velen Personas: Tumblr!
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« Reply #149 on: August 15, 2011, 07:04:48 PM » |
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And if you are looking for a gem, search for and try out Eldiran's Zero PSA.
But basically, most (if not all) of SDoom's PSA's are marvelous and well made.
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« Last Edit: August 15, 2011, 07:06:58 PM by ds22 »
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