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Question: MDL0 template: how would you prefer the data fields??
named according to Nintendo's SDK
named for noobs to understand

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Author Topic: Tcll's resource box  (Read 98943 times)
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DarkPikachu
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complexity == fun

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    « Reply #30 on: September 16, 2011, 11:31:31 AM »


    ANNOUNCMENT:

    UMC is being completely revised

    the old way you saw UMC will be no more
    instead, only a single GUI will be presented,

    ideas:

    ^what I want it to look like >_>

    programming plugins will also be alot more loose Wink
    but will have certain restrictions due to that... :|
    « Last Edit: April 07, 2023, 03:50:57 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #31 on: September 29, 2011, 02:04:56 PM »


    I'm making a switch from Tkinter (:<
    I'm going to define my GUI using OpenGL.

    IDK why it didn't hit me before like it did just now,
    but Blender relies entirely on OGL.

    so if C++ can do it,
    why couldn't Python

    for the concerned users:
    switching to OGL will only affect the GUI and widget programming.
    it has nothing to do with the plugins Wink
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #32 on: September 30, 2011, 07:44:47 AM »


    not much we can do about having too many people on.
    so we'll just delete your message ok. *trollface*

    responce: ok fine but I'm not typing it in again.
    it was letting you guys know the updates that would happen...

    I'll just post on my forum then.
    « Last Edit: September 30, 2011, 08:05:06 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #33 on: October 03, 2011, 08:27:58 AM »


    well...
    since I'm getting no responce as to my Q (on my forum),

    I guess I'll just integrate PyOpenGL and keep it at 2.6/7
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #34 on: October 03, 2011, 12:52:54 PM »


    *sigh*
    I'm about to just stop posting in this forum...

    1. nobody seems to care about my projects anymore
    2. I won't have to deal with retyping every last post anymore Evil
    3. I wish there was a 3rd reason as to why I should stay here. =3=

    well anyways...
    I ain't stoppin...
    I'm just losing my thoughts on posting here again...

    so as to that I have to say, I may return.
    squa-la-la
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Volt_Storm_7
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    « Reply #35 on: October 03, 2011, 04:10:12 PM »


    Well, I care
    o.o
    You work so hard to help the community and your work goes unnoticed. You even take the  out of your day to make programs that benefits us. You sir, are a hero to us. GG
    Logged

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    DarkPikachu
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    complexity == fun

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    « Reply #36 on: October 03, 2011, 06:12:17 PM »


    *sniff*...*sob*
    ...*sigh*

    my good sir,
    your temptations have brought me back to the forums.
    a thousand points awarded to you my friend.

    but the forum troll is pushing me away really fast...
    after having to retype the entire post ):<

    EDIT: (attempt2)
    god I hate this forum >:O

    screw it...
    I don't even know what I typed anymore DX
    « Last Edit: October 03, 2011, 06:24:02 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TokoyamiTheDark
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    « Reply #37 on: October 04, 2011, 01:24:52 PM »


    *sniff*...*sob* ...*sigh* my good sir, your temptations have brought me back to the forums. a thousand points awarded to you my friend. but the forum troll is pushing me away really fast... after having to retype the entire post ):< EDIT: (attempt2) god I hate this forum >:O screw it... I don't even know what I typed anymore DX

    I care a lot about your projects, you know. But since I suck a programmation, I can't help a lot... Ever since they announced that MDL0s could be used in Brawl, I was thinking of myself ; if people could do MDL0s importers/exporters/converters? THEN we could use ANY character on Brawl!!! I went to search for such things but I never came across one...until I came to this forum.

    Is your Model converter soon finished?
    Logged

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    DarkPikachu
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    complexity == fun

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    « Reply #38 on: October 04, 2011, 01:34:07 PM »


    I care a lot about your projects, you know. But since I suck a programmation, I can't help a lot... Ever since they announced that MDL0s could be used in Brawl, I was thinking of myself ; if people could do MDL0s importers/exporters/converters? THEN we could use ANY character on Brawl!!! I went to search for such things but I never came across one...until I came to this forum. Is your Model converter soon finished?
    *angry laughter*
    you're making me hate myself now...

    I've started on version v3.0a
    do you know what every x.0a version means?? *glares and smiles*

    it means I've had to drop every piece of code and start on a better code from scratch.

    I need to do that for the UD to OGL, as I'll no longer be using Tkinter for my GUI.
    I'm using GLUT instead.

    now you know why every x.0a version is incompatible between each other.
    (the code is completely different)


    I'll gauruntee you, if BJ starts doing that,
    he'll have a much better and less frustrating way of coding his importer. ^_^
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ForOhFor Error
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    « Reply #39 on: October 04, 2011, 05:05:26 PM »


    But much more time consuming.
    He's under pressure to work fast because of others being impatient.
    You're not rushed for time, only because not many people pressure you to finish.
    It's sort of a bad trade off, though, if you don't have anyone posting (Not that I'm saying you did this on purpose)

    Anyway, as always, good luck, whatever project you may work on. I'm expecting great things from you, 'cause I know you're capable. Too bad you're in a rough position right now.
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    DarkPikachu
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    complexity == fun

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    « Reply #40 on: October 04, 2011, 06:57:34 PM »


    But much more time consuming.
    He's under pressure to work fast because of others being impatient.
    You're not rushed for time, only because not many people pressure you to finish.
    It's sort of a bad trade off, though, if you don't have anyone posting (Not that I'm saying you did this on purpose)

    Anyway, as always, good luck, whatever project you may work on. I'm expecting great things from you, 'cause I know you're capable. Too bad you're in a rough position right now.
    thanx 404 Smiley
    I needed that...

    I guess I was getting caught up in getting no attention... eh heh...
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DSX8
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    « Reply #41 on: October 04, 2011, 07:48:17 PM »


    lol to be honest TCLL... i always look up on this thread for any new progress, so no need to say ur not getting any attention, cause u sure r! Smiley
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    « Reply #42 on: October 04, 2011, 10:28:29 PM »


    Honestly, this thread is one of the few I really like, along with "Legacy Team" and BrawlBox, and now I look for every new comment being shown up. When you'll have your PC back, I'm sure the model converter you're working on will be even more famous than BrawlBox and be an intense success once finished!!! Wink Also, will your converter include .pmd and .pmx files? (Both are MikuMikuDance models, .pmx is most recent, but there's no converter yet for this file)
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    Sky Grounder
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    « Reply #43 on: October 05, 2011, 05:43:24 AM »


    I agree with TTD, this is one of the most interesting threads to me, mainly because it's one of the topics about expanding brawl's horizon (in hacking), along with the BrawlBox thread (thought it is filled with alot of off-topic discussion).
    It's too bad that your life isn't that easy right now. Sad

    But remember that if you feel you need a little attention then just give it a shout, and I wish you luck with your life Wink
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    DarkPikachu
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    complexity == fun

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    « Reply #44 on: October 05, 2011, 11:48:39 AM »


    aw thanx guys Smiley

    from now on, I'm only looking in the foreward direction.
    not no longer will I look back at my competition >:3

    there's only 1 direction to go now. *face of wisdom*

    Also, will your converter include .pmd and .pmx files? (Both are MikuMikuDance models, .pmx is most recent, but there's no converter yet for this file)

    if I don't have it supported upon release, there's always the option to build a plugin Wink
    (you can garuntee I'll be sure to make plugin building as simple as possible) >:3
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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