My models are always deforming, even after weighting the mesh and vertices. Also, must I move the bones inside the model or leave them as they are (do not touch the bones)?
Uh....where are the bones SUPPOSED to be in a real body without hurting it....
I mean really....
If the mesh is your body.....
see where I'm going with this? Why else would they be called BONES.... =-=
My issue is weighting the Top N bone to have absolute control (red) all over the entire polygon for all polygons.
Legs and Feet: Mostly all dark red
Torso: Mostly red with some yellow
Arms/hands: for some odd reason mostly blue with some yellow =-=
Kunai(Both left and right): Mostly red but with some yellow
Eyeglasses(The glass polygon): All red (which is weird)
Eyeglasses(The Rims Polygon): Haven't tried yet
Face/neck Polygon: Haven't tried yet
Eye Polygon(It's all one flat eye like brawl models): Haven't tried yet
Hair Polygon: Haven't tried yet
Ponytail Polygon: Haven't tried Yet
The Top N bone is supposed to move everything right? So in Max All my Vertexes should be completely red when I select that bone for said polygon :l or am I doing it wrong?
Note, I'm going with the top N first cause well, it's the most basic of all brawl bones, if I can't rig this right I don't stand a chance at rigging it right on any of the other bones.