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Author Topic: WIP Workshop  (Read 2899955 times)
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BraveDragonWolf
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    « Reply #19980 on: February 25, 2017, 05:31:57 PM »


    Uh, those are the respective texture maps. Sorry man. See, that's how Sm4sh models are. It's actually a great thing in my opinion to have them be apart. It's easier to stylize your own texture depth.

    Yeah, I figure it was the actual textures but then, I started to doubt it.
    I guess your opinion is good to know.
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    BraveDragonWolf
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    « Reply #19981 on: March 06, 2017, 06:42:54 PM »


    OK. My first time trying to do a texture depth merge for Wii U Cloud.
    Gonna have to try and make it close to Sm4sh.












    I'm always open to suggestions and tips.
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    BraveDragonWolf
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    « Reply #19982 on: November 20, 2018, 09:13:43 AM »


    Anyone still interested?




    Yeah, it's "JoeT.E.'s model from Smash Wii U. I have the hair a faces from my original import on this model to save a little rigging time there.
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    Devils
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    « Reply #19983 on: December 25, 2018, 10:44:34 AM »


    Anyone still interested?




    Yeah, it's "JoeT.E.'s model from Smash Wii U. I have the hair a faces from my original import on this model to save a little rigging time there.
       I am interested!!!
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    BraveDragonWolf
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    « Reply #19984 on: December 25, 2018, 06:37:44 PM »


       I am interested!!!


    I'm sorry...

    Topic
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    Kyouma
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    Why should we talk about what should be?

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    « Reply #19985 on: December 25, 2018, 10:44:23 PM »


    oh, we showing sm4sh mods here now?
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    When we could talk about what could be?

    BraveDragonWolf
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    « Reply #19986 on: December 26, 2018, 07:30:27 AM »


    oh, we showing sm4sh mods here now?

    If you mean importing them into Sm4sh...No. But, into Brawl? Yes.
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    BraveDragonWolf
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    « Reply #19987 on: January 21, 2019, 05:27:02 PM »


    So, I know this moveset for Ridley is outdated and kinda sucks but, c'mon...


    I'm still using the recent Beta that's over pit.
    Also having a few issues with ground animations because the T-posed boneset is kinda complicated.

    It'd be nice if someone could port the latest ridley moveset over pit for VBrawl/USB Loader users.
    This isn't for BrawlEx Ridley by the way...


    Edit: Some ground animations ain't gonna do it...
    « Last Edit: January 22, 2019, 07:55:01 AM by BraveDragonWolf » Logged


    Chiller7
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    « Reply #19988 on: April 10, 2020, 11:05:20 PM »


    Sorry for the huuuuge necropost, but it's sad to see the forums like this, the same forum where I used to spend the whole afternoon during my middle school years. So after almost 4 years without making a Brawl mod, and with the future release of NMH3, I decided to... Do something:

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    N!ck!
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    « Reply #19989 on: October 26, 2020, 09:24:07 AM »


    I've been working on this for a while, and I know it's like, the thousandth Shadow on the vault, but none of them actually match up with the Brawl style and are usually a hot outdated mess. So I've been doing something about that:




    This is one of my projects, which I'd like to call "Brawl Shadow". The model is heavily based on the Mario and Sonic Rio Olympic Games model, since it is the same model but retopo'd. It reuses some assets from Brawl Sonic like the body, mouth, and eyes however. I chose that model specifically because Brawl Sonic and Olympics Sonic are the exact same design, so it would also apply to Shadow. Some design choices are actually based on the assist trophy itself, such as the dark tanned mouth, the orange tint on his shoes, and what have you not.

    It also has custom UVs and textures made by me, and will also be rigged once I get done with the textures and chest fur. Currently just need to do the textures for the soles, jets, chest fur, and texture in the indents on his shoes. Oh yeah, if anyone is curious, the head texture is entirely custom.

    Here are some more shots of the model.




    « Last Edit: October 26, 2020, 09:38:03 AM by N!ck! » Logged

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