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Author Topic: WIP Workshop  (Read 4172600 times)
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Peardian
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    « Reply #19920 on: April 18, 2016, 05:58:53 PM »


    I recommend taking a look at other characters' textures to get an idea on what to do with the textures. For example, characters like Link can give examples of how to do the cloth and leather, while Ike can give examples on how to approach headbands and armor parts. This is especially useful for figuring out which colors to use. I recommend using Yoshi or Sandbag for examples of seemingly-white materials.
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    Lunoz
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    « Reply #19921 on: April 21, 2016, 01:58:08 PM »


    I imported Snake's M92 from PM over Ray Gun.



    And I'm remaking my PJs Lucas.

    Haven't started working on the body yet. Works with PM this time. Also going to make a PJs Travis PM version after Lucas.

    Edit; I just made something I requested about a year ago that never happened.

    Ocarina of Time over Timer


    http://i.imgur.com/UKbu9Ip.webm
    It spins!
    « Last Edit: April 22, 2016, 12:13:39 PM by Lunoz » Logged


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    « Reply #19922 on: April 28, 2016, 07:17:56 PM »


    Then

    Now
    If the model refuses to have good maps to improve its textures, get another model :v

    Post Merge: April 29, 2016, 12:22:18 AM





    « Last Edit: April 29, 2016, 12:22:19 AM by Gamidame_K » Logged

    BraveDragonWolf
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    I want to mod Smash Ultimate so bad...

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    « Reply #19923 on: May 16, 2016, 10:36:49 AM »


    Honestly, is this really stupid? He's not rigged...yet. Has a total of 18,362 polys, and that's without the two submachine guns. I'm gonna import the skeleton into 3ds max and try to see how the model will be rigged.



    I'm taking a shot at Deadpool from...Deadpool the videogame.
    I've seen someone working on this model about a year ago, maybe two. I saw the W.I.P that person had
    and it was shown in Dolphin fully rigged. Then many months after that I think, he had some alternate costumes along with it since he told me that his computer crashed over the summer and lost everything. Long after that he was gonna give it another shot and told me that optimization of the model was in the process.

    Now, I guess he lost everything again...And lost interest in the project? I haven't seen or heard from that person.
    « Last Edit: May 16, 2016, 10:38:59 AM by BraveDragonWolf » Logged


    iwantgames
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    « Reply #19924 on: May 16, 2016, 05:20:57 PM »


    i stopped becuz snake is way too limited in pm, it's hard to give deadpool great quality regular textures and some spec textures. dat and my brawl modding motivation is dead.

    I have him at 18k poly, has all expressions, rigged, and with pistols instead of the machine guns.

    if u want I could give u wut I have. he needs some UV(shoulder-neck areas) and rigging(finger-hip areas) touch-ups because of the optimizations. u can optimize him some more if u like, atm i'm pretty sure he'll lag with more than 3. he also need to be re-uv for each alt costume.
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    « Reply #19925 on: May 16, 2016, 10:13:44 PM »


    After many months of rigging (working on and off)

    I present Gabranth!  Happy Face

    Its pretty good so far...I think

    Comments?

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    « Reply #19926 on: May 17, 2016, 09:23:57 AM »


    aside from finger rigging, i have no complaints so far. looks really cool
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    BraveDragonWolf
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    « Reply #19927 on: May 17, 2016, 10:22:00 AM »


    i stopped becuz snake is way too limited in pm, it's hard to give deadpool great quality regular textures and some spec textures. dat and my brawl modding motivation is dead.

    I have him at 18k poly, has all expressions, rigged, and with pistols instead of the machine guns.

    if u want I could give u wut I have. he needs some UV(shoulder-neck areas) and rigging(finger-hip areas) touch-ups because of the optimizations. u can optimize him some more if u like, atm i'm pretty sure he'll lag with more than 3. he also need to be re-uv for each alt costume.

    Oh yes, please I would love to get to work on that! I still have a pistol for him and it probably has less polys than whatever pistol you used. But anyway, please do send me the files whenever you can!

    Oh, and by the by, There aren't any model edits to the model so it could fit the skeleton is there? I really don't like that.
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    « Reply #19928 on: July 10, 2016, 03:10:33 PM »


    HYPER MODE ACTIVATED!


    THIS THREAD IS DEAD!



    Ok so, I'm pickin up "Iwantgames's" slack.
    The imported model he left me was auto-rigged and it was god awful...No offense.
    I kinda hate auto rigs because they're not rigged with care and so on.

    So here's mine, I gave him an Edge texture followed by the "High" texture.





    Fingers are a little off the tracks so, in the future I will fix them...Just not right now...I'm tired...

    I also hand made some recolors and CSP's, I'd rather show them as a surprise.



    This isn't my current snapshot, as of now I'm about to test this in-game along with the imported sword and gun in his moveset file.
    « Last Edit: July 10, 2016, 03:11:25 PM by BraveDragonWolf » Logged


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    « Reply #19929 on: July 10, 2016, 07:14:09 PM »


    Glad to see that. Wonderful job.
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    « Reply #19930 on: July 11, 2016, 05:55:01 PM »


    Is that the one from the game?

    Looks good.
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    ShadowLuigi~NG~
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    « Reply #19931 on: July 12, 2016, 12:07:46 PM »


    WAHAHAHAHAHAH! Recolors





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    « Reply #19932 on: July 12, 2016, 12:17:03 PM »


    Waluigi for the Waluigi throne!
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    « Reply #19933 on: July 12, 2016, 05:53:41 PM »


    Everyone importing HQ models with expressions and everything while I'm stuck with this guy.
    Looks good, but it's low poly :/
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    BraveDragonWolf
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    « Reply #19934 on: July 14, 2016, 07:43:40 AM »


    Kirby Dance READY FOR UPLOAD! Kirby Dance

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