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Author Topic: Brawlmasquerade & other coding stuff  (Read 37574 times)
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SSJ Is Clueless!
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Hey look it's a-a.... i...i...don't.....know....

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    « Reply #105 on: April 23, 2012, 11:08:00 AM »


    ok well hope soon

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    the98pika
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    « Reply #106 on: April 23, 2012, 11:28:37 AM »


    That sounds awesome can't wait! Cheesy
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    KnightMario
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    « Reply #107 on: April 24, 2012, 05:08:24 PM »


    please add mario! Tongue
    (but make the slot 01)
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #108 on: April 25, 2012, 05:10:04 PM »


    Something small I did on the side:
    <a href="http://www.youtube.com/watch?v=aH9NMmkH648" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=aH9NMmkH648</a>
    « Last Edit: April 25, 2012, 05:11:28 PM by ds22 » Logged

    DSX8
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    « Reply #109 on: April 25, 2012, 05:15:14 PM »


    Something small I did on the side:

    im guessing this shows that Dr. Mario is on a extra slot? o.o
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    Shun_One
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    « Reply #110 on: April 25, 2012, 05:17:17 PM »


    Something small I did on the side:


    Nice. The sandbag bounces off of the back wall.
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    The Corrupted
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    « Reply #111 on: April 25, 2012, 05:41:30 PM »


    I basically removed the glass barrier and added a back wall, making it more similar to Melee.
    Thing is though, I can't push the back wall further back like in Melee as there is hardcoding present that disqualifies your distance whenever Sandbag is knocked back there.
    Basically, what I need is a module editor with which I at least can remove that background check (at least if that check is performed by the HRC stage module).

    Also, still can't grab Sandbag due to him being an item and not a character like he was in Melee.
    « Last Edit: April 25, 2012, 05:43:10 PM by ds22 » Logged

    pikazz
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    « Reply #112 on: April 26, 2012, 12:31:49 AM »


    can you edit the rel so it's using something else like a item or a character instead? o.o
    the item should be only a bit to change the ID but the character would be little more difficult since it has articles and other stuff to load :/
    wouldn't marth or jigglypuff be perfect to make it load instead for sandbag? since they has no articles
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    « Reply #113 on: April 26, 2012, 04:05:36 AM »


    No, since I don't know how to edit the HRC stage module to have that changed.
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    pikazz
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    « Reply #114 on: April 26, 2012, 05:12:17 AM »


    ds22? do you remember PWs program so you can look into rel more?
    have look everywhere but I can't find it anymore ;_;

    I changed the Homerunbat with the golden hammer in the HBC module Cheesy
    know exactly which string you must edit to change the homerun bat into something else
    « Last Edit: April 26, 2012, 06:17:27 AM by pikazz » Logged

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    « Reply #115 on: April 26, 2012, 06:54:47 AM »


    Here it is: http://www.mediafire.com/?bdfe1od2m1aj99o
    Though I doubt it could be changed to load a character rather then an item.
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    « Reply #116 on: April 26, 2012, 07:00:33 AM »


    Here it is: http://www.mediafire.com/?bdfe1od2m1aj99o
    Though I doubt it could be changed to load a character rather then an item.

    THANK YOU! Cheesy have search everywhere after that!
    I believe it's easier to make it into a item instead for a character since HBC's sandbag is on itemlist as 4F on hex :/

    oh, also a funny thing I found in online trainings items, they are loading 2 types of items and both of them are sandbag O-o
    you can change them into 2 diffirent items, the first one will load at the beginning of the game.
    after the first one has disappeared, the second item will come out and after that disappeared, the second one appears again.
    you can also change the trigger of which item has to disappear/missing for the second item will get load.where is 2 triggers and both of them is aimed into the second item
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    « Reply #117 on: April 26, 2012, 07:03:37 AM »


    so any progress on brawl masquerade?
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    « Reply #118 on: May 21, 2012, 07:59:05 AM »


    Locked until further notice.
    « Last Edit: November 14, 2012, 10:21:48 AM by ds22 » Logged

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