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Author Topic: Super Sawndz!  (Read 183570 times)
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pinipigbomb
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« Reply #165 on: September 18, 2013, 08:27:53 AM »


Hey, guys, I've been having trouble inserting sawnds and wav files alike. I always get this message and nothing happens. I'm trying to insert sounds for Deadpool over Snake.
Inserting Sawnd deadpool.sawnd
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« Reply #166 on: October 09, 2013, 03:30:08 AM »


Okay, when I try to create a .sawnd file from this program, the files comes out as 27 bytes. I know there's no way that can be right, especially when I changed a few of the announcer's voices in the charcall section of the .brsar. I need the .sawnd file because I use the Replacement Soundbank Engine code for Gecko OS. Anybody got an idea what's going on?
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« Reply #167 on: October 13, 2013, 04:42:46 PM »


Hey, guys, I've been having trouble inserting sawnds and wav files alike. I always get this message and nothing happens. I'm trying to insert sounds for Deadpool over Snake.
Inserting Sawnd deadpool.sawnd

You have to put the number ID of Snake AS A NAME to get it to work!

eg. 8.sawnd (8 is mario) in ..../pf/sfx

Edit: If you are using the "smashbros_sound.brsar" for the sfx with gecko, In that case i don't know how....
       
        If you are inserting an sawnd file, you have to download another "Super Sawndz"
« Last Edit: October 13, 2013, 04:55:58 PM by KytuzuZE » Logged


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    « Reply #168 on: October 29, 2013, 10:16:22 AM »


    -EDIT-
    I've fixed the problem!!

    For those in need of the sndconv.exe - dsptool.dll - soundfile.dll files, PAY ATTENTION.

    1. Go to the ORIGINAL Sawndz page - http://forums.kc-mm.com/index.php?topic=22464.0
    2. Download the latest version.
    3. Make SURE your new Sawnds .12(.13?) file is in the SAME folder as all of your NEW sounds.
    4. OPEN the application and KEEP it open while working with Super Sawndz.
    5. Insert whatever you like! Enjoy!

    ^ To the maker of this thread, PLEASE put these simple 5 steps in the OP. There are a good chunk of Gecko SFX newbies (like myself...) who come across this awesome program and have no idea how to work it properly. Adding this to the OP will make even the scrubbiest n00b able to work this program.
    « Last Edit: October 29, 2013, 11:17:42 AM by Amarythe » Logged


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    « Reply #169 on: October 29, 2013, 11:19:54 AM »


    -EDIT-
    I've fixed the problem!!

    For those in need of the sndconv.exe - dsptool.dll - soundfile.dll files, PAY ATTENTION.

    1. Go to the ORIGINAL Sawndz page - http://forums.kc-mm.com/index.php?topic=22464.0
    2. Download the latest version.
    3. Make SURE your new Sawnds .12(.13?) file is in the SAME folder as all of your NEW sounds.
    4. OPEN the application and KEEP it open while working with Super Sawndz.
    5. Insert whatever you like! Enjoy!

    ^ To the maker of this thread, PLEASE put these simple 5 steps in the OP. There are a good chunk of Gecko SFX newbies (like myself...) who come across this awesome program and have no idea how to work it properly. Adding this to the OP will make even the scrubbiest n00b able to work this program.
    That works only because the original Sawndz creates said files when opened. So, you could just copy them into another folder, close Sawndz, then move them back in, and there you go! You'll have them there forever!
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    « Reply #170 on: October 29, 2013, 12:31:28 PM »


    That works only because the original Sawndz creates said files when opened. So, you could just copy them into another folder, close Sawndz, then move them back in, and there you go! You'll have them there forever!
    ^ ACTUALLY, I did that.

    ...Wait, I only did that for the Super Sawndz folder, not the folder where I keep my new Sounds... That's probably why It didn't work for me unless I had Sawnds up, haha.

    I can't wait until my new Audio hack is complete. I'm in the middle of putting my voice over the announcer's. xD (Everyone I know says I should do radio/communications, so... it works. Haha, I hate Brawl's announcer.)
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    « Reply #171 on: November 09, 2013, 11:49:53 PM »


    What does this program allow me to do?
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    « Reply #172 on: November 10, 2013, 07:58:42 AM »


    It allows you to hack SFX in Brawl without resorting to loading hacks via Riivolution, which was formerly the only way to SFX hack. Now Gecko users can SFX hack. This is awesome because Riivolution kinda sucks.
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    « Reply #173 on: November 13, 2013, 10:46:21 AM »


    It allows you to hack SFX in Brawl without resorting to loading hacks via Riivolution, which was formerly the only way to SFX hack. Now Gecko users can SFX hack. This is awesome because Riivolution kinda sucks.

    Which files/filetypes does it use?
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    « Reply #174 on: November 13, 2013, 04:02:24 PM »


    It allows you to hack SFX in Brawl without resorting to loading hacks via Riivolution, which was formerly the only way to SFX hack. Now Gecko users can SFX hack. This is awesome because Riivolution kinda sucks.
    but riivo still beats gecko in ONE aspect... mods from SD cards BIGGER than 2GB and still THP support, since some hacksets like mine are 3GB in size (which are brstms and textures combined)
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    « Reply #175 on: November 15, 2013, 05:24:34 PM »


    Ah, forgot about that detail. A 3GB hackset?! You must use CBliss.

    If Riivolution would just do two things, it would easily be the best hack system:
    1) Make it USB Loader compatible. Not everyone using a loader is pirating the game. >_> I own the game and my Wii can't read any discs. >_>>>
    2) Fix that awful folder system. Make it as simple and efficient as everyone else's. I don't see why they made it so much more complicated.
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    We need:
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    « Reply #176 on: November 15, 2013, 06:39:36 PM »


    Ah, forgot about that detail. A 3GB hackset?! You must use CBliss.

    If Riivolution would just do two things, it would easily be the best hack system:
    1) Make it USB Loader compatible. Not everyone using a loader is pirating the game. >_> I own the game and my Wii can't read any discs. >_>>>
    2) Fix that awful folder system. Make it as simple and efficient as everyone else's. I don't see why they made it so much more complicated.
    no, the whole pack is my own custom set from the vault, and all audio by me, including THPS,
    i agree with usb loader support, and the folder system by that you mean x:rawlmods?

    cuz i can change the directories and file naming in riivo to how we use it in gecko

    Post Merge: November 15, 2013, 06:45:13 PM
    if we can make a code that mods main.dol with an SHDC SD driver, then we can gecko bigger SD cards
    « Last Edit: November 15, 2013, 06:45:13 PM by Diddy Kong » Logged


    liuren17
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    « Reply #177 on: November 18, 2013, 05:27:18 PM »


    i need some help my sawndz  keep saying brsar missing i have the smashbros_sound brsar in the same folder with the sawndz program and still nothing so ive been using super sawndz and i change the sound files but when i get on my riivolution my characters sounds the same i have goku but he has pits voice i need major help
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    « Reply #178 on: November 18, 2013, 07:49:57 PM »


    i need some help my sawndz  keep saying brsar missing i have the smashbros_sound brsar in the same folder with the sawndz program and still nothing so ive been using super sawndz and i change the sound files but when i get on my riivolution my characters sounds the same i have goku but he has pits voice i need major help
    that is strange indeed
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    « Reply #179 on: November 19, 2013, 06:24:55 AM »


    Which files/filetypes does it use?
    Shoot, sorry I accidentally ignored your question, haha.
    It uses .sawnd files, something I've never heard of before. 0_o But it CREATES them for you, so don't worry. You also need to go into your "pf" folder on your SD and create a new folder there called "sfx", as that's where the files go.


    i change the sound files but when i get on my riivolution my characters sounds the same i have goku but he has pits voice i need major help
    I have two possible answers for you.

    1) You probably named the .sawnd file incorrectly. Double check and make sure it's properly named; you want it named after the >group ID< of the CAPITALIZED portion of the hypothetical example below... (the names listed are NOT in the .brsar! I'm just calling them this because I don't remember at all what they're named lol)

    >Mayreo
    >Lugigee
    >Browser
    >PIT
    >>>sfx
    >>>voice
    >>>>>>voicefile1
    >>>>>>voicefile2
    >>>>>>voicefile3lol

    Click on THAT initial directory. Not the sfx or voice or whatever that drops down when you click on "Pit", just click "Pit". After clicking that, look at the "Group ID" (it appears close to the Insert button). Take that number, and name the .sawnd after it.



    2) Some characters have TWO Group IDs in the .brsar!! I've noticed this with Dedede, and it may be true for Pit as well. One of these directories may be FALSE, in that you edit it but it has no bearing on the game because it isn't the "real" directory used in-game. It's stupid, I know.

    I would suggest searching the whole .brsar and seeing if you can't find another Group ID with Pit's voice in it. If there's another one, edit it the same way you did before. That should solve your problem, hopefully.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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