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Question: What would you like me to release next?
Melee Mute City - 72 (42.1%)
Gerudo Valley - 31 (18.1%)
Bowser In The Sky - 16 (9.4%)
Inside Peach's Castle - 13 (7.6%)
Fire Temple - 13 (7.6%)
Windmill Hut - 3 (1.8%)
Dodongo's Cavern - 3 (1.8%)
Venom - 4 (2.3%)
Pac-Man - 16 (9.4%)
Total Voters: 171

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Author Topic: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)  (Read 707292 times)
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    « Reply #7350 on: June 03, 2015, 07:39:37 PM »


    Shadow Moses Island is 3 stages that share one rel. theyd need to be over the same stage to be part of the same slot.
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    « Reply #7351 on: June 03, 2015, 07:54:01 PM »


    Shadow Moses Island is 3 stages that share one rel. theyd need to be over the same stage to be part of the same slot.

    Oh, I get it now.

    Don't worry about that. Mewtwo ALWAYS makes his stages compatible with Final Destination by default unless they go beyond the supported filesize... Even when a stage has breakable blocks or swimmable water he gives you the option of ignoring those for FD compatibility.
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    « Reply #7352 on: June 04, 2015, 01:09:43 AM »


    nicely done mewtwo lol
    you choose one stage i did a wile back and made your own even better version XD
    how do you get such good n64 render
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    « Reply #7353 on: June 04, 2015, 01:19:31 AM »


    I'm having problems getting Grunty's Lair to work in Project M D.I.Y. I downloaded it and renamed all 10 files STGCUSTOM06... I even got a FD and Luigi's Mansion rel to see if either of them would work, but every time I try to load the stage PM freezes. Can anyone helpme with this?
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    Mewtwo2000
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    « Reply #7354 on: June 04, 2015, 12:16:53 PM »


    I'm having problems getting Grunty's Lair to work in Project M D.I.Y. I downloaded it and renamed all 10 files STGCUSTOM06... I even got a FD and Luigi's Mansion rel to see if either of them would work, but every time I try to load the stage PM freezes. Can anyone helpme with this?

    No idea, I've never used BrawlEx before, maybe the codes conflict somehow with the stage expansion. Have you tried over another slot? Maybe STGCUSTOM07 works or something O.o

    nicely done mewtwo lol
    you choose one stage i did a wile back and made your own even better version XD
    how do you get such good n64 render


    I suppose you're joking. I mean, I "selected" this place way before you even arrived in the Smash community. The 'Gruntilda Head' stage you made, which uses the sky from my Grunty's Tower Top stage can't be something I've had an idea from, because as maybe somebody could still remember, it was my first Banjo-Kazooie planned stage, way before I even started doing the Grunty's Tower Top stage you got the sky from, whose first preview video dates from 2 years before it got released. So, I really hope you're joking and you're not thinking seriously you thought about this stage before than me.

    With this said, about 'how I get such good n64 render', I'd like you to remember that Bongo Bongo stage you once made, and I revamped in a try to teach you how stages should be done. I didn't rip those models again back then, I colored the model you used, and animated it. My model rips aren't better than yours, I'm sure we're using the same graphics plugin to get them. The difference is the work between the rip and the actual stage working in game. Firstly, I didn't just rip the lair, the Spiral Mountain and the surroundings. I ripped all the area. That means several rips that need to be ordered and put together in a single file. Then we got the colors, which I've colored vertex by vertex. And there are thousands of vertices in this stage. Of course taking care not only about the color, but about the transparency too. With a decently colored model (not perfect, I've found there's still some vertices to color yet), I've made exact collisions. Not nearby collisions, but collisions that fit the exact models. And finally I animated the water, there's still work to do with it, but I didn't want to show the stage with non-moving water in it.

    I don't release stages once in ages just because I'm lazy (which I am, too, no lies), I release so few stages because I take care about every single detail. I could have copy-pasted the face and mountain and have a stage in an hour. But that would not satisfy me. I need them to look as if they really came from their original games. And that takes effort, patience and, of course, time.

    I wanted to clarify all this because you've told me the same thing twice (one here, one in youtube), and even if it's just a joke, I want to make clear that I don't base my work on what I see from others. I base my work on what I played in my childhood and what I want to play again in a Smash game.

    Peace  Kirby Dance
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    « Reply #7355 on: June 04, 2015, 12:43:17 PM »


    ah yes, one last question about the stage, will there be an option of a jiggy intro, like your other BK stages?
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    Mewtwo2000
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    « Reply #7356 on: June 04, 2015, 12:47:16 PM »


    ah yes, one last question about the stage, will there be an option of a jiggy intro, like your other BK stages?

    Sure, I'll include it as an option. I just didn't want to include it in the first preview yet.
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    « Reply #7357 on: June 04, 2015, 12:49:34 PM »


    considering it is currently a WIP, i didnt expect the intro to be there.
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    « Reply #7358 on: June 04, 2015, 01:30:41 PM »


    No idea, I've never used BrawlEx before, maybe the codes conflict somehow with the stage expansion. Have you tried over another slot? Maybe STGCUSTOM07 works or something O.o
    Well, I'm  having prombles with multi file stages in general, Mushroom Kingdom 64 opens up, but the tubes don't work properly. That said could PM D.I.Y. be reason the reason its not working?
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    « Reply #7359 on: June 04, 2015, 02:50:45 PM »


    I want to thank you for those Free Play stages. I've been looking forward to them for the longest time, and they're finally here. As someone whose teenage years were full of Pokémon Stadium 1 and 2, many amazing memories shall resurface! So yeah, thanks a lot for that Smiley
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    « Reply #7360 on: June 15, 2015, 06:52:08 PM »


    Nice to see you back!

    Have any plans on finishing Mute City? I know you're preoccupied right now, but I remember it looked like you were close to finishing it in your last update video.
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    « Reply #7361 on: June 23, 2015, 10:44:29 PM »


    it was all a joke mewtwo200 i know you been doing them way before i made it
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    Mewtwo2000
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    « Reply #7362 on: January 21, 2018, 05:08:08 PM »


    Long time no see, my old thread!
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    « Reply #7363 on: January 21, 2018, 06:14:35 PM »


    Oh my! It's Mewtwo2000, wow, nice to see you (...even though you probably have no idea who I am... uh...) Hello!
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    I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

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    « Reply #7364 on: January 22, 2018, 12:54:49 PM »


    the summoning ritual worked
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