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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1586537 times)
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Wulfbang Meow
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    « Reply #1470 on: September 09, 2010, 06:51:31 PM »


    It is possible to make stages hurt people. The floor type "crash1"

    Doubt me? Try it yourselves. It's used for the stage builder spikes.

    oh really? since when?

    i must not check often enough, if your right ill be pretty happy to be proven wrong! Grin
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    « Reply #1471 on: September 10, 2010, 04:08:03 AM »


    It is possible to make stages hurt people. The floor type "crash1"

    Doubt me? Try it yourselves. It's used for the stage builder spikes.

    I tried this before. It results in a crash. I tried out most of the different collosions >_>
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    « Reply #1472 on: September 10, 2010, 04:31:42 AM »


    i meant no damage but that sucks.
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    « Reply #1473 on: September 10, 2010, 10:01:23 AM »


    It is possible to make stages hurt people. The floor type "crash1"

    Doubt me? Try it yourselves. It's used for the stage builder spikes.

    I tried this before. It results in a crash. I tried out most of the different collosions >_>

    "Crash1" results in a "Crash" AWESOME 2.0!

    come on, you know you loled at that Tongue

    anyway, back on topic. ill send those files ASAP mewtwo.
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    Mewtwo2000
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    « Reply #1474 on: September 10, 2010, 10:37:25 AM »


    Is the Hyrule Castle update on BrawlVault yet?

    Not yet, I forgot. I will upload it this sunday, when I'm back home.


    ---

    About the hurting parts, I will make some test when I get a chance.

    And making kyogre push you would consist in make some invisible moving walls, and animate kyogre and water. I will guess about it.

    BTW, I have 999 PMs, if someone tries to PM me and he cannot, please tell me here. I don't know what the limit is ^^U
    « Last Edit: September 10, 2010, 10:38:27 AM by Mewtwo2000 » Logged

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    « Reply #1475 on: September 10, 2010, 11:35:18 AM »


    lol, 999 unreaded PM's? Or 999 PM's? O.o

    BTW, I know you won't be back to hacking until monday, but how's the fix in my stage going?

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    « Reply #1476 on: September 10, 2010, 03:52:19 PM »


    Hey Mewtwo2000, There's a new stage I want to make but I require your assistance. I hope you can find the time to help me, It'll be much appreciated. Smiley
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    « Reply #1477 on: September 11, 2010, 07:53:25 AM »


    Nope, if you use crash1 and make it floor type, it shouldn't crash the game. not sure about anything else, but one of my brawlvault downloads uses that (the moving spikes) and works.
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    « Reply #1478 on: September 11, 2010, 10:14:06 AM »


    It causes damage? How much?
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    « Reply #1479 on: September 11, 2010, 11:41:30 AM »


    can we request stages
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    « Reply #1480 on: September 11, 2010, 11:52:17 AM »


    1st post on 100th page! Grin

    Also, I can't wait til your next stage.
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    Wulfbang Meow
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    « Reply #1481 on: September 11, 2010, 02:22:25 PM »


    LONGEST ONGOING HACKER THREAD EVAR!!

    congrats on 100 pages dude, you work so hard and ask for so little in return!

    *pats on back* keep on rolling out the hacks!
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    « Reply #1482 on: September 12, 2010, 01:57:42 AM »


    Hey, I downloaded Kongo Jungle, and it's gotta be my new favorite map. It just has such a nice, simple layout. It's exactly the kind of stage I love!

    However, if you and KTH were striving to make a recreation of Smash 64's Kongo Jungle (within reason), why can you grab these ledges?



    I don't remember how it worked in the 64 version, but in the Melee version of this stage, you can't grab those ledges. I dunno, kinda threw me off when I first tried it out lol. I would have asked KTH about this, but he's French and I don't know how much English he knows Sad.

    Anyways, I'm assuming there's a perfectly good explanation for it anyways. Modding hasn't advanced far enough to allow the ledges to be un-grabbable? You (or KTH) wanted to add a personal flair/twist to a classic stage? Making the ledges the way they are removed other gamebreaking bugs? All of those are perfectly acceptable and understandable reasons for changing it up a tad. It's not like I personally mind the change anyways

    However, on the off chance that you guys didn't know about this, I figured I'd fill you in so you could take it out (if you wanted to) on the next release. Because honestly, it's not a big deal, but if you were trying to make an exact replica of Kongo Jungle (minus the Barrel which would be pretty hard to do lol), and Kongo Jungle 64 is like the Melee stage, then this is something that would need looking into.



    *And I know you were only helping KTH with some bugs and it's not really your stage. Or maybe it is more your stage than I'm thinking, I dunno lol. Still love it!
    « Last Edit: September 12, 2010, 02:05:54 AM by Brosephski » Logged

    Mewtwo2000
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    « Reply #1483 on: September 12, 2010, 07:59:41 AM »


    lol, 999 unreaded PM's? Or 999 PM's? O.o

    BTW, I know you won't be back to hacking until monday, but how's the fix in my stage going?




    999 PM's xD

    Now they're 1005 O.o

    Hey Mewtwo2000, There's a new stage I want to make but I require your assistance. I hope you can find the time to help me, It'll be much appreciated. Smiley


    Sure, I'm having some time from now on. Tell me about it in a PM when you are able to Wink

    can we request stages



    It depends on how hard a requested stage is. I mean, I have lots of projects in mind, and I want to make them too. So making a hard to do request would take some time because of making some of my own ideas first ^^U

    LONGEST ONGOING HACKER THREAD EVAR!!

    congrats on 100 pages dude, you work so hard and ask for so little in return!

    *pats on back* keep on rolling out the hacks!


    Thanks ^^

    Hey, I downloaded Kongo Jungle, and it's gotta be my new favorite map. It just has such a nice, simple layout. It's exactly the kind of stage I love!

    However, if you and KTH were striving to make a recreation of Smash 64's Kongo Jungle (within reason), why can you grab these ledges?



    I don't remember how it worked in the 64 version, but in the Melee version of this stage, you can't grab those ledges. I dunno, kinda threw me off when I first tried it out lol. I would have asked KTH about this, but he's French and I don't know how much English he knows Sad.

    Anyways, I'm assuming there's a perfectly good explanation for it anyways. Modding hasn't advanced far enough to allow the ledges to be un-grabbable? You (or KTH) wanted to add a personal flair/twist to a classic stage? Making the ledges the way they are removed other gamebreaking bugs? All of those are perfectly acceptable and understandable reasons for changing it up a tad. It's not like I personally mind the change anyways

    However, on the off chance that you guys didn't know about this, I figured I'd fill you in so you could take it out (if you wanted to) on the next release. Because honestly, it's not a big deal, but if you were trying to make an exact replica of Kongo Jungle (minus the Barrel which would be pretty hard to do lol), and Kongo Jungle 64 is like the Melee stage, then this is something that would need looking into.



    *And I know you were only helping KTH with some bugs and it's not really your stage. Or maybe it is more your stage than I'm thinking, I dunno lol. Still love it!


    The reason is simple. KTH made them by mistake (I guess O.o) and I saw it, and I thought that I fixed them when I gave back the stage to him. But it seems I didn't O.o

    Here's a file to fix it. Just open the stage in brawlbox, and replace the miscdata[2] with this file: http://www.mediafire.com/download.php?muez349wxzx8ded

    Anyway, I will tell KTH about it so he can upload a fixed version of the stage ^^U

    *My works in that stage are only the platforms and the shadows. All the modeling is his. I had to retexture everything, but that's only for making it look ok ingame xD

    Also, I still plan to make my own version of this stage in the future. But this will be in the future, cause now everyone can enjoy KTH's version, which is good enough ^^

    Thanks for reporting that bug Wink
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    « Reply #1484 on: September 12, 2010, 08:29:02 AM »


    Oh, ok, it's that you have fix Mewtwo2000?
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