HeartGold Final Destination The heartgold stage with FD's platform. Includes shiny versions in the download folder.
Mushroomy Underground Melee Mushroom Kingdom
Smash bros melee stage. Nearly finished.
STGCUSTOM PACKS 1 & 2
STGCUSTOM PACKThese 9 stages are inside a pack to make people use PW's awesome SSS expansion code
STGCUSTOM PACK 224 of my stages with their own slots in the melee stages menu, plus the Peach's Castle results screen.
Fourside Themed Saffron City Pokemon Legends Final DestinationJust the legends stage with Final Destination as the main platform.
Alternative Mario CircuitAnother of my stages from some time ago. It was first released in smashboards many months ago, with a simple alternative area to play in Mario Circuit. Now, I've revamped it, and the match starts in this area, but as time passes, a platform appears and takes you to other areas in the stage. There's a warning system to help you get the platform on time, because when it goes up, you get out of bounds and die.
This is the video showing the stage.
Final Battlefield at nightBattlefield at nightBattlefield, but time doesn't change the stage. The battle takes place at night.
Crisis City Final DestinationJust the whole Crisis City stage as a Final Destination background. It's nice, in my opinion.
Kyogre's DestinationStage Requested by lordgiratina7000
- The file includes some fixes for the main platform. Just compare it in the pics.
- The stage is in the vault now.
Standing Rayquaza's LakeWheel Cave namq requested this one some time ago. After testing, he wanted some minor changes to it, to make it smaller. I've made the requested fixes, and now both versions (v1=big, v2=small) are here to be enjoyed by anyone.
Mushroom Kingdom 64 BETA 3 BETA 1:
http://www.mediafire.com/download.php?mddowyjwd12BETA 2:
http://www.mediafire.com/download.php?jtyttiyjyyeBETA 3:
http://www.mediafire.com/download.php?mqq4ljzjcklThis is one of my big projects, along with Fourside, I released a beta for testing purposes, as well as for making the wait a little shorter (many people in smashboards wanted it too bad xD)
Now a second beta is out, but this one is to be set as a Final Destination, not wifi room. If you place it as a wifi room, you will be out of central platforms, so if you want it to be in a expansion stage, you must get a final destination rel file to make it work properly (I can send it to you if you don't know how to make it)
If you need any of your stages to be converted to be playable as a final destination because of this, just send it to me. You would only need making a modeldata[2] with an empty model inside if you want to do it yourself anyway.
-Future changes: Shadow system in every ground and background improvements-The next release will be probably the first no-beta version, but I don't like calling it a final version.
Sector Z 64One of the 9 stages in my STGCUSTOM pack. My own version of Sector Z from N64, with the Z taken from the original Starfox64, the background from SSB64, and melee/brawl Great Fox resized to fit more the gameplay of the old Sector Z stage.
I've decided continuing it and make it into the vault soon.- Works as both Corneria and Final Destination
- If over Corneria, you will still have Arwings in the stage. They won't be there if you place the stage over FD.
Hyrule Castle 64 BackgroundRainy Saffron City
Saffron City 64
-In 3D, of course
-Nearly complete, only spawning pokemon (elevator and background) left.
More here:
http://forums.kc-mm.com/index.php?topic=6320.msg59511#msg59511Original post:
oh thx, but i like the fd
, can you make them for the donkey kong level(the one what is like the ice climbers melee stage) and flat zone 2?
Do you know phantom wings' stage expansion code? It makes possible to have 9 new stages to use, it's the best option for having stages like these
Anyway, if you tell me to again, I'll make the 75m, there's no problem at all
Supe mario bros stge dosen;t work freezes when I get over the pipe.
When getting over the pipe? O.o Are you NTSC or PAL? Is it over wifi room or final destination?
How do you make stages like this? Are they vertex hacks?
Just moving and texturizing already existing models, I do vertex hacks when needed too (in Crisis City I vertex hacked an annoying building that showed when the characters were too separated between them)
Thanks everybody, I do my best ^^U