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Author Topic: How can I sawp SFX ???  (Read 8247 times)
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Wiisam
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« on: October 17, 2013, 02:32:31 PM »


Hey guys,

 I want to move Mewtwo SFX Moveset over Wario which the download comes with the Sawnd file for over Lucario.

   With Sawnd File, it's harder for me to come up with a way to modify because I'm usually quite familiar with  Wave file using Sawndz 012 and Super Sawndz  which I canreplace over any character I want to.

I don't want to use Soundbank Code because that would mean having the same sfx would   also affect whatever I have over Lucario.

I also want to port Naruto SFX over Game& Watch which it also comes with Sawnd File for over Ike.

I'm looking through some tutorial  or any  methods of how people swap  sfx hack but I can't really find what I'm looking for.

Is there anyone  with experience who have been swap sfx could help me out??  Thanks
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Aura Sphere
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« Reply #1 on: October 18, 2013, 12:36:09 AM »


Hmm, as I said before, I'm pretty useless for this stuff, but instead I could recommend someone you could ask, because he's the person I'd ask if I were to try to find out for you. Look up shock44 on youtube. Out of everyone I know, I know he knows stuff about super sawndz (I think it's super sawndz) and other stuff sfx-related.
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Albafika
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    « Reply #2 on: October 18, 2013, 06:47:29 AM »


    To use Wario's Sound Bank, you will have to open PSA. Each sound is given an ID, an ID that is called if there is a sound when doing X action (Walk, Side Smash, Jump, etc). Every sound the character makes is summoned from the PSA. So what you will need to do is:

    Recognize the ID of the original sounds over Lucario.

    Replace Wario's sounds with Mewtwo's manually.

    Make a table to know the ID of every sound in comparison to Lucario's.

    Open FitWario.pac (Mewtwo's) on PSA and start changing the old sound ID for the new sound ID on Wario.
    « Last Edit: October 18, 2013, 06:48:22 AM by Albafika » Logged


    Wiisam
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    « Reply #3 on: October 18, 2013, 01:13:54 PM »


    Hmm, as I said before, I'm pretty useless for this stuff, but instead I could recommend someone you could ask, because he's the person I'd ask if I were to try to find out for you. Look up shock44 on youtube. Out of everyone I know, I know he knows stuff about super sawndz (I think it's super sawndz) and other stuff sfx-related.


    Ok thanks, I'll try asking him hopefully he know something that I'm looking for

    Post Merge: October 18, 2013, 01:31:45 PM
    To use Wario's Sound Bank, you will have to open PSA. Each sound is given an ID, an ID that is called if there is a sound when doing X action (Walk, Side Smash, Jump, etc). Every sound the character makes is summoned from the PSA. So what you will need to do is:

    Recognize the ID of the original sounds over Lucario.

    Replace Wario's sounds with Mewtwo's manually.

    Make a table to know the ID of every sound in comparison to Lucario's.

    Open FitWario.pac (Mewtwo's) on PSA and start changing the old sound ID for the new sound ID on Wario.


    Ok I understand that I need to find the Id sfx of the PSA Moveset to replace with but how can I replace it if this sfx is made of sawnd file??

    I mean sure I can check through super sawndz using sawnd file to view every mewtwo sfx when compare to original lucario sfx moveset but I can't use sawnd file because there's no way to open up or to export something  if I want to change id.

    Which program do I have to open PSA ( FitWario).  Do you mean Brawlbox??  If so how can I replace if it's only for model, texture, contructing joints,  and animation?  
    « Last Edit: October 18, 2013, 01:38:38 PM by Wiisam » Logged

    Albafika
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    « Reply #4 on: October 18, 2013, 03:07:45 PM »


    Ok thanks, I'll try asking him hopefully he know something that I'm looking for

    Post Merge: October 18, 2013, 01:31:45 PM
    Ok I understand that I need to find the Id sfx of the PSA Moveset to replace with but how can I replace it if this sfx is made of sawnd file??

    I mean sure I can check through super sawndz using sawnd file to view every mewtwo sfx when compare to original lucario sfx moveset but I can't use sawnd file because there's no way to open up or to export something  if I want to change id.
    >Get the smashsound.brsar.
    >Insert the sawnd file with Sawndz.
    >Export the sounds from this smashsound.brsar with the Mewtwo sounds, one by one, either using BrawlBox or Super Sawndz.

    You'll have to edit the Mewtwo PSA (FitWario.pac) with either PSA or BrawlBox and change all the IDs to fit the IDs on Wario.
    Which program do I have to open PSA ( FitWario).  Do you mean Brawlbox??  If so how can I replace if it's only for model, texture, contructing joints,  and animation?  
    You can use BrawlBox to edit PSAs, but you'll need an older build, can't recall which. I'd strongly advise you just go and download PSA (http://forums.kc-mm.com/index.php?topic=53473.0) and edit them with it.

    So, in resume, you need to export every Mewtwo sound from Lucario on the smashsound.brsar, replace Wario's sounds with them, save which ID belonged to what, and simply open up the FitWario.pac on PSA and change the ID to the new ones.
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    Wiisam
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    « Reply #5 on: October 18, 2013, 04:20:02 PM »


    >Get the smashsound.brsar.
    >Insert the sawnd file with Sawndz.
    >Export the sounds from this smashsound.brsar with the Mewtwo sounds, one by one, either using BrawlBox or Super Sawndz.

    You'll have to edit the Mewtwo PSA (FitWario.pac) with either PSA or BrawlBox and change all the IDs to fit the IDs on Wario.You can use BrawlBox to edit PSAs, but you'll need an older build, can't recall which. I'd strongly advise you just go and download PSA (http://forums.kc-mm.com/index.php?topic=53473.0) and edit them with it.

    So, in resume, you need to export every Mewtwo sound from Lucario on the smashsound.brsar, replace Wario's sounds with them, save which ID belonged to what, and simply open up the FitWario.pac on PSA and change the ID to the new ones.


    Thank you so much, I finally get it, which I never thought of  using Brsar to export wave file and then insert the wave in sawndz012 to match the sfx ID.  Took me a while to get this answer lol

    I never use PSA before so I wouldn't really know how to use it but I get what're you saying if I have to change SFX ID for fit(Wario).pac  which i was surprise that I never knew that short term " PSA" stands for Project Smash Attack. XD

    Now I can finally know which category tutorial if I want to start off because I believe there were none for using PSA to change SFX ID under SFX Tutorial

    I have one more question though

    Someone told me that Mr. GameWatch  has no voice clips or at least its sounds are too short to make an sfx over them  if I want to replace it.

    So is there more than to it???

    « Last Edit: October 18, 2013, 04:31:27 PM by Wiisam » Logged

    Albafika
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    « Reply #6 on: October 18, 2013, 06:02:35 PM »


    Thank you so much, I finally get it, which I never thought of  using Brsar to export wave file and then insert the wave in sawndz012 to match the sfx ID.  Took me a while to get this answer lol

    I never use PSA before so I wouldn't really know how to use it but I get what're you saying if I have to change SFX ID for fit(Wario).pac  which i was surprise that I never knew that short term " PSA" stands for Project Smash Attack. XD
    I had the feeling you were confused, hence why I linked you to what I referred to as PSA. Tongue
    Now I can finally know which category tutorial if I want to start off because I believe there were none for using PSA to change SFX ID under SFX Tutorial
    Yeah, it's pretty easy:

    1> Open PSA.
    2> Click "File>Open" then select the PSA you want to edit.
    3> Click "Sub Actions"

    Now, here, it'll start on Sub Action "0". Each Sub Action is a procedure, and most are linked to an Animation (Sub Action "0" is usually linked to the Animation Wait1, meaning every code in this Sub Action happens while you are in Wait1).

    Knowing this, you just need to go on "SFX" in the "Event List" (This is below the Sub Action "0") and see if it calls a sound or not.

    Sounds are called with "Sound Effect" and other things. You'll find that Sub Action E (Dash?) calls several sounds from the PSA. The number next to "Sound Effect: " (Ex. "Sound Effect: 1216") is the Sound ID.

    To change it, just right click "Sound Effect", then click "Sound Effect" in the tab that pops up, and edit the value to the right (which would be 00001216 in this case we are using). You'll just need to change the value for the new one, and keeping the numbers on 8 (Say, the ID has 5 digits: 12345, the value to input here would be "00012345", which makes 8 numbers in total).

    Now... This is the hard/tricky part. To identify the ID, you will need to know what sound you are replacing. The ID in PSA isn't stored in the smash_sound.brsar, so you'll need to figure out what ID calls what sound by either adding Sound calls on Animations like Walk/Crouch, and go in-game to see what the ID calls when you Walk or Crouch, and take note. I am not sure if the IDs for each sound are documented somewhere, but if it turns out you have to do it yourself, this is the way.

    I have one more question though

    Someone told me that Mr. GameWatch  has no voice clips or at least its sounds are too short to make an sfx over them  if I want to replace it.

    So is there more than to it???
    I believe that is the case. His sounds are pretty small, and the file size is adjusted so you can't go over much from its original size.
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    Wiisam
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    « Reply #7 on: October 19, 2013, 12:56:02 AM »


    Can you tell me more about "Value" because I don't really understand why we must keep to 8 digit by adding "0"  or is to match other characters sound value??

    Also, when I type on the certain code in the Sub Action, sometime it has more than One sound effect. Do I leave it as is or do I have to modify one of them or all???

    Last question: Since the sfx wav file was already  set in order by a person when I download the  Mewtwo Sawnd file and export all to wav, does all characters have the same categorization  moveset in  arrangement with all the sfx set up .  

    If so, then I don't have to through all the trouble in identifying the id by guessing which is the right moveset for the sfx??  

    Like for example what if all wav 0 is wait animation ?
    « Last Edit: October 19, 2013, 12:59:17 AM by Wiisam » Logged

    Albafika
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    « Reply #8 on: October 19, 2013, 11:34:31 AM »


    Also, when I type on the certain code in the Sub Action, sometime it has more than One sound effect. Do I leave it as is or do I have to modify one of them or all???
    Some moves call more than a sound (Ex. A yell / sword swing for Link's Fsmash)

    Can you tell me more about "Value" because I don't really understand why we must keep to 8 digit by adding "0"  or is to match other characters sound value??
    As for Value. The Sound Effect Number will show up without 0s in front, but in the window where you put the actual number, it has the 0s. Just keep it that way.

    Last question: Since the sfx wav file was already  set in order by a person when I download the  Mewtwo Sawnd file and export all to wav, does all characters have the same categorization  moveset in  arrangement with all the sfx set up .  

    If so, then I don't have to through all the trouble in identifying the id by guessing which is the right moveset for the sfx??  

    Like for example what if all wav 0 is wait animation ?
    You can make sure by listening to it on BrawlBox/Sawndz, and then be 100% certain by listening in-game. It should be easy from there on, if so..
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    Wiisam
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    « Reply #9 on: October 19, 2013, 10:44:27 PM »


    Alright thank you so much for the tutorials.

    I have only one more question and thats Final i swear, is there index for me to know the animation controls like just now i know that Nspecial is neutral B but I don't know the button for "Attack 100 Start" 

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    Albafika
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    « Reply #10 on: October 19, 2013, 11:46:14 PM »


    Alright thank you so much for the tutorials.

    I have only one more question and thats Final i swear, is there index for me to know the animation controls like just now i know that Nspecial is neutral B but I don't know the button for "Attack 100 Start"  


    View that animation in BrawlBox, then you'd know. And don't hesitate to ask. Tongue
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    Wiisam
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    « Reply #11 on: October 20, 2013, 01:28:14 PM »


    Alright, now I'm confused.  When I opened up fitwario.pac and lucario.pac, all the subaction soundeffect are the same and  the only difference is that I only rename a file to "FitWario.pac" which I forgot that it was a Lucario PSA.

     Im srs here

    I was using Lucario rel port over Wario Which I thought you  meant that I have to use Lucario PSA as  FitWario   Rel in order to replace to lucario sfx?  If it's Wario PSA , wouldn't that make the whole rel port pointless?? 
    Because that would mean I have to change not just sfx but the whole animation moveset and probably more  to replace over  Wario  PSA  with Lucario.

    I also realized that Wario has more wave than Lucario when I checked through smashbox or brawlbox, so I probably as you said do the wario psa not as Wario Lucario rel.


    I can't really find the buttons/ controls  for the animation moveset in the BB.  I can only find when I navigate and expand Animation Data
    • > AnmChro ( NW4R)< " All the animation moveset list"   in the FitMotionEtc.pac

    When I select the animation, I looked at the right side and it didn't give me all the detail for the controls.

    Unless you mean that I have to open up the model viewers for Wario00.pac  but it only show the movement when I load up the fitmotion pac and select the animation to play, I still wouldn't know the controllers or buttons.





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    Albafika
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    « Reply #12 on: October 20, 2013, 01:53:36 PM »


    You use the .REL to port the PSA of Mewtwo over Wario.

    The sound bank code allows you to use Lucario's Sound Bank (Which would have Mewtwo's SFX) on Wario's spot.

    What you want to do is to use Wario's Sound Bank instead, and leave Lucario as is.
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    Wiisam
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    « Reply #13 on: October 20, 2013, 02:00:25 PM »


    Yea but I don't want to have 2 same mewtwo sfx on different characters   Undecided
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    Albafika
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    « Reply #14 on: October 20, 2013, 02:14:50 PM »


    Yea but I don't want to have 2 same mewtwo sfx on different characters   Undecided
    I know... So you just have to add the sounds on Wario, and have Lucario be Lucario, then modify the PSA to use the sounds with Wario's IDs, so they are both independent.
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