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Author Topic: The Brawl Expansion Project  (Read 2845240 times)
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AutumnVen
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    « Reply #5730 on: May 19, 2014, 09:31:44 PM »


    There's an animation you can edit to fix that, that moves the grey bars left where the names would be out of sight. I believe it's on the brawlvault already (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26658)

    I used it in my pack cause I find the icons just get too small to read.


    Um... This is what hochin said to do on smashboards: "To remove the name tags just preview the "MenSelchrFaceI_TopN" model, find it's animation and edit the "nameEA7" bone's Translation Y to 100."

    Well I thought I did that and nothing happened... It looked the same as before. Maybe I didn't save it correctly...

    Post Merge: May 19, 2014, 09:32:46 PM
    Oh wait. I never found it's animation... give me a sec to fix that.  Tongue

    Post Merge: May 19, 2014, 09:35:07 PM
    Yeah... nope. I am confused as to what I am doing wrong here...
    « Last Edit: May 19, 2014, 09:35:07 PM by Pokemon Master CB » Logged


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    « Reply #5731 on: May 19, 2014, 09:57:07 PM »


    Under MiscData30 > AnmChr > MenSelchrFaceI_TopN__0 > nameEA7
    Set the Y translation to 100 and you won't see it in game anymore.
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    AutumnVen
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    « Reply #5732 on: May 19, 2014, 10:07:45 PM »


    Under MiscData30 > AnmChr > MenSelchrFaceI_TopN__0 > nameEA7
    Set the Y translation to 100 and you won't see it in game anymore.
    I just did that and the tags are still there. It still isn't working. This is what it should look like, yes?
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    « Reply #5733 on: May 19, 2014, 10:09:28 PM »


    I just did that and the tags are still there. It still isn't working. This is what it should look like, yes?

    Try doing the same with the other "MenSelchrFaceX_TopN__0 " maybe?
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    « Reply #5734 on: May 19, 2014, 10:11:04 PM »


    Try doing the same with the other "MenSelchrFaceX_TopN__0 " maybe?
    I can give that a try... Idk if that will do anything, but I guess it's worth a shot.

    Post Merge: May 19, 2014, 10:14:55 PM
    And there was much rejoicing So much Kermit

    That did it!!!! Grin
    Applying that translation to all of the MenSelchrFaceX_TopN__0 made the tags go away!  AWESOME 2.0!
    « Last Edit: May 19, 2014, 10:16:00 PM by Pokemon Master CB » Logged


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    « Reply #5735 on: May 19, 2014, 10:42:40 PM »


    I think one of them just controls the shadow behind the text, I deleted all of the textures so that's probably why I didn't have to change any more than that. No sense in having them there if I'm not gonna see them, just taking up more space for potential csps.
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    ✦Dylan✦
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    « Reply #5736 on: May 20, 2014, 12:15:18 AM »


    You need to be using the CSS expansion to use the CSSRoster.dat method. If your not, you'll need to edit the CSS code to add the clones to it. This can also be caused from selecting the wrong directory with the tool. Make sure your selecting the 'pf' folder

    I chose the pf folder and have the css expansion.
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    « Reply #5737 on: May 20, 2014, 01:13:05 AM »


    If my program is displaying that message, then it can't find CSSRoster.dat in the "/BrawlEx/" folder. It could be in the wrong place, have a spelling error or something, but thats what that error message means.
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    « Reply #5738 on: May 20, 2014, 06:07:34 PM »


    So... I just learned this, but apparently removing the names uncovers some graphical glitches where it seems the icons may be overlapping each other or something. Any fix for that?
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    « Reply #5739 on: May 21, 2014, 09:16:28 AM »


    Nothing is working. Tongue Can someone look at this and find the problem?
    https://www.dropbox.com/sh/a74l2mdve8a8qdx/AABUj598o-QiQw7lmlpNQ047a?m=

    ^ Don't know a better way to share it.
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    AutumnVen
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    « Reply #5740 on: May 21, 2014, 02:57:29 PM »


    Nothing is working. Tongue Can someone look at this and find the problem?
    https://www.dropbox.com/sh/a74l2mdve8a8qdx/AABUj598o-QiQw7lmlpNQ047a?m=

    ^ Don't know a better way to share it.
    Well I just glanced though it, (not very in depth, but..) you don't have a fighter folder in pf. You need to add the fighter files for the clone to work. Otherwise the game will crash after stage selection. Tongue
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    « Reply #5741 on: May 21, 2014, 09:10:57 PM »


    First off this is kinda on topic...

    I'm trying to hack my Wiimode on wii u using smash stack, problem is... i just learned ssbb doesnt like sdhc. So would temporarily formatting my sdhc to fat16 solve this problem? If not, is there another solution?
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    « Reply #5742 on: May 21, 2014, 09:25:34 PM »


    First off this is kinda on topic...

    I'm trying to hack my Wiimode on wii u using smash stack, problem is... i just learned ssbb doesnt like sdhc. So would temporarily formatting my sdhc to fat16 solve this problem? If not, is there another solution?

    You can only use a 2 gig regular SD card. It must be FAT, FAT16, FAT32, etc.
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    « Reply #5743 on: May 21, 2014, 09:32:55 PM »


    oh jeez, just when i thought i finally could use the clone engine.

    There isn't any other way to do use smash stack without regular sd?
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    « Reply #5744 on: May 21, 2014, 09:40:50 PM »


    Not that I know of.
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