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Author Topic: The Brawl Expansion Project  (Read 1295762 times)
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    « Reply #8805 on: May 08, 2018, 09:39:52 PM »


    Yes.
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    « Reply #8806 on: June 01, 2018, 06:45:47 PM »


    Trying using HxD to add the SDHC Extension (1.1) code to the pack's GCT. Tell me here or in DMs if it still doesn't work for you.
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    Fancy The Brawl Player here, making mods and playing mods.

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    « Reply #8807 on: June 18, 2018, 07:50:30 AM »


    Sorry if it is not the right place to ask, but I am here because I need help with BrawlEX Clone Engine SFX. I recently started to use BrawlEX for the cloning engine and so far I have 3 clones of Marth (one of them being Lucina)

    ... but I don't want all of them to have Marth's voice. Instead, I was wondering if it is possible to create brand new sound banks for these characters so they won't share Marth's voice. Is it possible or not? Many thanks.
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    « Reply #8808 on: June 18, 2018, 11:14:43 AM »


    Instead, I was wondering if it is possible to create brand new sound banks for these characters so they won't share Marth's voice.
    Yes, it's possible. Thanks to JOJI's Soundbank Expansion system.
    Kitsu made a guide for it. http://forums.kc-mm.com/index.php?topic=79101.0
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    « Reply #8809 on: June 18, 2018, 12:27:31 PM »


    Yes, it's possible. Thanks to JOJI's Soundbank Expansion system.
    Kitsu made a guide for it. http://forums.kc-mm.com/index.php?topic=79101.0


    It is a quite long tut, but should work for most people.
    Not really hard, but it does take a while.
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    « Reply #8810 on: June 18, 2018, 07:16:56 PM »


    Yes, it's possible. Thanks to JOJI's Soundbank Expansion system.
    Kitsu made a guide for it. http://forums.kc-mm.com/index.php?topic=79101.0
    It is a quite long tut, but should work for most people.
    Not really hard, but it does take a while.


    Thanks guys but I'm stuck somewhere... How do I find which old IDs are which SFX in the Fit(Character).pac PSA?  I have a list with my new IDs and such, but, for example, how do I find the old value of ''snd_vc_snake_Damage_hoshikie'' with PSA to replace with the new value? That's confusing... BTW my character's ID is 331.sawnd xD
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    « Reply #8811 on: August 31, 2018, 01:41:29 PM »


    Any way to make this mod read from the BrawlEx directory on the ISO/DVD? This is the only thing that stops hundreds of mods from working with BrawlBuilder, an ISO builder for Brawl mods.
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    « Reply #8812 on: September 17, 2018, 04:34:09 PM »


    There's the Riivolution version of BrawlEX for loading from disc, but that version has already been deprecated.
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    « Reply #8813 on: October 27, 2018, 03:14:55 PM »


    So did PW stop work on the clone engine?
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    « Reply #8814 on: January 12, 2019, 04:31:25 AM »


    Hello, necropost! Rather relevant, if there's anyone that still does this stuff... although i really doubt there are many that still do. Uh... Anyway! The point.
    JOJI, the fellow who did the expanded GFX/SFX banks has also seemingly expanded the the ability for BrawlEx to allow for... 242 characters, including the CSS stuff.
    The hell?
    I wonder if anyone will actually be insane enough to try for this. Still, it's a BrawlEx related development, so I thought it worthy enough to post up.
    http://ssbmhack.blog.fc2.com/

    I don't know if like, RSBE version exists as well, and I'm about to sleep, so not about to try it out myself.

    uh... Apparently it 'may' be more unstable than the usual, but it makes sense to me, also, seems that JOJI is retiring from Brawl stuff, so it's sad to see him go ;_;

    Still, if anyone does try it out, do have fun.
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    « Reply #8815 on: January 12, 2019, 01:32:31 PM »




    Uh... can barely understand what it says when traducing it to English. Only the main thing, tbh.

    And I don't understand Japanese at all T_T
    I only speak/know Spanish and English.
    « Last Edit: January 12, 2019, 01:37:08 PM by Alejandro MiddleCorn » Logged

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    « Reply #8816 on: January 12, 2019, 02:49:19 PM »


    ohright. i forgot i copied the blog site instead of the other bit. Oops?
    http://ssbbhack.web.fc2.com/

    You're looking for 'Link' at the bottom of the sidebar, and then the thing at the very bottom of that page.
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    « Reply #8817 on: January 12, 2019, 08:25:24 PM »


    ohright. i forgot i copied the blog site instead of the other bit. Oops?
    http://ssbbhack.web.fc2.com/

    You're looking for 'Link' at the bottom of the sidebar, and then the thing at the very bottom of that page.


    I meant I wanted to read (and understand) the post, not just have the download.
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    « Reply #8818 on: January 12, 2019, 10:10:02 PM »


    Ah, I haven't really looked into it too much myself yet, so I can't help there unfortunately.
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    « Reply #8819 on: January 15, 2019, 03:54:26 AM »


    Thanks for posting Lillith! I previously used the unstable BX CSS Expansion v2.0.0.x anyway so this is perfect for me! I can confirm the character select screen (CSS) portion of BrawlEx Clone Engine v2.0.0.0 Extended Edition (RSBE.Ver) works with both a real Wii and Dolphin. In my current setup shown below, I am able to use 101 CSS slots! I haven't tested the fighter expansion portion as I'm still under the old BX Clone Engine v2.0.0.0 Stable character limit of 128. CSS slots were always the bottleneck.

    Important notes regarding BrawlEx Clone Engine v2.0.0.0 Extended Edition (RSBE.Ver):

    1. There are 2 versions of bx_fighter.rel included in the download on JOJI's website. One is for using special characters (ex. Warioman) and the other does not use them. I haven't tested the special character version but it seems to modify some of the incomplete slots for characters not included in the final roster. This can cause problems if you've already repurposed those slots with elevated config files. The non-special character version had no problem with my elevated config files.

    2. Now that a large number of movesets can be used in Brawl, there isn't much room for character names announced by the announcer. I've already replaced all of the Wiimote SFX and some unused sounds for 100 announcer names. I foresaw running out of space so I decided to remove them. I did this by redirecting or replacing the announcer names, "The Winner Is..", and team color names with blank audio files. I plan on seeing if the SoundBank Expansion System v1.4 works with announcer names in the future.

    3. The "Ready to fight" bar is definitely in the way now so you may want to check out How to move the "Ready to Fight" bar offscreen

    4. If you plan on using the Fake slot for characters, the corrupted path bug is still around but the path has changed:

    * Bowser - for some reason Bowser is unaffected by this bug. The Fake slot works as expected.

    * Mr. Game and Watch - Rename your .pcs to FitFighterEDEx.pac
    The extension change is important. Brawlex expects a .pcs named as a .pac
    Place FitFighterEDEx.pac in ...\fighter\Gamewatch\FitGameWatchfightereeex\FitFighterEEEx.pacfighteredex
    If you care about transforming or P:M All-star mode, place the normal Fake .pcs AND .pac in their expected locations too.

    * All other characters - Rename your .pcs to FitFighterEDEx.pac
    The extension change is important. Brawlex expects a .pcs named as a .pac
    Place FitFighterEDEx.pac in ...\fighter\*\Fit*Fakefighterede
    Replace * with the character's name.
    If you care about transforming or P:M All-star mode, place the normal Fake .pcs AND .pac in their expected locations too.

    Images (The sideways names are an experiment unrelated to Brawlex. I wanted to include names without obscuring images. I simply changed sc.selcharacter.pac -> MiscData[30] -> 3DModels -> MenSelchrCname4_TopN -> Bones -> MenSelchrCname4_TopN -> nameNEn's rotation to (0,0,-90) and translation to (8.5,2,-0.3)).

    Max potential slots adapted to my setup:


    Current setup (101 moveset slots exceeds the previous max of 100 moveset slots!):


    I'm liking what I see so far and this is going to be my new default setup!
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    Brawlex Advancements (Supplement to the Brawlex thread's original post)
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