Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 260 261 262 [263] 264 265 266 ... 591
Author Topic: The Brawl Expansion Project  (Read 1989298 times)
0 Members and 1 Guest are viewing this topic.
Nebulon
Holy Kitten
*
Offline Offline

Posts: 1196


  • Awards Tutorial Writer Super Saiyan Topic Dedicated Hacker Heart Container

  • View Profile Awards
    « Reply #3930 on: March 11, 2014, 05:16:11 AM »


    Nebulon's pack uses the CSS expansion, whose CSSRoster.dat replaced almost all CSS related codes entirely.

    So sorry for the lack of updates recently guys, been a little busy with some other work im doing as a deadline is coming up. But i can say that i'm working hard on a ness exmodule, as well as diddy. though it does seem that diddy will come first Tongue

    Nice. It was pretty quiet for a bit there. Smiley You mentioned a ROB module the other day. Has that hit a wall?
    Logged

    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

    Rosetta-Hime
    Holy Kitten
    *
    Offline Offline

    Posts: 1142


  • Awards Heart Container Dedicated Hacker >9000 Famous Hacker

  • View Profile Awards
    « Reply #3931 on: March 11, 2014, 08:08:14 AM »


    Has anyone found a way to fix the strap screen freeze? It just recently started, and I can't get past the screen. None of my files are corrupted, it just freezes there...
    Logged

    Nebulon
    Holy Kitten
    *
    Offline Offline

    Posts: 1196


  • Awards Tutorial Writer Super Saiyan Topic Dedicated Hacker Heart Container

  • View Profile Awards
    « Reply #3932 on: March 11, 2014, 10:34:37 AM »




    Well, I had a card break that couldn't get past the screen.

    Did you update your pack to use the new common 3? That solved the random freezes. The consistent freezes only happened on one card, so I declared it broken. If you've got a spare you could test that.
    Logged

    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

    Rosetta-Hime
    Holy Kitten
    *
    Offline Offline

    Posts: 1142


  • Awards Heart Container Dedicated Hacker >9000 Famous Hacker

  • View Profile Awards
    « Reply #3933 on: March 11, 2014, 10:52:29 AM »


    Yes, everything is updated. I only have an SD card, as I use the hackless method. I also have an SDHC card,  but I recently found out that they won't work with the hackless method.
    Logged

    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #3934 on: March 11, 2014, 10:53:49 AM »


    I think it could also freeze there if your info.pac is too big.
    I believe the cut-off is 389-390kb.
    Logged

    : SW-2632-7270-6724


    Clynt
    Expert Kitten
    ****
    Offline Offline

    Posts: 67


    View Profile Awards
    « Reply #3935 on: March 11, 2014, 12:11:31 PM »


    I have a problem, when I insert my own codes with the codes already in Nebulons pack, such as IC-Constant and no Entry Data etc. I get a huge mess in GeckoOS, and then the game never gets past the menu screen no matter how many times I reset. Any way to fix this? o_O
    Logged

    Sammi Husky
    Lol Kitten
    *********
    Offline Offline

    Posts: 873


  • Awards Hot Topic Renowned Hacker >9000 King for a Day

  • View Profile Awards
    « Reply #3936 on: March 11, 2014, 12:14:40 PM »


    Anything that modifies IC constants is not comparable with BrawlEx bud. Sorry Tongue
    Logged

    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #3937 on: March 11, 2014, 12:17:56 PM »


    Those can all be edited with PW's tool, anyways.
    Logged

    : SW-2632-7270-6724


    Clynt
    Expert Kitten
    ****
    Offline Offline

    Posts: 67


    View Profile Awards
    « Reply #3938 on: March 11, 2014, 12:23:57 PM »


    Alright thanks Tongue
    Logged

    Nebulon
    Holy Kitten
    *
    Offline Offline

    Posts: 1196


  • Awards Tutorial Writer Super Saiyan Topic Dedicated Hacker Heart Container

  • View Profile Awards
    « Reply #3939 on: March 11, 2014, 12:28:53 PM »


    Those can all be edited with PW's tool, anyways.

    Where would I edit that? It's in Fighter, right?
    Logged

    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #3940 on: March 11, 2014, 12:33:54 PM »


    Where would I edit that? It's in Fighter, right?
    Yes.
    I remember that Haloed's Scott Pilgrim moveset came with a code to disable Lucas' tether. I disabled it with PW's tool when I made a Scott Pilgrim clone.
    Logged

    : SW-2632-7270-6724


    Nebulon
    Holy Kitten
    *
    Offline Offline

    Posts: 1196


  • Awards Tutorial Writer Super Saiyan Topic Dedicated Hacker Heart Container

  • View Profile Awards
    « Reply #3941 on: March 11, 2014, 01:44:42 PM »


    Yes.
    I remember that Haloed's Scott Pilgrim moveset came with a code to disable Lucas' tether. I disabled it with PW's tool when I made a Scott Pilgrim clone.

    Well, I'm having an issue. You see, I'm trying to put Caliking's Megaman X over a Marth module, since he doesn't seem to rely in any of ROB's specials. It freezes when he turns around after a dash and I don't understand it. Could this be why? I have little experinece with IC constants.
    Logged

    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

    PMCB
    Supreme Kitten
    ********
    Offline Offline

    Posts: 588


    Flaming Dunsparce! Your argument is invalid.

  • Awards Hot Topic Dedicated Hacker Heart Container Tutorial Writer

  • View Profile Awards
    « Reply #3942 on: March 11, 2014, 03:01:13 PM »


    OK, so this could be related to BrawlEx, or it might not be. Idk. And if its not, please point me in the right direction.

    Anyways... There are a number of characters that I prefer the Project M moveset to, such as Mario and Jigglypuff. For the most part they all work, except for the characters with charged attacks such as Lucario and Sheik. They aren't able to charge their Aurasphere or needles. Instead they can only shoot little bursts of it, and aren't able to hold any. Anyone know why this is happening?
    Logged


    Carnage
    God Kitten
    *******
    Offline Offline

    Posts: 7551


    (retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #3943 on: March 11, 2014, 03:11:21 PM »


    OK, so this could be related to BrawlEx, or it might not be. Idk. And if its not, please point me in the right direction.

    Anyways... There are a number of characters that I prefer the Project M moveset to, such as Mario and Jigglypuff. For the most part they all work, except for the characters with charged attacks such as Lucario and Sheik. They aren't able to charge their Aurasphere or needles. Instead they can only shoot little bursts of it, and aren't able to hold any. Anyone know why this is happening?
    that is because how project me is coded, they modified  alot of things which dont work in vbrawl
    Logged


    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #3944 on: March 11, 2014, 04:17:47 PM »


    I don't know about project me, but I do know that project m's variable usage and variable coding are quite different from VBrawl.

    I'm getting nowhere here. :/
    Logged


    Pages:  1 ... 260 261 262 [263] 264 265 266 ... 591
    Print
    Jump to: