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Author Topic: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)  (Read 246615 times)
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Soneek
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    « Reply #75 on: December 10, 2015, 03:42:10 PM »


    Same, with reverse endianness. So it's easy to change moveset params at least to match both versions.

    I figured out how to make custom My Music tables. I'm gonna attempt to max out at 40 songs per stage.
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    Tabuu Forte Akugun
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    « Reply #76 on: December 10, 2015, 04:04:29 PM »


    Answer's probably no, but I wonder if it's possible to give Omega stages their own soundtracks. Would be effing neat.
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    « Reply #77 on: December 10, 2015, 04:53:27 PM »


    Huh I'm gonna see if I can try to edit the 3ds files. Thanks for the info.
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    Soneek
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    « Reply #78 on: December 10, 2015, 05:04:26 PM »


    Answer's probably no, but I wonder if it's possible to give Omega stages their own soundtracks. Would be effing neat.

    At this point it's not doable. Once the game engine is figured out even more, I'd hope it can be done.
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    « Reply #79 on: December 10, 2015, 07:33:21 PM »


    I was just wondering, since Omega stages most likely have their own slots that may technically be used for new stages once the engine is cracked.
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    DarkLordRS
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    « Reply #80 on: December 10, 2015, 10:16:24 PM »


    By sharing slots they share music, but yes, stage designs including platforms etc could easily be changed - just look at how different each omega stage is, comparing FD to boxing ring to pac land etc.

    ever seen Kapedani's PM build? we can basically do that. but 9 times easier.
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    Soneek
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    « Reply #81 on: December 11, 2015, 04:53:21 PM »


    Amazing news. I figured out how to add new music to the game. Specifically, these are in addition to the songs already in the game. I made the game load snd_bgm_CUSTOM01.nus3bank, and also added back 3 songs from Brawl that were cut. I have to try to add song titles and adding them to My Music and the Sound Test, but the fact that the music is expandable makes me extremely excited.

    40 songs per stage will be even more customizable. I really will just need help making a GUI for all of this.
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    « Reply #82 on: December 11, 2015, 04:59:24 PM »


    If only I paid attention during the gui section of class lol

    Congrats on the breakthrough!
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    « Reply #83 on: December 11, 2015, 05:04:17 PM »


    Thank you based Soneek
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    Soneek
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    « Reply #84 on: December 11, 2015, 05:06:12 PM »


    The music expansion should work with the 3DS version as well, as the files I'm modifying are the same format between both versions.
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    Tabuu Forte Akugun
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    « Reply #85 on: December 11, 2015, 05:06:20 PM »


    Damn, that's amazing. Looking forward to starting to mod this game myself. ^_^
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    DarkLordRS
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    « Reply #86 on: December 11, 2015, 07:17:10 PM »


    Soneek OP as a mofo. This [censored] hype af.

    Y'all mentioned editing moveset params earlier - how, exactly? The main thing used to edit movesets atm (Sm4shcommand over on gbatemp) doesn't have any compatibility with parameters at all, and I'm not sure what to change involving literally staring at the hex values for [censored].

    ;-;
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    « Reply #87 on: December 12, 2015, 07:34:09 AM »


    Yes, I'm quite sure it's hex editing.
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    Soneek
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    « Reply #88 on: December 12, 2015, 09:32:03 AM »


    I used dantarion's site as a reference for the hitbox command IDs, then wrote a script to find all of them and change the downwards angled ones to have a flame effect, and everything without any effects to have a coin effect.

    Also, 8-Player Smash can be enabled on all stages. Start at 2:53.

    <a href="http://www.youtube.com/watch?v=DfMgThz4WYU" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=DfMgThz4WYU</a>
    « Last Edit: December 12, 2015, 09:33:46 AM by Soneek » Logged


    DarkLordRS
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    « Reply #89 on: December 12, 2015, 11:27:52 AM »


    I know it's mostly just hex editing atm, but I look through, say, Falco's params for the point where his IASA for a given move would be and cant find anything relating to it.
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