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Author Topic: [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Name Pending]  (Read 3214 times)
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    « Reply #15 on: May 05, 2016, 08:13:10 PM »


    Remember when everyone thought Palutena was OP in the trailer?














    I don't.
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    « Reply #16 on: May 06, 2016, 12:12:03 PM »


    The calmest answer to anything overtly aggressive I've seen on this site. Impressive.

    I have a lot of proposed changes to the Miis in particular, but I'd rather make those myself.. as soon as I get the files somehow. (Wish there was a filesystem of it hosted somewhere so I could download individual files as I need, but that's not a thing afaik and definitely not something legal to request.)
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    KingJigglypuff
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    « Reply #17 on: May 06, 2016, 01:12:52 PM »


    The calmest answer to anything overtly aggressive I've seen on this site. Impressive.
    It's better to just discuss things in a rational manner, rather than let things get needlessly heated. I'm glad this didn't turn into any needless aggression either.

    I have a lot of proposed changes to the Miis in particular, but I'd rather make those myself.. as soon as I get the files somehow. (Wish there was a filesystem of it hosted somewhere so I could download individual files as I need, but that's not a thing afaik and definitely not something legal to request.)
    You can get the Sm4sh character scripts here. http://www.mediafire.com/download/pgvx8t8a42x8o5f/SSB4U-CharacterScripts.7z

    You'll need to get yourself the character motion files, too, so here's a video to help you out with that.
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    « Reply #18 on: May 07, 2016, 06:16:24 PM »


    shulk vertex hack request :
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    Rodo Furedorikku
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    « Reply #19 on: May 07, 2016, 07:08:19 PM »


    It's better to just discuss things in a rational manner, rather than let things get needlessly heated. I'm glad this didn't turn into any needless aggression either.
    You can get the Sm4sh character scripts here. http://www.mediafire.com/download/pgvx8t8a42x8o5f/SSB4U-CharacterScripts.7z

    You'll need to get yourself the character motion files, too, so here's a video to help you out with that. ! No longer available


    So. This means minor PSA edits are possible now?
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    « Reply #20 on: May 07, 2016, 07:24:29 PM »


    Yes, minor moveset edits are possible. You just need to get yourself Sm4shCommand.

    Edit: Changelist has been updated with Shulk edits.
    « Last Edit: May 08, 2016, 10:36:00 AM by KingJigglypuff » Logged

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    « Reply #21 on: May 08, 2016, 09:38:17 PM »


    As it turns out, I'm indefinitely shafted; Sm4shExplorer refuses to cooperate with my XP [censored] excuse for a laptop, and it doesn't have the space I'd need to hold a full dump of the game anyway.
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    « Reply #22 on: May 09, 2016, 07:11:44 AM »


    I've got a basic preview video for everyone. It shows some of the changes made to Charizard, Roy, and Shulk.

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    As it turns out, I'm indefinitely shafted; Sm4shExplorer refuses to cooperate with my XP [censored] excuse for a laptop, and it doesn't have the space I'd need to hold a full dump of the game anyway.
    RiP. You can always suggest your changes to me.
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    « Reply #23 on: May 10, 2016, 05:00:29 PM »


    RiP. You can always suggest your changes to me.

    I would but.. damn, man, do you have any idea how crippling it is to the creative process to not actually be able to put things into practice? All my dreams of Mii Gunner nonsense.. ruined.

    Might compile stuff in a PM for you later ig
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    « Reply #24 on: May 10, 2016, 05:17:07 PM »


    If you have the means to test mods, I can always send you the edited files once everything's done.
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    « Reply #25 on: May 10, 2016, 07:11:34 PM »


    (Maybe this should be asked in the Wii U research thread but idk because I've been a little off from here lately), how far are we to see model importing becoming a reality?
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    « Reply #26 on: May 10, 2016, 07:17:45 PM »


    Vertex editing's currently in its baby steps, so it might be a while until we get actual model importing.

    Edit: The pastebin's been updated with Shulk and Mii Gunner changes.
    « Last Edit: May 11, 2016, 08:22:52 PM by KingJigglypuff » Logged

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    Zikkh
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    ok ok

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    « Reply #27 on: May 14, 2016, 02:24:34 PM »


    Quick question, do you plan on making the Pits more different from each other? (making Dark Pit slower/stronger or something) or are they gonna get pretty much the same changes?
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    « Reply #28 on: May 14, 2016, 02:55:36 PM »


    For now, I'll keep them the same for now. Any edits I make to Pit, I'll apply them to Dark Pit as well.
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    ok ok

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    « Reply #29 on: May 14, 2016, 03:10:42 PM »


    Gotcha.
    Here's a list of Dedede changes I came up with. I could see some of them being a problem (like down throw to up air being too good?) but who knows.
    - every nerf reverted (air speed, F-Air, Down Throw, Gordo Toss)
    http://www.ssbwiki.com/King_Dedede_(SSB4)#Update_history

    - increased grab range to match his Brawl grab range (or something inbetween Smash 4 and Brawl)
    - increased damage on back throw 13% → 15%
    - Up throw is now a kill throw similar in strengh to ROBs

    - F-Air can now short hop autocancel, landing lag decreased to 25 frames
    - D-Air landing lag decreased to 26 frames
    - B-Air landing lag decreased to 19 frames
    - N-Air landing lag decreased to 12 frames
    - U-Air KBK/KBG/damage on final hit changed to match ROB's Up Air kill power

    - Jab FAF/IASA frames from 38 → 34
    - Down Tilt angle changed from 38° → 361°, blindspot fixed (sometimes misses when you're too close to an opponent)
    - Up Tilt start up from 9 → 7, intangibility from 9-15 → 7-15, sourspot removed, BKB/KBG from 50/80 → 40/95

    - spotdodge start up from 4 frames → 3 frames
    - air dodge from 4-29 → 3-28

    - Uncharged Down B start up from 27 → 20
    - Side B start up from 29 → 25
    - Neutral B start up from 17 to 14 to match Kirbys

    As a side note, I'd also reduce Kirbys Side B Start up to 19 frames from 26 so its still slightly faster than Dededes.
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