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Author Topic: Dummies Guide to Custom CSS/SSS  (Read 19280 times)
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//2
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    « Reply #30 on: June 13, 2010, 06:52:05 AM »


    @ CR4CK3RW0LF

    Its worth a try. You're still gonna have to get past that little obstacle of it not being animated...
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    « Reply #31 on: June 19, 2010, 04:05:46 PM »


    @//2:

    How many colors can the Face Frame have on it without making the game freeze? I am planning a Mega Man themed CSS and SSS with custom Face Icons and everything made from scratch over the original files to give them a NES or SNES Mega Man feel to them. So this is important for the borders.
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    « Reply #32 on: June 19, 2010, 05:16:50 PM »


    @Velen Zaiga

    For the Faceframe import it in RGB5A3 format. The data size should read 1,216B. In the guide I accidentally wrote IA4 which is gray scale. Thats a mistake on my part. You shouldn't have to worry about the colors since RGB5A3 doesn't allow you to edit that. Hope this fixes your problem.
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    « Reply #33 on: June 19, 2010, 05:21:11 PM »


    So what you're saying is that I cannot edit the colors? If so, then "bollocks"!

    I exported it as a TarGA and then resaved it as a PNG.

    What is the least number of colors I should have.
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    « Reply #34 on: June 19, 2010, 05:35:40 PM »


    So what you're saying is that I cannot edit the colors? If so, then "bollocks"!

    I exported it as a TarGA and then resaved it as a PNG.

    What is the least number of colors I should have.



    The RGB5A3 format has no color limit, but you will see some color when replacing textures of that format.  Also, all texture formats can use a minimum of 1 color.
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    //2
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    « Reply #35 on: June 19, 2010, 06:22:20 PM »


    @mnsg

    It amazes me how you just appear instantly out of nowhere with picture format info. You're like a mystical ninja of information. Lol! Cheesy

    @Velen Zaiga

    You shouldn't get so bent out of shape trying to format the Faceframe file. The guide is more of a guideline than actual rules. You can import your image in any format you want as long as you keep under the file size limit. Just remember no matter how awesome your image looks in photoshop its gonna lose some luster in-game. Especially the faceframe image since its very small in game.


    To everyone else:
     Gonna be going on vacation so no updates this week so before I go I'm adding a new Icon pack for anyone that uses those. I'll update when I get back. See y'all later.
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    « Reply #36 on: June 19, 2010, 08:16:06 PM »


    The reason I asked is cause I want to keep it at or under the size limit so it won't freeze.
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    « Reply #37 on: June 21, 2010, 10:34:38 PM »


    also, for the Character Name text, the font it uses is called Mercury Display Bold, here are some examples
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    « Reply #38 on: June 22, 2010, 01:58:51 PM »


    @mnsg

    It amazes me how you just appear instantly out of nowhere with picture format info. You're like a mystical ninja of information. Lol! Cheesy

    Well, a lot of my work involves texture editing.  Because of that, I've gained a lot of knowledge regarding the texture formats.  I've even learned the file size amounts that each texture format uses, depending on the texture size dimensions.  Here are two examples as a reference.

    ------------------------
    128 x 128 pixel texture

    I4 - 8,256 bytes
    I8 - 16,448 bytes
    IA4 - 16,448 bytes
    IA8 - 32,832 bytes
    RGB565 - 32,832 bytes
    RGB5A3 - 32,832 bytes
    RGBA8 - 65,600 bytes
    CI4 (16 color palette) - 8,352 bytes
    CI8 (16 color palette) - 16,544 bytes
    CI8 (256 color palette) - 17,024 bytes
    CMPR - 8,256 bytes
    ------------------------
    256 x 256 pixel texture

    I4 - 32,832 bytes
    I8 - 65,600 bytes
    IA4 - 65,600 bytes
    IA8 - 131,136 bytes
    RGB565 - 131,136 bytes
    RGB5A3 - 131,136 bytes
    RGBA8 - 262,208 bytes
    CI4 (16 color palette) - 32,928 bytes
    CI8 (16 color palette) - 65,696 bytes
    CI8 (256 color palette) - 66,176 bytes
    CMPR - 32,832 bytes
    ------------------------

    Now, from what I've noticed, adjusting the CI8 texture's palette adds/removes 32 bytes for each 16 colors that you add/remove.  Also, the texture format with the best quality is RGBA8.  However, because of that, it uses the most memory among all the other texture formats.
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    « Reply #39 on: June 23, 2010, 10:05:21 AM »


    Just a quick question, do you guys know where you put the in-game character portraits and what file it is? I know it's probably a silly question but I would like to add textures to the in-game, tourney, and results screens. I have a couple of images for during battle, but I don't know what file stores that information as well as it's location. I think it would be great if you add it to the guide.

    -edit-
    I found it. Here's a link to the thread I found on it.http://forums.kc-mm.com/index.php?topic=25.0
    I was hoping it would be in a big pac file like the CSS files are, but it's all individual.  :'( It's frustrating, but I'll live with it.
    « Last Edit: June 23, 2010, 10:58:42 AM by Raiuken » Logged


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    « Reply #40 on: July 14, 2010, 12:57:53 PM »


    Hey here's something you can add to the guide for people who can't seem to figure it out.  Its a list I made that corresponds every csp with it's file.

    Code:
    Mario
    MenSelchrFaceB.001 - FitMario00
    MenSelchrFaceB.002 - FitMario06
    MenSelchrFaceB.003 - FitMario03
    MenSelchrFaceB.004 - FitMario04
    MenSelchrFaceB.005 - FitMario05
    MenSelchrFaceB.006 - FitMario02

    Donkey Kong
    MenSelchrFaceB.011 - FitDonkey00
    MenSelchrFaceB.012 - FitDonkey04
    MenSelchrFaceB.013 - FitDonkey01
    MenSelchrFaceB.014 - FitDonkey03
    MenSelchrFaceB.015 - FitDonkey02
    MenSelchrFaceB.016 - FitDonkey05

    Link
    MenSelchrFaceB.021 - FitLink00
    MenSelchrFaceB.022 - FitLink01
    MenSelchrFaceB.023 - FitLink03
    MenSelchrFaceB.024 - FitLink05
    MenSelchrFaceB.025 - FitLink06
    MenSelchrFaceB.026 - FitLink04

    Samus
    MenSelchrFaceB.031 - FitSamus00
    MenSelchrFaceB.032 - FitSamus03
    MenSelchrFaceB.033 - FitSamus01
    MenSelchrFaceB.034 - FitSamus05
    MenSelchrFaceB.035 - FitSamus04
    MenSelchrFaceB.036 - FitSamus02

    Yoshi
    MenSelchrFaceB.041 - FitYoshi00
    MenSelchrFaceB.042 - FitYoshi01
    MenSelchrFaceB.043 - FitYoshi03
    MenSelchrFaceB.044 - FitYoshi04
    MenSelchrFaceB.045 - FitYoshi05
    MenSelchrFaceB.046 - FitYoshi06

    Kirby
    MenSelchrFaceB.051 - FitKirby00
    MenSelchrFaceB.052 - FitKirby04
    MenSelchrFaceB.053 - FitKirby03
    MenSelchrFaceB.054 - FitKirby01
    MenSelchrFaceB.055 - FitKirby02
    MenSelchrFaceB.056 - FitKirby05

    Fox
    MenSelchrFaceB.061 - FitFox00
    MenSelchrFaceB.062 - FitFox04
    MenSelchrFaceB.063 - FitFox01
    MenSelchrFaceB.064 - FitFox02
    MenSelchrFaceB.065 - FitFox03
    MenSelchrFaceB.066 - FitFox05

    Pikachu
    MenSelchrFaceB.071 - FitPikachu00
    MenSelchrFaceB.072 - FitPikachu01
    MenSelchrFaceB.073 - FitPikachu02
    MenSelchrFaceB.074 - FitPikachu03

    Luigi
    MenSelchrFaceB.081 - FitLuigi00
    MenSelchrFaceB.082 - FitLuigi05
    MenSelchrFaceB.083 - FitLuigi01
    MenSelchrFaceB.084 - FitLuigi03
    MenSelchrFaceB.085 - FitLuigi04
    MenSelchrFaceB.086 - FitLuigi06

    Captain Falcon
    MenSelchrFaceB.091 - FitCaptain00
    MenSelchrFaceB.092 - FitCaptain04
    MenSelchrFaceB.093 - FitCaptain01
    MenSelchrFaceB.094 - FitCaptain02
    MenSelchrFaceB.095 - FitCaptain03
    MenSelchrFaceB.096 - FitCaptain05

    Ness
    MenSelchrFaceB.101 - FitNess00
    MenSelchrFaceB.102 - FitNess05
    MenSelchrFaceB.103 - FitNess04
    MenSelchrFaceB.104 - FitNess02
    MenSelchrFaceB.105 - FitNess03
    MenSelchrFaceB.106 - FitNess06

    Bowswer
    MenSelchrFaceB.111 - FitKoopa00
    MenSelchrFaceB.112 - FitKoopa04
    MenSelchrFaceB.113 - FitKoopa01
    MenSelchrFaceB.114 - FitKoopa03
    MenSelchrFaceB.115 - FitKoopa05
    MenSelchrFaceB.116 - FitKoopa06

    Peach
    MenSelchrFaceB.121 - FitPeach00
    MenSelchrFaceB.122 - FitPeach05
    MenSelchrFaceB.123 - FitPeach01
    MenSelchrFaceB.124 - FitPeach03
    MenSelchrFaceB.125 - FitPeach02
    MenSelchrFaceB.126 - FitPeach04

    Zelda
    MenSelchrFaceB.131 - FitZelda00
    MenSelchrFaceB.132 - FitZelda01
    MenSelchrFaceB.133 - FitZelda03
    MenSelchrFaceB.134 - FitZelda05
    MenSelchrFaceB.135 - FitZelda02
    MenSelchrFaceB.136 - FitZelda04

    Sheik
    MenSelchrFaceB.141 - FitSheik00
    MenSelchrFaceB.142 - FitSheik01
    MenSelchrFaceB.143 - FitSheik03
    MenSelchrFaceB.144 - FitSheik05
    MenSelchrFaceB.145 - FitSheik02
    MenSelchrFaceB.146 - FitSheik04

    Ice Climbers
    MenSelchrFaceB.151 - FitPopo00
    MenSelchrFaceB.152 - FitPopo01
    MenSelchrFaceB.153 - FitPopo03
    MenSelchrFaceB.154 - FitPopo04
    MenSelchrFaceB.155 - FitPopo02
    MenSelchrFaceB.156 - FitPopo05

    Marth
    MenSelchrFaceB.161 - FitMarth00
    MenSelchrFaceB.162 - FitMarth01
    MenSelchrFaceB.163 - FitMarth02
    MenSelchrFaceB.164 - FitMarth04
    MenSelchrFaceB.165 - FitMarth05
    MenSelchrFaceB.166 - FitMarth03

    Mr. Game&Watch
    MenSelchrFaceB.171-176 - FitGameWatch00

    Falco
    MenSelchrFaceB.181 - FitFalco00
    MenSelchrFaceB.182 - FitFalco05
    MenSelchrFaceB.183 - FitFalco03
    MenSelchrFaceB.184 - FitFalco01
    MenSelchrFaceB.185 - FitFalco02
    MenSelchrFaceB.186 - FitFalco04

    Ganondorf
    MenSelchrFaceB.191 - FitGanon00
    MenSelchrFaceB.192 - FitGanon04
    MenSelchrFaceB.193 - FitGanon03
    MenSelchrFaceB.194 - FitGanon02
    MenSelchrFaceB.195 - FitGanon01
    MenSelchrFaceB.196 - FitGanon05

    Meta Knight
    MenSelchrFaceB.211 - FitMetaKnight00
    MenSelchrFaceB.212 - FitMetaKnight04
    MenSelchrFaceB.213 - FitMetaKnight01
    MenSelchrFaceB.214 - FitMetaKnight02
    MenSelchrFaceB.215 - FitMetaKnight03
    MenSelchrFaceB.216 - FitMetaKnight05

    Pit
    MenSelchrFaceB.221 - FitPit00
    MenSelchrFaceB.222 - FitPit04
    MenSelchrFaceB.223 - FitPit01
    MenSelchrFaceB.224 - FitPit02
    MenSelchrFaceB.225 - FitPit03
    MenSelchrFaceB.226 - FitPit05

    Zero Suit Samus
    MenSelchrFaceB.231 - FitSZeroSuit00
    MenSelchrFaceB.232 - FitSZeroSuit03
    MenSelchrFaceB.233 - FitSZeroSuit01
    MenSelchrFaceB.234 - FitSZeroSuit05
    MenSelchrFaceB.235 - FitSZeroSuit04
    MenSelchrFaceB.236 - FitSZeroSuit02

    Captain Olimar
    MenSelchrFaceB.241 - FitPikmin00
    MenSelchrFaceB.242 - FitPikmin04
    MenSelchrFaceB.243 - FitPikmin01
    MenSelchrFaceB.244 - FitPikmin05
    MenSelchrFaceB.245 - FitPikmin02
    MenSelchrFaceB.246 - FitPikmin03

    Lucas
    MenSelchrFaceB.251 - FitLucas00
    MenSelchrFaceB.252 - FitLucas04
    MenSelchrFaceB.253 - FitLucas01
    MenSelchrFaceB.254 - FitLucas03
    MenSelchrFaceB.255 - FitLucas02
    MenSelchrFaceB.256 - FitLucas05

    Diddy Kong
    MenSelchrFaceB.261 - FitDiddy00
    MenSelchrFaceB.262 - FitDiddy05
    MenSelchrFaceB.263 - FitDiddy04
    MenSelchrFaceB.264 - FitDiddy06
    MenSelchrFaceB.265 - FitDiddy02
    MenSelchrFaceB.266 - FitDiddy03

    Pokemon Trainer
    MenSelchrFaceB.271 - FitPokeTrainer00
    MenSelchrFaceB.272 - FitPokeTrainer01
    MenSelchrFaceB.273 - FitPokeTrainer02
    MenSelchrFaceB.274 - FitPokeTrainer03
    MenSelchrFaceB.275 - FitPokeTrainer04

    Charizard
    MenSelchrFaceB.281-285 - See 271-275

    Squirtle
    MenSelchrFaceB.291-295 - See 271-275

    Ivysaur
    MenSelchrFaceB.301-305 - See 271-275

    King Dedede
    MenSelchrFaceB.311 - FitDedede00
    MenSelchrFaceB.312 - FitDedede06
    MenSelchrFaceB.313 - FitDedede02
    MenSelchrFaceB.314 - FitDedede05
    MenSelchrFaceB.315 - FitDedede03
    MenSelchrFaceB.316 - FitDedede04

    Lucario
    MenSelchrFaceB.321 - FitLucario00
    MenSelchrFaceB.322 - FitLucario01
    MenSelchrFaceB.323 - FitLucario04
    MenSelchrFaceB.324 - FitLucario05
    MenSelchrFaceB.325 - FitLucario02

    Ike
    MenSelchrFaceB.331 - FitIke00
    MenSelchrFaceB.332 - FitIke05
    MenSelchrFaceB.333 - FitIke04
    MenSelchrFaceB.334 - FitIke03
    MenSelchrFaceB.335 - FitIke02
    MenSelchrFaceB.336 - FitIke01

    R.O.B.
    MenSelchrFaceB.341 - FitRobot00
    MenSelchrFaceB.342 - FitRobot06
    MenSelchrFaceB.343 - FitRobot05
    MenSelchrFaceB.344 - FitRobot04
    MenSelchrFaceB.345 - FitRobot03
    MenSelchrFaceB.346 - FitRobot02

    Jigglypuff
    MenSelchrFaceB.361 - FitPurin00
    MenSelchrFaceB.362 - FitPurin01
    MenSelchrFaceB.363 - FitPurin04
    MenSelchrFaceB.364 - FitPurin03
    MenSelchrFaceB.365 - FitPurin02

    Wario
    MenSelchrFaceB.371 - FitWario00
    MenSelchrFaceB.372 - FitWario01
    MenSelchrFaceB.373 - FitWario05
    MenSelchrFaceB.374 - FitWario02
    MenSelchrFaceB.375 - FitWario04
    MenSelchrFaceB.376 - FitWario03
    MenSelchrFaceB.377 - FitWario06
    MenSelchrFaceB.378 - FitWario07
    MenSelchrFaceB.379 - FitWario09
    MenSelchrFaceB.380 - FitWario08
    MenSelchrFaceB.381 - FitWario10
    MenSelchrFaceB.382 - FitWario11

    Toon Link
    MenSelchrFaceB.401 - FitToonLink00
    MenSelchrFaceB.402 - FitToonLink01
    MenSelchrFaceB.403 - FitToonLink03
    MenSelchrFaceB.404 - FitToonLink04
    MenSelchrFaceB.405 - FitToonLink05
    MenSelchrFaceB.406 - FitToonLink06

    MenSelchrFaceB.411-416 - Blank

    Wolf
    MenSelchrFaceB.431 - FitWolf00
    MenSelchrFaceB.432 - FitWolf01
    MenSelchrFaceB.433 - FitWolf04
    MenSelchrFaceB.434 - FitWolf02
    MenSelchrFaceB.435 - FitWolf03
    MenSelchrFaceB.436 - FitWolf05

    Snake
    MenSelchrFaceB.451 - FitSnake00
    MenSelchrFaceB.452 - FitSnake01
    MenSelchrFaceB.453 - FitSnake03
    MenSelchrFaceB.454 - FitSnake04
    MenSelchrFaceB.455 - FitSnake02
    MenSelchrFaceB.456 - FitSnake05

    Sonic
    MenSelchrFaceB.461 - FitSonic00
    MenSelchrFaceB.462 - FitSonic05
    MenSelchrFaceB.463 - FitSonic04
    MenSelchrFaceB.464 - FitSonic02
    MenSelchrFaceB.465 - FitSonic01
    « Last Edit: July 14, 2010, 01:01:59 PM by Miniova » Logged



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    « Reply #41 on: July 22, 2010, 12:14:39 PM »


    i was wondering how in brawlbox would u go about replacing the MenSelchrFaceB.001 with one thats 650 x 520. Cuz the original one is only 128 x 160 and whenever i try to increase it i get an error, and when i try to look at my CSS in game it freezes. do i have to delete the original and just make a new texture thats of 650x520 and rename it or do i just increase the width and height of the one thats 128x160?
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    « Reply #42 on: July 25, 2010, 09:54:16 AM »


    The max height is 128x160, if you have a bigger image I believe it freezes.
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    « Reply #43 on: August 03, 2010, 01:48:10 AM »


    ok... i did everything like it says.... but i ran into a problem. After i edited my SSS, the icons arnt even there, just a white box to where the stages are. Wen i move the pointer over 1 of them, every box says the name of the stage im highlighted over.

    mind helping? ^^"
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    « Reply #44 on: August 03, 2010, 06:05:34 AM »


    ok... i did everything like it says.... but i ran into a problem. After i edited my SSS, the icons arnt even there, just a white box to where the stages are. Wen i move the pointer over 1 of them, every box says the name of the stage im highlighted over.

    mind helping? ^^"

    Did you mess up with the texture formats?  Pay close attention to what's listed below.

    MenSelmapIcon.## - 64x56 pixels - CI8 texture / RGB5A3 palette
    MenSelmapPrevbase.## - 176x176 pixels - CMPR texture
    MenStageSwitch.## - 128x64 pixels - CMPR texture

    Also, when editing sc_selmap.pac, the BRRES archive that contains the stage select icons and portraits will be named MiscData[80].
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