4914 September 7th, 2023
PussPuss Beta (DISCONTINUED PLEASE USE NEWER VERSION) by PussPuss, MKHT, KTH, -BigSharkZ-, KingJigglypuff, King Draco, Mansta8, Ambipom, Giantfirering28, Yorch2296, waluis, StupidMarioFan1, russmarrs2, chimpchar775, angelsoftheabyss, Moblin, iwantgames, Firelis, Nezha B. Rose, jaystring, szion, TʘCK, windhunter7, Kapedani, Hyperlink, KorytheMaril, PyotrLuzhin, RedipsTheCooler, Xaturati0n, malistaticy, LnktheWolf, Sylv, Shy, MarioDox, JokerPTOH, BustedSoda, nnebf, JFyst, tyleto, Puzzled, PyroPM, SirGimmick, Chucklez, iammostwanted, Neroven, Moe, King Bob Gaming, Shranux, Kuusotare, bringobrongo, TEITO, Xenthos, eon_tas, Survivian, Pokemaster Ely, Electropolitan, NickirixXT/GoldenXP, VirtualBeef, Ubergruvin, Mosaico, KnockerKrazy, MyDudeman222, CallMeKaaze, AnothenBlue, radzo73, GRAND AZEL, Peperoncino, Atma, FWCrash, Adamsims, ZeroDepth, metanite64 with credit to Project + Development Team, Legacy XP, Remix, Cobalt Legacy, SJS, KingJigglyPuff for P+EX, Kapedani for his help with the Code Menu and the addition of Random Angle Mode and Balloon Stocks mode, and PyotrLuzhin for PMEX for without him, none of this would be possible. Special thanks to SSK for CSS Icon help and for disabling Kirby’s copy ability for me <3[Pack - Character, Stage, Audio, SFX, Misc, Portrait]
Final update: This build will never be updated. Sorry I’m leaving it in such a fucked state but here we are. Thanks for liking it for some reason.
Updated as of 3/25/2022: Holy macaroni it's been a minute! Hope ya'll have been enjoying your year so far. This update is mostly just to add 2 more characters, some stages, and a more polished build in general compared to the last version. I really do appreciate you guys downloading my silly build and hopefully having a fun time with it. Be sure to read the credits and give credit where credit is due to all the peeps who's work I added and loved playing with. Bababooie.
Updated as of 12/23/2021: Happy Holidays, bois! Have a surprise Version 2.5 update! Cloud and Silver have been added to the already extensive roster and I hope y'all have fun with them! Also included is a Mario Party stage slot along with a Sonic Unleashed stage slot and a multi-Capcom related stage slot as well. Last but not least, there is a Swimming Overhaul included which allows you to fight in the water on several water based stages (Keep in mind that some characters don't have swimming animations and as a result, will just bug out in the water). See ya next year! Bababooie.
Updated as of 11/28/2021: PussPuss Build version 2 is finally here! New characters like Isaac, Sans Undertale, Blaziken, and more await you. In addition, stages based on Paper Mario, Dr. Mario, Banjo and Kazooie, Under Night in Birth, Persona, as well the updated stage list from P+ 2.29 and stages made by MarioDox join the already substantial lineup! Also, code menu implementation for everyone in the roster and new special modes! Try out Random Angle Mode (who knows where your knockback will send you?!) and Balloon Stocks (Pop a balloon to gain a stock... or lose it?).
Original description: https://imgur.com/a/BeTix8x This is my Project+ EX Dolphin Build which is built off of HotWingFTW's EX build (which is linked in the full credits list if you want a more "base" version of this build to work off of). This features several character inclusions from LXP (RIP), Remix, CL, and solo releases like Dante, Nu, and Black Shadow. This can be used on Wii as well but you will see some downgraded textures as it was done to get the game to load in the first place so please do so as your own risk. Thank you so much for checking it or even just looking through the pictures. I hope you guys like it and I hope I've credited everyone appropriately. Proper credits and links to all the custom content will be in the download. Bababooie.
Updated as of 3/25/2022: Holy macaroni it's been a minute! Hope ya'll have been enjoying your year so far. This update is mostly just to add 2 more characters, some stages, and a more polished build in general compared to the last version. I really do appreciate you guys downloading my silly build and hopefully having a fun time with it. Be sure to read the credits and give credit where credit is due to all the peeps who's work I added and loved playing with. Bababooie.
Updated as of 12/23/2021: Happy Holidays, bois! Have a surprise Version 2.5 update! Cloud and Silver have been added to the already extensive roster and I hope y'all have fun with them! Also included is a Mario Party stage slot along with a Sonic Unleashed stage slot and a multi-Capcom related stage slot as well. Last but not least, there is a Swimming Overhaul included which allows you to fight in the water on several water based stages (Keep in mind that some characters don't have swimming animations and as a result, will just bug out in the water). See ya next year! Bababooie.
Updated as of 11/28/2021: PussPuss Build version 2 is finally here! New characters like Isaac, Sans Undertale, Blaziken, and more await you. In addition, stages based on Paper Mario, Dr. Mario, Banjo and Kazooie, Under Night in Birth, Persona, as well the updated stage list from P+ 2.29 and stages made by MarioDox join the already substantial lineup! Also, code menu implementation for everyone in the roster and new special modes! Try out Random Angle Mode (who knows where your knockback will send you?!) and Balloon Stocks (Pop a balloon to gain a stock... or lose it?).
Original description: https://imgur.com/a/BeTix8x This is my Project+ EX Dolphin Build which is built off of HotWingFTW's EX build (which is linked in the full credits list if you want a more "base" version of this build to work off of). This features several character inclusions from LXP (RIP), Remix, CL, and solo releases like Dante, Nu, and Black Shadow. This can be used on Wii as well but you will see some downgraded textures as it was done to get the game to load in the first place so please do so as your own risk. Thank you so much for checking it or even just looking through the pictures. I hope you guys like it and I hope I've credited everyone appropriately. Proper credits and links to all the custom content will be in the download. Bababooie.
153 June 29th, 2019
Dolphin Memory Engine PM/Brawl Labbing/TASing address file by eon_tas with credit to Fracture, Codes, KingJigglypuff and Chasemcdizzle for helping me work out how the pointer paths/giving me resources to work of to make this[Misc - Other (stuff we forgot)]
This uses Dolphin Memory Engine, an external program from dolphin, to view dolphin ram in a much nicer way
Link to Dolphin Memory Engine : https://github.com/aldelaro5/Dolphin-memory-engine/releases
An address file for Dolphin Memory Engine that contains many memory addresses for every character in every port e.g. Position, velocity, damage, knockback, current action ID, tech window, any aerial resource, charge of any character specific resource, basic Pikmin data etc.
All values that can also apply to nana are also available for every port.
These values also cover the current rules setting, current settings in debug mode and/or LTEs Code Menu, current Music and Sound settings, Current Stage ID.
A lot of these values depend on what characters are on screen at the time, and so for these pointer paths were used to make sure everything is accessible.
This file gives the ability to view all these values as well as change/lock them to a given value you want to use for testing purposes.
Changing these values in netplay will just desync the game unless its something that won't effect the outcome of a game/rng. This means you can use the music setting in here to locally disable music without changing the opponents setting and have 0 negative effect on it.
This was built for easier labbing, analysis and TASing resources, but can also be used for easy infinite charge shot etc for messing about
Link to Dolphin Memory Engine : https://github.com/aldelaro5/Dolphin-memory-engine/releases
An address file for Dolphin Memory Engine that contains many memory addresses for every character in every port e.g. Position, velocity, damage, knockback, current action ID, tech window, any aerial resource, charge of any character specific resource, basic Pikmin data etc.
All values that can also apply to nana are also available for every port.
These values also cover the current rules setting, current settings in debug mode and/or LTEs Code Menu, current Music and Sound settings, Current Stage ID.
A lot of these values depend on what characters are on screen at the time, and so for these pointer paths were used to make sure everything is accessible.
This file gives the ability to view all these values as well as change/lock them to a given value you want to use for testing purposes.
Changing these values in netplay will just desync the game unless its something that won't effect the outcome of a game/rng. This means you can use the music setting in here to locally disable music without changing the opponents setting and have 0 negative effect on it.
This was built for easier labbing, analysis and TASing resources, but can also be used for easy infinite charge shot etc for messing about
140 May 22nd, 2021
Smash 3C Revised Ice Climbers by Layell, eon_tas with credit to Taiko, Tailsmiles249, Large Leader, Shun_One, Moblin, iwantgames, Nezha the Scout, Satoshi, ledgerewskie, Aghanim, PMBR Team, Crixler, SomeSmashBro, Legacy TE Devs, Ryztiq, Nick, Pyro, malistaticy, and MetalLegacy[Character - Texture, Import - Ice Climbers]
Winter is coming! The Ice Climbers are ready.
This entry adjusts some of the design choices made by the original Smash 3 team, and brings the climber's design closer to the colours and style of the SSBU design.
This entry also contains a module to help Nana lead odd number costumes from slots 7 - 19. Credit to Eon for the help on this.
Costumes in this pack
- 12 Standard Ice Climbers
- 6 Polar Bear Climbers
- 5 Tundra Climbers
This entry adjusts some of the design choices made by the original Smash 3 team, and brings the climber's design closer to the colours and style of the SSBU design.
This entry also contains a module to help Nana lead odd number costumes from slots 7 - 19. Credit to Eon for the help on this.
Costumes in this pack
- 12 Standard Ice Climbers
- 6 Polar Bear Climbers
- 5 Tundra Climbers
129 December 28th, 2020
Pointer Wizardry by eon_tas[Misc - Other (stuff we forgot)]
Adds 10 new PSA commands that can be used to perform arbritary memory reading/writing using Pointer Logic. Read the Commented chunk at the top of PointerWizardry.asm to learn how to use the commands and the limitations of the commands. (just open like a txt file)
Example PSA-Files showing how to use the commands effectively will be provided in a future download, however right now the code is just being released on its own for ease of use.
Things needed before this truly is gamechanging :
Find where a hitbox stores who it has previously hit, allowing custom hiteffects
Find where an article knows its owner/where an owner knows its articles.
Example PSA-Files showing how to use the commands effectively will be provided in a future download, however right now the code is just being released on its own for ease of use.
Things needed before this truly is gamechanging :
Find where a hitbox stores who it has previously hit, allowing custom hiteffects
Find where an article knows its owner/where an owner knows its articles.
108 April 4th, 2021
Hammer Express (BETA Lethal League Mode) by Nezha B. Rose, KingJigglypuff, Ryztiq, Kirbeast, fudgepop01, eon_tas, Survivian, Electropolitan with credit to Team Reptile[Stage - Import - Wi-fi Room]
BUG FIX
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile
78 July 1st, 2017
Kirby CSS (SD card + Dolphin Netplay Textures) by eon_tas[Misc - Texture - Menu]
Replaces all images on the character select screen with kirby with the copy ability of the character.
Only replaces the small images, not the actual CSP's or which character is loaded.
Comes with a file to add to your sd card to add, as well as a texture pack for the most recent build of Dolphin used for netplay so it can be loaded for netplay without desyncing
Only replaces the small images, not the actual CSP's or which character is loaded.
Comes with a file to add to your sd card to add, as well as a texture pack for the most recent build of Dolphin used for netplay so it can be loaded for netplay without desyncing
53 April 8th, 2021
Stormship by Nezha B. Rose, KingJigglypuff, fudgepop01, eon_tas with credit to Team Reptile[Stage - Texture, Import - Wi-fi Room]
Includes two BRSTM
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
KingJigglypuff: SFX Setup
Team Reptile: Team Reptile
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
KingJigglypuff: SFX Setup
Team Reptile: Team Reptile
38 November 2nd, 2019
Ice Climbers Leader fix (nana leads odd costumes) by eon_tas[Misc]
Nana now leads every odd numbered costume, instead of just the vanilla assigned Nana-led costumes.
Comes with both a brawl and a PM version, as well as an optional slight functionality tweak to make the entire system nicer
Read the README.txt to know which files to use
UPDATE : SPY/DARK costumes (R/Z alts) now are both popo led despite what internal numbering would say
Comes with both a brawl and a PM version, as well as an optional slight functionality tweak to make the entire system nicer
Read the README.txt to know which files to use
UPDATE : SPY/DARK costumes (R/Z alts) now are both popo led despite what internal numbering would say
34 July 2nd, 2019
Hat Action Data for Squirtle, Ivysaur, Charizard, Olimar and ZSS by eon_tas[Character - Moveset (PSA), Kirby Hat - Kirby]
In vanilla brawl/vPM, Kirby loads his action data for every copy ability except Squirtle, Ivysaur, Charizard, Olimar and ZSS, who all have their action data and article data contained within fitKirby.pac.
This moves the action data for all 5 characters into the hat file, so that it is much simpler to edit the hat files as any other hat file would be and so that the a modder can delete all data for actions greater than 0x132, saving some space in kirbys very close to full psa file.
The articles have not been moved out of kirbys files, however inside the hat file I named the article animation names telling the user where to find the article inside of kirby (listed below).
Download includes vBrawl hats and vPM hats since PM editted the effects portion of their files.
Charizard - Article 6
Ivysaur - Article 7
Squirtle - Article 8
Zero Suit Samus - Article 9
Olimar - Article 10
This moves the action data for all 5 characters into the hat file, so that it is much simpler to edit the hat files as any other hat file would be and so that the a modder can delete all data for actions greater than 0x132, saving some space in kirbys very close to full psa file.
The articles have not been moved out of kirbys files, however inside the hat file I named the article animation names telling the user where to find the article inside of kirby (listed below).
Download includes vBrawl hats and vPM hats since PM editted the effects portion of their files.
Charizard - Article 6
Ivysaur - Article 7
Squirtle - Article 8
Zero Suit Samus - Article 9
Olimar - Article 10
10 August 8th, 2023
Noise Arena (Lethal League) by Nezha B. Rose, KingJigglypuff, SirGimmick, SoN1c2001, fudgepop01, eon_tas, Sad_Potato with credit to Lanky, Steff, Joe_Bill, fudgepop01[Stage - Texture, Import - Wi-fi Room]
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
KingJigglypuff: SFX Setup
Steff: Music Conversions and Logo Textures
Potato: Noise Posing
SirGimmick: Glass Textures
Son1c2001: Footage
Team Reptile: Team Reptile
Joe-Bill: Noise Model https://www.models-resource.com/custom_edited/pizzatowercustoms/model/35260/
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
KingJigglypuff: SFX Setup
Steff: Music Conversions and Logo Textures
Potato: Noise Posing
SirGimmick: Glass Textures
Son1c2001: Footage
Team Reptile: Team Reptile
Joe-Bill: Noise Model https://www.models-resource.com/custom_edited/pizzatowercustoms/model/35260/
3 April 4th, 2021
Hammer Express (BETA Lethal League Mode) by Nezha B. Rose, KingJigglypuff, Kirbeast, fudgepop01, eon_tas, Survivian, Electropolitan with credit to Team Reptile[Stage - Import - Wi-fi Room]
BUG FIX
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile
2 April 4th, 2021
Hammer Express (BETA Lethal League Mode) by Nezha B. Rose, KingJigglypuff, Kirbeast, eon_tas, Survivian, Electropolitan with credit to Fudgepop01, Team Reptile[Stage - Import - Wi-fi Room]
BUG FIX
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010