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BrawlCrate is a fork of BrawlBox v0.77 with a ton of new features.
This release adds support for conversion to and from the 50-Costume Code system introduced in Legacy TE 2.1.
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
This release adds support for conversion to and from the 50-Costume Code system introduced in Legacy TE 2.1.
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763



BrawlCrate is a fork of BrawlBox v0.77 with a ton of new features.
This release adds support for sawnd imports and exports, as well as support for Stock PAT0 generation.
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
This release adds support for sawnd imports and exports, as well as support for Stock PAT0 generation.
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763



BrawlCrate is a fork of BrawlBox v0.77 with a ton of new features.
This release adds support for the installation of BrawlCrate Canary builds, as well as generally improving performance.
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
This release adds support for the installation of BrawlCrate Canary builds, as well as generally improving performance.
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763



Edit (09/08/2019): The Fighting Alloy Team Pack has been updated with an alternate all-in-one version, which utilizes costume hijacking to condense all four Alloys into a single slot on the CSS.
Edit (11/30/2018): The Red Alloy's Dark color animation didn't reference the correct materials. This has since been fixed, and I request those who have downloaded the pack to re-download it.
I was going to hold off on releasing this until the Fighting Wireframe alts were done, but it's been far too long of a wait to hold off on releasing what is basically a finished product.
So with over a year of teasing what basically amounts to a side project, I've decided to make a release on Thanksgiving (I was hoping to have the Ridley update done by now, but you can't win them all).
To go over what's included in this pack would take far too much, so I'd recommend you to take a look inside the "Included Files.txt" document to get a scope on what this pack has to offer.
Edit (11/30/2018): The Red Alloy's Dark color animation didn't reference the correct materials. This has since been fixed, and I request those who have downloaded the pack to re-download it.
I was going to hold off on releasing this until the Fighting Wireframe alts were done, but it's been far too long of a wait to hold off on releasing what is basically a finished product.
So with over a year of teasing what basically amounts to a side project, I've decided to make a release on Thanksgiving (I was hoping to have the Ridley update done by now, but you can't win them all).
To go over what's included in this pack would take far too much, so I'd recommend you to take a look inside the "Included Files.txt" document to get a scope on what this pack has to offer.



BrawlCrate is a fork of BrawlBox v0.77 with a ton of new features.
This release adds support for documentation updates among major improvements and fixes. Ensure auto-updates are active in the settings to make sure you always get the latest improvements!
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
This release adds support for documentation updates among major improvements and fixes. Ensure auto-updates are active in the settings to make sure you always get the latest improvements!
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763






BrawlCrate is a fork of BrawlBox v0.77 with a ton of new features.
This release majorly improves the collision editor, improves editing for PAT0 files, and fixes a wide variety of bugs.
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
This release majorly improves the collision editor, improves editing for PAT0 files, and fixes a wide variety of bugs.
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763



BrawlCrate is a fork of BrawlBox v0.77 with a ton of new features
This release fixes various bugs with the collision editor, improves REL and SSE parsing, adds support for automatic generation of PAT0 files, and more.
Has a bunch of fancy new features. Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
This release fixes various bugs with the collision editor, improves REL and SSE parsing, adds support for automatic generation of PAT0 files, and more.
Has a bunch of fancy new features. Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763






Huge thanks to mawootad for a portion of the code that allows RSAR sound archives to be rebuilt from scratch.
Changelog:
http://github.com/libertyernie/brawltools/blob/e0fdd5c83cfa151657f9f3ddc905b1fc5a4eba1c/BrawlBox/Changelog.txt
Changelog:
http://github.com/libertyernie/brawltools/blob/e0fdd5c83cfa151657f9f3ddc905b1fc5a4eba1c/BrawlBox/Changelog.txt



http://github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0
There's the preview image at least one person always needs
http://forums.kc-mm.com/index.php?topic=67847.0
There's the preview image at least one person always needs



See here if you're unable to start BrawlBox:
http://forums.kc-mm.com/index.php?topic=67847.msg1340960#msg1340960
http://github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0
http://forums.kc-mm.com/index.php?topic=67847.msg1340960#msg1340960
http://github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0









Instead of a ZIP file, we're going to use a self-extracting archive in the form of an exe hosted on our github repository under releases. It's the same exe that BrawlBox's updater uses.
http://www.github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0
http://www.github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0



Merry Christmas!
Changelog: https://github.com/libertyernie/brawltools/blob/4206ea0177f53d81fd3bfa33f6e4c6a81bdc324d/BrawlBox/Changelog.txt
View the source code here:
https://github.com/libertyernie/brawltools (You can compile the master branch at any time for an UNSTABLE build - DO NOT report issues if you do this, because there WILL be issues)
You can report issues or request features/changes here:
https://github.com/libertyernie/brawltools/issues (you will need an account)
Changelog: https://github.com/libertyernie/brawltools/blob/4206ea0177f53d81fd3bfa33f6e4c6a81bdc324d/BrawlBox/Changelog.txt
View the source code here:
https://github.com/libertyernie/brawltools (You can compile the master branch at any time for an UNSTABLE build - DO NOT report issues if you do this, because there WILL be issues)
You can report issues or request features/changes here:
https://github.com/libertyernie/brawltools/issues (you will need an account)



IT'S BACK! Sorry about the delete, but here! It's back!
This allows BrawlEX to be used with Riivolution. Sammi-Husky gets the credit, I just bundled, tested, and posted it. Remember to set the Hook to AxNextFrame and have the SDHC Extension Code for SDHC Support. You must also have the File Patch Code for this to load and no other XMLs can be on the SD. THERE IS NO REAL PREVIEW FOR ME TO PUT, PLEASE DO NOT REPORT FOR A BROKEN PREVIEW, IT IS JUST A DOWNLOAD LINK!!!
This allows BrawlEX to be used with Riivolution. Sammi-Husky gets the credit, I just bundled, tested, and posted it. Remember to set the Hook to AxNextFrame and have the SDHC Extension Code for SDHC Support. You must also have the File Patch Code for this to load and no other XMLs can be on the SD. THERE IS NO REAL PREVIEW FOR ME TO PUT, PLEASE DO NOT REPORT FOR A BROKEN PREVIEW, IT IS JUST A DOWNLOAD LINK!!!



Changes in v0.73b (from the Changelog.txt):
. Model previewer now has the abiility to render the stage boundries as well as respawn and spawn areas
. Spawn areas turn red when they're too far away from the floor
. Added a "Zoom Extents" Button to the model previewer which will zoom the camera to the selected bone.
. BLOC archives are now rebuildable
.GSND files are now fully editable
. Collisions are now color coded by type.
. Floors = cyan
. Ceilings = red
. Walls = green
. No type = white
. Fallthrough platforms are rendered yellow.
. Ledge grab collisions have their appropriate link rendered purple.
. Update OpenTK library to latest stable release for optimizations
. Module names internalized (rather then pulled from external text file) and shown in properties as ModuleName
. BrawlBox icon replaced with 256x256 version
Known bugs:
. On my laptop (Windows 8.1) with its high-DPI display, viewing any model - whether in the model previewer or the bottom-right panel of the main window - causes the program window to shrink to 1:1 pixel size. This can be avoided by disabling DPI scaling in Properties > Compatibility for BrawlBox.exe.
. Model previewer now has the abiility to render the stage boundries as well as respawn and spawn areas
. Spawn areas turn red when they're too far away from the floor
. Added a "Zoom Extents" Button to the model previewer which will zoom the camera to the selected bone.
. BLOC archives are now rebuildable
.GSND files are now fully editable
. Collisions are now color coded by type.
. Floors = cyan
. Ceilings = red
. Walls = green
. No type = white
. Fallthrough platforms are rendered yellow.
. Ledge grab collisions have their appropriate link rendered purple.
. Update OpenTK library to latest stable release for optimizations
. Module names internalized (rather then pulled from external text file) and shown in properties as ModuleName
. BrawlBox icon replaced with 256x256 version
Known bugs:
. On my laptop (Windows 8.1) with its high-DPI display, viewing any model - whether in the model previewer or the bottom-right panel of the main window - causes the program window to shrink to 1:1 pixel size. This can be avoided by disabling DPI scaling in Properties > Compatibility for BrawlBox.exe.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010