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(Source: Fire Emblem: The Sacred Stones)










Huge thanks to mawootad for a portion of the code that allows RSAR sound archives to be rebuilt from scratch.
Changelog:
http://github.com/libertyernie/brawltools/blob/e0fdd5c83cfa151657f9f3ddc905b1fc5a4eba1c/BrawlBox/Changelog.txt
Changelog:
http://github.com/libertyernie/brawltools/blob/e0fdd5c83cfa151657f9f3ddc905b1fc5a4eba1c/BrawlBox/Changelog.txt



First 2016 upload!
This has been done for a while now, but I never got around to uploading it. I fixed up the rest of the problems from the original. Still no dancing flowers thanks to Sm4sh's wierd bone rigging compared to Brawl's.
This is the Last time I'll work on this stage.
PM or Report any Problems.
Enjoy!
This has been done for a while now, but I never got around to uploading it. I fixed up the rest of the problems from the original. Still no dancing flowers thanks to Sm4sh's wierd bone rigging compared to Brawl's.
This is the Last time I'll work on this stage.
PM or Report any Problems.
Enjoy!



Many thanks go out to libertyernie for providing the template I built this off of.
SOMEONE FINALLY DID IT! It took me quite a bit of time and effort but in the process of my own build, I threw together a kit that adds both cBliss and the Alternate Stage Loader to Project M 3.6
Simply follow the instructions in the zip (if you disregard the instructions you will absolutely screw up your custom build).
Any questions, comments or bugs, please report here: http://smashboards.com/threads/cbliss-asl-for-project-m-3-6-kit.414933/
SOMEONE FINALLY DID IT! It took me quite a bit of time and effort but in the process of my own build, I threw together a kit that adds both cBliss and the Alternate Stage Loader to Project M 3.6
Simply follow the instructions in the zip (if you disregard the instructions you will absolutely screw up your custom build).
Any questions, comments or bugs, please report here: http://smashboards.com/threads/cbliss-asl-for-project-m-3-6-kit.414933/



http://github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0
There's the preview image at least one person always needs
http://forums.kc-mm.com/index.php?topic=67847.0
There's the preview image at least one person always needs



CaliburZx's stage (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208067) with the background from DSX8's version (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208063) and over Skyworld.
Updated 2015-8-2: CaliburZx sent me an updated version of this stage with a newer stage model. I've posted it here along with two sets of SSPs (included in the .zip file.)
Updated 2015-8-2: CaliburZx sent me an updated version of this stage with a newer stage model. I've posted it here along with two sets of SSPs (included in the .zip file.)



See here if you're unable to start BrawlBox:
http://forums.kc-mm.com/index.php?topic=67847.msg1340960#msg1340960
http://github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0
http://forums.kc-mm.com/index.php?topic=67847.msg1340960#msg1340960
http://github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0









Three versions of Brinstar Depths, all based off DSX8 et al's Brinstar Depths Beta. There are three versions - their original rotation (not pictured), 90 degrees, and 260 degrees. There's still no actual rotation while you're playing :(
Other changes:
* Collisions fixed (model set to exactly 0 rotation and collisions untied from bone)
* Project M camera values for Value17 and Value19
Other changes:
* Collisions fixed (model set to exactly 0 rotation and collisions untied from bone)
* Project M camera values for Value17 and Value19



Instead of a ZIP file, we're going to use a self-extracting archive in the form of an exe hosted on our github repository under releases. It's the same exe that BrawlBox's updater uses.
http://www.github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0
http://www.github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0



Merry Christmas!
Changelog: https://github.com/libertyernie/brawltools/blob/4206ea0177f53d81fd3bfa33f6e4c6a81bdc324d/BrawlBox/Changelog.txt
View the source code here:
https://github.com/libertyernie/brawltools (You can compile the master branch at any time for an UNSTABLE build - DO NOT report issues if you do this, because there WILL be issues)
You can report issues or request features/changes here:
https://github.com/libertyernie/brawltools/issues (you will need an account)
Changelog: https://github.com/libertyernie/brawltools/blob/4206ea0177f53d81fd3bfa33f6e4c6a81bdc324d/BrawlBox/Changelog.txt
View the source code here:
https://github.com/libertyernie/brawltools (You can compile the master branch at any time for an UNSTABLE build - DO NOT report issues if you do this, because there WILL be issues)
You can report issues or request features/changes here:
https://github.com/libertyernie/brawltools/issues (you will need an account)



Changes in v0.73b (from the Changelog.txt):
. Model previewer now has the abiility to render the stage boundries as well as respawn and spawn areas
. Spawn areas turn red when they're too far away from the floor
. Added a "Zoom Extents" Button to the model previewer which will zoom the camera to the selected bone.
. BLOC archives are now rebuildable
.GSND files are now fully editable
. Collisions are now color coded by type.
. Floors = cyan
. Ceilings = red
. Walls = green
. No type = white
. Fallthrough platforms are rendered yellow.
. Ledge grab collisions have their appropriate link rendered purple.
. Update OpenTK library to latest stable release for optimizations
. Module names internalized (rather then pulled from external text file) and shown in properties as ModuleName
. BrawlBox icon replaced with 256x256 version
Known bugs:
. On my laptop (Windows 8.1) with its high-DPI display, viewing any model - whether in the model previewer or the bottom-right panel of the main window - causes the program window to shrink to 1:1 pixel size. This can be avoided by disabling DPI scaling in Properties > Compatibility for BrawlBox.exe.
. Model previewer now has the abiility to render the stage boundries as well as respawn and spawn areas
. Spawn areas turn red when they're too far away from the floor
. Added a "Zoom Extents" Button to the model previewer which will zoom the camera to the selected bone.
. BLOC archives are now rebuildable
.GSND files are now fully editable
. Collisions are now color coded by type.
. Floors = cyan
. Ceilings = red
. Walls = green
. No type = white
. Fallthrough platforms are rendered yellow.
. Ledge grab collisions have their appropriate link rendered purple.
. Update OpenTK library to latest stable release for optimizations
. Module names internalized (rather then pulled from external text file) and shown in properties as ModuleName
. BrawlBox icon replaced with 256x256 version
Known bugs:
. On my laptop (Windows 8.1) with its high-DPI display, viewing any model - whether in the model previewer or the bottom-right panel of the main window - causes the program window to shrink to 1:1 pixel size. This can be avoided by disabling DPI scaling in Properties > Compatibility for BrawlBox.exe.



Very quick, simple 2D stage loosely based on Dragon Valley from Freedom Planet, in that it uses sprites from the game, but unlike the game it's just floating platforms (no ground.)
BRSTMs at: http://brawlcustommusic.com/game/2472
BRSTMs at: http://brawlcustommusic.com/game/2472






These are the eight SSE stages I've included in the Classic Expansion Pack for a while. All are over Final Destination. You can import each stage with Brawl Stage Manager (drag-and-drop its folder.)
* Research Facility
* Smash Skiff (Mewtwo2000 ver.)
* The Lake Shore
* The Forest
* The Jungle (Project M Demo 2.6 ver.)
* The Glacial Peak
* The Canyon (Mewtwo200 ver., with camera edit)
* Midair Stadium
Glacial Peak has been edited to fix the Pokemon Trainer spawn points.
* Research Facility
* Smash Skiff (Mewtwo2000 ver.)
* The Lake Shore
* The Forest
* The Jungle (Project M Demo 2.6 ver.)
* The Glacial Peak
* The Canyon (Mewtwo200 ver., with camera edit)
* Midair Stadium
Glacial Peak has been edited to fix the Pokemon Trainer spawn points.



Just the Toon Link texture, originally from here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13098
Red clothes & shield; brown hair & sword.
Red clothes & shield; brown hair & sword.



A remake of the stage from Super Smash Bros. Crusade, based on the first level of Ristar (Round 1-1).
Music: http://brawlcustommusic.com/game/608
Music: http://brawlcustommusic.com/game/608



This stage has a working conveyor belt :D
From Wario Land 4.
Music: http://brawlcustommusic.com/8451
From Wario Land 4.
Music: http://brawlcustommusic.com/8451



A lot of people were having trouble gettin cBliss working and had even more trouble getting it to work with the Melee/64 Expansion pack, so I did the honors of making it easier on everyone by doing all the work on combining them together :P lol it's fairly easy to setup, if anyone needs help hit me up, note: This is for DOLPHIN only and I am not sure if this works for Project M nor Riivolution. Icicle Mountain and Mute City do not work, please don't report, the fact that they don't work is an issue to be resolved by the makers of the Melee/64 Expansion pack. I have also added Mario & Sonic outfits, so enjoy! :D
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010