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46 February 17th, 2019

Cartoony Dimension (The Swamp) by DjAwesome-
[Stage - Texture - Subspace]



Hey guys, again it's me with a 2nd upload to brawl vault. In this particular hack ALL textures we changed except for the enemies. The enemies look weird when I try to 'cartoonify' them so I left them as is. Even so, it doesn't take away from the experience. And (Yet again) if anyone were to add higher definition images then you will be credited. Again I'm still using original Wii hardware and maybe, just maybe' I'd get an HDMI converter for it. Anyway, editing EACH and EVERY texture was exhausting. Anyway that's all and I hope you guys enjoy!

61 February 17th, 2019

Colosseum Fortress by DjAwesome- with credit to Nintendo
[Stage - Texture - Subspace]



Hey guys, this is my first upload to brawl vault and I think it may be a good start. I'm still currently a student so I won't be uploading much. The textures changed came mostly from the Fire Emblem Colosseum stage from Smash Wii U though changed to fit SSBB. The pictures taken are from Wii hardware using project M, this should work for other SSBB mods since the files
themselves are compatible with the brawl systematic in general. Small additions such as changing this stage's doors have been made to fit a more 'medieval' look. If anyone were to create higher definition pictures then you will be credited, I don't have any sort of capture card, I use wii hardware, and I take pictures via my phone so :(. Any way that's all and I hope you'll enjoy this!

208 March 14th, 2020

PM FD Master Hand & Crazy Hand by Kirbeast with credit to MarioDox, WorseDoughnut, Dranakar, Scout, with credit to Diego Leal for the concept
[Stage - Vertex, Import - Subspace]



Project M Final Destination meets Master Hand & Crazy Hand in Classic mode and boss battle!

credit to MarioDox for helping me with porting
Project M Final Destiniation by WorseDoughnut, Dranakar, Scout, with credit to Diego Leal for the concept

422 May 31st, 2016

Undertale - The Ruins by SeanTG246 with credit to Toby Fox for at least 90% of the textures used
[Stage - Texture - Subspace]



\"Do not be afraid, my child. I am TORIEL, caretaker of the RUINS. As a human living in the UNDERGROUND, monsters may attack you. You will need to be prepared for this situation.\" I thought it'd be funny to put the RUINS from Undertale over the Ruins in Subspace Emissary. This is the outcome. This is where a day of my life went into. If you want the Undertale RUINS experience, please insert all the files given to you in the \"pf\" folder. There's no Toriel, but hey at least I included some music. You will however be forced to replace some music from the Mushroomy Kingdom if you want the RUINS music. If you find a texture problem within the hack, please notify me on Twitter at @SeanTG246 and I will try to get it fixed as soon as I possibly can. This is my first texture hack, so please don't expect some high quality work.

205 November 14th, 2015

Outside The Corrupted Ruins by BraveDragonWolf
[Stage - Texture - Subspace]



Click for more images.
-----------------------------

This is part of my \"Super Smash Bros Universe\".

488 August 23rd, 2015

Dynablade Boss Battle over Ridley by Mattimation
[Stage - Texture, Import - Subspace]



Since my Mephiles Boss Battle over Tabuu got a lot of feedback, I figured I try doing it again, but this time make the next Boss Hack be a boss that should've been in the game to begin with.

This Boss Battle includes Dynablade as a replacement of Ridley, along with a completely custom battlefield to match the original Dynablade fight.

This has not been tested on the SSE version of the Ridley Fight (as I never play SSE anymore) so I won't guarantee that it works there (I know that Mephiles did not).

Anyway, enjoy!

133 August 10th, 2014

Football Stadium by ✦Dylan✦
[Stage - Texture - Subspace]



Hello, TheRealDylanator here with my first stage hack (unless you count the now deleted starfox VS starwolf where in port town areo dive I swapped the racers models and textures with arwings and landmasters, it never worked, due to file size, I am not proud of it)

I made this REALLY QUICKLY and am proud of it, I wanted to make the blue area one big football pitch but it ended up not the way I wanted it because I don't know how to change what area textures cover ect. but it looks nice so I decided to upload it.

This has five versions

VS Kirby/Mario

VS Primids

VS Petty

Boss battles

Let me know if you like it because I value others opinions over my own when it comes to making stuff. Also tell me how to improve and if you don't like it tell me why. (Not liking football ect. isn't a good answer, I actually don't like playing football myself.)

425 March 29th, 2014

Subspace Green hill zone by Deadpool01 with credit to Animiest72, shock44
[Stage - Texture - Subspace]



This is green hill zone , again please don't report this hack please p.m me if you have a question

video fixed I tested it my self and its fine

202 April 16th, 2020

Gutsman Level [Megaman 2] by FF7Frieza
[Stage - Texture - Subspace]



i don't know who you are, but if you're downloading this. please just move on. there's no updates, there's no more hacks. there's nothing more. this message will be played until there are none left to hear it.

244 December 6th, 2012

The Swamp - 5th Area [Extend] by hiro
[Stage - Texture, Vertex, Import - Subspace]



aka. The River.
70% are occupied by water.
I will pay attention to the weight of the fighter.



STGDXGARDEN

318 January 26th, 2014

Lava Reef Zone Act 2 by FF7Frieza with credit to Darkon360 for getting photos.
[Stage - Texture - Subspace]



While I was on my little vacation, I made some hacks. Hope you enjoy.

130 October 24th, 2012

Skyworld - 2nd Area [Extend] by hiro
[Stage - Texture, Vertex, Import - Subspace]



10/24 update:v0.2
fixed sky model, shadows.

from the 2nd area of SSE Skyworld.
added a shadow, cloud animation etc. ENJOY! ;]

STGFINAL

172 October 24th, 2012

The Ruined Zoo - 4th Area [Extend] by hiro with credit to jasonvalle22
[Stage - Texture, Vertex, Import - Subspace]



10/24 update:v0.2
added a shadows.

There is already a stage, the water effect does not exist. i've added water effect. the room is dead-end area. obtained by killing your opponent in the water.

STGDXGARDEN

ヒャッハー!水だー!

236 October 24th, 2012

The Path to the Ruins - 3rd Area [Extend] by hiro
[Stage - Texture, Vertex, Import - Subspace]



10/24 update:v0.2
added a elevator+animation, fixed sky model.
deleted slider etc.

10/5 EDIT:fixed the title. were not The Ruins.

For too long, wide, triple time behind closed doors are aligned, it may not be friendly on time and camera. Intermediate area, and in the eyes of the border area and the left one, you will get the effect of air-A/LR.
Might be friendly to the HP mode.

STGBATTLEFIELD

817 September 20th, 2012

Crisis City Classic by FF7Frieza with credit to jasonville22 for the photos!
[Stage - Vertex, Import - Subspace]



My long lost stage that was recently found, Crisis City, is finally coming to SSE! Play through the levels of Crisis City... If you dare~

322 May 6th, 2012

Ice cap ZoNe by brawlist117
[Stage - Texture, Import - Subspace]



385 May 8th, 2012

Sky sanctuary Zone by brawlist117
[Stage - Texture, Import - Subspace]



Yeah u can probably already tell what it is... check out the Video to see the Full stage if ur interested... i think this came out pretty Nice! :D

494 October 7th, 2011

Chemical Plant Zone by FF7Frieza
[Stage - Texture, Vertex - Subspace]



In legacy to Sonic Generations! This is Chemical Plant Zone! one of my favorite (But oddest) hacks i made... There is no city sadly... so enjoy :D

(What you see in picture 3 is the edited moveset attack for Omega Zero)

434 October 7th, 2011

Hydrocity Zone by FF7Frieza
[Stage - Texture, Vertex - Subspace]



Everyone's favorite water level! HYDROCITY ZONE! Please exit at the bottom of the waterfall...

331 September 16th, 2011

Lava Reef Act 1 by FF7Frieza with credit to SEGA for the textures
[Stage - Texture, Vertex - Subspace]



This is my Texture for Lava Reef Act 1! This took a max of 2 hours to make the BRSTM and putting the textures in... This goes over The Ruins in SSE! The BRSTM goes over Underground Theme (Super Mario Land) I'm amazed with this... Expecially the fire that comes up in the room where it keeps going right. Lava Reef Act 2 is coming out Tomorrow... There was a glitch and it frose up on me with Act 2 (A.K.A: Hidden Palace!) You put the files that are not A04 in your stage folder... make a new file called "adventure" Enjoy Lava Reef Act 1

575 April 17th, 2011

Expanded SSE Forest by BlackRose67, Mewtwo2000
[Stage - Texture, Vertex, Import - Subspace]



Hello everyone! =P Here again with another expanded stage I made a while ago, Expanded SSE Forest. Apparently, lots of other people like expanded stages too lol, so I decided to release it. (All credit for porting the stage goes to Mewtwo2000.) Sorry again, just a video, no pics. This should work over Wi-fi Waiting Room and Final Destination without a .rel file. Again, if you want one for a different stage, just PM me. ^_^

357 April 17th, 2011

Expanded SSE Swamp by BlackRose67, msp26 with credit to Omega Malkior for the idea
[Stage - Texture, Vertex, Import - Subspace]



Hey! Blackrose here with yet another expanded stage. This one was a request from Omega Malkior, Expanded SSE Swamp. Thanks for the idea! =P All credit for importing the stage from SSE goes to msp26, as well as credit for the pic. (Ignore that, video will be up soon.) Goes over FD, but .rels are included in the Mediafire folder. As usual, if you need a specific .rel, just ask! ^_^

585 April 24th, 2011

Expanded Hyrule Field by BlackRose67, Havac with credit to Omega Malkior for the idea
[Stage - Texture, Vertex, Import - Subspace]



4/23/11: Fixed the invisible wall problem.

Hello everyone, here with another expanded stage, Expanded Hyrule Field! (All credit for importing the stage from SSE goes to Havac.) This was requested by Omega Malkior, thanks for the idea! (Yes, I take requests so if you have an idea just PM me. =P) I fixed up the stage collisions a bit too. xP Again, I included multiple .rel files and if you need any more, tell me. ^_^

290 May 29th, 2011

SSE Skyworld by BlackRose67
[Stage - Texture, Vertex, Import - Subspace]



Hello! This time, I have a stage I finally made all by myself! ^_^ It's a part from the Skyworld stage from SSE. Goes over FD, but as usual I included multiple .rel files. If you want any more, just PM me. SSE Jungle River coming soon! =P Enjoy!

543 April 17th, 2011

Expanded Battlefield Fortress by BlackRose67, Angelglory with credit to Angelglory for porting the stage and Omega Malkior for the code
[Stage - Texture, Vertex, Import - Subspace]



Code to turn Sandbag into sticker (thanks to Omega Malkior):


4A000000 8098D528
D2000000 00000003
2C060031 40820008
38C00033 60000000
90DD08C0 00000000


Yay! My first post! ^_^

Hello everyone! This is a stage from SSE, Battlefield Fortress. All credit for porting it to be playable over WWR goes to Angelglory.(If you have a problem with me posting this, let me know and I'll remove immediately.) The stage was already pretty big, but i decided to make it even bigger! I personally like to play on huge stages in versus mode; I think it adds more variety. Anyways, you'll find two files in the mediafire folder: the actual stage .pac and a .rel file for putting it over any STGCUSTOM stage. Just replace the "X" in the filename to whatever number you rename the STGONLINETRAING.pac with. (Example: STGCUSTOM2.pac with st_custom2.rel) PM me if there's anything you wanna know. =P

P.S. Sorry for the lack of pics. >.<

EDIT: Added some .rel files for the stage to go over some other stages. I'll make any .rel that you need, just PM me! ^_^

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Some things to remember before reporting:
  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
  • Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
  • Please do not report an already reported issue. The list of current reports on this hack is below.
Please enter your report here.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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